namespace = turcopoleboiz
narrative_event = {
	id = turcopoleboiz.1
	title = "EVTNAMETRCO1"
	desc = "EVTDESCTRCO1"
	picture = "GFX_evt_crusaders"
	border = "GFX_event_narrative_frame_religion"
	
	major = yes
	only_playable = yes
	only_men = yes
	religion_group = christian
	has_global_flag = christian_crusades_unlocked
	
	trigger = {
		OR = {
			religion = catholic
			religion = cathar
			religion = fraticelli
			religion = waldensian
			religion = lollard
		}
		
		k_jerusalem = {
		holder_scope = {
		OR = { 
		religion = catholic
		religion = orthodox
		}
		}
		}
		is_heretic = no
		
		NOT = { 
		is_title_active = d_turcopoles_catholic 
		is_title_active = d_turcopoles_orthodox
		
		}
		
	}
	
	mean_time_to_happen = {
		months = 15
	}
	
	immediate = {
		activate_title = { title = d_turcopoles_catholic status = yes }
		create_random_soldier = {
			dynasty = none
			random_traits = yes
			religion = ROOT
			culture = turkish
			religion = catholic
			race = turkish
		}
		
		new_character = {
			d_turcopoles_catholic = {
				grant_title = PREV
			}
			set_defacto_liege = THIS
			wealth = 150
			set_government_type = feudal_government
		}
		
		activate_title = { title = d_turcopoles_orthodox status = yes }
		create_random_soldier = {
			dynasty = none
			random_traits = yes
			religion = ROOT
			religion = orthodox
			culture = turkish
			race = turkish
		}
		
		new_character = {
			d_turcopoles_orthodox = {
				grant_title = PREV
			}
			set_defacto_liege = THIS
			wealth = 150
			set_government_type = feudal_government
		}
		
		religion_authority = {
			modifier = religious_order_formed
			years = 10
		}
	}
	option = {
		name = "EVTOPTATRCO1"
		trigger = {
			religion = ROOT
		}
	}
	option = {
		name = "EVTOPTBTRCO1"
		trigger = {
			NOT = { religion_group = christian }
		}
	}
	option = {
		name = "EVTOPTBTRCO1"
		trigger = {
			religion_group = christian
			NOT = { religion = ROOT }
		}
	}
}