

#ACCOMPLISHMENTS
#Saoshyant
#Converter King
#Sponsoring King
#Crusader/equivalent traits
#Bestiality
#Cannibal
#Satanist Leader
#Restorer of Roman Empire

#SHAME
#Excommunicated
#Bastard/legit_bastard/child_of_consort 
#Crowned_by_myself
#Kinslayer/familial_kinslayer/dynastic_kinslayer
#Cannibal

#LIFESTYLES
#administrator
#architect
#duelist
#gamer
#gardener
#hedonist
#hunter
#impaler
#schemer
#seducer/seductress
#mystic
#scholar
#socializer
#strategist
#theologian
#poet
#falconer
#celibate
#drunkard

#DEFORMITIES/GENETIC TRAITS
#crippled/mangled
#disfigured
#hunchback
#giant
#dwarf
#eunuch
#infirm/lunatic
#fat
#malnourished
#strong/robust
#shrewd/quick/genius

death_text_saoshyant = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOR = { 
				trait = saoshyant 
			}
		}
	}
}
death_text_sponsor_king = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOR = { 
				has_character_flag = flag_sponsored_baptism 
			}
		}
	}
}
death_text_convert_king = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOR = { 
				has_character_flag = flag_converted_baptism 
			}
		}
	}
}
death_text_crusader = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOR = { 
				trait = crusader
				trait = ares_own 
				trait = eagle_warrior 
				trait = gondi_shahansha 
				trait = romuvas_own 
				trait = shaddai
				trait = mujahid
				trait = nyames_shield
				trait = peruns_chosen 
				trait = tengri_warrior 
				trait = ukkos_shield  
				trait = valhalla_bound   
				trait = sun_warrior 
			}
		}
	}
}
death_text_bestiality = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOT = { 
				any_courtier = { graphical_culture = horsegfx }
			}
		}
		modifier = {
			factor = 0
			NOT = { 
				trait = lustful
			}
		}
		modifier = {
			factor = 0
			NOR = { trait = lunatic trait = possessed }
		}
	}
}
death_text_cannibal = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOT = { 
				trait = cannibal_trait
			}
		}
	}
}
death_text_satanist = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOT = { 
				society_rank = {
					rank == 4
					society = the_satanists
				}
			}
		}
	}
}
death_text_roman_emperor = {
	weight_multiplier = {
		factor = 60
	
		modifier = {
			factor = 0
			NOT = { 
				has_character_flag = achievement_legacy_of_rome
			}
		}
	}
}

death_text_excommunicated = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = excommunicated 
			}
		}
	}
}
death_text_bastard = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = bastard 
				trait = legit_bastard 
				trait = child_of_consort 
			}
		}
	}
}
death_text_selfcrowned = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = crowned_by_myself 
			}
		}
	}
}
death_text_kinslayer = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = kinslayer
				trait = familial_kinslayer
				trait = dynastic_kinslayer 
			}
		}
	}
}

death_text_administrator = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = administrator 
			}
		}
	}
}
death_text_architect = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = architect 
			}
		}
	}
}
death_text_duelist = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = duelist 
			}
		}
	}
}
death_text_gamer = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = gamer 
			}
		}
	}
}
death_text_gardener = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = gardener 
			}
		}
	}
}
death_text_hedonist = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = hedonist 
			}
		}
	}
}
death_text_hunter = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = hunter 
			}
		}
	}
}
death_text_impaler = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = impaler 
			}
		}
	}
}
death_text_schemer = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = schemer 
			}
		}
	}
}
death_text_seducer = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = seducer 
			}
		}
	}
}
death_text_seductress = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = seductress 
			}
		}
	}
}
death_text_mystic = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = mystic 
			}
		}
	}
}
death_text_scholar = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = scholar 
			}
		}
	}
}
death_text_socializer = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = socializer 
			}
		}
	}
}
death_text_strategist = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = strategist 
			}
		}
	}
}
death_text_theologian = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = theologian 
			}
		}
	}
}
death_text_poet = {
	weight_multiplier = {
		factor = 20
	
		modifier = {
			factor = 0
			NOR = { 
				trait = poet 
			}
		}
	}
}
death_text_drunkard = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			NOR = { 
				trait = drunkard 
			}
		}
	}
}


death_text_genius = {
	weight_multiplier = {
		factor = 30
	
		modifier = {
			factor = 0
			NOR = { 
				trait = shrewd
				trait = quick
				trait = genius 
			}
		}
	}
}

death_text_malnourished = {
	weight_multiplier = {
		factor = 30
	
		modifier = {
			factor = 0
			NOR = { 
				trait = is_malnourished
			}
		}
	}
}
death_text_fat = {
	weight_multiplier = {
		factor = 30
	
		modifier = {
			factor = 0
			NOR = { 
				trait = is_fat 
			}
		}
	}
}
death_text_lunatic = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = infirm
				trait = lunatic 
			}
		}
	}
}
death_text_dwarf = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = dwarf 
			}
		}
	}
}
death_text_giant = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = giant 
			}
		}
	}
}
death_text_hunchback = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = hunchback 
			}
		}
	}
}
death_text_disfigured = {
	weight_multiplier = {
		factor = 40
	
		modifier = {
			factor = 0
			NOR = { 
				trait = disfigured 
			}
		}
	}
}
death_text_crippled = {
	weight_multiplier = {
		factor = 30
	
		modifier = {
			factor = 0
			NOR = { 
				trait = maimed 
				trait = mangled 
			}
		}
	}
}



death_text_lustful = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = lustful }
				is_wicked = no
			}
		}
	}
}
death_text_gluttonous = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = is_fat }
				is_wicked = no
			}
		}
	}
}
death_text_greedy = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = greedy }
				is_wicked = no
			}
		}
	}
}
death_text_slothful = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = slothful }
				is_wicked = no
			}
		}
	}
}
death_text_envious = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = envious }
				is_wicked = no
			}
		}
	}
}
death_text_wroth = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = wroth }
				is_wicked = no
			}
		}
	}
}
death_text_proud = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = proud }
				is_wicked = no
			}
		}
	}
}


death_text_chaste = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = chaste }
				is_virtous = no
			}
		}
	}
}
death_text_temperate = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = temperate }
				is_virtous = no
			}
		}
	}
}
death_text_charitable = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = charitable }
				is_virtous = no
			}
		}
	}
}
death_text_diligent = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = diligent }
				is_virtous = no
			}
		}
	}
}
death_text_kind = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = kind }
				is_virtous = no
			}
		}
	}
}
death_text_patient = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = patient }
				is_virtous = no
			}
		}
	}
}
death_text_humble = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			OR = {
				NOT = { trait = humble }
				is_virtous = no
			}
		}
	}
}

death_text_evil_wonder = {
	weight_multiplier = {
		factor = 10
	
		modifier = {
			factor = 0
			NOT = {
				any_realm_wonder = {
					is_active = yes
					has_wonder_flag = burial_ground
				}
			}

			OR = {
				is_virtous = yes
				is_wicked = no
			}
		}
	}
}
death_text_started_wonder = {
	weight_multiplier = {
		factor = 5
	
		modifier = {
			factor = 0
			ruled_years = 5 
			OR = {
				has_started_building_wonder = no
				NOT = { has_ambition = obj_create_wonder }
			}
		}
	}
}
death_text_architect_wonder = {
	weight_multiplier = {
		factor = 5
	
		modifier = {
			factor = 0
			NOT = { 
				calc_true_if = 
				{
					amount = 2
					trait = architect
					has_character_modifier = master_builder
					has_character_flag = created_wonder
					num_of_wonders = 3
				}
			}
		}
	}
}
death_text_child = {
	weight_multiplier = {
		factor = 3
	
		modifier = {
			factor = 0

			age = 10
			is_virtous = no
			NOR = { 
				trait = bastard 
				trait = legit_bastard 
				trait = child_of_consort 
			}
		}
	}
}