########################################################
#### Finanzsystem Events
########################################################

namespace = flogi_finanz



##########################################
#### Geld zurckzahlen 1
##########################################



character_event = {
	id = flogi_finanz.16
	desc = EVTDESC4
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME5

		
		
		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -450
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -350
			}


		remove_character_modifier = borrowed_from_lender_1
		
	}

	option = {
		name = EVTNAME6

		ai_chance = {
			factor = 1000
		}
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
		}
		
		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -320
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -320
			}

		remove_character_modifier = borrowed_from_lender_1
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}

	option = {
		name = EVTNAME7

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			stewardship = 10
		}

	if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -330
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_1
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
	option = {
		name = EVTNAME8

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			OR = {
			has_law = economy_law_1
			has_law = economy_law_2
			has_law = economy_law_3
			}
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -380
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_1
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
		
}

##########################################
#### Geld zurckzahlen 2
##########################################

character_event = {
	id = flogi_finanz.17
	desc = EVTDESC4
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME5

	if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -450
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -350
			}


		remove_character_modifier = borrowed_from_lender_2
		add_character_modifier = {
				name = borrowed_from_lender_1
				duration = -1
				inherit = yes
			}
		
	}

	option = {
		name = EVTNAME6

		ai_chance = {
			factor = 1000
		}
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -320
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -320
			}

		remove_character_modifier = borrowed_from_lender_2
		add_character_modifier = {
				name = borrowed_from_lender_1
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}

	option = {
		name = EVTNAME7

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			stewardship = 10
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -330
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_2
		add_character_modifier = {
				name = borrowed_from_lender_1
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
	option = {
		name = EVTNAME8

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			OR = {
			has_law = economy_law_1
			has_law = economy_law_2
			has_law = economy_law_3
			}
		}

	if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -380
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_2
		add_character_modifier = {
				name = borrowed_from_lender_1
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
		
}

##########################################
#### Geld zurckzahlen 3
##########################################

character_event = {
	id = flogi_finanz.18
	desc = EVTDESC4
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME5


		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -450
			}
		
		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -350
			}


		remove_character_modifier = borrowed_from_lender_3
		add_character_modifier = {
				name = borrowed_from_lender_2
				duration = -1
				inherit = yes
			}
		
	}

	option = {
		name = EVTNAME6

		ai_chance = {
			factor = 1000
		}
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
		}

	if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -320
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -320
			}

		remove_character_modifier = borrowed_from_lender_3
		add_character_modifier = {
				name = borrowed_from_lender_2
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}

	option = {
		name = EVTNAME7

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			stewardship = 10
		}


		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -330
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_3
		add_character_modifier = {
				name = borrowed_from_lender_2
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
	option = {
		name = EVTNAME8

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			OR = {
			has_law = economy_law_1
			has_law = economy_law_2
			has_law = economy_law_3
			}
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -380
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_3
		add_character_modifier = {
				name = borrowed_from_lender_2
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
		
}


##########################################
#### Geld zurckzahlen 4
##########################################

character_event = {
	id = flogi_finanz.19
	desc = EVTDESC4
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME5

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -450
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -350
			}


		remove_character_modifier = borrowed_from_lender_4
		add_character_modifier = {
				name = borrowed_from_lender_3
				duration = -1
				inherit = yes
			}
		
	}

	option = {
		name = EVTNAME6

		ai_chance = {
			factor = 1000
		}
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
		}


		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}
		
		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -320
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -320
			}

		remove_character_modifier = borrowed_from_lender_4
		add_character_modifier = {
				name = borrowed_from_lender_3
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}

	option = {
		name = EVTNAME7

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			stewardship = 10
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -330
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_4
		add_character_modifier = {
				name = borrowed_from_lender_3
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
	option = {
		name = EVTNAME8

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			OR = {
			has_law = economy_law_1
			has_law = economy_law_2
			has_law = economy_law_3
			}
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -380
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_4
		add_character_modifier = {
				name = borrowed_from_lender_3
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
		
}


##########################################
#### Geld zurckzahlen 5
##########################################

character_event = {
	id = flogi_finanz.20
	desc = EVTDESC4
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME5

		
		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -450
			}
		
		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -450
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -350
			}


		remove_character_modifier = borrowed_from_lender_5
		add_character_modifier = {
				name = borrowed_from_lender_4
				duration = -1
				inherit = yes
			}
		
	}

	option = {
		name = EVTNAME6

		ai_chance = {
			factor = 1000
		}
		tooltip_info = diplomacy
		trigger = {
			diplomacy = 14
		}


		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}
		
		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -320
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -320
			}

		remove_character_modifier = borrowed_from_lender_5
		add_character_modifier = {
				name = borrowed_from_lender_4
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}

	option = {
		name = EVTNAME7

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			stewardship = 10
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -400
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_0
			}
		wealth = -400
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -330
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_5
		add_character_modifier = {
				name = borrowed_from_lender_4
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
	option = {
		name = EVTNAME8

		ai_chance = {
			factor = 1000
		}
		tooltip_info = stewardship
		trigger = {
			OR = {
			has_law = economy_law_1
			has_law = economy_law_2
			has_law = economy_law_3
			}
		}

		if = {
			limit = {
				
				is_tribal = yes 
				
			}
		wealth = -380
			}

		if = {
			limit = {
				
				is_nomadic = yes
				
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_1
			}
		wealth = -380
			}

		if = {
			limit = {
				has_law = economy_law_2
			}
		wealth = -350
			}
		if = {
			limit = {
				has_law = economy_law_3
			}
		wealth = -330
			}
		remove_character_modifier = borrowed_from_lender_5
		add_character_modifier = {
				name = borrowed_from_lender_4
				duration = -1
				inherit = yes
			}
		random = { 
		chance = 10
		if = {
			limit = {
				trait = fortune_builder	
			}
			remove_trait = fortune_builder	
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder	
		}
		if = {
			limit = {
				trait = indulgent_wastrel 
			}
			remove_trait = indulgent_wastrel 
			add_trait = thrifty_clerk
		}
	    }
		
	}
		
}


########################################################
#### Investition Events
########################################################


##########################################
#### Investition Inland
##########################################

character_event = {
	id = flogi_finanz.21
	desc = EVTDESC5
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	option = {
		name = EVTNAME9
			scaled_wealth = -0.2

		random_list = {
			25 = { 	add_character_modifier = {
				name = investition_fail
				duration = 730
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_klein_1
				duration = 1825
				inherit = yes
				}	
			     }

			25 = { 	add_character_modifier = {
				name = investition_klein_2
				duration = 1825
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_klein_3
				duration = 1825
				inherit = yes
				}	
			     }

			
		}
			

		ai_chance = {
			factor = 30
			
		}
	}


	option = {
		name = EVTNAME10
			scaled_wealth = -0.4
			random_list = {
			25 = { 	add_character_modifier = {
				name = investition_fail
				duration = 730
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_gro_1
				duration = 1825
				inherit = yes
				}	
			     }

			25 = { 	add_character_modifier = {
				name = investition_gro_2
				duration = 1825
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_gro_3
				duration = 1825
				inherit = yes
				}	
			     }
			
		}

		ai_chance = {
			factor = 30
			}
	}

	option = {
		name = EVTNAME11
			scaled_wealth = -0.6
			random_list = {
			25 = { 	add_character_modifier = {
				name = investition_fail
				duration = 730
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_riesig_1
				duration = 1825
				inherit = yes
				}	
			     }

			25 = { 	add_character_modifier = {
				name = investition_riesig_2
				duration = 1825
				inherit = yes
				}	
			     }
			25 = { 	add_character_modifier = {
				name = investition_riesig_3
				duration = 1825
				inherit = yes
				}	
			     }
			
		}

		ai_chance = {
			factor = 30
			}
	}

	option = {
		name = EVTNAME12
		prestige = -1
		ai_chance = {
			factor = 10
			}
	}
}


		


##########################################
#### Investition Ausland
##########################################



character_event = {
	id = flogi_finanz.22
	desc = EVTDESC6
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	option = {
		name = EVTNAME13
		FROM = { character_event = { id = flogi_finanz.23 days = 5 } }

		
		ai_chance = {
			factor = 70
			modifier = {
				factor = 15
				opinion = { who = from value =  25 }
			}
			modifier = {
				factor = 30
				opinion = { who = from value =  50 }
			}
			modifier = {
				factor = 45
				opinion = { who = from value =  75 }
			}
		}
	}


	option = {
		name = EVTNAME2
		FROM = { character_event = { id = flogi_finanz.24 days = 0 } }
		ai_chance = {
			factor = 10
			}
	}
}






character_event = {
	id = flogi_finanz.23
	desc = EVTDESC5
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes



	option = {
		name = EVTNAME9
			scaled_wealth = -0.2

		random_list = {
			25 = { 	add_character_modifier = {
				name = investition_ausland_fail
				duration = 730
				inherit = yes
				}	

		FROM = { character_event = { id = flogi_finanz.25 days = 1 } }

			reverse_opinion = {
			modifier = invest_fail
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_klein_1
				duration = 1825
				inherit = yes
				}
		FROM = { character_event = { id = flogi_finanz.26 days = 1 } }	
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }

			25 = { 	add_character_modifier = {
				name = investition_ausland_klein_2
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.27 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_klein_3
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.28 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }

			
		}
			

		ai_chance = {
			factor = 30
			
		}
	}


	option = {
		name = EVTNAME10
			scaled_wealth = -0.4
		
			random_list = {
			25 = { 	add_character_modifier = {
				name = investition_ausland_fail
				duration = 730
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.25 days = 1 } }
			reverse_opinion = {
			modifier = invest_fail
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_gro_1
				duration = 1825
				inherit = yes
				}
		FROM = { character_event = { id = flogi_finanz.29 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}	
			     }

			25 = { 	add_character_modifier = {
				name = investition_ausland_gro_2
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.30 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_gro_3
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.31 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }
			
		}

		ai_chance = {
			factor = 30
			}
	}

	option = {
		name = EVTNAME11
			scaled_wealth = -0.6
			
			random_list = {
			25 = { 	add_character_modifier = {
				name = investition_ausland_fail
				duration = 730
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.25 days = 1 } }
			reverse_opinion = {
			modifier = invest_fail
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_riesig_1
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.32 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }

			25 = { 	add_character_modifier = {
				name = investition_ausland_riesig_2
				duration = 1825
				inherit = yes
				}	
		FROM = { character_event = { id = flogi_finanz.33 days = 1 } }
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }
			25 = { 	add_character_modifier = {
				name = investition_ausland_riesig_3
				duration = 1825
				inherit = yes
				}
		FROM = { character_event = { id = flogi_finanz.34 days = 1 } }	
			reverse_opinion = {
			modifier = invest_pos
			who = FROM
			years = 5
			}
			     }
			
		}

		ai_chance = {
			factor = 30
			}
	}

	option = {
		name = EVTNAME12
			reverse_opinion = {
			modifier = invest_neg
			who = FROM
			years = 2
			}
		prestige = -10
		ai_chance = {
			factor = 10
			}
	}
}



character_event = {
	id = flogi_finanz.24
	desc = EVTDESC7
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME4
		reverse_opinion = {
			modifier = invest_neg
			who = FROM
			years = 2
		}
		
	}

}

##############################################
#### Antwortevents
##############################################


character_event = {
	id = flogi_finanz.25
	desc = EVTDESC7
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME4
		add_character_modifier = {
				name = investition_ausland_fail
				duration = 730
				inherit = yes
				}
		
		}
	}


character_event = {
	id = flogi_finanz.26
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_klein_1
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.27
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
			add_character_modifier = {
				name = investition_ausland_klein_2
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.28
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_klein_3
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.29
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_gro_1
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.30
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
			add_character_modifier = {
				name = investition_ausland_gro_2
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.31
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_gro_3
				duration = 1825
				inherit = yes
				}
		
		
	}
}

character_event = {
	id = flogi_finanz.32
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_riesig_1
				duration = 1825
				inherit = yes
				}
		
	

	}
}

character_event = {
	id = flogi_finanz.33
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_riesig_2
				duration = 1825
				inherit = yes
				}
		
	

	}
}
character_event = {
	id = flogi_finanz.34
	desc = EVTDESC8
	picture = GFX_evt_council
	
	
	
	is_triggered_only = yes


	option = {
		name = EVTNAME3
		 	add_character_modifier = {
				name = investition_ausland_riesig_3
				duration = 1825
				inherit = yes
				}
		
	

	}
}