decisions = {
	better_sea_king_bloodline = {
		is_high_prio = yes
		potential = {
			any_owned_bloodline = {
				AND = {
					has_bloodline_flag = more_raiders_bloodline
					has_bloodline_flag = created_bloodline
				}
				bloodline_is_active_for = ROOT
			}
		}
		allow = {
			custom_tooltip = {
				text = NO_SEAKING_RAIDERS
				OR = {
					NOT = { has_character_flag = seaking_raid_troops }
					had_character_flag = { flag = seaking_raid_troops days = 3650 }
				}
			}
			custom_tooltip = {
				text = NO_MARSHAL_RAIDERS
				OR = {
					NOT = { has_character_flag = tribal_organize_raid_troops }
					had_character_flag = { flag = tribal_organize_raid_troops days = 3650 }
				}
			}
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			custom_tooltip = {
				text = NO_MARSHAL_REGIMENTS
				NOT = { has_earmarked_regiments = tribal_organize_raid }
			}
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_CAPITAL
				location = {
					county = {
						is_occupied = no
						is_capital = PREVPREV
					}
				}
			}
		}
		effect = {
			clr_character_flag = tribal_organize_raid_troops
			clr_character_flag = seaking_raid_troops
			set_character_flag = seaking_raid_troops
			character_event = { id = sea_king_troops.0001 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
}