castle = {
	# Skellige Shipyards
	ca_skellige_shipyard_1 = {
		desc = shipyard_desc
		port = yes
		potential = {
			FROMFROM = { culture = skellige }
		}
		trigger = { TECH_NAVAL = 1 }
		replaces = ca_shipyard_1
		gold_cost = 100
		build_time = 365
		ai_creation_factor = 100
		extra_tech_building_start = 0.3
		
		galleys = 7
	}
	ca_skellige_shipyard_2 = {
		desc = shipyard_desc
		port = yes
		trigger = { TECH_NAVAL = 2 }
		upgrades_from = ca_skellige_shipyard_1
		replaces = ca_shipyard_2
		gold_cost = 100
		build_time = 730 #2y
		ai_creation_factor = 99
		extra_tech_building_start = 0.3
		
		galleys = 8
	}
	ca_skellige_shipyard_3 = {
		desc = shipyard_desc
		port = yes
		trigger = { TECH_NAVAL = 3 }
		upgrades_from = ca_skellige_shipyard_2
		replaces = ca_shipyard_3
		gold_cost = 100
		build_time = 1095 #3y
		ai_creation_factor = 98
		extra_tech_building_start = 0.3
		
		galleys = 10
	}
	ca_skellige_shipyard_4 = {
		desc = shipyard_desc
		port = yes
		trigger = { TECH_NAVAL = 4 }
		upgrades_from = ca_skellige_shipyard_3
		replaces = ca_shipyard_4
		gold_cost = 100
		build_time = 1460 #4y
		ai_creation_factor = 97
		extra_tech_building_start = 0.3
		
		galleys = 12
	}
}