# Definitions of the dynamically defined modifiers by other elements such as special troops

crossbowmen = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
}

crossbowmen_offensive = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}

crossbowmen_defensive = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}

crossbowmen_morale = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}
berserker = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
}

berserker_offensive = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}

berserker_defensive = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}

berserker_morale = {
	show_as_percent = yes
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 2
}