#################################################################
#### Revolt System Events by flogi
#################################################################

namespace = flogi_revolt

# Armenviertel

province_event = {
	id = flogi_revolt.1
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
	
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
			}
		
		NOT = {
		
		 has_province_modifier = revolt_1_1
		 has_province_modifier = revolt_1_2
		 has_province_modifier = revolt_1_3
		 has_province_modifier = revolt_1_4
		 has_province_modifier = revolt_1_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_arm_1
		has_building = ct_geb_arm_1
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_1_1
					duration = -1
				}

			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.2
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_1_2
		 has_province_modifier = revolt_1_3
		 has_province_modifier = revolt_1_4
		 has_province_modifier = revolt_1_5
		
		} 
		capital_holding  = {
					OR = {

		has_building = ca_geb_arm_2
		has_building = ct_geb_arm_2
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_1_2
					duration = -1
				}
	remove_province_modifier = revolt_1_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.3
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_1_3
		 has_province_modifier = revolt_1_4
		 has_province_modifier = revolt_1_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_arm_3
		has_building = ct_geb_arm_3
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_1_3
					duration = -1
				}
	remove_province_modifier = revolt_1_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.4
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_1_4
		 has_province_modifier = revolt_1_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_arm_4
		has_building = ct_geb_arm_4
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_1_4
					duration = -1
				}
	remove_province_modifier = revolt_1_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.5
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_1_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_arm_5
		has_building = ct_geb_arm_5
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_1_5
					duration = -1
				}
	remove_province_modifier = revolt_1_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


# Brgerviertel

province_event = {
	id = flogi_revolt.6
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_2_1
		 has_province_modifier = revolt_2_2
		 has_province_modifier = revolt_2_3
		 has_province_modifier = revolt_2_4
		 has_province_modifier = revolt_2_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_buerg_1
		has_building = ct_geb_buerg_1
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_2_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.7
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_2_2
		 has_province_modifier = revolt_2_3
		 has_province_modifier = revolt_2_4
		 has_province_modifier = revolt_2_5
		
		}
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_buerg_2
		has_building = ct_geb_buerg_2
						}
		}
		
 
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_2_2
					duration = -1
				}
	remove_province_modifier = revolt_2_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.8
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_2_3
		 has_province_modifier = revolt_2_4
		 has_province_modifier = revolt_2_5
		
		}
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_buerg_3
		has_building = ct_geb_buerg_3
						}
		}
		
 
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_2_3
					duration = -1
				}
	remove_province_modifier = revolt_2_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.9
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_2_4
		 has_province_modifier = revolt_2_5

		} 

		capital_holding  = {
					OR = {

		has_building = ca_geb_buerg_4
		has_building = ct_geb_buerg_4
						}
		}
		


	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_2_4
					duration = -1
				}
	remove_province_modifier = revolt_2_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.10
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_2_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_buerg_5
		has_building = ct_geb_buerg_5
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_2_5
					duration = -1
				}
	remove_province_modifier = revolt_2_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


# Adligenviertel

province_event = {
	id = flogi_revolt.11
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_3_1
		 has_province_modifier = revolt_3_2
		 has_province_modifier = revolt_3_3
		 has_province_modifier = revolt_3_4
		 has_province_modifier = revolt_3_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_adl_1
		has_building = ct_geb_adl_1
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_3_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.12
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_3_2
		 has_province_modifier = revolt_3_3
		 has_province_modifier = revolt_3_4
		 has_province_modifier = revolt_3_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_adl_2
		has_building = ct_geb_adl_2
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_3_2
					duration = -1
				}
	remove_province_modifier = revolt_3_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.13
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_3_3
		 has_province_modifier = revolt_3_4
		 has_province_modifier = revolt_3_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_adl_3
		has_building = ct_geb_adl_3
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_3_3
					duration = -1
				}
	remove_province_modifier = revolt_3_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.14
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_3_4
		 has_province_modifier = revolt_3_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_adl_4
		has_building = ct_geb_adl_4
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_3_4
					duration = -1
				}
	remove_province_modifier = revolt_3_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.15
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_3_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_adl_5
		has_building = ct_geb_adl_5
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_3_5
					duration = -1
				}
	remove_province_modifier = revolt_3_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


# Wall

province_event = {
	id = flogi_revolt.16
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_4_1
		 has_province_modifier = revolt_4_2
		 has_province_modifier = revolt_4_3
		 has_province_modifier = revolt_4_4
		 has_province_modifier = revolt_4_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_1
		has_building = ct_wall_1
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_4_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.17
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {

		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_4_2
		 has_province_modifier = revolt_4_3
		 has_province_modifier = revolt_4_4
		 has_province_modifier = revolt_4_5
		
		}
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_2
		has_building = ct_wall_2
						}
		}
		 
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_4_2
					duration = -1
				}
	remove_province_modifier = revolt_4_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.18
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_4_3
		 has_province_modifier = revolt_4_4
		 has_province_modifier = revolt_4_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_3
		has_building = ct_wall_3
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_4_3
					duration = -1
				}
	remove_province_modifier = revolt_4_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.19
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_4_4
		 has_province_modifier = revolt_4_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_4
		has_building = ct_wall_4
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_4_4
					duration = -1
				}
	remove_province_modifier = revolt_4_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.20
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_4_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_5
		has_building = ct_wall_5
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_4_5
					duration = -1
				}
	remove_province_modifier = revolt_4_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

# Befestigung

province_event = {
	id = flogi_revolt.21
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_5_1
		 has_province_modifier = revolt_5_2
		 has_province_modifier = revolt_5_3
		 has_province_modifier = revolt_5_4
		 has_province_modifier = revolt_5_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_q_1
		has_building = ct_wall_q_1
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_5_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.22
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_5_2
		 has_province_modifier = revolt_5_3
		 has_province_modifier = revolt_5_4
		 has_province_modifier = revolt_5_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_q_2
		has_building = ct_wall_q_2
						}
		}
		

		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_5_2
					duration = -1
				}
	remove_province_modifier = revolt_5_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.23
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_5_3
		 has_province_modifier = revolt_5_4
		 has_province_modifier = revolt_5_5
		
		}
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_q_3
		has_building = ct_wall_q_3
						}
		}
		
 
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_5_3
					duration = -1
				}
	remove_province_modifier = revolt_5_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.24
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_5_4
		 has_province_modifier = revolt_5_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_q_4
		has_building = ct_wall_q_4
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_5_4
					duration = -1
				}
	remove_province_modifier = revolt_5_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.25
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_5_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_wall_q_5
		has_building = ct_wall_q_5
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_5_5
					duration = -1
				}
	remove_province_modifier = revolt_5_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


# Bergfried/Stadtwache

province_event = {
	id = flogi_revolt.26
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_6_1
		 has_province_modifier = revolt_6_2
		 has_province_modifier = revolt_6_3
		 has_province_modifier = revolt_6_4
		 has_province_modifier = revolt_6_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_keep_2
		has_building = ct_training_grounds_2
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_6_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.27
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_6_2
		 has_province_modifier = revolt_6_3
		 has_province_modifier = revolt_6_4
		 has_province_modifier = revolt_6_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_keep_3
		has_building = ct_training_grounds_3
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_6_2
					duration = -1
				}
	remove_province_modifier = revolt_6_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.28
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_6_3
		 has_province_modifier = revolt_6_4
		 has_province_modifier = revolt_6_5
		
		}
		
		capital_holding  = {
					OR = {

		has_building = ca_keep_4
		has_building = ct_training_grounds_4
						}
		}
		 
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_6_3
					duration = -1
				}
	remove_province_modifier = revolt_6_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.29
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_6_4
		 has_province_modifier = revolt_6_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_keep_5
		has_building = ct_training_grounds_5
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_6_4
					duration = -1
				}
	remove_province_modifier = revolt_6_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.30
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_6_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_keep_6
		has_building = ct_training_grounds_6
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_6_5
					duration = -1
				}
	remove_province_modifier = revolt_6_4
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


# Armenhaus

province_event = {
	id = flogi_revolt.31
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_7_1
		 has_province_modifier = revolt_7_2
		 has_province_modifier = revolt_7_3
		 has_province_modifier = revolt_7_4
		 has_province_modifier = revolt_7_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_armh_1
		has_building = ct_geb_armh_1
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_7_1
					duration = -1
				}
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.32
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_7_2
		 has_province_modifier = revolt_7_3
		 has_province_modifier = revolt_7_4
		 has_province_modifier = revolt_7_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_armh_2
		has_building = ct_geb_armh_2
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_7_2
					duration = -1
				}
	remove_province_modifier = revolt_7_1
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.33
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_7_3
		 has_province_modifier = revolt_7_4
		 has_province_modifier = revolt_7_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_armh_3
		has_building = ct_geb_armh_3
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_7_3
					duration = -1
				}
	remove_province_modifier = revolt_7_2
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.34
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_7_4
		 has_province_modifier = revolt_7_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_armh_4
		has_building = ct_geb_armh_4
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_7_4
					duration = -1
				}
	remove_province_modifier = revolt_7_3
			}


	option = {
		name = EVTNAMEGEBS
	
	}

}

province_event = {
	id = flogi_revolt.35
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		
		NOT = {
			has_game_rule = {
				name = flogis_mod_REVOLT
				value = vanilla_REVOLT
				}
		}
		
		NOT = {
		
		 has_province_modifier = revolt_7_5
		
		} 
		
		capital_holding  = {
					OR = {

		has_building = ca_geb_armh_5
		has_building = ct_geb_armh_5
						}
		}
		
		

	}

	weight_multiplier = {
		days = 1
	}

	immediate = {
		

	add_province_modifier = {
					name = revolt_7_5
					duration = -1
				}

			}


	option = {
		name = EVTNAMEGEBS
	
	}

}


############################################################################
#### Clearing Modifiers if no holding, but somehow modifiers
############################################################################

province_event = {
	id = flogi_revolt.36
	desc = EVTDESCGEB9
	#picture = GFX_evt_monastery_monks_soa

	hide_window = yes
	
	trigger = {
		no_revolt_in_nomad = yes
	}

	weight_multiplier = {
		days = 30
	}

	immediate = {
		

		 remove_province_modifier = revolt_1_1
		 remove_province_modifier = revolt_1_2
		 remove_province_modifier = revolt_1_3
		 remove_province_modifier = revolt_1_4
		 remove_province_modifier = revolt_1_5
		 
		 remove_province_modifier = revolt_2_1
		 remove_province_modifier = revolt_2_2
		 remove_province_modifier = revolt_2_3
		 remove_province_modifier = revolt_2_4
		 remove_province_modifier = revolt_2_5
		 
		 remove_province_modifier = revolt_3_1
		 remove_province_modifier = revolt_3_2
		 remove_province_modifier = revolt_3_3
		 remove_province_modifier = revolt_3_4
		 remove_province_modifier = revolt_3_5
		 
		 remove_province_modifier = revolt_4_1
		 remove_province_modifier = revolt_4_2
		 remove_province_modifier = revolt_4_3
		 remove_province_modifier = revolt_4_4
		 remove_province_modifier = revolt_4_5
		 
		 remove_province_modifier = revolt_5_1
		 remove_province_modifier = revolt_5_2
		 remove_province_modifier = revolt_5_3
		 remove_province_modifier = revolt_5_4
		 remove_province_modifier = revolt_5_5
		 
		 remove_province_modifier = revolt_6_1
		 remove_province_modifier = revolt_6_2
		 remove_province_modifier = revolt_6_3
		 remove_province_modifier = revolt_6_4
		 remove_province_modifier = revolt_6_5
		
		 remove_province_modifier = revolt_7_1
		 remove_province_modifier = revolt_7_2
		 remove_province_modifier = revolt_7_3
		 remove_province_modifier = revolt_7_4
		 remove_province_modifier = revolt_7_5

			}


	option = {
		name = EVTNAMEGEBS
	
	}

}