title_decisions = {
	set_title_landless_no = {
		only_playable = yes
		ai = no
		from_potential = {
			always = yes
		}
		potential = {
			is_landless_type_title = yes
		}
		allow = {
			always = yes
		}
		effect = {
			set_title_landless = { title = ROOT status = no }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	titlebreaker_decision = {
		only_playable = yes
		ai = no
		from_potential = {
			always = yes
		}
		potential = {
			OR = {
				higher_tier_than = COUNT
				AND = { 
					tier = BARON
					holding_type = family_palace
				}
			}
			holder_scope = {
				is_ruler = yes
			}
		}
		allow = {
			holder_scope = {
				is_ruler = yes
			}
		}
		effect = {
			destroy_landed_title = ROOT
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	unsafe_titlebreaker_decision = {
		only_playable = yes
		ai = no
		from_potential = {
			always = yes
		}
		potential = {
			OR = {
				higher_tier_than = COUNT
			}
			holder_scope = {
				is_ruler = yes
			}
		}
		allow = {
			holder_scope = {
				is_ruler = yes
			}
		}
		effect = {
			unsafe_destroy_landed_title = ROOT
			hidden_effect = {	
				activate_title = { title = ROOT status = yes }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	waste_land_this = {
		only_playable = yes
		ai = no
		from_potential = {
			always = yes
		}
		potential = {
			tier = COUNT
		}
		allow = {
			always = yes
		}
		effect = {
			create_character = {
			}
			grant_title = PREV
			PREV = {
				set_defacto_liege = THIS
				death = { always = yes }
			}
			location = {
				any_province_holding = {
					destroy_settlement = THIS
				}
				activate_title = { title = ROOT status = no }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}