 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.

trade_post = {

	tr_port_1 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_port_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 95
		
		tradevalue = 5
		economy_techpoints = 0.015
		tech_growth_modifier = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_port_2 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_port_2_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 70
		build_time = 274
		upgrades_from = tr_port_1
		ai_creation_factor = 94
		
		tradevalue = 15
		economy_techpoints = 0.015
		tech_growth_modifier = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_port_3 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_port_3_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 100
		build_time = 365
		upgrades_from = tr_port_2
		ai_creation_factor = 93
		
		tradevalue = 20
		economy_techpoints = 0.015
		tech_growth_modifier = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_enclave_1 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_enclave_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 90
		
		tax_income = 1
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_enclave_2 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_enclave_2_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 75
		build_time = 274
		upgrades_from = tr_enclave_1
		ai_creation_factor = 89
		
		tax_income = 1.5
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_enclave_3 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tr_enclave_3_desc
		trigger = { TECH_TRADE_PRACTICES = 0 
					ckplus_austerity = yes 
		}
		gold_cost = 100
		build_time = 365
		upgrades_from = tr_enclave_2
		ai_creation_factor = 88
		
		scouting = yes
		tax_income = 2
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
tr_silk_road_1 = {	# Silk Road Trading Post
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_1_desc
		trigger = { TECH_TRADE_PRACTICES = 1
					ckplus_austerity = yes 
		}
		gold_cost = 200
		build_time = 150
		ai_creation_factor = 95
		
		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 30
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_silk_road_2 = {	# Silk Road Market
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_2_desc
		trigger = { TECH_TRADE_PRACTICES = 2
					ckplus_austerity = yes 
		}
		gold_cost = 400
		build_time = 300
		upgrades_from = tr_silk_road_1
		ai_creation_factor = 95
		
		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 50
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_silk_road_3 = {	# Major Silk Road City
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_3_desc
		trigger = { TECH_TRADE_PRACTICES = 4
					ckplus_austerity = yes 
		}
		gold_cost = 800
		build_time = 600
		upgrades_from = tr_silk_road_2
		ai_creation_factor = 95
		
		trade_route_wealth = 4	# Affects total value of trade route
		tradevalue = 70
		fort_level = 1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	trade_offices_1 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_1_desc
		trigger = { TECH_TRADE_PRACTICES = 1
					ckplus_austerity = yes 
		}
		gold_cost = 200
		build_time = 600
		ai_creation_factor = 5
		
		tech_growth_modifier = 0.25
		monthly_character_prestige = 0.25
		retinuesize = 50
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	trade_offices_2 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_2_desc
		trigger = { TECH_TRADE_PRACTICES = 2
					ckplus_austerity = yes 
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = trade_offices_1
		ai_creation_factor = 5
		
		monthly_character_prestige = 0.5
		retinuesize = 100
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	trade_offices_3 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_office_3_desc
		trigger = { TECH_TRADE_PRACTICES = 4
					ckplus_austerity = yes 
		}
		gold_cost = 1200
		build_time = 600
		upgrades_from = trade_offices_2
		ai_creation_factor = 5
		
		monthly_character_prestige = 1.75
		retinuesize = 150
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_1 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_1_desc
		trigger = { TECH_TRADE_PRACTICES = 1
					ckplus_austerity = yes 
		}
		gold_cost = 200
		build_time = 600
		ai_creation_factor = 5
		
		garrison_size = 3
		tradevalue = 5
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_2 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_2_desc
		trigger = { TECH_TRADE_PRACTICES = 2
					ckplus_austerity = yes 
		}
		gold_cost = 400
		build_time = 600
		upgrades_from = mercenary_garrison_1
		ai_creation_factor = 5
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 10
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	mercenary_garrison_3 = {
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
		}
		desc = tr_silk_road_garrison_3_desc
		trigger = { TECH_TRADE_PRACTICES = 3
					ckplus_austerity = yes 
		}
		gold_cost = 600
		build_time = 600
		upgrades_from = mercenary_garrison_2
		ai_creation_factor = 5
		
		garrison_size = 3
		fort_level = 1
		tradevalue = 15
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	radhanite_quarter_1 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = { 
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
                }
            }
		}
		trigger = { TECH_TRADE_PRACTICES = 1
					ckplus_austerity = yes 
		}
		gold_cost = 150
		build_time = 400
		garrison_size = 0.1
		tech_growth_modifier = 0.05
		military_techpoints = 0.01
		economy_techpoints = 0.01
		culture_techpoints = 0.01
		tradevalue = 10
		trade_route_wealth = 0.5

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	radhanite_quarter_2 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = { 
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
                }
            }
		}
		trigger = { TECH_TRADE_PRACTICES = 3
					ckplus_austerity = yes 
		}
		gold_cost = 250
		build_time = 600
		upgrades_from = radhanite_quarter_1
		
		garrison_size = 0.2
		tech_growth_modifier = 0.1
		military_techpoints = 0.02
		economy_techpoints = 0.02
		culture_techpoints = 0.02
		tradevalue = 20
		trade_route_wealth = 1

		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	radhanite_quarter_3 = {
		desc = radhanite_quarter_1_desc
		potential = {
			trade_route = silk_road
			silk_road_trade_post_trigger = yes
			FROM = {
				OR = { 
					culture_group = israelite
					religion_group = jewish_group
					culture = khazar
                }
            }
		}
		trigger = { TECH_TRADE_PRACTICES = 4
					ckplus_austerity = yes 
		}
		gold_cost = 350
		build_time = 800
		upgrades_from = radhanite_quarter_2
		
		garrison_size = 0.3
		tech_growth_modifier = 0.15
		military_techpoints = 0.03
		economy_techpoints = 0.03
		culture_techpoints = 0.03
		tradevalue = 40
		trade_route_wealth = 2

		extra_tech_building_start = 10.0 # Never get at start of game
	}



	hp_geb_gilde_1_1 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = hp_geb_gilde_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		
		gold_cost = 75
		build_time = 182
		tax_income = 2
		tradevalue = 5
		ai_creation_factor = 120
		economy_techpoints = 0.005
		
		extra_tech_building_start = 3
	}


	hp_geb_gilde_1_2 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = hp_geb_gilde_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		
		upgrades_from = hp_geb_gilde_1_1
		gold_cost = 100
		build_time = 272
		tax_income = 2
		tradevalue = 5
		ai_creation_factor = 120
		economy_techpoints = 0.005
		
		extra_tech_building_start = 3
	}

	hp_geb_gilde_1_3 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = hp_geb_gilde_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		
		upgrades_from = hp_geb_gilde_1_2
		gold_cost = 125
		build_time = 360
		tax_income = 2
		tradevalue = 5
		ai_creation_factor = 120
		economy_techpoints = 0.005
		
		extra_tech_building_start = 0
	}

	tr_garrison_1 = {
		desc = tr_garrison_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 50
		build_time = 182
		ai_creation_factor = 91
		
		retinuesize = 20
		garrison_size = 1.0
		fort_level = 1
		military_techpoints = 0.005
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_garrison_2 = {
		desc = tr_garrison_2_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 75
		build_time = 274
		upgrades_from = tr_garrison_1
		ai_creation_factor = 90
		
		retinuesize = 30
		garrison_size = 1.5
		fort_level = 1
		military_techpoints = 0.005
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_garrison_3 = {
		desc = tr_garrison_3_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 100
		build_time = 365
		upgrades_from = tr_garrison_2
		ai_creation_factor = 89
		
		retinuesize = 50
		garrison_size = 2.0
		fort_level = 1
		military_techpoints = 0.005
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	tp_geb_1_1 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tp_geb_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 100
		build_time = 182
		ai_creation_factor = 91

		garrison_size = 0.5
		retinuesize = 25
	
		military_techpoints = 0.1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tp_geb_1_2 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tp_geb_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 100
		build_time = 274
		upgrades_from = tp_geb_1_1
		ai_creation_factor = 90
		
		
		garrison_size = 0.5
		retinuesize = 50
		
		military_techpoints = 0.1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tp_geb_1_3 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tp_geb_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 150
		build_time = 365
		upgrades_from = tp_geb_1_2
		ai_creation_factor = 89
		
	
		garrison_size = 0.5
		retinuesize = 75
		
		military_techpoints = 0.1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}

	tp_geb_1_4 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
			}
		}
		desc = tp_geb_1_desc
		trigger = { TECH_TRADE_PRACTICES = 0
					ckplus_austerity = yes 
		}
		gold_cost = 150
		build_time = 365
		upgrades_from = tp_geb_1_3
		ai_creation_factor = 89
		

		garrison_size = 0.5
		retinuesize = 100
		
		military_techpoints = 0.1
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}

##########################################################
##### Ressourcen Handelsposten
##########################################################	


	tp_ress_1_1 = {
		desc = tp_ress_1_desc
		potential = {
				trade_post_ress_1 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 3	
		trade_route_value = 0.5	
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_1_2 = {
		desc = tp_ress_1_desc
		potential = {
			trade_post_ress_1 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_1_1
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 3	
		trade_route_value = 0.5	
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_1_3 = {
		desc = tp_ress_1_desc
		potential = {
			trade_post_ress_1 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_1_2
		 
		gold_cost = 300
		build_time = 300
		#tax_income = 1
		trade_route_wealth = 3	
		trade_route_value = 0.5	
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_1_4 = {
		desc = tp_ress_1_desc
		potential = {
			trade_post_ress_1 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_1_3		
		 
		gold_cost = 350
		build_time = 360
		trade_route_wealth = 3	
		trade_route_value = 0.5	
		tradevalue = 5
		economy_techpoints = 0.01
		
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_2_1 = {
		desc = tp_ress_2_desc
		potential = {
				trade_post_ress_2 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_2_2 = {
		desc = tp_ress_2_desc
		potential = {
				trade_post_ress_2 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_2_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_2_3 = {
		desc = tp_ress_2_desc
		potential = {
				trade_post_ress_2 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_2_2
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_2_4 = {
		desc = tp_ress_2_desc
		potential = {
			trade_post_ress_2 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_2_3		
		 
		gold_cost = 300
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_3_1 = {
		desc = tp_ress_3_desc
		potential = {
			trade_post_ress_3 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_3_2 = {
		desc = tp_ress_3_desc
		potential = {
			trade_post_ress_3 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_3_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_3_3 = {
		desc = tp_ress_3_desc
		potential = {
			trade_post_ress_3 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_3_2
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_3_4 = {
		desc = tp_ress_3_desc
		potential = {
			trade_post_ress_3 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_3_3		
		 
		gold_cost = 300
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_4_1 = {
		desc = tp_ress_4_desc
		potential = {
			trade_post_ress_4 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 150
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_4_2 = {
		desc = tp_ress_4_desc
		potential = {
			trade_post_ress_4 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_4_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_4_3 = {
		desc = tp_ress_4_desc
		potential = {
			trade_post_ress_4 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_4_2
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_4_4 = {
		desc = tp_ress_4_desc
		potential = {
			trade_post_ress_4 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_4_3		
		 
		gold_cost = 250
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_5_1 = {
		desc = tp_ress_5_desc
		potential = {
			trade_post_ress_5 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_5_2 = {
		desc = tp_ress_5_desc
		potential = {
			trade_post_ress_5 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_5_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_5_3 = {
		desc = tp_ress_5_desc
		potential = {
			trade_post_ress_5 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_5_2
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_5_4 = {
		desc = tp_ress_5_desc
		potential = {
			trade_post_ress_5 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_5_3		
		 
		gold_cost = 300
		build_time = 360
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_6_1 = {
		desc = tp_ress_6_desc
		potential = {
			trade_post_ress_6 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_6_2 = {
		desc = tp_ress_6_desc
		potential = {
			trade_post_ress_6 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_6_1
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_6_3 = {
		desc = tp_ress_6_desc
		potential = {
			trade_post_ress_6 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_6_2
		 
		gold_cost = 300
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_6_4 = {
		desc = tp_ress_6_desc
		potential = {
			trade_post_ress_6 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_6_3		
		 
		gold_cost = 350
		build_time = 360
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_7_1 = {
		desc = tp_ress_7_desc
		potential = {
			trade_post_ress_7 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 150
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_7_2 = {
		desc = tp_ress_7_desc
		potential = {
			trade_post_ress_7 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_7_1
		 
		gold_cost = 200
		build_time = 300
		#tax_income = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_7_3 = {
		desc = tp_ress_7_desc
		potential = {
			trade_post_ress_7 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_7_2
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_7_4 = {
		desc = tp_ress_7_desc
		potential = {
			trade_post_ress_7 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_7_3		
		 
		gold_cost = 250
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_8_1 = {
		desc = tp_ress_8_desc
		potential = {
			trade_post_ress_8 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 150
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_8_2 = {
		desc = tp_ress_8_desc
		potential = {
			trade_post_ress_8 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_8_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_8_3 = {
		desc = tp_ress_8_desc
		potential = {
			trade_post_ress_8 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_8_2
		 
		gold_cost = 200
		build_time = 300
		#tax_income = 0.5
		tradevalue = 15
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_8_4 = {
		desc = tp_ress_8_desc
		potential = {
			trade_post_ress_8 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_8_3		
		 
		gold_cost = 250
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_9_1 = {
		desc = tp_ress_9_desc
		potential = {
				trade_post_ress_9 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_9_2 = {
		desc = tp_ress_9_desc
		potential = {
			trade_post_ress_9 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_9_1
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_9_3 = {
		desc = tp_ress_9_desc
		potential = {
			trade_post_ress_9 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_9_2
		 
		gold_cost = 300
		build_time = 300
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_9_4 = {
		desc = tp_ress_9_desc
		potential = {
			trade_post_ress_9 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_9_3		
		 
		gold_cost = 350
		build_time = 360
		trade_route_wealth = 3
		trade_route_value = 0.5
		tradevalue = 5
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	

	tp_ress_10_1 = {
		desc = tp_ress_10_desc
		potential = {
			trade_post_ress_10 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 150
		build_time = 250
		tradevalue = 5
		local_build_cost_modifier = -0.03
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_10_2 = {
		desc = tp_ress_10_desc
		potential = {
			trade_post_ress_10 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_10_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		local_build_cost_modifier = -0.02
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_10_3 = {
		desc = tp_ress_10_desc
		potential = {
			trade_post_ress_10 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_10_2
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		local_build_cost_modifier = -0.03
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_10_4 = {
		desc = tp_ress_10_desc
		potential = {
			trade_post_ress_10 = yes
			}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_10_3		
		 
		gold_cost = 250
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		local_build_cost_modifier = -0.02
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	


	tp_ress_16_1 = {
		desc = tp_ress_16_desc
		potential = {
			trade_post_ress_16 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 300
		build_time = 250
		trade_route_wealth = 5
		trade_route_value = 1.5
		tradevalue = 20
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_16_2 = {
		desc = tp_ress_16_desc
		potential = {
			trade_post_ress_16 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_16_1
		 
		gold_cost = 300
		build_time = 300
		trade_route_wealth = 5
		trade_route_value = 1.5
		tradevalue = 20
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_16_3 = {
		desc = tp_ress_16_desc
		potential = {
			trade_post_ress_16 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_16_2
		 
		gold_cost = 350
		build_time = 300
		#tax_income = 2
		tradevalue = 50
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_16_4 = {
		desc = tp_ress_16_desc
		potential = {
			trade_post_ress_16 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_16_3		
		 
		gold_cost = 450
		build_time = 360
		trade_route_wealth = 5
		trade_route_value = 1.5
		tradevalue = 20
		economy_techpoints = 0.01
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	


	tp_ress_20_1 = {
		desc = tp_ress_20_desc
		potential = {
			trade_post_ress_20 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		 
		gold_cost = 200
		build_time = 250
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}
	
	tp_ress_20_2 = {
		desc = tp_ress_20_desc
		potential = {
			trade_post_ress_20 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 0
				TECH_TRADE_PRACTICES = 0
			    TECH_CONSTRUCTION = 0
			    TECH_POPULAR_CUSTOMS = 0 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_20_1
		 
		gold_cost = 200
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_20_3 = {
		desc = tp_ress_20_desc
		potential = {
			trade_post_ress_20 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_20_2
		 
		gold_cost = 250
		build_time = 300
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}

	tp_ress_20_4 = {
		desc = tp_ress_20_desc
		potential = {
			trade_post_ress_20 = yes
		}
		trigger = { TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes }
		upgrades_from = tp_ress_20_3		
		 
		gold_cost = 300
		build_time = 360
		trade_route_wealth = 1
		trade_route_value = 0.2
		tradevalue = 5
		economy_techpoints = 0.01
		
		
		ai_creation_factor = 120
		
		extra_tech_building_start = 5
	}	
	
	### TRADE POST
	tr_sahara_1 = {	# Saharan Trading Post
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_market_trigger = yes
		}
		desc = tr_sahara_1_desc
		trigger = {
				TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes
		}
		gold_cost = 200
		build_time = 150
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 1	# Affects total value of trade route
		tradevalue = 20
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_sahara_2 = {	# Saharan Trading Center
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_market_trigger = yes
		}
		desc = tr_sahara_2_desc
		trigger = {
				TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes
		}
		gold_cost = 400
		build_time = 300
		upgrades_from = tr_sahara_1
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 2	# Affects total value of trade route
		tradevalue = 40
		fort_level = 1
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_sahara_3 = {	# Major Saharan Trading Center
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_market_trigger = yes
		}
		desc = tr_sahara_3_desc
		trigger = {
				TECH_CITY_CONSTRUCTION = 4
				TECH_TRADE_PRACTICES = 4
			    TECH_CONSTRUCTION = 4
			    TECH_POPULAR_CUSTOMS = 4 
				ckplus_austerity = yes
		}
		gold_cost = 800
		build_time = 600
		upgrades_from = tr_sahara_2
		ai_creation_factor = 95
		add_number_to_name = no
		
		trade_route_wealth = 4	# Affects total value of trade route
		tradevalue = 60
		fort_level = 1
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	### GOLD MINE
	tr_gold_mine_1 = {
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_gold_mine_trigger = yes
		}
		desc = tr_gold_mine_1_desc
		is_active_trigger = {
			ROOT = {
				NOT = { has_province_modifier = depleted_gold_mine }
			}
		}
		trigger = {
				TECH_CITY_CONSTRUCTION = 1
				TECH_TRADE_PRACTICES = 1
			    TECH_CONSTRUCTION = 1
			    TECH_POPULAR_CUSTOMS = 1 
				ckplus_austerity = yes
		}
		gold_cost = 100
		build_time = 182
		ai_creation_factor = 95
		
		trade_route_wealth = 5
		tradevalue = 100
		monthly_character_prestige = 0.25
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_gold_mine_2 = {
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_gold_mine_trigger = yes
		}
		desc = tr_gold_mine_2_desc
		is_active_trigger = {
			ROOT = {
				NOT = { has_province_modifier = depleted_gold_mine }
			}
		}
		trigger = {
				TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes
		}
		gold_cost = 400
		build_time = 365
		upgrades_from = tr_gold_mine_1
		ai_creation_factor = 95
		
		trade_route_wealth = 10
		tradevalue = 150
		monthly_character_prestige = 0.5
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	tr_gold_mine_3 = {
		potential = {
			trade_route = trans_saharan_trade_route
			trans_saharan_trade_post_gold_mine_trigger = yes
		}
		desc = tr_gold_mine_3_desc
		is_active_trigger = {
			ROOT = {
				NOT = { has_province_modifier = depleted_gold_mine }
			}
		}
		trigger = {
				TECH_CITY_CONSTRUCTION = 4
				TECH_TRADE_PRACTICES = 4
			    TECH_CONSTRUCTION = 4
			    TECH_POPULAR_CUSTOMS = 4 
				ckplus_austerity = yes
		}
		gold_cost = 1000
		build_time = 730
		upgrades_from = tr_gold_mine_2
		ai_creation_factor = 95
		
		trade_route_wealth = 15
		tradevalue = 200
		monthly_character_prestige = 1
		economy_techpoints = 0.01
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	### SALT MINE
	tr_salt_mine_1 = {
		potential = {
			trade_route = trans_saharan_trade_route
			OR = {
				province_id = 912
				province_id = 916
			}
		}
		desc = tr_salt_mine_1_desc
		trigger = {
				TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes
		}
		gold_cost = 250
		build_time = 182
		ai_creation_factor = 95
		
		trade_route_wealth = 5
		tradevalue = 60
		monthly_character_prestige = 0.25
		economy_techpoints = 0.01
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	
	### CLOTH PRODUCTION
	tr_cloth_production_1 = {
		potential = {
			trade_route = trans_saharan_trade_route
			province_id = 911
		}
		desc = tr_cloth_production_1_desc
		trigger = {
				TECH_CITY_CONSTRUCTION = 2
				TECH_TRADE_PRACTICES = 2
			    TECH_CONSTRUCTION = 2
			    TECH_POPULAR_CUSTOMS = 2 
				ckplus_austerity = yes
		}
		gold_cost = 200
		build_time = 182
		ai_creation_factor = 95
		
		trade_route_wealth = 5
		tradevalue = 75
		monthly_character_prestige = 0.25
		economy_techpoints = 0.01
		add_number_to_name = no
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	

}
