bloodline_effect_convert_zhangzhung_and_sumpa = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_great_heroes_appear = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_sky_burial = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_tanistry = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_bloodline_mercenary_traditions = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_israel_loans = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_free_legitimize = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_always_viking = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_faster_hindu = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_roman_culture = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_brazen_bull = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_teuta_ships = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_more_raiders = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_prestige_sacrifice = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_ambition = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_joining_warrior_lodge = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_duel = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_pet_eagle = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_pet_dog = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_loyal_councilors = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_artisan_craftsmen = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_battle_bards = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_inspire_commanders = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_fearsome = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_reaver = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

trait_effect_capture_commanders = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_grand_crusader = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no	
}

bloodline_effect_battle_survivor = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_crusade_lord = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_indomitable = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_inquisitional = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_castration = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_blinding = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_macabre_banquet = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_murder_burn = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_murder_deflection = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_murder_stalk = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_murder_child = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_knights = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_drill = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_less_factions = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_endearing = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_architect = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_castellan = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_monumental = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_peace_prosperity = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_faster_claims = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_faster_dissent = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_dismantle_factions = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_blood_building = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_more_philosophers = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_revocation_plot = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_better_inquisition = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_dynastic_meddling = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_one_invasion = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}
bloodline_effect_religious_liberation = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_teutonic_vassals = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_teutonic_guards = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_cheap_reconquista = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_wandering_artists = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_enatic_cognatic = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_easy_vows = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_princely_elective_boon = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_shiite_leader = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

bloodline_effect_qarmatian_leader = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

terrain_no_special_effects = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}

wonder_upgrade_intimidation = {
	show_as_percent = no
	is_good = yes
	is_monthly = no
	is_hidden = no
	max_decimals = 0
	show_value = no
}