title_stable_master = {
	
	is_high_prio = no
	realm_in_name = yes
	is_unique = yes
	show_as_title = yes
	
	dignity = 0.10
	attribute = stewardship
	grant_limit = 1
	opinion_effect = 10
	
	monthly_salary = 0.1
	monthly_prestige = 0.15
	
	allowed_to_grant = {
		any_courtier = { is_stable_master_trigger = yes }
	}
	
	allowed_to_hold = {
		is_stable_master_trigger = yes
		NOT = { trait = in_hiding }
		NOT = { trait = incapable }
		prisoner = no
	}
	

	gain_effect = {}
	lose_effect = {}
	death_effect = {
		liege = { character_event = { id = csmm.009 days = 1 } }
	}
}