# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Horse Archers


#######################
### AI Retinue
#######################

RETTYPE_AI_GEN_1 = # Basic light Infantry retinue
{
	first_type = 1
	first_amount = 350
	second_type = 5
	second_amount = 150

	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
potential = {
		is_nomadic = no
		ai = yes
		OR = {
	independent = yes
	any_demesne_title  = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}



RETTYPE_CUL_AI_ENG = 
{
	first_type = 1
	first_amount = 100
	second_type = 5
	second_amount = 400

	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture = english
			culture = welsh
		}
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}	
	}
	
	
}

RETTYPE_CUL_AI_SCOT = 
{
	first_type = 2
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = scottish
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_BALT = 
{
	first_type = 1
	first_amount = 400
	second_type = 6
	second_amount = 100
	
	special_troops = berserker


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture_group = baltic
			culture_group = finno_ugric
		}
		}
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_ALTAIC = 
{
	first_type = 6
	first_amount = 400
	
	second_type = 3
	second_amount = 100

	special_troops = horse_archers


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture_group = altaic
			culture_group = iranian
		}
		}
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_FRANK_NOR_GER = 
{
	first_type = 4
	first_amount = 300
	
	second_type = 3
	second_amount = 200


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture = frankish
			culture = occitan
			culture = norman
			culture = german
			culture = breton
		}
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_IBER = 
{
	first_type = 3
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = iberian
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_ITA = 
{
	first_type = 2
	first_amount = 350
	second_type = 6
	second_amount = 150
	
	special_troops = crossbowmen


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title  = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = italian
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_RUS = 
{
	first_type = 1
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = east_slavic
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_NORTHGER = 
{
	first_type = 1
	first_amount = 350
	second_type = 6
	second_amount = 150
	
	special_troops = berserker


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture_group = north_germanic
			culture = saxon
			culture = old_saxon
			culture = frisian
		}
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_HUNG = 
{
	first_type = 3
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture = hungarian
			culture_group = west_slavic
		}
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_ARAB = 
{
	first_type = 6
	first_amount = 400
	
	second_type = 3
	second_amount = 100
	
	special_troops = camel_cavalry


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = arabic
		NOT = { culture = andalusian_arabic }
		NOT = { culture = maghreb_arabic }
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}
RETTYPE_CUL_AI_ANDALUSIAN = 
{
	first_type = 3
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2

	potential = {
		ai = yes
		is_nomadic = no
		OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = andalusian_arabic
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}

}

RETTYPE_CUL_AI_BERBER = 
{
	first_type = 3
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2

	potential = {		
			ai = yes
		is_nomadic = no
		OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = maghreb_arabic
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
}

RETTYPE_CUL_AI_BYZ = 
{
	first_type = 4
	first_amount = 300
	
	second_type = 6
	second_amount = 200

	special_troops = horse_archers


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = byzantine
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_IRISH = 
{
	first_type = 1
	first_amount = 250
	second_type = 2
	second_amount = 250


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = irish
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_ETHIO = 
{
	first_type = 0
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = ethiopian
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_W_AFR = 
{
	first_type = 0
	first_amount = 300
	
	second_type = 5
	second_amount = 200


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = west_african
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_SOUTH_SLA = 
{
	first_type = 4
	first_amount = 300
	
	second_type = 3
	second_amount = 200


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = south_slavic
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}	

RETTYPE_CUL_AI_DUTCH = 
{
	first_type = 2
	first_amount = 300
	
	second_type = 6
	second_amount = 200
	
	special_troops = crossbowmen


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = dutch
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
}

RETTYPE_CUL_AI_NAHUA = 
{
	first_type = 0
	first_amount = 250
	second_type = 1
	second_amount = 250


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = nahuatl
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_JEWISH = 
{
	first_type = 1
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture_group = israelite
		religion_group = jewish_group
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_INDIAN = 
{
	first_type = 1
	first_amount = 400
	second_type = 6
	second_amount = 100
	
	special_troops = war_elephants


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		OR = {
			culture_group = indo_aryan_group
			culture_group = dravidian_group
		}
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_FRA = 
{
	first_type = 1
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = old_frankish
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_LOM = 
{
	first_type = 1
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = lombard
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_SUEBI = 
{
	first_type = 2
	first_amount = 500


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = suebi
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
}

RETTYPE_CUL_AI_PICTISH = 
{
	first_type = 0
	first_amount = 300
	second_type = 5
	second_amount = 200


	hire_cost = 20
	
	maintenance_multiplier = 0.2
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		culture = pictish
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
}


RETTYPE_CUL_AI_HAN =
{
	first_type = 5
	first_amount = 250
	second_type = 2
	second_amount = 100
	
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		is_nomadic = no
		culture = han
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
	modifier = {
		archers_defensive = 0.2
		pikemen_offensive = 0.1
	}
}

RETTYPE_CUL_AI_TIBET = 
{
	first_type = 0
	first_amount = 300
	
	second_type = 3
	second_amount = 100
	
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		is_nomadic = no
		culture_group = tibetan_group
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}

	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_CUL_AI_JURCHEN =
{
	first_type = 4
	first_amount = 75
	second_type = 3
	second_amount = 175

	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		is_nomadic = no
		culture = jurchen
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
	
	modifier = {
		light_cavalry_offensive = 0.1
		light_cavalry_morale = 0.1
		knights_offensive = 0.1
		knights_defensive = 0.1
	}
}


######################################
### Animals
######################################

RETTYPE_CUL_HORSE = 
{
	first_type = 3
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = horse_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		light_cavalry_defensive = 0.75
		light_cavalry_morale = 0.75
	}
}

RETTYPE_CUL_CAT = 
{
	first_type = 0
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = cat_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		light_infantry_morale = 0.25
		light_infantry_offensive = 2
	}
}

RETTYPE_CUL_BEAR = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = bear_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		heavy_infantry_morale = 0.25
		heavy_infantry_offensive = 1
	}
}

RETTYPE_CUL_HEDGEHOG = 
{
	first_type = 2
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = hedgehog_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		pikemen_morale = 0.25
		pikemen_defensive = 1
	}
}

RETTYPE_CUL_DUCK = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture_group = duck_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		heavy_infantry_morale = 0.5
		heavy_infantry_defensive = 0.5
		heavy_infantry_offensive = 0.5
	}
}

RETTYPE_CUL_DOG = 
{
	first_type = 4
	first_amount = 150
	
	potential = {
		is_nomadic = no
		culture_group = dog_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		knights_morale = 1
		knights_defensive = 0.75
	}
}

RETTYPE_CUL_ELEPHANT = 
{
	first_type = 6
	first_amount = 100
	
	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		culture_group = elephant_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		war_elephants_offensive = 0.5
		war_elephants_defensive = 0.25
	}
}

RETTYPE_CUL_DRAGON = 
{
	first_type = 4
	first_amount = 150
	
	potential = {
		is_nomadic = no
		culture_group = dragon_group
		ai = yes
		NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	modifier = {
		knights_morale = 1
		knights_offensive = 0.75
	}
}

RETTYPE_CUL_AI_OUTREMER = 
{
	first_type = 4
	first_amount = 100
	
	second_type = 6
	second_amount = 150
	
	special_troops = camel_cavalry
	
	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		is_nomadic = no
		culture = outremer
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}
	
	
	modifier = {
		camel_cavalry_offensive = 0.2
		camel_cavalry_morale = 0.1
		knights_offensive = 0.1
		knights_morale = 0.1
	}
}

RETTYPE_CUL_AI_ARBERIAN = 
{
	first_type = 3
	first_amount = 200

	potential = {
		ai = yes
	is_nomadic = no
	OR = {
	independent = yes
	any_demesne_title = { 
	count = 2
	tier = duke
	}
	tier = king
	}
	AND = {
		is_nomadic = no
		culture = arberian
	}
	NOR = {
		has_game_rule = {
				name = flogis_mod_retinue
				value = vanilla_retinue
			}
		has_game_rule = {
				name = flogis_mod_retinue
				value = ck2plus_retinue
			}
		}
	}

	
	modifier = {
		light_cavalry_defensive = 0.2
		light_cavalry_offensive = 0.2
		light_cavalry_morale = 0.4
	}
}