castle = {
	# Steppen Miliz
	ca_steppe_mil_1 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_militia_barracks_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		light_infantry = 50
		light_cavalry = 30
		retinuesize = 5
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = -1
	}
	ca_steppe_mil_2 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_militia_barracks_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_steppe_mil_1
		gold_cost = 75
		build_time = 547
		light_infantry = 50
		light_cavalry = 50
		retinuesize = 5
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	ca_steppe_mil_3 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_militia_barracks_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_steppe_mil_2
		gold_cost = 100
		build_time = 730
		light_infantry = 20
		light_cavalry = 50
		retinuesize = 5
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ca_steppe_mil_4 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
		
		}
		replaces = ca_militia_barracks_4
		trigger = { TECH_CASTLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_NOBLE_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_mil_3
		gold_cost = 250
		build_time = 1095
		light_infantry = 20
		light_cavalry = 70
		retinuesize = 5
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ca_steppe_mil_5 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_militia_barracks_5
		trigger = { TECH_CASTLE_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_NOBLE_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_mil_4
		gold_cost = 400
		build_time = 2190
		light_infantry = 30
		light_cavalry = 80
		retinuesize = 5
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	ca_steppe_mil_6 = {
		desc = ca_steppe_mil_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_militia_barracks_6
		trigger = { TECH_CASTLE_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_NOBLE_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_mil_5
		gold_cost = 500
		build_time = 2190
		light_infantry = 50
		light_cavalry = 100
		retinuesize = 5
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	
	ca_steppe_bogi_1 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		horse_archers = 25
		archers = 25
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 105

		
		extra_tech_building_start = -1
	}
	ca_steppe_bogi_2 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_steppe_bogi_1
		gold_cost = 75
		build_time = 547
		horse_archers = 60
		archers = 25
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 104
		
		extra_tech_building_start = 1.8
	}
	ca_steppe_bogi_3 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_steppe_bogi_2
		gold_cost = 100
		build_time = 730
		horse_archers = 90
		archers = 25
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 103

		extra_tech_building_start = 3.0
	}
	ca_steppe_bogi_4 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_4
		trigger = { TECH_CASTLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_NOBLE_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_bogi_3
		gold_cost = 200
		build_time = 1095
		horse_archers = 100
		archers = 50
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 102

		extra_tech_building_start = 3.0
	}
	ca_steppe_bogi_5 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_5
		trigger = { TECH_CASTLE_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_NOBLE_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_bogi_4
		gold_cost = 400
		build_time = 2190
		horse_archers = 120
		archers = 70
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 101

		extra_tech_building_start = 2.0
	}
	ca_steppe_bogi_6 = {
		desc = ca_steppe_bogi_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_bogi_6
		trigger = { TECH_CASTLE_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_NOBLE_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_bogi_5
		gold_cost = 500
		build_time = 2190
		horse_archers = 100
		archers = 50
		retinuesize = 10
		military_techpoints = 0.005
		ai_creation_factor = 100

		extra_tech_building_start = 0.2
	}

	# Steppe Barracks, gives less heavy infantry, no pikemen, but some horsies
	ca_steppe_barracks_1 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		heavy_infantry = 10
		light_cavalry = 30
		retinuesize = 10
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = -1
	}
	ca_steppe_barracks_2 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_steppe_barracks_1
		gold_cost = 75
		build_time = 547
		heavy_infantry = 35
		light_cavalry = 20
		retinuesize = 10
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	ca_steppe_barracks_3 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_steppe_barracks_2
		gold_cost = 100
		build_time = 730
		heavy_infantry = 40
		light_cavalry = 25
		retinuesize = 10
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ca_steppe_barracks_4 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_4
		trigger = { TECH_CASTLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_NOBLE_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_barracks_3
		gold_cost = 200
		build_time = 1095
		heavy_infantry = 45
		light_cavalry = 30
		retinuesize = 10
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ca_steppe_barracks_5 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_5
		trigger = { TECH_CASTLE_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_NOBLE_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_barracks_4
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 55
		light_cavalry = 30
		retinuesize = 10
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	ca_steppe_barracks_6 = {
		desc = ca_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_barracks_6
		trigger = { TECH_CASTLE_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_NOBLE_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_barracks_5
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 60
		light_cavalry = 35
		retinuesize = 10
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	
	#Steppe Stable, gives light cavalry, horse archers and some heavy cavalry
	ca_steppe_stable_1 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		light_cavalry = 25
		horse_archers = 10
		retinuesize = 20
		ai_creation_factor = 89
		military_techpoints = 0.005
		
		extra_tech_building_start = -1
	}
	ca_steppe_stable_2 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_steppe_stable_1
		gold_cost = 75
		build_time = 547
		light_cavalry = 25
		horse_archers = 20
		retinuesize = 20
		ai_creation_factor = 88
		military_techpoints = 0.005

		extra_tech_building_start = 0.8
	}
	ca_steppe_stable_3 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 2
			    TECH_CONSTRUCTION = 2
			    TECH_NOBLE_CUSTOMS = 2
			    TECH_CAVALRY = 2 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_steppe_stable_2
		gold_cost = 100
		build_time = 730
		light_cavalry = 35
		horse_archers = 20
		retinuesize = 20
		ai_creation_factor = 87
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	ca_steppe_stable_4 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_4
		trigger = { TECH_CASTLE_CONSTRUCTION = 4
			    TECH_CONSTRUCTION = 4
			    TECH_NOBLE_CUSTOMS = 4
			    TECH_CAVALRY = 4 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_stable_3
		gold_cost = 200
		build_time = 1095
		light_cavalry = 35
		horse_archers = 20
		knights = 5
		retinuesize = 20
		ai_creation_factor = 86
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	ca_steppe_stable_5 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_5
		trigger = { TECH_CASTLE_CONSTRUCTION = 6
			    TECH_CONSTRUCTION = 6
			    TECH_NOBLE_CUSTOMS = 6
			    TECH_CAVALRY = 6 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_stable_4
		gold_cost = 400
		build_time = 2190
		light_cavalry = 35
		horse_archers = 20
		knights = 10
		retinuesize = 20
		ai_creation_factor = 85
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	ca_steppe_stable_6 = {
		desc = ca_steppe_stable_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ca_stable_6
		trigger = { TECH_CASTLE_CONSTRUCTION = 8
			    TECH_CONSTRUCTION = 8
			    TECH_NOBLE_CUSTOMS = 8
			    TECH_CAVALRY = 8 
				ckplus_austerity = yes }
		upgrades_from = ca_steppe_stable_5
		gold_cost = 500
		build_time = 2190
		light_cavalry = 35
		horse_archers = 20
		knights = 20
		retinuesize = 20
		ai_creation_factor = 85
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}

	#Desert Stable, gives light cavalry & horse archers
	ca_desert_stable_1 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
			
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_NOBLE_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 100
		build_time = 365
		light_cavalry = 25
		camel_cavalry = 10
		military_techpoints = 0.005
		ai_creation_factor = 89
		
		extra_tech_building_start = 0.4
	}
	ca_desert_stable_2 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
			
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_NOBLE_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ca_desert_stable_1
		gold_cost = 120
		build_time = 547
		light_cavalry = 25
		camel_cavalry = 20
		military_techpoints = 0.005
		ai_creation_factor = 88

		extra_tech_building_start = 0.8
	}
	ca_desert_stable_3 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
			
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 2
			    TECH_CONSTRUCTION = 2
			    TECH_NOBLE_CUSTOMS = 2
			    TECH_CAVALRY = 2 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_desert_stable_2
		gold_cost = 200
		build_time = 730
		light_cavalry = 35
		camel_cavalry = 20
		military_techpoints = 0.005
		ai_creation_factor = 87

		extra_tech_building_start = 0.2
	}
	ca_desert_stable_4 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
		
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_4
		trigger = { TECH_CASTLE_CONSTRUCTION = 4
			    TECH_CONSTRUCTION = 4
			    TECH_NOBLE_CUSTOMS = 4
			    TECH_CAVALRY = 4 
				ckplus_austerity = yes }
		upgrades_from = ca_desert_stable_3
		gold_cost = 300
		build_time = 1095
		light_cavalry = 35
		camel_cavalry = 20
		knights = 5
		military_techpoints = 0.005
		ai_creation_factor = 86

		extra_tech_building_start = 0.2
	}
	ca_desert_stable_5 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
			
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_5
		trigger = { TECH_CASTLE_CONSTRUCTION = 6
			    TECH_CONSTRUCTION = 6
			    TECH_NOBLE_CUSTOMS = 6
			    TECH_CAVALRY = 6 
				ckplus_austerity = yes }
		upgrades_from = ca_desert_stable_4
		gold_cost = 400
		build_time = 2190
		light_cavalry = 35
		camel_cavalry = 20
		knights = 10
		military_techpoints = 0.005
		ai_creation_factor = 85

		extra_tech_building_start = 0.2
	}
	ca_desert_stable_6 = {
		desc = ca_desert_stable_desc
		potential = {
			terrain = desert
			
				OR = {
					culture_group = east_african
					culture_group = west_african
					culture_group = arabic
				}
			
		}
		replaces = ca_stable_6
		trigger = { TECH_CASTLE_CONSTRUCTION = 8
			    TECH_CONSTRUCTION = 8
			    TECH_NOBLE_CUSTOMS = 8
			    TECH_CAVALRY = 8 
				ckplus_austerity = yes }
		upgrades_from = ca_desert_stable_5
		gold_cost = 500
		build_time = 2190
		light_cavalry = 35
		camel_cavalry = 20
		knights = 20
		military_techpoints = 0.005
		ai_creation_factor = 85

		extra_tech_building_start = 0.2
	}
}

city = {


	ct_steppe_barracks_1 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_1
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		light_infantry = 30
		light_cavalry = 30
		archers = 15
		horse_archers = 15
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = 0
	}
	ct_steppe_barracks_2 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_2
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ct_steppe_barracks_1
		gold_cost = 75
		build_time = 547
		light_infantry = 30
		light_cavalry = 40
		archers = 15
		horse_archers = 25
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	ct_steppe_barracks_3 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_3
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ct_steppe_barracks_2
		gold_cost = 100
		build_time = 730
		light_infantry = 40
		light_cavalry = 50
		archers = 15
		horse_archers = 25
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ct_steppe_barracks_4 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_4
		trigger = { TECH_CITY_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_barracks_3
		gold_cost = 200
		build_time = 1095
		light_infantry = 40
		light_cavalry = 60
		archers = 25
		horse_archers = 25
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ct_steppe_barracks_5 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_5
		trigger = { TECH_CITY_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_POPULAR_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_barracks_4
		gold_cost = 400
		build_time = 2190
		light_infantry = 40
		light_cavalry = 70
		archers = 25
		horse_archers = 35
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	ct_steppe_barracks_6 = {
		desc = ct_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_barracks_6
		trigger = { TECH_CITY_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_POPULAR_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_barracks_5
		gold_cost = 500
		build_time = 2190
		light_infantry = 40
		light_cavalry = 90
		archers = 25
		horse_archers = 45
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	

	ct_steppe_guard_1 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_1
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		heavy_infantry = 10
		light_cavalry = 30
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = 0
	}
	ct_steppe_guard_2 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_2
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = ct_steppe_guard_1
		gold_cost = 75
		build_time = 547
		heavy_infantry = 20
		light_cavalry = 40
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	ct_steppe_guard_3 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_3
		trigger = { TECH_CITY_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = ct_steppe_guard_2
		gold_cost = 100
		build_time = 730
		heavy_infantry = 20
		light_cavalry = 40
		knights = 10
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ct_steppe_guard_4 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_4
		trigger = { TECH_CITY_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_guard_3
		gold_cost = 200
		build_time = 1095
		heavy_infantry = 30
		light_cavalry = 50
		knights = 15
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	ct_steppe_guard_5 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_5
		trigger = { TECH_CITY_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_POPULAR_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_guard_4
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 30
		light_cavalry = 50
		knights = 20
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	ct_steppe_guard_6 = {
		desc = ct_steppe_guard_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = ct_guard_6
		trigger = { TECH_CITY_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_POPULAR_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = ct_steppe_guard_5
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 50
		light_cavalry = 75
		knights = 25
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}
	

}

temple = {

	tp_steppe_barracks_1 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_1
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		light_infantry = 30
		light_cavalry = 30
		archers = 15
		horse_archers = 15
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = 0
	}
	tp_steppe_barracks_2 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_2
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = tp_steppe_barracks_1
		gold_cost = 75
		build_time = 547
		light_infantry = 30
		light_cavalry = 40
		archers = 15
		horse_archers = 25
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	tp_steppe_barracks_3 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_3
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = tp_steppe_barracks_2
		gold_cost = 100
		build_time = 730
		light_infantry = 40
		light_cavalry = 50
		archers = 15
		horse_archers = 25
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	tp_steppe_barracks_4 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_4
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_RELIGIOUS_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_barracks_3
		gold_cost = 200
		build_time = 1095
		light_infantry = 40
		light_cavalry = 60
		archers = 25
		horse_archers = 25
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	tp_steppe_barracks_5 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_5
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_RELIGIOUS_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_barracks_4
		gold_cost = 400
		build_time = 2190
		light_infantry = 40
		light_cavalry = 60
		archers = 25
		horse_archers = 35
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	tp_steppe_barracks_6 = {
		desc = tp_steppe_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_barracks_6
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_RELIGIOUS_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_barracks_5
		gold_cost = 500
		build_time = 2190
		light_infantry = 40
		light_cavalry = 90
		archers = 25
		horse_archers = 45
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}

	tp_steppe_elite_barracks_1 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_1
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		gold_cost = 50
		build_time = 365
		heavy_infantry = 40
		ai_creation_factor = 105
		military_techpoints = 0.005
		
		extra_tech_building_start = 0
	}
	tp_steppe_elite_barracks_2 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_2
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_1 }
		upgrades_from = tp_steppe_elite_barracks_1
		gold_cost = 75
		build_time = 547
		heavy_infantry = 30
		knights = 15
		ai_creation_factor = 104
		military_techpoints = 0.005
		
		extra_tech_building_start = 1.8
	}
	tp_steppe_elite_barracks_3 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_3
		trigger = { TECH_TEMPLE_CONSTRUCTION = 0
			    TECH_CONSTRUCTION = 0
			    TECH_RELIGIOUS_CUSTOMS = 0
			    TECH_CAVALRY = 0 
				ckplus_austerity = yes }
		prerequisites = { ca_wall_2 }
		upgrades_from = tp_steppe_elite_barracks_2
		gold_cost = 100
		build_time = 730
		heavy_infantry = 40
		knights = 20
		ai_creation_factor = 103
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	tp_steppe_elite_barracks_4 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_4
		trigger = { TECH_TEMPLE_CONSTRUCTION = 1
			    TECH_CONSTRUCTION = 1
			    TECH_RELIGIOUS_CUSTOMS = 1
			    TECH_CAVALRY = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_elite_barracks_3
		gold_cost = 200
		build_time = 1095
		heavy_infantry = 50
		knights = 25
		ai_creation_factor = 102
		military_techpoints = 0.005

		extra_tech_building_start = 3.0
	}
	tp_steppe_elite_barracks_5 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_5
		trigger = { TECH_TEMPLE_CONSTRUCTION = 3
			    TECH_CONSTRUCTION = 3
			    TECH_RELIGIOUS_CUSTOMS = 3
			    TECH_CAVALRY = 3 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_elite_barracks_4
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 50
		knights = 25
		ai_creation_factor = 101
		military_techpoints = 0.005

		extra_tech_building_start = 2.0
	}
	tp_steppe_elite_barracks_6 = {
		desc = tp_steppe_elite_barracks_desc
		potential = {
			terrain = steppe
			
				OR = {
					culture_group = altaic
					culture_group = magyar
					culture = alan
					culture_group = iranian
				}
			
		}
		replaces = tp_elite_barracks_6
		trigger = { TECH_TEMPLE_CONSTRUCTION = 5
			    TECH_CONSTRUCTION = 5
			    TECH_RELIGIOUS_CUSTOMS = 5
			    TECH_CAVALRY = 5 
				ckplus_austerity = yes }
		upgrades_from = tp_steppe_elite_barracks_5
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 75
		knights = 35
		ai_creation_factor = 100
		military_techpoints = 0.005

		extra_tech_building_start = 0.2
	}


}

	