# This file contains (hopefully) all artifacts tagged with "book", as they were becoming quite a few. Consider this THE LIBRARY. It's a thing now.

#########################################################################################################################################
##### Hisotrical Artifacts ##                                                        ####                                            ####
#########################################################################################################################################

slots = {
	battle_standard = 1
}



##
#############################
##### TAPESTRIES AND WALL HANGINGS
#############################
###

#### BAYEUX TAPESTRY #### ------------------------------------------

bayeux_tapestry = {
	monthly_character_prestige = 0.5
	vassal_opinion = 5
	diplomacy = 2

	#original_artifact_owner = { 148 }
	
	quality = 3
	flags = { unique textile }
	picture = "GFX_bayeux_tapestry"
}


##
#############################
##### CROWNS AND CEREMONIAL WEAR
#############################
###

#### ROMAN HELMET #### ------------------------------------------

roman_helmet = {
	monthly_character_prestige = 0.25
	tribal_opinion = 7
	castle_opinion = 5
	hellenic_pagan_opinion = 5
	christian_opinion = -2
	

	stacking = no	
	slot = crown	
	
	quality = 3
	flags = { crown jewelry crown_jewel }
	picture = "GFX_roman_helmet"
}

#### BISHOP CROZIERS #### ------------------------------------------

bishop_crozier1 = {  #YE OLDE CROZIER OF EARLY STARTS, ARR

	
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 241
	town_opinion = 2
	
	build_cost_temple_modifier = -0.1
	

	

	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_early"
}


bishop_crozier2 = {  #YE FANCY CROZIER
	
	monthly_character_piety = 0.1
	christian_opinion = 2
	castle_opinion = 4
	tribal_opinion = 2
	town_opinion = 4
	
	temple_tax_modifier = 0.25
	

	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_fancy"
}

bishop_crozier_ormond = {  #LISMORE, 1100
	
	monthly_character_piety = 0.1
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	
	culture_flex = -0.5
	
	stacking = no	
	slot = scepter		
	quality = 4
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_ormond"
}

bishop_crozier_desmond = {  #DESMOND, 1100
	
	monthly_character_piety = 0.1
	christian_opinion = 8
	castle_opinion = 3
	tribal_opinion = 3
	town_opinion = 3
	
	plot_discovery_chance = 0.5
	
	stacking = no	
	slot = scepter		
	quality = 5
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_desmond"
}


bishop_crozier_orthodox = {  #ORTHODOX GENERIC CROZIER
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	
	build_cost_temple_modifier = -0.1

	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_orthodox"
}

bishop_crozier3 = {  #SHITTY CROZIER
	
	monthly_character_piety = 0.05
	christian_opinion = 2
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	
	stacking = no	
	slot = scepter		
	quality = 1
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_basic"
}

bishop_crozier_saint_anno = {  #SAINT ANNO
	
	monthly_character_piety = 0.5
	christian_opinion = 8
	castle_opinion = 1
	tribal_opinion = 1
	town_opinion = 1
	
	monthly_character_prestige = 0.25
	
	stacking = no	
	slot = scepter		
	quality = 5
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_st_anno"
}

bishop_crozier_twelfth = {  #1100s
	
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	
	build_cost_temple_modifier = -0.1
	
	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_1100"
}

bishop_crozier_thirteenth = {  #1200s
	
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	
	build_cost_temple_modifier = -0.1
	
	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_1200"
}

bishop_crozier_celtic = {  #1200s
	
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 1
	tribal_opinion = 4
	town_opinion = 1

	monthly_character_prestige = 0.1
	
	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_celtic"
}

bishop_crozier_coptic = {  #COPTIC GENERIC CROZIER
	monthly_character_piety = 0.25
	christian_opinion = 4
	castle_opinion = 2
	tribal_opinion = 2
	town_opinion = 2
	
	temple_tax_modifier = 0.25

	stacking = no	
	slot = scepter		
	quality = 3
	flags = { scepter jewelry crown_jewel }
	picture = "GFX_bishop_crozier_coptic"
}

##############ASSASSINS BLADE

blade_of_an_assassin = {  #BLADE OF AN ASSASSIN
	monthly_character_prestige = 0.3
	
	muslim_opinion = -4
	dynasty_opinion = 2
	castle_opinion = 2
	
	murder_plot_power_modifier = 0.05
	plot_discovery_chance = 0.05

	stacking = no	
	slot = ceremonial_weapon	
	quality = 2
	flags = { dagger jewelry crown_jewel }
	picture = "GFX_dagger_of_an_assassin"
}


##
#############################
##### WEAPONS
#############################
###

horn_of_lehel = { 
	monthly_character_prestige = 1.25
	martial = 4
	intrigue = 4
	diplomacy = -5
	combat_rating = 1
	
	quality = 4
	flags = { combat_weapon mace }
	stacking = no
	picture = "GFX_horn_of_lehel"
	slot = weapon
}

##
#############################
##### STANDARDS
#############################
###

aegean_standard = { 
	#martial = 2
	levy_reinforce_rate = 0.05
	land_morale = 0.05

	command_modifier = {
		light_infantry = 0.05
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_aegean"
	slot = battle_standard
}

athens_crusader_standard = { 
	#martial = 2
	levy_reinforce_rate = 0.05
	land_morale = 0.05

	command_modifier = {
		heavy_infantry = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_athens"
	slot = battle_standard
}

ulster_standard = { 
	#martial = 1
	levy_reinforce_rate = 0.05
	land_morale = 0.05

	command_modifier = {
		light_infantry = 0.05
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_ulster"
	slot = battle_standard
}

connacht_standard = { 
	#martial = 1
	land_morale = 0.15

	command_modifier = {
		light_infantry = 0.05
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_connacht"
	slot = battle_standard
}

desmond_standard = { 
	#martial = 1
	land_morale = 0.15

	command_modifier = {
		light_infantry = 0.05
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_desmond"
	slot = battle_standard
}

breton_standard = { 
	#martial = 2
	levy_reinforce_rate = 0.1

	command_modifier = {
		heavy_infantry = 0.05
	}	
	
	quality = 1
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_brittany"
	slot = battle_standard
}

cornwall_standard = { 
	#martial = 2
	land_morale = 0.1

	command_modifier = {
		#archers = 0.1
	}	
	
	quality = 1
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_cornwall"
	slot = battle_standard
}

motley_standard = { 
	#martial = 2
	land_morale = 0.35
	monthly_character_prestige = -0.15
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_in_motley"
	slot = battle_standard
}

welsh_standard = { 
	#martial = 2
	land_morale = 0.3

	command_modifier = {
		light_infantry = 0.3
	}	

	quality = 4
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_wales"
	slot = battle_standard
}

gwynedd_standard = { 
	#martial = 1
	land_morale = 0.15

	command_modifier = {
		light_infantry = 0.05
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_gwynedd"
	slot = battle_standard
}

georgian_standard = { 
	#martial = 2

	command_modifier = {
		heavy_infantry = 0.15
		morale_defence = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_georgia"
	slot = battle_standard
}

roman_aquila = { 
	#martial = 3

	command_modifier = {
		heavy_infantry = 0.25
		light_infantry = 0.25
		speed = 0.25
	}	
	
	quality = 4
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_aquila"
	slot = battle_standard
}

roman_labarum = { 
	#martial = 3

	command_modifier = {
		heavy_infantry = 0.15
		light_infantry = 0.15
		speed = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_labarum"
	slot = battle_standard
}

denmark_standard = { 
	#martial = 3

	command_modifier = {
		light_infantry = 0.3
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_danish"
	slot = battle_standard
}

megenzer_standard = { 
	#martial = 3

	command_modifier = {
		light_infantry = 0.3
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_german_generic"
	slot = battle_standard
}

oriflamme_standard = { 
	#martial = 3
	frankish_opinion = 3
	
	command_modifier = {
		#knights = 0.05
		speed = 0.15
	}	
	
	quality = 4
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_oriflamme"
	slot = battle_standard
}

scotland_standard = { 
	#martial = 3
	
	command_modifier = {
		light_infantry = 0.15
		speed = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_k_scotland"
	slot = battle_standard
}

mongol_standard = { 
	#martial = 3
	
	command_modifier = {
		horse_archers = 0.05
		speed = 0.2
	}	
	
	quality = 4
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_o_mongolian_thou_art_mongol"
	slot = battle_standard
}

henry_ii_standard = { 
	#martial = 3
	
	english_opinion = 1
	
	levy_reinforce_rate = 0.05
	land_morale = 0.05

	command_modifier = {
		#archers = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_henry2"
	slot = battle_standard
}

dragon_standard = { 
	#martial = 3
	
	saxon_opinion = 2
	
	levy_reinforce_rate = 0.05
	land_morale = 0.05

	command_modifier = {
		#archers = 0.15
	}	
	
	quality = 3
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_anglo_saxon"
	slot = battle_standard
}

moorish_standard = { 
	#martial = 3
	
	land_morale = 0.05

	command_modifier = {
		light_infantry = 0.10
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_fah_dah_prophet_boyz"
	slot = battle_standard
}

mierce_standard = { 
	#martial = 3
	
	levy_reinforce_rate = 0.15

	command_modifier = {
		light_infantry = 0.10
		#archers = 0.10		
	}	
	
	quality = 2
	flags = { blazon }
	stacking = no
	picture = "GFX_battle_standard_mierce"
	slot = battle_standard
}


##
#############################
##### ARMOUR
#############################
###

##
#############################
##### TREES
#############################
###

cedar_of_god_sapling  = {  
	monthly_character_wealth = 0.1
	monthly_character_prestige = 0.25
	
	#indestructible = yes
	stacking = no
	quality = 1
	flags = { tree_sapling }
	picture = "GFX_cedar_of_god_sapling"
}

#Add Events to kill or mature into capital bonus
#Add Events to cure Leper's Disease

##
#############################
##### ALTARS
#############################
###

altar_of_campodonum  = {  
	monthly_character_piety = 0.05
	saxon_opinion = 1

	#indestructible = yes
	stacking = no
	quality = 1
	flags = { unique }
	picture = "GFX_altar_stone"
}

cross_of_aethlburh  = {  
	monthly_character_piety = 0.15

	#indestructible = yes
	stacking = no
	quality = 2
	flags = { unique }
	picture = "GFX_cross_anglosaxon5"
}

##
#############################
##### CHAIRS AND ALSO SCONE OF STONE
#############################
###


st_peters_chair = {  
	monthly_character_piety = 1.0
	christian_opinion = 5
	threat_decay_speed = 0.1

	indestructible = yes
	stacking = no
	quality = 4
	flags = { unique throne }
	picture = "GFX_chair_st_peter"
}

stone_of_scone = {  #1296
	
	vassal_opinion = 8
	dynasty_opinion = 4
	tribal_opinion = 4
	levy_size = 0.05

	indestructible = yes
	stacking = no
	quality = 4
	flags = { unique }
	picture = "GFX_stone_of_scone"
}



king_edwards_chair = {  
	monthly_character_prestige = 0.25
	vassal_opinion = 3
	short_reign_length = -2

	#indestructible = yes
	stacking = no
	quality = 3
	flags = { unique throne }
	picture = "GFX_chair_king_edwards"
}


throne_of_northumbria = {  
	monthly_character_prestige = 0.35
	vassal_opinion = 2
	short_reign_length = -2

	#indestructible = yes
	stacking = no
	quality = 3
	flags = { unique throne }
	picture = "GFX_chair_northumbria"
}

throne_of_man = {  
	monthly_character_prestige = 0.15
	plot_discovery_chance = 0.15	

	#indestructible = yes
	stacking = no
	quality = 1
	flags = { unique throne }
	picture = "GFX_chair_man"
}

throne_of_charlemagne = {  
	monthly_character_prestige = 0.45
	short_reign_length = -4

	#indestructible = yes
	stacking = no
	quality = 3
	flags = { unique throne }
	picture = "GFX_chair_throne_of_charlemagne"
}

##
#############################
##### CUTLERY AND DINNER SERVICE
#############################
###

### NIKEPHOROS DRINKING CUP #### ------------------------------------------

nikephoros_cup = {

	monthly_character_prestige = 1.75	
	tengri_pagan_opinion = 8	
	slavic_pagan_opinion = 8
	orthodox_opinion = -16

	
	#effect = {
	#	any_independent_ruler = {
	#		limit = {
	#			OR = {
	#				dynasty=8645
	#				culture = greek
	#				culture = roman
	#				has_landed_title = e_byzantium 
	#			}
	#		}
	#		opinion = -50		
	#	}
	#}
		
	quality = 4
	flags = { unique }
	picture = "GFX_skull_cup"
}






















