#City
city = {
	# Elven garden
	ct_elven_garden_1 = {
		desc = ct_elven_garden_desc
		potential = {
			FROMFROM = {
				OR = {
					culture = aen_seidhe
					culture = aen_elle
				}
			}
		}
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		ai_creation_factor = 99
		extra_tech_building_start = 1.0
		
		tax_income = 2
		tech_growth_modifier = 0.1
		culture_techpoints = 0.02
	}
	ct_elven_garden_2 = {
		desc = ct_elven_garden_desc
		potential = {
			FROMFROM = {
				OR = {
					culture = aen_seidhe
					culture = aen_elle
				}
			}
		}
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = ct_elven_garden_1
		gold_cost = 50
		build_time = 547
		ai_creation_factor = 98
		extra_tech_building_start = 1.5
		
		tax_income = 2
		tech_growth_modifier = 0.1
		culture_techpoints = 0.02
	}
	ct_elven_garden_3 = {
		desc = ct_elven_garden_desc
		potential = {
			FROMFROM = {
				OR = {
					culture = aen_seidhe
					culture = aen_elle
				}
			}
		}
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = ct_elven_garden_2
		gold_cost = 100
		build_time = 730
		ai_creation_factor = 97
		extra_tech_building_start = 2.0
		
		tax_income = 2
		tech_growth_modifier = 0.1
		culture_techpoints = 0.02
	}
	ct_elven_garden_4 = {
		desc = ct_elven_garden_desc
		potential = {
			FROMFROM = {
				OR = {
					culture = aen_seidhe
					culture = aen_elle
				}
			}
		}
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = ct_elven_garden_3
		gold_cost = 100
		build_time = 1095
		ai_creation_factor = 96
		extra_tech_building_start = 1.0
		
		tax_income = 2
		tech_growth_modifier = 0.1
		culture_techpoints = 0.02
	}
}