targetted_decisions = {
	prisoner_torture_dance = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 12

		from_potential = {
			has_dlc = "Reapers"
			is_playable = yes
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
		}

		potential = {
			host = { character = FROM }
			prisoner = yes
			age = 13
		}

		allow = {
			NOT = { diplomatic_immunity = yes }
			prisoner = yes
		}

		effect = {
			hidden_tooltip = {

				
					FROM = { character_event = { id = tort.1 } }
						
					
					character_event = { id = tort.2 }
				
					
				
			}

			if = {
				limit = { 
					has_game_rule = {
						name = punishment_release_prisoner
						value = on
					}
				}
				prisoner = no
			}

			opinion = {
				modifier = opinion_torture_dancing
				who = FROM
			}
			
			hidden_effect = { FROM = { clear_prison_reasons = ROOT } }
		}
		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 0
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 0.2 # Less likely to do it
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						trait = cruel
						trait = envious
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}
}