##########################################
# COUNCILLOR ACTIONS
##########################################
# attribute = [diplomacy/stewardship/intrigue/martial/learning] - Character attribute is multiplied with the modifiers
# trigger = Province scope trigger to determine if the action is meaningful in a province (the player character is FROM, the councillor is in 'new_character')
# Events that can trigger off this action. This info is only used by the GUI.
# All modifiers (like 'local_build_time_modifier') are multiplied by the attribute

# display_on_map = {
#	tooltip = JOB_PROSELYTIZE_DIFFERENT_RELIGION  # Key of the loc to add to the tooltip
#	trigger = {                                   # Trigger for when this should happen. Same scopes as the allow/potential for the job action itself
#		NOT = { religion = FROM }
#	}
#	color = { 255 0 0 }                           # What color to use on the map
# }

 
# Chancellor
action_improve_relations = {
	attribute = diplomacy
	
	potential = {
	}
	
	trigger = {
		any_province_lord = {
			NOT = { character = FROM }
			is_theocracy = no
			FROM = {
				job_chancellor = {
					NOT = { character = PREVPREV } # Can't be sent to improve relations with himself...

				}
			}
		}
		is_within_diplo_range = FROM
	}
	
	
	events = { 910 911 }
}

action_clan_sentiment = {
	attribute = diplomacy
	
	potential = {
		FROM = {
			is_nomadic = yes
		}
	}
	
	trigger = {
		owner = {
			is_nomadic = yes
			NOT = { character = FROM }

			FROM = {
				job_chancellor = {
					NOT = { character = PREVPREV } # Can't be sent to improve relations with himself...

				}
			}
			
			OR = {
				vassal_of = FROM
				same_liege = FROM
				overlord_of = FROM
			}
		}
	}
	
	events = { 20235 }
}

action_fabricate_claims = {
	attribute = diplomacy
	
	potential = {
		FROM = { is_nomadic = no }
	}
	
	trigger = {
		any_province_lord = {
			NOT = { character = FROM }
			FROM = {
				job_chancellor = {
					NOT = { character = PREVPREV } # Can't be sent to improve relations with himself...

				}
			}
		}
		is_within_diplo_range = FROM
		NOT = { terrain = magic_tower }
		NOT = { terrain = dryad_forest }

		OR = {
			owner = { same_realm = FROM }
			any_neighbor_province = {
				owner = {
					OR = {
						is_liege_or_above = FROM
						character = FROM
					}
				}
			}
			any_neighbor_province = {
				is_land = no
				any_neighbor_province = {
					owner = {
						OR = {
							is_liege_or_above = FROM
							character = FROM
						}
					}
				}
			}
		}
		OR = {
			county = {
				NOT = { claimed_by = FROM }
				holder_scope = {
					NOT = { is_liege_of = FROM }
					NOT = { character = FROM }
				}
			}
			AND = {
				duchy = {
					NOT = { claimed_by = FROM }
					holder_scope = {
						NOT = { is_liege_of = FROM }
						NOT = { character = FROM }
					}
				}
				FROM = { ai = no }
			}
		}
		NOT = {
			AND = {
				owner = { is_merchant_republic = yes }
				is_capital = yes
			}
		}
		OR = {
			FROM = { ai = no }
			FROM = { independent = yes }
			FROM = { higher_tier_than = count }
			owner = { same_realm = FROM }
		}
	}
	
	events = { 913 914 }
}

action_sow_dissent = {
	attribute = diplomacy
	
	potential = {
	}
	
	trigger = {
		any_province_lord = {
			NOT = { character = FROM }
			NOT = { is_liege_or_above = FROM }
		}
		is_within_diplo_range = FROM
	}
	
	events = { 916 917 }
}

action_statecraft = {
	attribute = diplomacy

	potential = {
		has_dlc = Mystics
	}

	liege_modifier = statecraft_liege_mod

	offmap = yes
	
	events = { MNM.78000 MNM.78003 } 
}

# Steward
action_squeeze_peasants = {
	attribute = stewardship

	potential = {
		FROM = {
			is_tribal = no
			is_nomadic = no
		}
	}

	trigger = {
		any_province_lord = {
			character = FROM
		}
	}
	
	local_tax_modifier = 0.025
	
	events = { 920 921 }
}

action_collect_tribute = {
	attribute = stewardship

	potential = {
		FROM = {
			is_nomadic = yes
		}
	}

	trigger = {
		num_of_settlements = 1
		any_province_lord = {
			NOT = { character = FROM }
			
			FROM = {
				job_treasurer = {
					NOT = { character = PREVPREV } # Can't be sent to himself...
				}
			}
			
			OR = {
				vassal_of = FROM
				pays_tribute_to = FROM
			}
			capital_scope = {
				province = ROOT
			}
		}
	}
	
	events = { 20225 }
}

action_settle_tribe = {
	attribute = stewardship

	potential = {
		FROM = {
			is_tribal = yes
		}
	}

	trigger = {
		any_province_lord = {
			character = FROM
		}
		NOT = { terrain = magic_tower }
		NOT = { culture = FROM }
		OR = {
			NOT = { 
				has_game_rule = {
					name = culture_conversion
					value = restricted
				}
			}
			any_neighbor_province = { culture = FROM } 
			any_neighbor_province = { port = yes } 
		}
	}
	
	events = { 925 20206 }
}

action_oversee_construction = {
	attribute = stewardship
	
	potential = {
	}

	trigger = {
		any_province_lord = {
			character = FROM
		}
	}
	
	local_build_time_modifier = -0.025
	
	events = { 923 924 }
}

action_advance_eco_tech = {
	attribute = stewardship

	potential = {
		FROM = {
			is_tribal = no
		}
	}

	trigger = {
		any_province_lord = {
			character = FROM
		}
		technology_can_spread = yes
	}
	
	tech_growth_modifier_economy = 0.05
	
	events = { }
}

action_build_legend = {
	attribute = stewardship

	potential = {
		FROM = {
			is_tribal = yes
		}
	}

	trigger = {
		FROM = {
			is_capital = PREV
		}
	}
	
	monthly_character_prestige = 0.1
	
	events = { 20208 }
}

action_administer_realm = {
	attribute = stewardship

	potential = {
		has_dlc = Mystics
	}

	offmap = yes
	
	events = { MNM.70005 MNM.78007 }
}

# Spymaster
action_uncover_plots = {
	attribute = intrigue
	
	potential = {
		NOT = { has_dlc = Mystics }
	}
	
	trigger = {
		any_province_lord = {
			OR = {
				is_liege_or_above = FROM
				same_liege = FROM
			}
		}
	}

	plot_discovery_chance = 0.01
	
	events = { 929 931 9000 9020 }
}

action_uncover_plots_offmap = {
	attribute = intrigue
	
	potential = {
		has_dlc = Mystics
	}
	
	offmap = yes

	plot_discovery_chance = 0.01
	
	events = { MNM.70022 MNM.70024 MNM.70023 }
}

action_study_technology = {
	attribute = intrigue
	
	potential = {
	}
	
	trigger = {
		has_higher_tech_than = FROM
		any_province_lord = {
			NOT = { is_liege_or_above = FROM }
			NOT = { character = FROM }
		}
		is_within_diplo_range = FROM
	}
	
	events = { 932 933 }
}

action_organize_spies = {
	attribute = intrigue
	
	potential = {
		NOT = {
			has_dlc = "Mystics"
		}
	}
	
	trigger = {
		any_province_lord = {
			NOT = { character = FROM }
		}
		is_within_diplo_range = FROM
	}
	
	plot_power_modifier = 0.005
	
	events = { 935 936 }
}

action_organize_spies_mystics = {
	attribute = intrigue
	
	potential = {
		has_dlc = "Mystics"
	}
	
	trigger = {
		any_province_lord = {
			NOT = { character = FROM }
		}
		is_within_diplo_range = FROM
	}
	
	plot_power_modifier = 0.005
	
	events = { 935 936 931 9000 9020 }
}

action_sabotage_province = {
	attribute = intrigue

	potential = {
		has_dlc = Mystics
	}

	trigger = {
		any_province_lord = {
			NOT = {
				tier = BARON
			}
			NOT = { character = FROM }
		}
		can_be_sabotaged_trigger = yes
		is_within_diplo_range = FROM
	}
	
	events = { MNM.70020 933 }
}

# Marshal
action_advance_mil_tech = {
	attribute = martial

	potential = {
		FROM = {
			is_tribal = no
		}
	}
	
	trigger = {
		any_province_lord = {
			character = FROM
		}
		technology_can_spread = yes
	}
	
	tech_growth_modifier_military = 0.05
	
	events = { 938 939 }
}

action_organize_raid = {
	attribute = martial

	potential = {
		FROM = {
			is_tribal = yes
		}
	}

	trigger = {
		FROM = {
			is_capital = PREV
		}
	}
	
	events = { 20221 }
}

action_train_troops = {
	attribute = martial
	
	potential = {
		FROM = {
			is_nomadic = no
		}
	}

	trigger = {
		any_province_lord = {
			character = FROM
		}
	}
	
	levy_size = 0.025
	levy_reinforce_rate = 0.05
	
	events = { 941 942 }
}

action_train_troops_nomadic = {
	attribute = martial
	
	potential = {
		FROM = {
			is_nomadic = yes
		}
	}

	trigger = {
		FROM = {
			is_capital = ROOT
		}
	}
	
	manpower_growth = 0.015
	
	events = { }
}

action_assist_arrest = {
	attribute = martial
	
	potential = {
	}
	
	trigger = {
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
	}
	
	arrest_chance_modifier = 0.01
	local_revolt_risk = -0.01
	
	events = {  }
}

action_organize_army = {
	attribute = martial

	potential = {
		has_dlc = Mystics
	}

	offmap = yes
	
	liege_modifier = organize_army_liege_mod
	
	attribute_cap = 25
	
	events = { MNM.70010 MNM.70012 MNM.70015 } 
}

# Court Chaplain
#action_inquisition = {
#}

action_improve_rel_relations = {
	attribute = learning
	potential = {
		FROM = {
			
		}
	}
	
	trigger = {
		any_province_lord = {
			religion = FROM
			is_theocracy = yes
			FROM = {
				job_spiritual = {
					NOT = { character = PREVPREV } # Can't be sent to improve relations with himself...
				}
			}
		}
		is_within_diplo_range = FROM
	}
	
	events = { 906 907 }
}

action_advance_cul_tech = {
	attribute = learning
	
	potential = {
		FROM = {
			is_tribal = no
		}
	}
	
	trigger = {
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
		technology_can_spread = yes
	}
	
	tech_growth_modifier_culture = 0.05
	
	events = { 926 927 }
}

action_build_zeal = {
	attribute = learning

	potential = {
		FROM = {
			is_tribal = yes
		}
	}

	trigger = {
		FROM = {
			is_capital = PREV
		}
	}
	
	monthly_character_piety = 0.05
	
	events = { 20218 }
}

action_hunt_heretics = {
	attribute = learning

	potential = {
		has_dlc = Mystics
	}
	
	liege_modifier = apostate_liege_mod

	offmap = yes
	
	events = { MNM.70100 }
}

# Lord Spiritual
action_charity = {
	attribute = learning
	potential = {
	}
	
	trigger = {
		any_province_lord = {
			character = FROM
		}
	}
	
	local_revolt_risk = -0.01
	
	events = { 20040 20043 20048 20050 }
}