# TRIGGERED ONLY
nick_the_lioness_of_cintra = { } # Calanthe of Cintra
nick_visitor = { } # Vandergrift
nick_dandelion = { } # Julian de Lettenhove
nick_fidhail = { } # Filavandrel
nick_dragonslayer = { } # Saskia the Dragonslayer
nick_kingslayer = { } # Letho of Gulet
nick_adieu = { } # Adam Pangratt
nick_pretty_kitty = { } # Julia Abatemarco
nick_sailor = { } # Radovid II the Sailor
nick_the_stern = { } # Radovid V
nick_the_emptyheaded = { } # Budibog
nick_the_white_knight = { } # Seltkirk of Guleta
nick_slackjaw = { } # Hjalmar an Craite
nick_sparrowhawk = { } # Cerys an Craite
nick_sea_boar = { } # Crach an Craite
nick_the_bearded = { } #Anton de Creigiau
nick_raby = { } # Axel Miguel Esparza
nick_the_white_wolf= { } # Geralt of Rivia
nick_la_louve= { } # Bienvenu La Louve
nick_the_uniter = { }
nick_the_bloody_baron = { } # Phillip Strenger
nick_iron_fang = {} # Grymmdjarr

# GIVEN BY TRAITS

nick_the_white = { # Adda Dezmoden
	allow = {
		age = 20
		OR = {
			trait = chaste
			trait = celibate
		}
		OR = {
			trait = kind
			trait = charitable
			trait = humble
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_red = {
	allow = {
		age = 20
		OR = {
			trait = cruel
			trait = wroth
		}
		trait = impaler
	}
	chance = {
		factor = 2
	}
}

nick_the_dwarf = {
	allow = {
		age = 20
		OR = {
			trait = dwarf_race
			trait = halfdwarf_race
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_elf = { # Vridank the Elf
	allow = {
		age = 20
		OR = {
			trait = elf_race
			trait = halfelf_race
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_fox = {
	allow = {
		age = 20
		trait = deceitful
		is_smart_trigger = yes
	}
	chance = {
		factor = 1
	}
}

nick_the_falcon = {
	allow = {
		age = 20
		trait = proud
		trait = honest
	}
	chance = {
		factor = 1
	}
}

nick_the_snake = {
	allow = {
		age = 20
		trait = deceitful
		OR = {
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_eagle = {
	allow = {
		age = 20
		trait = proud
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_spider = {
	allow = {
		age = 20
		trait = deceitful
		OR = {
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_ox = {
	allow = {
		age = 20
		is_strong_trigger = yes
		OR = {
			trait = slow
			trait = dull
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bull = {
	allow = {
		age = 20
		is_strong_trigger = yes
		OR = {
			trait = slow
			trait = dull
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_crow = {
	allow = {
		age = 20
		trait = shy
		learning = 12
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_dove = {
	allow = {
		age = 20
		is_female = yes
		trait = fair
		trait = chaste
	}
	chance = {
		factor = 1
	}
}

nick_the_rat = {
	allow = {
		age = 20
		trait = craven
		is_weak_trigger = yes
	}
	chance = {
		factor = 1
	}
}

nick_the_lamb = {
	allow = {
		age = 15
		trait = humble
		NOT = {
			is_strong_trigger = yes
			trait = gregarious
			trait = proud
		}
		OR = {
			is_weak_trigger = yes
			trait = shy
			trait = craven
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_stag = {
	allow = {
		age = 20
		trait = patient
		trait = proud
	}
	chance = {
		factor = 1
	}
}

nick_the_jackal = {
	allow = {
		age = 20
		trait = deceitful
		OR = {
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_swan = {
	allow = {
		age = 20
		trait = poet
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_chosen = {
	allow = {
		age = 20
		OR = {
			has_artifact = holy_grail
			has_artifact = balmur
			has_artifact = brisingamen
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_tall = {
	allow = {
		age = 20
		trait = tall
	}
	chance = {
		factor = 1
	}
}

nick_the_mountain = {
	allow = {
		age = 20
		is_strong_trigger = yes
		OR = {
			trait = tall
			trait = giant
		}
		trait = gluttonous
	}
	chance = {
		factor = 2
	}
}

nick_the_swordsman = {
	allow = {
		age = 20
		OR = {
			trait = master_warrior
			trait = skilled_warrior
		}
		trait = duelist
	}
	chance = {
		factor = 2
	}
}

nick_the_alchemist = {
	allow = {
		age = 15
		trait = alchemist
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
	}
}

nick_the_tolerant = {
	allow = {
		age = 15
		trait = tolerant
	}
	chance = {
		factor = 1
	}
}

nick_the_sage = {
	allow = {
		age = 15
		learning = 12
		OR = {
			trait = well_versed_polymath
			trait = wise_sage
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			OR = {
				is_smart_trigger = yes
				trait = scholar
			}
		}
	}
}

nick_the_druid = {
	allow = {
		age = 20
		learning = 12
		trait = druid
	}
	chance = {
		factor = 1
	}
}

nick_the_sorcerer = {
	allow = {
		age = 20
		trait = sorcerer
	}
	chance = {
		factor = 1
	}
}

nick_the_seer = {
	allow = {
		age = 20
		OR = {
			trait = sorcerer
			trait = adept
			trait = magic_talent
			trait = druid
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magician = {
	allow = {
		age = 20
		trait = sorcerer
	}
	chance = {
		factor = 1
	}
}

nick_the_poet = {
	allow = {
		age = 20
		trait = poet
	}
	chance = {
		factor = 1
	}
}

nick_the_benign = {
	allow = {
		age = 20
		trait = kind
		trait = patient
	}
	chance = {
		factor = 1
	}
}

nick_the_eloquent = {
	allow = {
		age = 15
		diplomacy = 12
		NOR = {
			trait = lisp
			trait = stutter
			trait = possessed
		}
		OR = {
			trait = charismatic_negotiator
			trait = grey_eminence
		}
		OR = {
			trait = gregarious
			trait = poet
			trait = silver_tongued
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = silver_tongued
		}
	}
}

nick_the_meek = {
	allow = {
		age = 15
		trait = humble
		NOT = {
			is_strong_trigger = yes
			trait = gregarious
			trait = proud
		}
		OR = {
			is_weak_trigger = yes
			trait = shy
			trait = craven
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_prudent = {
	allow = {
		age = 20
		trait = patient
		NOR = {
			trait = wroth
			trait = drunkard
			trait = lunatic
			trait = brave
			trait = gambler
		}
		OR = {
			trait = temperate
			trait = chaste
			trait = craven
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_learned = {
	allow = {
		age = 20
		learning = 12
		OR = {
			trait = scholar
			trait = academic
		}
		is_dumb_trigger = no
		OR = {
			trait = mastermind_theologian
			trait = scholarly_theologian
			is_smart_trigger = yes
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_impaler = {
	allow = {
		age = 15
		trait = impaler
		NOT = {
			trait = just
			trait = kind
		}
		OR = {
			trait = wroth
			trait = arbitrary
			trait = cruel
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_butcher = {
	allow = {
		age = 20
		NOT = {
			trait = just
			trait = kind
		}
		OR = {
			trait = cruel
			trait = impaler
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_cunning = {
	allow = {
		age = 15
		intrigue = 12
		trait = deceitful
		NOT = {
			trait = trusting
			is_dumb_trigger = yes
			trait = inbred
		}
		OR = {
			is_smart_trigger = yes
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_indolent = {
	allow = {
		age = 15
		trait = slothful
		NOT = {
			trait = ambitious
			trait = diligent
		}
		OR = {
			trait = content
			trait = patient
			trait = gluttonous
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_downcast = {
	allow = {
		age = 20
		trait = depressed
		NOT = {
			trait = gregarious
			trait = diligent
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_academic = {
	allow = {
		age = 20
		trait = academic
	}
	chance = {
		factor = 1
	}
}

nick_the_mild = {
	allow = {
		age = 20
		trait = kind
		trait = temperate
	}
	chance = {
		factor = 1
	}
}

nick_the_theologian = {
	allow = {
		age = 20
		learning = 12
		NOT = {
			trait = imbecile
			trait = cynical
		}
		OR = {
			trait = mastermind_theologian
			trait = scholarly_theologian
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_decadent = {
	allow = {
		age = 15
		trait = hedonist
		NOT = {
			trait = temperate
			trait = chaste
		}
		OR = {
			trait = gluttonous
			trait = greedy
			trait = drunkard
			trait = lustful
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_stout = {
	allow = {
		age = 20
		is_strong_trigger = yes
		trait = gluttonous
	}
	chance = {
		factor = 2
	}
}

nick_the_vain = {
	allow = {
		age = 15
		trait = proud
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { has_character_modifier = old_age }
	}
	chance = {
		factor = 2
	}
}

nick_the_planter = {
	allow = {
		age = 20
		trait = gardener
	}
	chance = {
		factor = 1
	}
}

nick_the_ugly = {
	allow = {
		age = 15
		trait = ugly
	}
	chance = {
		factor = 2
	}
}

nick_the_short = {
	allow = {
		age = 15
		trait = dwarf
	}
	chance = {
		factor = 2
	}
}

nick_the_parricide = {
	allow = {
		age = 15
		OR = {
			trait = kinslayer
			trait = familial_kinslayer
			trait = dynastic_kinslayer
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_rash = {
	allow = {
		age = 20
		trait = wroth
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_mystic = {
	allow = {
		age = 20
		NOT = { trait = cynical }
		trait = mystic
	}
	chance = {
		factor = 1
	}
}

nick_the_bad = {
	allow = {
		age = 20
		trait = greedy
		trait = arbitrary
	}
	chance = {
		factor = 1
	}
}

nick_the_brave = {
	allow = {
		age = 20
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_fearless = {
	allow = {
		age = 20
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_generous = {
	allow = {
		age = 20
		trait = charitable
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_honorable = {
	allow = {
		age = 20
		trait = honest
		trait = just
	}
	chance = {
		factor = 1
	}
}

nick_the_treacherous = {
	allow = {
		age = 20
		trait = deceitful
		trait = arbitrary
	}
	chance = {
		factor = 1
	}
}

nick_the_scarred = {
	allow = {
		age = 20
		OR = {
			trait = scarred
			trait = scarred_mid
			trait = scarred_high
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			is_maimed_trigger = yes
		}
	}
}

nick_the_quiet = {
	allow = {
		age = 15
		trait = shy
		trait = content
	}
	chance = {
		factor = 1
	}
}

nick_the_truthful = {
	allow = {
		age = 15
		trait = honest
		trait = trusting
	}
	chance = {
		factor = 1
	}
}

nick_the_distrustful = {
	allow = {
		age = 15
		trait = deceitful
		trait = paranoid
	}
	chance = {
		factor = 1
	}
}

nick_the_peaceful = {
	allow = {
		age = 20
		trait = content
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_ambitious = {
	allow = {
		age = 20
		trait = ambitious
		trait = envious
	}
	chance = {
		factor = 1
	}
}

nick_the_lewd = {
	allow = {
		age = 20
		trait = lustful
		OR = {
			AND = {
				has_lover = yes
				any_lover = {
					is_close_relative = ROOT
				}
			}
			trait = hedonist
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 5
			has_lover = yes
			any_lover = {
				is_close_relative = ROOT
			}		
		}
	}
}

nick_the_righteous = {
	allow = {
		age = 15
		trait = just
		trait = zealous
	}
	chance = {
		factor = 1
	}
}

nick_the_pompous = {
	allow = {
		age = 20
		diplomacy = 12
		trait = proud
		trait = gregarious
	}
	chance = {
		factor = 2
	}
}

nick_the_infirm = {
	allow = {
		age = 15
		trait = infirm
	}
	chance = {
		factor = 2
	}
}

nick_the_reluctant = {
	allow = {
		age = 15
		trait = craven
		trait = slothful
	}
	chance = {
		factor = 1
	}
}

nick_the_brilliant = {
	allow = {
		age = 15
		trait = genius
		OR = {
			trait = elusive_shadow
			trait = grey_eminence
			trait = midas_touched
			trait = brilliant_strategist
			trait = mastermind_theologian
			trait = wise_sage
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_stammerer = {
	allow = {
		age = 15
		trait = stutter
	}
	chance = {
		factor = 2
	}
}

nick_the_upright = {
	allow = {
		age = 15
		trait = just
		trait = honest
		trait = charitable
	}
	chance = {
		factor = 2
	}
}

nick_the_recluse = {
	allow = {
		age = 20
		trait = shy
		trait = paranoid
	}
	chance = {
		factor = 1
	}
}

nick_the_candid = {
	allow = {
		age = 15
		trait = honest
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_clubfoot = {
	allow = {
		age = 15
		trait = clubfooted
	}
	chance = {
		factor = 1
	}
}

nick_the_suspicious = {
	allow = {
		age = 15
		trait = cynical
		intrigue = 12
		NOT = { trait = trusting }
		is_dumb_trigger = no
		NOT = { trait = incapable }
		OR = {
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = paranoid
		}
	}
}

nick_the_seemly = {
	allow = {
		age = 15
		trait = charitable
		diplomacy = 12
		NOT = { trait = deceitful }
		is_dumb_trigger = no
		NOT = { trait = incapable }
		OR = {
			trait = charismatic_negotiator
			trait = grey_eminence
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = honest
		}
	}
}

nick_the_wanton = {
	allow = {
		NOT = {
			trait = temperate
			trait = chaste
			trait = just
		}
		OR = {
			trait = hedonist
			trait = gluttonous
			trait = drunkard
		}
		OR = {
			trait = arbitrary
			trait = lustful
			trait = cynical
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_sickly = {
	allow = {
		age = 15
		is_weak_trigger = yes
		OR = {
			is_ill = yes
			trait = pneumonic
			trait = syphilitic
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = pneumonic
		}
		modifier = {
			factor = 2
			trait = syphilitic
		}
	}
}

nick_the_noisy = {
	allow = {
		age = 15
		trait = gregarious
		trait = drunkard
	}
	chance = {
		factor = 1
	}
}

nick_the_duelist = {
	allow = {
		age = 20
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = craven }
		trait = duelist
	}
	chance = {
		factor = 1
	}
}

nick_the_eunuch = {
	allow = {
		age = 15
		trait = eunuch
	}
	chance = {
		factor = 2
	}
}

nick_the_madman = {
	allow = {
		age = 15
		trait = lunatic
		trait = arbitrary
	}
	chance = {
		factor = 3
	}
}

nick_the_loon = {
	allow = {
		age = 15
		trait = lunatic
		trait = ambitious
	}
	chance = {
		factor = 3
	}
}

nick_the_slobberer = {
	allow = {
		age = 15
		NOT = { trait = grey_eminence }
		NOT = { trait = charismatic_negotiator }
		trait = wroth
		OR = {
			trait = imbecile
			trait = inbred
			trait = stutter
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_oak = {
	allow = {
		age = 20
		NOT = {
			trait = inbred
			trait = infirm
			is_weak_trigger = yes
		}
		is_strong_trigger = yes
		OR = {
			trait = ugly
			trait = uncouth
			trait = gardener
			trait = scarred
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_merchant = {
	allow = {
		age = 15
		OR = {
			trait = midas_touched
			trait = fortune_builder
		}
		OR = {
			trait = greedy
			trait = honest
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_battler = {
	allow = {
		age = 15
		martial = 15
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5
			war = yes
		}
		modifier = {
			factor = 2
			trait = brilliant_strategist
		}
		modifier = {
			factor = 2
			martial = 20
		}
	}
}

nick_the_shadow = {
	allow = {
		age = 20
		intrigue = 15
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = elusive_shadow
		}
		modifier = {
			factor = 2
			intrigue = 20
		}
	}
}

nick_the_bloody = {
	allow = {
		age = 15
		trait = cruel
		trait = wroth
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = impaler
		}
	}
}

nick_the_invincible = {
	allow = {
		age = 30
		martial = 15
		OR = {
			trait = veteran
			trait = military_officer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = skilled_warrior
		}
		modifier = {
			factor = 3
			trait = master_warrior
		}
	}
}

nick_the_fool = {
	allow = {
		age = 20
		OR = {
			trait = imbecile
			trait = inbred
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_beheader = {
	allow = {
		age = 20
		trait = impaler
		OR = {
			trait = wroth
			trait = cruel
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = wroth
		}
		modifier = {
			factor = 2
			trait = cruel
		}
	}
}

# GIVEN BY RULE
nick_the_unicorn = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = chaste
			trait = celibate
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
			trait = wise_sage
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_griffin = {
	allow = {
		age = 30
		ruled_years = 15
		trait = brave
		NOT = { trait = craven }
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
			trait = wise_sage
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_pheonix = {
	allow = {
		has_character_modifier = old_age
		ruled_years = 20
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
			trait = wise_sage
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_shrewd = {
	allow = {
		ruled_years = 10
		stewardship = 12
		NOT = {
			trait = slothful
			trait = zealous
		}
		OR = {
			trait = midas_touched
			trait = fortune_builder
		}
		OR = {
			trait = diligent
			trait = cynical
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_peculiar = {
	allow = {
		ruled_years = 10
		OR = {
			trait = homosexual
			trait = genius
			trait = paranoid
		}
		OR = {
			trait = homosexual
			trait = shy
			trait = possessed
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_apathetic = {
	allow = {
		age = 20
		ruled_years = 10
		OR = {
			trait = depressed
			trait = content
			trait = slothful
		}
		NOT = {
			trait = diligent
			trait = ambitious
			trait = zealous
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = cynical
		}
	}
}

nick_the_child = {
	allow = {
		ruled_years = 5
		NOT = { age = 15 }
		NOT = { trait = diligent }
		NOT = { trait = patient }
		OR = {
			trait = trusting
			trait = honest
		}
		OR = {
			trait = arbitrary
			trait = kind
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = greedy
		}
		modifier = {
			factor = 2
			trait = charitable
		}
	}
}

nick_the_warrior = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = craven }
		OR = {
			trait = light_foot_leader
			trait = heavy_infantry_leader
		}
		OR = {
			trait = duelist
			trait = brave
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = duelist
		}
		modifier = {
			factor = 2
			trait = brave
		}
	}
}

nick_the_trickster = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = honest }
		OR = {
			trait = trickster
			trait = experimenter
		}
		OR = {
			trait = cynical
			trait = deceitful
			trait = quick
			trait = genius
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = deceitful
		}
	}
}

nick_the_tempest = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = slothful }
		OR = {
			trait = organizer
			trait = flanker
		}
		OR = {
			trait = scholar
			trait = ambitious
			trait = diligent
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = diligent
		}
	}
}

nick_the_fierce = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = patient }
		OR = {
			trait = unyielding_leader
			trait = aggressive_leader
		}
		OR = {
			trait = impaler
			trait = zealous
			trait = wroth
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = wroth
		}
	}
}

nick_the_iron = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = wroth }
		OR = {
			trait = inspiring_leader
			trait = defensive_leader
		}
		OR = {
			trait = falconer
			trait = temperate
			trait = patient
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = patient
		}
	}
}

nick_the_implacable = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = slothful }
		OR = {
			trait = cavalry_leader
			trait = aggressive_leader
		}
		OR = {
			trait = wroth
			trait = diligent
			trait = hunter
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = diligent
		}
	}
}

nick_the_anointed = {
	allow = {
		age = 20
		ruled_years = 5
		NOT = { trait = infirm }
		NOT = { trait = incapable }
		NOT = { trait = cynical }
		piety = 500
		OR = {
			trait = holy_warrior
			trait = brilliant_strategist
		}
		trait = zealous
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = zealous
		}
	}
}

nick_the_strict = {
	allow = {
		age = 20
		ruled_years = 10
		NOT = { trait = kind }
		NOT = { trait = slothful }
		NOT = { trait = hedonist }
		OR = {
			trait = zealous
			trait = just
		}
		OR = {
			trait = cruel
			trait = wroth
			trait = impaler
		}
	}
	chance = {
		factor = 1
	}
}

# GIVEN BY PRESTIGE/PIETY/WEALTH
################################

nick_the_glorious = {
	allow = {
		age = 30
		ruled_years = 20
		prestige = 1000
		piety = 1000
		is_smart_trigger = yes
		is_dumb_trigger = no
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
			trait = wise_sage
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_illustrious = {
	allow = {
		ruled_years = 15
		NOT = { trait = kinslayer }
		prestige = 2000
		piety = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			prestige = 4000
		}
		modifier = {
			factor = 2
			prestige = 6000
		}
		modifier = {
			factor = 2
			piety = 2000
		}
		modifier = {
			factor = 2
			piety = 4000
		}
		modifier = {
			factor = 2
			piety = 6000
		}
	}
}

nick_the_rich = {
	allow = {
		ruled_years = 10
		wealth = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			wealth = 2000
		}
		modifier = {
			factor = 2
			wealth = 4000
		}
		modifier = {
			factor = 3
			wealth = 6000
		}
	}
}

nick_the_godless = {
	allow = {
		age = 20
		NOT = { piety = 1 }
		OR = {
			trait = arbitrary
			trait = cynical
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_extravagant = {
	allow = {
		age = 20
		ruled_years = 10
		NOT = { trait = shy }
		NOT = { trait = humble }
		NOT = { trait = greedy }
		prestige = 1000
		OR = {
			trait = proud
			trait = charitable
		}
		OR = {
			trait = gregarious
			trait = arbitrary
			trait = hedonist
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_elightened = {
	allow = {
		age = 30
		ruled_years = 20
		prestige = 1000
		piety = 2000
		trait = just
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			prestige = 2000
		}
		modifier = {
			factor = 2
			prestige = 4000
		}
		modifier = {
			factor = 2
			prestige = 6000
		}
		modifier = {
			factor = 2
			piety = 4000
		}
		modifier = {
			factor = 2
			piety = 6000
		}
	}
}

# GIVEN BY MISCELLANEOUS
nick_the_whore = {
	allow = {
		age = 20
		is_female = yes
		num_of_children = 3
		is_married = no
	}
	chance = {
		factor = 2
	}
}

nick_the_virgin = {
	allow = {
		age = 30
		ruled_years = 10
		is_female = yes
		trait = chaste
		NOT = { trait = hedonist }
		NOT = { trait = pregnant }
		NOT = {
			any_child = {
				is_female = no
			}
			any_child = {
				is_female = yes
			}
		}
	}
	chance = {
		factor = 5
	}
}

nick_the_maid = {
	allow = {
		age = 30
		ruled_years = 10
		is_female = yes
		trait = chaste
		NOT = { trait = hedonist }
		NOT = { trait = pregnant }
		NOT = {
			any_child = {
				is_female = no
			}
			any_child = {
				is_female = yes
			}
		}
	}
	chance = {
		factor = 5
	}
}
