horse_archers = {
	morale = 5
	maintenance = 3
	phase_skirmish_attack = 4
	phase_melee_attack = 3
	phase_pursue_attack = 7
	phase_skirmish_defense = 4
	phase_melee_defense = 4
	phase_pursue_defense = 7
	base_type = light_cavalry
}

war_elephants = {
	morale = 20
	maintenance = 15	
	phase_skirmish_attack = 1.25
	phase_melee_attack = 35
	phase_pursue_attack = 5
	phase_skirmish_defense = 16
	phase_melee_defense = 20
	phase_pursue_defense = 4
	base_type = heavy_cavalry
}

camel_cavalry = {
	morale = 5
	maintenance = 4
	phase_skirmish_attack = 1.5	
	phase_melee_attack = 5	
	phase_pursue_attack = 3
	phase_skirmish_defense = 4
	phase_melee_defense = 4
	phase_pursue_defense = 3
	base_type = light_cavalry	
}

crossbowmen = {
	morale = 2	maintenance = 1.5
	phase_skirmish_attack = 6
	phase_melee_attack = 1
	phase_pursue_attack = 3
	phase_skirmish_defense = 5
	phase_melee_defense = 2
	phase_pursue_defense = 4
	base_type = archers
}

berserker = {
	morale = 6
	maintenance = 2.0
	phase_skirmish_attack = 0.15
	phase_melee_attack = 8	
	phase_pursue_attack = 3
	phase_skirmish_defense = 1.5
	phase_melee_defense = 4
	phase_pursue_defense = 1
	base_type = heavy_infantry
}
