# HOLY ORDERS
d_white_rose = {
	color = { 230 230 230 }
	color2 = { 255 255 255 }
	
	graphical_culture = holygfx
	
	religion = kreve
	
	holy_order = yes
	
	title = "GRANDMASTER"
	foa = "GRANDMASTER_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	
	mercenary_type = d_white_rose_modifier
}

# SPECIAL MERCS
d_flaming_rose = {
	color = { 200 45 45 }
	color2 = { 255 255 255 }
	
	capital = 67 # Roggeven / Barienmurg
	
	allow = {
		OR = {
			any_vassal = { has_landed_title = d_flaming_rose }
			has_landed_title = d_flaming_rose
		}
	}
	
	graphical_culture = holygfx
	
	religion = eternal_fire
	
	#holy_order = yes # AI doesn't use holy order efficiently
	mercenary = yes
	
	title = "GRANDMASTER"
	foa = "GRANDMASTER_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	
	strength_growth_per_century = 0.05
	
	mercenary_type = d_flaming_rose_modifier
}
d_impera = {
	color = { 60 60 60 }
	color2 = { 255 255 255 }
	
	capital = 164 # Nilfgaard
	
	allow = {
		has_landed_title = e_nilfgaard
	}
	
	religion = solar
	culture = nilfgaardian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	
	mercenary_type = d_impera_modifier
}
d_black_hammers = {
	color = { 80 80 40 }
	color2 = { 255 255 255 }
	
	capital = 164 # Nilfgaard
	
	allow = {
		has_landed_title = e_dwarf_empire
	}
	
	religion = dwarven_religion
	culture = dwarven
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	
	strength_growth_per_century = 0.05
	
	mercenary_type = d_black_hammers_modifier
}
d_saethyddion = {
	color = { 70 160 60 }
	color2 = { 255 255 255 }
	
	capital = 164 # Nilfgaard
	
	allow = {
		has_landed_title = e_hen_caerme
	}
	
	religion = dana_meadbh
	culture = aen_seidhe
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	
	strength_growth_per_century = 0.05
	
	mercenary_type = d_saethyddion_modifier
}

# MERCS
d_free_company = {
	color = { 169 90 95 }
	color2 = { 255 255 255 }

	capital = 69 # Lan Exeter
	
	religion = lebioda
	culture = koviri
	
	mercenary = yes
	
	title = "CAPTAIN"
	title_female = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_free_company_modifier
}
d_angren_free_company = {
	color = { 80 80 160 }
	color2 = { 255 255 255 }
	
	capital = 333 # Glevitzingen
	
	religion = melitele
	culture = lyrian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_angren_free_company_modifier
}
d_crinfrid_reavers = {
	color = { 100 100 30 }
	color2 = { 255 255 255 }
	
	capital = 61 # Crinfrid
	
	religion = melitele
	culture = redanian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_crinfrid_reavers_modifier
}
d_bear_paws = {
	color = { 100 100 100 }
	color2 = { 255 255 255 }
	
	capital = 87 # Ard Carraigh
	
	religion = kreve
	culture = kaedweni
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_bear_paws_modifier
}
d_gemmera_pacifiers = {
	color = { 50 50 200 }
	color2 = { 255 255 255 }
	
	capital = 195 # Pochlebnik
	
	religion = solar
	culture = gemmeran
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_gemmera_pacifiers_modifier
}
d_malatius_and_grock_company = {
	color = { 60 60 60 }
	color2 = { 255 255 255 }
	
	capital = 409 # Ulivo
	
	religion = melitele
	culture = redanian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_malatius_and_grock_company_modifier
}

# NON-LORE MERCS
d_northern_band = {
	color = { 200 80 200 }
	color2 = { 255 255 255 }
	
	capital = 78 # Hengfors
	
	# Parent Religion 
	religion = kreve
	
	culture = koviri
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_northern_band_modifier
}
d_white_knights = {
	color = { 230 230 230 }
	color2 = { 255 255 255 }
	
	capital = 11 # White Bridge
	
	religion = kreve
	culture = temerian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_white_knights_modifier
}
d_gold_diggers = {
	color = { 150 150 100 }
	color2 = { 255 255 255 }
	
	capital = 374 # Carbon
	
	religion = dwarven_religion
	culture = dwarven
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_gold_diggers_modifier
}
d_free_blades = {
	color = { 100 200 80 }
	color2 = { 255 255 255 }
	
	capital = 123 # Guleta
	
	religion = melitele
	culture = aedirnian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_free_blades_modifier
}
d_sodden_companions = {
	color = { 230 150 150 }
	color2 = { 255 255 255 }
	
	capital = 41 # Kagen
	
	religion = melitele
	culture = sodden
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_sodden_companions_modifier
}
d_blue_roses = {
	color = { 20 100 255 }
	color2 = { 255 255 255 }
	
	capital = 312 # Assengard
	
	religion = melitele
	culture = nazairian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_blue_roses_modifier
}
d_cintran_lions = {
	color = { 150 150 100 }
	color2 = { 255 255 255 }
	
	capital = 345 # Cintra
	
	religion = melitele
	culture = cintran
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_cintran_lions_modifier
}
d_tide_brothers = {
	color = { 150 40 40 }
	color2 = { 255 255 255 }
	
	capital = 246 # Tengelic
	
	religion = solar
	culture = ebbing
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_tide_brothers_modifier
}
d_poor_men = {
	color = { 150 40 40 }
	color2 = { 255 255 255 }
	
	capital = 216 # Edincus
	
	religion = solar
	culture = etolian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_poor_men_modifier
}
d_black_banner = {
	color = { 60 60 60 }
	color2 = { 255 255 255 }
	
	capital = 174 # Oesterlen
	
	religion = solar
	culture = nilfgaardian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_black_banner_modifier
}
d_rocayne_swords = {
	color = { 160 160 160 }
	color2 = { 255 255 255 }
	
	capital = 231 # Rocayne
	
	religion = solar
	culture = maechts
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_rocayne_swords_modifier
}
d_company_of_river = {
	color = { 180 180 180 }
	color2 = { 255 255 255 }
	
	capital = 255 # Salm
	
	religion = solar
	culture = ebbing
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_company_of_river_modifier
}
d_red_militia = {
	color = { 160 160 80 }
	color2 = { 255 255 255 }
	
	capital = 371 # Astunton
	
	religion = melitele
	culture = gesoan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_red_militia_modifier
}
d_wine_guard = {
	color = { 80 80 160 }
	color2 = { 255 255 255 }
	
	capital = 272 # Launfal
	
	religion = melitele
	culture = toussaint
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_wine_guard_modifier
}
d_plain_raiders = {
	color = { 100 100 30 }
	color2 = { 255 255 255 }
	
	capital = 277 # Metinna
	
	religion = melitele
	culture = metinnan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_plain_raiders_modifier
}
d_cape_band = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 382 # Ebeltoft
	
	religion = melitele
	culture = cidarian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_cape_band_modifier
}
d_southern_raiders = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 190 # Cerveteri
	
	religion = solar
	culture = vicovarian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_southern_raiders_modifier
}
d_tecen_sellswords = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 213 # Tecen
	
	religion = solar
	culture = gemmeran
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_tecen_sellswords_modifier
}
d_sun_marchers = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 165 # Nilfgaard
	
	religion = solar
	culture = nilfgaardian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_sun_marchers_modifier
}
d_etolian_best = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 222 # Liniacum
	
	religion = solar
	culture = etolian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_etolian_best_modifier
}
d_claremonts = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 260 # Claremont
	
	religion = kreve
	culture = ebbing
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_claremonts_modifier
}
d_sansretour_swords = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 288 # Ratoath
	
	religion = kreve
	culture = metinnan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_sansretour_swords_modifier
}
d_velda_company = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 360 # Vica
	
	religion = kreve
	culture = gesoan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_velda_company_modifier
}
d_swornswords = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 298 # Rathkeale
	
	religion = melitele
	culture = metinnan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_swornswords_modifier
}
d_blessure_band = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 273 # Zurbarran
	
	religion = melitele
	culture = toussaint
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_blessure_band_modifier
}
d_amell_banners = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 352 # Strept
	
	religion = melitele
	culture = cintran
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_amell_banners_modifier
}
d_lyrian_company = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 136 # Lyria
	
	religion = melitele
	culture = lyrian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_lyrian_company_modifier
}
d_chotla_band = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 396 # Casterfurt
	
	religion = melitele
	culture = temerian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_chotla_band_modifier
}
d_likselans = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 96 # Artiom
	
	religion = melitele
	culture = kaedweni
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_likselans_modifier
}
d_kestrel_raiders = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 103 # Klin
	
	religion = kreve
	culture = kaedweni
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_kestrel_raiders_modifier
}
d_creyden_company = {
	color = { 100 50 30 }
	color2 = { 255 255 255 }
	
	capital = 93 # Derwayn
	
	religion = lebioda
	culture = koviri
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0.25
	
	mercenary_type = d_creyden_company_modifier
}

# SHIPS
d_acherontia = {
	color = { 224 161 120 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 158 # Kerack
	
	religion = melitele
	culture = cidarian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_acherontia_modifier
}
d_skellig_pirates = {
	color = { 174 237 125 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 143 # Ard Skellig
	
	religion = freya
	culture = skellige
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_skellig_pirates_modifier
}
d_cidaris_sellsails = {
	color = { 60 175 170 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 160 # Cidaris
	
	religion = melitele
	culture = cidarian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_cidaris_sellsails_modifier
}
d_kovir_galleys = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 68 # Pont Vanis
	
	religion = lebioda
	culture = koviri
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_kovir_galleys_modifier
}
d_novigrad_sailors = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 64 # Novigrad
	
	religion = eternal_fire
	culture = redanian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_novigrad_sailors_modifier
}
d_kerack_raiders = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 149 # Nastrog
	
	religion = melitele
	culture = verdenian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_kerack_raiders_modifier
}
d_kovir_free_merchants = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 70 # Bae Praxeda
	
	religion = lebioda
	culture = koviri
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_kovir_free_merchants_modifier
}
d_metinna_galleys = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 290 # Arndare
	
	religion = melitele
	culture = metinnan
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_metinna_galleys_modifier
}
d_tengelic_trade_fleet = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 246 # Tengelic
	
	religion = solar
	culture = ebbing
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_tengelic_trade_fleet_modifier
}
d_ebbing_sellsails = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 243 # Belvard
	
	religion = solar
	culture = ebbing
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_ebbing_sellsails_modifier
}
d_baccala_navy = {
	color = { 150 150 150 }
	color2 = { 255 255 255 }
	
	short_name = yes
	
	capital = 380 # Port Baccala
	
	religion = solar
	culture = nilfgaardian
	
	mercenary = yes
	
	title = "CAPTAIN"
	foa = "CAPTAIN_FOA"
	
	landless = yes # Always exists
	primary = yes # Cannot be held as a secondary title
	independent = yes # Cannot be vassalized
	
	strength_growth_per_century = 0
	
	mercenary_type = d_baccala_navy_modifier
}
