# File is prefixed 00__ so that mod specific rules appear before vanilla ones.

canon_portraits = {
	name = "RULE_CANON_PORTRAITS"
	group = "RULE_GROUP_WITCHER_KINGS"
	group = "RULE_GROUP_INTERFACE"
	option = {
		name = pre_rendered
		text = "RULE_CANON_PORTRAITS_PRE_RENDERED"
		desc = "RULE_CANON_PORTRAITS_PRE_RENDERED_DESC"
	}
	option = {
		name = dynamic
		text = "RULE_CANON_PORTRAITS_DYNAMIC"
		desc = "RULE_CANON_PORTRAITS_DYNAMIC_DESC"
	}
}

haak_invasions = {
	name = "RULE_HAAK_INVASIONS"
	group = "RULE_GROUP_WITCHER_KINGS"
	group = "RULE_GROUP_RAILROADING"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HAAK_INVASIONS_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_HAAK_INVASIONS_RANDOM_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_HAAK_INVASIONS_OFF_DESC"
	}
}

supported_checksum = {
	name = "RULE_SUPPORTED_CHECKSUM"
	group = "RULE_GROUP_WITCHER_KINGS"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_SUPPORTED_CHECKSUM_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_SUPPORTED_CHECKSUM_OFF_DESC"
	}
}