namespace = ckrpg_burn_holdings

character_event = {
    id = ckrpg_burn_holdings.0001
    desc = ckrpg_burn_holdings_0001
    picture = GFX_evt_siege
	border = GFX_event_normal_frame_war
    is_triggered_only = yes
    trigger = {

    }
    option = {
        name = EVTOPTA_ckrpg_burn_holdings.0001
        ai_chance = { factor = 2 }
        trigger = {
            FROM = {
                NOT = {
                    is_capital = yes
                }
            }
        }
        FROM = {
            destroy_settlement = THIS
        }
    }
    option = {
        name = EVTOPTB_ckrpg_burn_holdings.0001
        ai_chance = { factor = 1 }
    }
    after = {

    }
}

character_event = {
    id = ckrpg_burn_holdings.0002
    desc = ckrpg_burn_holdings_0002
    picture = GFX_evt_siege
	border = GFX_event_normal_frame_war
    is_triggered_only = yes
    trigger = {

    }
    option = {
        name = OK
    }
}
