# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CUL_temerian_sodden_bruggian = { # Temerian Special Forces
	first_type = 0
	first_amount = 400
	
	potential = {
		OR ={
			culture = temerian
			culture = sodden
			culture = bruggian
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.3
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.5
	}
}
RETTYPE_CUL_kaedweni = { # Elite Cavalry
	first_type = 3
	first_amount = 300
	
	potential = {
		culture = kaedweni
	}
	
	modifier = {
		light_cavalry_morale = 0.7
		light_cavalry_offensive = 0.4
	}
}
RETTYPE_CUL_aedirnian = { # Aedirnian Special Forces
	first_type = 0
	first_amount = 200
	
	second_type = 5
	second_amount = 150
	
	potential = {
		culture = aedirnian
	}
	
	modifier = {
		light_infantry_defensive = 0.4
		archers_offensive = 0.4
	}
}
RETTYPE_CUL_redanian = { # Unmounted Knights
	first_type = 1
	first_amount = 250
	
	potential = {
		culture = redanian
	}
	
	modifier = {
		heavy_infantry_offensive = 0.3
		heavy_infantry_morale = 0.5
	}
}
RETTYPE_CUL_lyrian = { # Lyrian Infantry
	first_type = 0
	first_amount = 150
	
	second_type = 1
	second_amount = 150
	
	potential = {
		culture = lyrian
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		heavy_infantry_offensive = 0.3
	}
}
RETTYPE_CUL_koviri = { # Koviri Infantry
	first_type = 0
	first_amount = 300
	
	potential = {
		culture = koviri
	}
	
	modifier = {
		light_infantry_offensive = 0.6
		light_infantry_defensive = 0.6
	}
}
RETTYPE_CUL_cidarian_verdenian = { # Skirmishers
	first_type = 0
	first_amount = 100
	
	second_type = 2
	second_amount = 250
	
	potential = {
		OR = {
			culture = cidarian
			culture = verdenian
		}
	}
	
	modifier = {
		pikemen_morale = 0.2
		pikemen_offensive = 0.7
	}
}
RETTYPE_CUL_skellige = { # Skellige Raiders
	first_type = 0
	first_amount = 100
	
	second_type = 1
	second_amount = 200
	
	potential = {
		culture = skellige
	}
	
	modifier = {
		heavy_infantry_offensive = 1
	}
}
RETTYPE_CUL_cintran = { # Cintran Knights
	first_type = 4
	first_amount = 200
	
	potential = {
		culture = cintran
	}
	
	modifier = {
		knights_defensive = 0.3
		knights_morale = 0.3
	}
}

RETTYPE_CUL_maechts = { # Maechts Infantry
	first_type = 0
	first_amount = 200
	
	second_type = 1
	second_amount = 100
	
	potential = {
		culture = maechts
	}
	
	modifier = {
		light_infantry_defensive = 0.8
	}
}
RETTYPE_CUL_gemmeran_vicovarian = { # Southern Outriders
	first_type = 3
	first_amount = 200
	
	second_type = 6
	second_amount = 50
	
	special_troops = horse_archers
	
	potential = {
		OR = {
			culture = gemmeran
			culture = vicovarian
		}
	}
	
	modifier = {
		light_cavalry_offensive = 0.7
	}
}
RETTYPE_CUL_ebbing_metinnan = { # Men-at-Arms
	first_type = 1
	first_amount = 200
	
	second_type = 2
	second_amount = 150
	
	potential = {
		OR = {
			culture = ebbing
			culture = metinnan
		}
	}
	
	modifier = {
		heavy_infantry_morale = 0.5
		pikemen_morale = 0.5
	}
}
RETTYPE_CUL_etolian = { # Etolian Infantry
	first_type = 0
	first_amount = 200
	
	second_type = 5
	second_amount = 100
	
	potential = {
		culture = etolian
	}
	
	modifier = {
		light_infantry_morale = 0.6
		archers_offensive = 0.3
	}
}
RETTYPE_CUL_nazairian = { # Nazairian Ambushers
	first_type = 0
	first_amount = 200
	
	second_type = 2
	second_amount = 100
	
	potential = {
		culture = nazairian
	}
	
	modifier = {
		light_infantry_morale = 0.7
		pikemen_morale = 0.3
	}
}
RETTYPE_CUL_gesoan = { # Gesoan Spearmen
	first_type = 2
	first_amount = 300
	
	potential = {
		culture = gesoan
	}
	
	modifier = {
		pikemen_morale = 0.5
		pikemen_offensive = 0.5
	}
}
RETTYPE_CUL_toussaint = { # Toussaint Knights
	first_type = 1
	first_amount = 100
	
	second_type = 4
	second_amount = 70
	
	potential = {
		culture = toussaint
	}
	
	modifier = {
		heavy_infantry_defensive = 0.5
		knights_defensive = 0.5
	}
}

RETTYPE_CUL_nilfgaardian = { # Imperial Cavalry
	first_type = 3
	first_amount = 100
	
	second_type = 4
	second_amount = 150
	
	potential = {
		culture = nilfgaardian
	}
	
	modifier = {
		light_cavalry_morale = 0.5
		knights_offensive = 0.1
	}
}

RETTYPE_CUL_elven = { #Elite Elven Archers
	first_type = 5
	first_amount = 400
	
	potential = {
		culture = aen_seidhe
	}
	
	modifier = {
		archers_morale = 1
		archers_offensive = 1
	}
}
RETTYPE_CUL_halfling = { #Elite Halfling Rock Throwers
	first_type = 5
	first_amount = 300
	
	potential = {
		culture = halfling
	}
	
	modifier = {
		archers_morale = 2
	}
}
RETTYPE_CUL_dryad = { #Elite Dryad Archers
	first_type = 5
	first_amount = 400
	
	potential = {
		culture = dryad
	}
	
	modifier = {
		archers_morale = 1
		archers_defensive = 1
	}
}
RETTYPE_CUL_dwarven = { # Dwarven Armored Infantry
	first_type = 1
	first_amount = 300
	
	potential = {
		culture = dwarven
	}
	
	modifier = {
		heavy_infantry_offensive = 0.3
		heavy_infantry_defensive = 0.3
		heavy_infantry_morale = 0.4
	}
}

RETTYPE_CUL_haak = { # Horse Archers
	first_type = 3
	first_amount = 150
	
	second_type = 6
	second_amount = 150
	
	special_troops = horse_archers
	
	potential = {
		culture = haak
	}
	
	modifier = {
		horse_archers_offensive = 0.6
	}
}