### Positive Traits ###
#
#base_1
#base_2
#quick_1
#genius_1
#fertile
#fertile_1
#fertile_2
#base_fair_1
#base_fair_2
#strong_1
#tall
#booming_voice
#silver_tongue
#
### Negative Traits ###
#
#minus_1
#minus_2
#minus_4
#minus_6
#infertile
#infertile_1
#infertile_2
#negative_fair_1
#negative_fair_2
#weak_1
#short
#mute
#
### Positive Intellect ###

base_1 = {	#+1 to all stats
	birth = 120
	inherit_chance = 30
	diplomacy = 1
	intrigue = 1
	stewardship = 1
	martial = 1
	learning = 1
	combat_rating = 3
	ruler_designer_cost = 5
	opposites =  {
		base_2
		quick
		quick_1
		genius_1
		genius
		minus_1
		minus_2
		slow
		minus_4
		imbecile
		minus_6
		shrewd
		dull
	}
}

base_2 = {	#+2 to all stats
	birth = 90
	inherit_chance = 25
	diplomacy = 2
	intrigue = 2
	stewardship = 2
	martial = 2
	learning = 2
	combat_rating = 5
	ruler_designer_cost = 10
	opposites =  {
		base_1
		quick
		quick_1
		genius_1
		genius
		minus_1
		minus_2
		slow
		minus_4
		imbecile
		minus_6
		shrewd
		dull
	}
}

quick_1 = {	#+4 to all stats
	birth = 60
	inherit_chance = 20
	diplomacy = 4
	intrigue = 4
	stewardship = 4
	martial = 4
	learning = 4
	combat_rating = 7
	ruler_designer_cost = 20
	ai_rationality = 10
	opposites =  {
		base_1
		base_2
		quick
		genius_1
		genius
		minus_1
		minus_2
		slow
		minus_4
		imbecile
		minus_6
		shrewd
		dull
	}
}

genius_1 = {	#+6 to all stats
	birth = 30
	inherit_chance = 10
	diplomacy = 6
	intrigue = 6
	stewardship = 6
	martial = 6
	learning = 6
	combat_rating = 20
	ai_rationality = 55
	ruler_designer_cost = 35
	vassal_opinion = 5
	male_compliment = COMPL_GENIUS
	female_compliment = COMPL_GENIUS
	opposites =  {
		base_1
		base_2
		quick
		quick_1
		genius
		minus_1
		minus_2
		slow
		minus_4
		imbecile
		minus_6
		shrewd
		dull
	}
}

### Negative Intellect ###

minus_1 = {	#-1 to all stats
	birth = 120
	inherit_chance = 30
	diplomacy = -1
	intrigue = -1
	stewardship = -1
	martial = -1
	learning = -1
	combat_rating = -3
	ruler_designer_cost = -5
	opposites =  {
		minus_2
		slow
		minus_4
		imbecile
		minus_6
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		shrewd
		dull
	}
}

minus_2 = {	#-2 to all stats
	birth = 90
	inherit_chance = 25
	diplomacy = -2
	intrigue = -2
	stewardship = -2
	martial = -2
	learning = -2
	combat_rating = -5
	ruler_designer_cost = -10
	opposites =  {
		minus_1
		slow
		minus_4
		imbecile
		minus_6
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		shrewd
		dull
	}
}

minus_4 = {	#-4 to all stats
	birth = 60
	inherit_chance = 20
	diplomacy = -4
	intrigue = -4
	stewardship = -4
	martial = -4
	learning = -4
	combat_rating = -7
	ai_rationality = -10
	ruler_designer_cost = -24
	opposites =  {
		minus_1
		slow
		minus_2
		imbecile
		minus_6
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		shrewd
		dull
	}
}

minus_6 = {	#-6 to all stats
	birth = 30
	inherit_chance = 10
	diplomacy = -6
	intrigue = -6
	stewardship = -6
	martial = -6
	learning = -6
	combat_rating = -20
	ai_rationality = -55
	ruler_designer_cost = -40
	opposites =  {
		minus_1
		slow
		minus_2
		minus_4
		imbecile
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		shrewd
		dull
	}
}

### specialised traits ###

numberphile = {	
	birth = 20
	inherit_chance = 15
	diplomacy = -2
	intrigue = -2
	stewardship = 6
	martial = -2
	learning = -2
	combat_rating = -5
	ai_rationality = 10
	ruler_designer_cost = 5
	opposites =  {
		shrewd
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		tactician
		machiavellian
		conciliatory
		savant
	}
}

machiavellian = {	
	birth = 20
	inherit_chance = 15
	diplomacy = -2
	intrigue = 6
	stewardship = -2
	martial = -2
	learning = -2
	combat_rating = -5
	ai_rationality = 10
	ruler_designer_cost = 5
	opposites =  {
		shrewd
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		numberphile
		tactician
		conciliatory
		savant
	}
}

tactician = {	
	birth = 20
	inherit_chance = 15
	diplomacy = -2
	intrigue = -2
	stewardship = -2
	martial = 6
	learning = -2
	combat_rating = -5
	ai_rationality = 10
	ruler_designer_cost = 5
	opposites =  {
		shrewd
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		numberphile
		machiavellian
		conciliatory
		savant
	}
}

conciliatory = {	
	birth = 20
	inherit_chance = 15
	diplomacy = 6
	intrigue = -2
	stewardship = -2
	martial = -2
	learning = -2
	combat_rating = -5
	ai_rationality = 10
	ruler_designer_cost = 5
	opposites =  {
		shrewd
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		numberphile
		tactician
		machiavellian
		savant
	}
}

savant = {	
	birth = 20
	inherit_chance = 15
	diplomacy = -2
	intrigue = -2
	stewardship = -2
	martial = -2
	learning = 6
	combat_rating = -5
	ai_rationality = 10
	ruler_designer_cost = 5
	opposites =  {
		shrewd
		base_1
		base_2
		quick
		quick_1
		genius_1
		genius
		numberphile
		tactician
		machiavellian
		conciliatory
	}
}

### Unique Gameplay based ###

sagacious = {	
	birth = 100
	inherit_chance = 10
	tech_growth_modifier = 0.50
	economy_techpoints = 0.05
	culture_techpoints = 0.05
	military_techpoints = 0.05
	ai_rationality = 10
	ruler_designer_cost = 10
	is_visible = {
		FROM = { is_adult = yes }
	}
}

aberrant = {	
	birth = 100
	inherit_chance = 10
	combat_rating = 80
	health = 5
	prestige = 2
	diplomacy = -2
	intrigue = -2
	stewardship = -2
	martial = -2
	learning = -2
	ruler_designer_cost = 20
	is_visible = {
		FROM = { is_adult = yes }
	}
}

exalted = {	
	birth = 100
	inherit_chance = 10
	combat_rating = 25
	same_religion_opinion = 5
	monthly_character_piety = 0.5
	same_opinion = 5
	ruler_designer_cost = 15
	ai_zeal = 30	
	is_visible = {
		FROM = { is_adult = yes }
	}
}

### Super Rare, non inheritable ###

preternatural = {	
	birth = 3	#3 in 10000 characters
	combat_rating = 100
	diplomacy = 10
	intrigue = 10
	stewardship = 10
	martial = 10
	learning = 10
	health = 10
	same_religion_opinion = 10
	monthly_character_piety = 2
	monthly_character_prestige = 2
	ai_rationality = 30
	ai_zeal = 30	
	ruler_designer_cost = 100
	is_visible = {
		FROM = { is_adult = yes }
	}
}

messianic = {	
	birth = 1	#1 in 10000 characters
	diplomacy = 15
	intrigue = 15
	stewardship = 15
	martial = 15
	learning = 15
	health = 15
	same_religion_opinion = 55	#cancel out general opinion and a bonus
	general_opinion = -40	#people be spooked
	combat_rating = 200
	ai_rationality = 40
	ai_zeal = 40	
	ruler_designer_cost = 150
	is_visible = {
		FROM = { is_adult = yes }
	}
}

### Physical Traits ###

### Fertility ###

fertile = {
	birth = 100
	inherit_chance = 25

	fertility = 0.10
	ruler_designer_cost = 7
	
	opposites =  {
		fertile_1
		fertile_2
		infertile
		infertile_1
		infertile_2
	}
}

fertile_1 = {
	birth = 75
	inherit_chance = 20
	ruler_designer_cost = 9

	fertility = 0.35
	
	opposites =  {
		fertile
		fertile_2
		infertile
		infertile_1
		infertile_2
	}
}

fertile_2 = {
	birth = 50
	inherit_chance = 15

	fertility = 0.5
	ruler_designer_cost = 12
	
	opposites =  {
		fertile
		fertile_1
		infertile
		infertile_1
		infertile_2
	}
}

infertile = {
	birth = 100
	inherit_chance = 25

	fertility = -0.10
	ruler_designer_cost = -4
	
	opposites =  {
		fertile_1
		fertile_2
		infertile
		infertile_1
		infertile_2
	}
}

infertile_1 = {
	birth = 75
	inherit_chance = 20

	fertility = -0.25
	ruler_designer_cost = -7
	
	opposites =  {
		fertile
		fertile_2
		infertile
		infertile_1
		infertile_2
	}
}

infertile_2 = {
	birth = 50
	inherit_chance = 15

	fertility = -0.4
	ruler_designer_cost = -10
	
	opposites =  {
		fertile
		fertile_1
		infertile
		infertile_1
		infertile_2
	}
}

### Attractiveness  ###

base_fair_1 = {	
	birth = 120
	inherit_chance = 30
	sex_appeal_opinion = 10
	ruler_designer_cost = 8

	opposites =  {
		base_fair_2	
		fair
		negative_fair_1
		negative_fair_2
		ugly
	}
}

base_fair_2 = {
	birth = 90
	inherit_chance = 22
	sex_appeal_opinion = 20
	ruler_designer_cost = 12
	opposites =  {
		base_fair_1	
		fair
		negative_fair_1
		negative_fair_2
		ugly
	}
}

negative_fair_1 = {
	birth = 120
	inherit_chance = 20
	sex_appeal_opinion = -5
	ruler_designer_cost = -3

	opposites =  {
		base_fair_1	
		base_fair_2	
		fair
		negative_fair_2
		ugly
	}
}

negative_fair_2 = {
	birth = 90
	inherit_chance = 15
	sex_appeal_opinion = -10
	ruler_designer_cost = -5
	opposites =  {
		base_fair_1	
		base_fair_2	
		fair
		negative_fair_1
		ugly
	}
}

### strength ###

strong_1 = {
	birth = 100
	inherit_chance = 10
	
	opposites =  {
		weak
		weak_1
		strong
	}
	
	diplomacy = 2
	martial = 3
	
	health = 2
	fertility = 0.3
	
	combat_rating = 25
	
	sex_appeal_opinion = 15
	vassal_opinion = 10
	tribal_opinion = 15
	ruler_designer_cost = 35
	
	male_compliment_adj = COMPL_STRONG
}

weak_1 = {
	birth = 50
	inherit_chance = 10
	
	opposites =  {
		weak
		strong_1
		strong
	}
	
	diplomacy = -2
	martial = -3
	
	health = -0.5
	fertility = -0.1
	
	
	combat_rating = -20
	
	sex_appeal_opinion = -5
	vassal_opinion = -5
	tribal_opinion = -10
	ruler_designer_cost = -25
	
}

### height ###

tall = {
	birth = 50
	inherit_chance = 15
	
	opposites =  {
		dwarf
		giant
		short
	}
	
	combat_rating = 15
	
	vassal_opinion = 3
	tribal_opinion = 8
	sex_appeal_opinion = 5
	ruler_designer_cost = 5
	
	male_insult = INSULT_ABOMINATION
	female_insult = INSULT_FREAK
	child_insult = INSULT_TROLL
	male_insult_adj = INSULT_MONSTROUS
}

short = {
	birth = 50
	inherit_chance = 15
	
	opposites =  {
		dwarf
		giant
		tall
	}
	
	combat_rating = -5
	
	vassal_opinion = -3
	tribal_opinion = -8
	sex_appeal_opinion = -5
	ruler_designer_cost = -8
	
	male_insult_adj = INSULT_LITTLE
	female_insult_adj = INSULT_LITTLE
}

### voice ###

silver_tongue = {
	birth = 100
	inherit_chance = 10
	diplomacy = 1
	sex_appeal_opinion = 5
	vassal_opinion = 5
	ruler_designer_cost = 8
	opposites =  {
		booming_voice
		mute
		lisp
		stutter
	}
}

booming_voice = {
	birth = 100
	inherit_chance = 10
	martial = 1
	combat_rating = 5 #
	ruler_designer_cost = 3
	opposites =  {
		silver_tongue
		mute
		lisp
		stutter
	}
}

mute = {
	birth = 100
	inherit_chance = 10
	diplomacy = -3
	intrigue = 3
	martial = -2
	vassal_opinion = -3
	ruler_designer_cost = -10
	opposites =  {
		silver_tongue
		booming_voice
		lisp
		stutter
	}
}

### Age Traits ###

age_2 = {
	ruler_designer_cost = -2
}

age_5 = {
	ruler_designer_cost = -5
}

age_10 = {
	ruler_designer_cost = -10
}

age_15 = {
	ruler_designer_cost = -15
}

age_25 = {
	ruler_designer_cost = -25
}

age_50 = {
	ruler_designer_cost = -50
}

age_100 = {
	ruler_designer_cost = -100
}
age_1000 = {
	ruler_designer_cost = -1000
}

age_2_plus = {
	ruler_designer_cost = 2
}

age_5_plus = {
	ruler_designer_cost = 5
}

age_10_plus = {
	ruler_designer_cost = 10
}

age_15_plus = {
	ruler_designer_cost = 15
}

age_25_plus = {
	ruler_designer_cost = 25
}

age_50_plus = {
	ruler_designer_cost = 50
}

age_100_plus = {
	ruler_designer_cost = 100
}