# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

# Tribal Retinues

TRIBAL_PIETY_RET_1 = {
	first_type = 5
	first_amount = 50
	
	second_type = 1
	second_amount = 50
	
	potential = {
		is_tribal = yes
		OR = {
			religion = baltic_pagan_reformed
			religion = baltic_pagan
			religion = finnish_pagan_reformed
			religion = finnish_pagan
			religion = slavic_pagan_reformed
			religion = slavic_pagan
			religion = west_african_pagan_reformed
			religion = west_african_pagan
			religion = bon
			religion = bon_reformed
		}
	}
	
	hire_cost = 75
	costs_piety = yes
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.4
		archers_morale = 0.2
		heavy_infantry_defensive = 0.2
		heavy_infantry_morale = 0.1
	}
}

TRIBAL_PIETY_RET_2 = {
	first_type = 0
	first_amount = 75
	
	second_type = 5
	second_amount = 75
	
	potential = {
		is_tribal = yes
		OR = {
			religion = baltic_pagan_reformed
			religion = baltic_pagan
			religion = finnish_pagan_reformed
			religion = finnish_pagan
			religion = slavic_pagan_reformed
			religion = slavic_pagan
			religion = west_african_pagan_reformed
			religion = west_african_pagan
			religion = bon
			religion = bon_reformed
		}
	}
	
	hire_cost = 50
	costs_piety = yes
	
	modifier = {
		light_infantry_defensive = 0.6
		light_infantry_morale = 0.4
		archers_defensive = 0.4
		archers_morale = 0.2
	}
}

TRIBAL_RET_1 = {
	first_type = 0
	first_amount = 150
	
	potential = {
		is_tribal = yes
	}
	
	hire_cost = 25
	costs_prestige = yes
	
	maintenance_multiplier = 0.75
	
	modifier = {
		light_infantry_offensive = 0.2
		light_infantry_defensive = 0.5
		light_infantry_morale = 0.2
	}
}

TRIBAL_RET_2 = {
	first_type = 0
	first_amount = 100
	
	second_type = 5
	second_amount = 50
	
	potential = {
		is_tribal = yes
	}
	
	hire_cost = 50
	costs_prestige = yes
	
	maintenance_multiplier = 0.75
	
	modifier = {
		light_infantry_defensive = 0.6
		light_infantry_morale = 0.3
		archers_offensive = 0.4
		archers_defensive = 0.2
		archers_morale = 0.1
	}
}

TRIBAL_RET_3 = {
	first_type = 0
	first_amount = 100
	
	second_type = 3
	second_amount = 50
	
	potential = {
		is_tribal = yes
	}
	
	hire_cost = 75
	costs_prestige = yes
	
	maintenance_multiplier = 0.75
	
	modifier = {
		light_infantry_offensive = 0.6
		light_infantry_defensive = 0.2
		light_infantry_morale = 0.1	
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
	}
}

TRIBAL_RET_4 = {
	first_type = 0
	first_amount = 100
	
	second_type = 1
	second_amount = 50
	
	potential = {
		is_tribal = yes
	}
	
	hire_cost = 75
	costs_prestige = yes
	
	maintenance_multiplier = 0.75
	
	modifier = {
		light_infantry_offensive = 0.3
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.3
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
	}
}

TRIBAL_RET_5 = {
	first_type = 3
	first_amount = 50
	
	second_type = 6
	second_amount = 25

	special_troops = horse_archers
	
	potential = {
		is_tribal = yes
		OR = {
			culture_group = altaic
			culture = alan
			culture = hungarian
		}
		NOT = {
			culture = jurchen
		}
	}
	
	hire_cost = 75
	costs_prestige = yes
	
	maintenance_multiplier = 0.75
	
	modifier = {
		light_cavalry_offensive = 0.1
		light_cavalry_defensive = 0.1
		horse_archers_defensive = 0.1
	}
}

RETTYPE_INF1 =
{
	first_type = 1
	first_amount = 200
	second_type = 5
	second_amount = 50
	
	potential = {
		is_nomadic = no is_tribal = no
	}
	
	modifier = {
		archers_offensive = 0.2
		heavy_infantry_defensive = 0.1
		heavy_infantry_offensive = 0.1
	}
}

RETTYPE_INF2 =
{
	first_type = 2
	first_amount = 250
	second_type = 5
	second_amount = 50
	
	potential = {
		is_nomadic = no is_tribal = no
	}
	
	modifier = {
		archers_defensive = 0.2
		pikemen_defensive = 0.4
		pikemen_offensive = 0.2
	}
}

RETTYPE_CAV1 =
{
	first_type = 4
	first_amount = 50
	second_type = 3
	second_amount = 200
	
	potential = {
		is_nomadic = no is_tribal = no
	}
	
	modifier = {
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
	}
}

RETTYPE_SKIR1 = 
{
	first_type = 5
	first_amount = 200
	second_type = 1
	second_amount = 50
	
	potential = {
		is_nomadic = no is_tribal = no
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.1
		heavy_infantry_defensive = 0.1
	}
}

RETTYPE_SKIR2 = 
{
	first_type = 5
	first_amount = 150
	second_type = 0
	second_amount = 400
	
	potential = {
		is_nomadic = no is_tribal = no
	}
	
	modifier = {
		archers_offensive = 0.2
		archers_defensive = 0.1
		light_infantry_defensive = 0.2
		light_infantry_morale = 0.2
	}
}

RETTYPE_CUL_SCOT = 
{
	first_type = 2
	first_amount = 400
	
	potential = {
		is_nomadic = no
		culture = cintran
	}
	
	modifier = {
		pikemen_defensive = 0.4
		pikemen_offensive = 0.2
		pikemen_morale = 0.2
	}
}

RETTYPE_CUL_BALT = 
{
	first_type = 1
	first_amount = 300
	
	potential = {
		is_nomadic = no
		culture = koviri
	}
	
	modifier = {
		heavy_infantry_defensive = 0.3
		heavy_infantry_morale = 0.1
	}
}
