
targetted_decisions = {
	prisoner_brazen_bull = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 12
	    diplomacy_icon = GFX_special_bloodline_decision
	
		from_potential = {
			has_dlc = "Holy Fury"
			is_playable = yes
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_brazen_bull 
				bloodline_is_active_for = PREV
			}
		}
	
		potential = {
			host = { character = FROM }
			prisoner = yes
			age = 13
		}
		allow = {
			ROOT = { 
				NOT = { diplomatic_immunity = yes }
				prisoner = yes
			}
		}
		effect = {
			hidden_tooltip = {
				if = {
					limit = {
						FROM = { 
							has_nickname = no
							is_adult = yes
							NOT = { trait = incapable }
						}
					}
					random_list = {
						1 = {
							FROM = { give_nickname = nick_the_cruel }
						}
						5 = {
							FROM = { give_nickname = nick_the_dragon }
						}
						5 = {
							FROM = { give_nickname = nick_the_monster }
						}
						5 = {
							FROM = { give_nickname = nick_the_tyrant }
						}
						300 = {}
					}
				}
			}
			if = { 
				limit = { 
					is_ruler = yes 
					vassal_of = FROM #Executing your own vassals this way will intimidate the others.
				} 
				custom_tooltip = { text = tooltip_decision_brazen_bull }
				hidden_tooltip = { 
					FROM = { 
						any_courtier_or_vassal = { 
							limit = {
								age = 5 #Old enough to witness and understand what's happening. 
								NOT = { trait = brave } 
							}
							opinion = { 
								who = FROM 
								modifier = opinion_scared_into_submission
								years = 4
							}
						}
					}
				} 
			}
			FROM = { 
				add_character_modifier = { 
					modifier = intimidated_plotters
					duration = 1250
				} 
			}
			
			hidden_tooltip = {
				FROM = { character_event = { id = HF.24004 } }
				character_event = { id = HF.24005 }	
			}
			hidden_tooltip = {
				mother = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				father = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				spouse = {
					opinion = {
						modifier = opinion_spouse_slayer
						who = FROM
					}
				}
				any_child = {
					opinion = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
				}
				if = {
					limit = {
						FROM = {
							NOT = { dynasty = ROOT }
							NOT = { sibling = ROOT }
						}
					}
					any_sibling = {
						opinion = {
							modifier = opinion_killed_close_kin
							who = FROM
						}
					}
				}
			}
			
			FROM = {
				show_scope_change = no
				if = {
					limit = {
						NOR = {
							trait = cruel
							trait = kind
						}
					}
					random = {
						chance = 25
						add_trait = cruel
						hidden_tooltip = { character_event = { id = 38259 } }
					}
				}

				if = {
					limit = { trait = kind }
					random = { 
						chance = 50
						remove_trait = kind
						hidden_tooltip = {
							character_event = { id = 38307 }
						}
					}
					hidden_tooltip = {
						if = { 
							limit = { 
								OR = {
									NOR = {
										trait = cruel
										trait = impaler
										trait = lunatic
									}
									is_close_relative = ROOT
								}
							}
							random_list = {
								20 = {
									add_trait = stressed
									hidden_tooltip = { character_event = { id = 38282 } }
								}
								8 = {
									add_trait = depressed
									hidden_tooltip = { character_event = { id = 38288 } }
								}
								2 = {
									add_trait = lunatic
								}
								70 = {
									#nothing
								}
							}
						}
					}
				}
				tiered_piety_negative_effect = yes
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 0
				OR = {
					reverse_opinion = { who = FROM value = 40 }
					FROM = { NOT = { piety = 100 } }
					FROM = { LIEGE = { dynasty = ROOT } }
				}
			}
			modifier = {
				factor = 0
				FROM = {
					NOR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
						trait = paranoid
						trait = deceitful
						trait = proud
						trait = lunatic
						trait = possessed
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = kind
						trait = just
						trait = patient
						trait = shy
						trait = greedy
					}
				}
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}
	prisoner_macabre_banquet = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 12
	    diplomacy_icon = GFX_special_bloodline_decision
	
		from_potential = {
			has_dlc = "Holy Fury"
			is_playable = yes
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_macabre_banquet 
				bloodline_is_active_for = PREV
			}
		}
	
		potential = {
			host = { character = FROM }
			prisoner = yes
			age = 13
		}
		allow = {
			ROOT = { 
				NOT = { diplomatic_immunity = yes }
				prisoner = yes
			}
		}
		effect = {
			hidden_tooltip = {
				if = {
					limit = {
						FROM = { 
							has_nickname = no
							is_adult = yes
							NOT = { trait = incapable }
						}
					}
					random_list = {
						1 = {
							FROM = { give_nickname = nick_the_cruel }
						}
						5 = {
							FROM = { give_nickname = nick_the_dragon }
						}
						5 = {
							FROM = { give_nickname = nick_the_monster }
						}
						5 = {
							FROM = { give_nickname = nick_the_tyrant }
						}
						300 = {}
					}
				}
			}
			if = { 
				limit = { 
					is_ruler = yes 
					vassal_of = FROM #Executing your own vassals this way will intimidate the others.
				} 
				custom_tooltip = { text = tooltip_decision_brazen_bull }
				hidden_tooltip = { 
					FROM = { 
						any_courtier_or_vassal = { 
							limit = {
								age = 5 #Old enough to witness and understand what's happening. 
								NOT = { trait = brave } 
							}
							opinion = { 
								who = FROM 
								modifier = opinion_scared_into_submission
								years = 4
							}
						}
					}
				} 
			}
			FROM = { 
				show_scope_change = no
				add_character_modifier = { 
					modifier = intimidated_plotters
					duration = 1250
				} 
			}
			
			hidden_tooltip = {
				FROM = { character_event = { id = HF.24105 } }
				character_event = { id = HF.24106 }
				save_event_target_as = kinslayer_target # to deal with Kinslayer
				FROM = { add_kinslayer_trait_effect = yes }
			}
			hidden_tooltip = {
				mother = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				father = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				spouse = {
					opinion = {
						modifier = opinion_spouse_slayer
						who = FROM
					}
				}
				any_child = {
					opinion = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
				}
				if = {
					limit = {
						FROM = {
							NOT = { dynasty = ROOT }
							NOT = { sibling = ROOT }
						}
					}
					any_sibling = {
						opinion = {
							modifier = opinion_killed_close_kin
							who = FROM
						}
					}
				}
			}
			
			FROM = {
				show_scope_change = no
				if = {
					limit = {
						NOR = {
							trait = cruel
							trait = kind
						}
					}
					random = {
						chance = 25
						add_trait = cruel
						hidden_tooltip = { character_event = { id = 38259 } }
					}
				}

				if = {
					limit = { trait = kind }
					hidden_tooltip = {
						random = { 
							chance = 50
							remove_trait = kind
							hidden_tooltip = {
								character_event = { id = 38307 }
							}
						}
						if = { 
							limit = { 
								OR = {
									NOR = {
										trait = cruel
										trait = impaler
										trait = lunatic
									}
									is_close_relative = ROOT
								}
							}
							random_list = {
								20 = {
									add_trait = stressed
									hidden_tooltip = { character_event = { id = 38282 } }
								}
								8 = {
									add_trait = depressed
									hidden_tooltip = { character_event = { id = 38288 } }
								}
								2 = {
									add_trait = lunatic
								}
								70 = {
									#nothing
								}
							}
						}
					}
				}
				tiered_piety_negative_effect = yes
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 0
				OR = {
					reverse_opinion = { who = FROM value = 40 }
					FROM = { NOT = { piety = 100 } }
					FROM = { LIEGE = { dynasty = ROOT } }
				}
			}
			modifier = {
				factor = 0
				FROM = {
					NOR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
						trait = paranoid
						trait = deceitful
						trait = proud
						trait = lunatic
						trait = possessed
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = kind
						trait = just
						trait = patient
						trait = shy
						trait = greedy
					}
				}
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}
	prisoner_dragon_burning = {
		only_playable = yes
		filter = court
		ai_target_filter = court
		ai_check_interval = 12
	    diplomacy_icon = GFX_special_bloodline_decision
	
		from_potential = {
			has_dlc = "Holy Fury"
			is_playable = yes
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			OR = {
				any_owned_bloodline = {
					has_bloodline_flag = bloodline_murder_burn 
					bloodline_is_active_for = PREV
				}
				culture = dragon_culture #Random World.
			}
		}
	
		potential = {
			host = { character = FROM }
			prisoner = yes
			age = 16
		}
		allow = {
			ROOT = { 
				NOT = { diplomatic_immunity = yes }
				prisoner = yes
			}
		}
		effect = {
			hidden_tooltip = {
				if = {
					limit = {
						FROM = { 
							has_nickname = no
							is_adult = yes
							NOT = { trait = incapable }
						}
					}
					random_list = {
						1 = {
							FROM = { give_nickname = nick_the_cruel }
						}
						5 = {
							FROM = { give_nickname = nick_the_dragon }
						}
						5 = {
							FROM = { give_nickname = nick_the_monster }
						}
						5 = {
							FROM = { give_nickname = nick_the_tyrant }
						}
						300 = {}
					}
				}
			}
			if = { 
				limit = { 
					is_ruler = yes 
					vassal_of = FROM #Executing your own vassals this way will intimidate the others.
				} 
				custom_tooltip = { text = tooltip_decision_brazen_bull }
				hidden_tooltip = { 
					FROM = { 
						any_courtier_or_vassal = { 
							limit = {
								age = 5 #Old enough to witness and understand what's happening. 
								NOT = { trait = brave } 
							}
							opinion = { 
								who = FROM 
								modifier = opinion_scared_into_submission
								years = 4
							}
						}
					}
				} 
			}
			FROM = { 
				add_character_modifier = { 
					modifier = intimidated_plotters
					duration = 1250
				} 
			}
			
			hidden_tooltip = {
				FROM = { character_event = { id = HF.24234 } }
				character_event = { id = HF.24235 }	
			}
			hidden_tooltip = {
				mother = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				father = {
					opinion = {
						modifier = opinion_executed_child
						who = FROM
					}
				}
				spouse = {
					opinion = {
						modifier = opinion_spouse_slayer
						who = FROM
					}
				}
				any_child = {
					opinion = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
				}
				if = {
					limit = {
						FROM = {
							NOT = { dynasty = ROOT }
							NOT = { sibling = ROOT }
						}
					}
					any_sibling = {
						opinion = {
							modifier = opinion_killed_close_kin
							who = FROM
						}
					}
				}
			}
			
			FROM = {
				show_scope_change = no
				if = {
					limit = {
						NOR = {
							trait = cruel
							trait = kind
						}
					}
					random = {
						chance = 25
						add_trait = cruel
						hidden_tooltip = { character_event = { id = 38259 } }
					}
				}

				if = {
					limit = { trait = kind }
					random = { 
						chance = 50
						remove_trait = kind
						hidden_tooltip = {
							character_event = { id = 38307 }
						}
					}
					hidden_tooltip = {
						if = { 
							limit = { 
								OR = {
									NOR = {
										trait = cruel
										trait = impaler
										trait = lunatic
									}
									is_close_relative = ROOT
								}
							}
							random_list = {
								20 = {
									add_trait = stressed
									hidden_tooltip = { character_event = { id = 38282 } }
								}
								8 = {
									add_trait = depressed
									hidden_tooltip = { character_event = { id = 38288 } }
								}
								2 = {
									add_trait = lunatic
								}
								70 = {
									#nothing
								}
							}
						}
					}
				}
				tiered_piety_negative_effect = yes
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 0
				OR = {
					reverse_opinion = { who = FROM value = 40 }
					FROM = { NOT = { piety = 100 } }
					FROM = { LIEGE = { dynasty = ROOT } }
				}
			}
			modifier = {
				factor = 0
				FROM = {
					NOR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
						trait = paranoid
						trait = deceitful
						trait = proud
						trait = lunatic
						trait = possessed
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = kind
						trait = just
						trait = patient
						trait = shy
						trait = greedy
					}
				}
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}
	dynastic_meddling = {
		only_playable = yes
		filter = dynasty
		ai_target_filter = dynasty
		ai_check_interval = 40
	    diplomacy_icon = GFX_special_bloodline_decision
	
		from_potential = {
			has_dlc = "Holy Fury"
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dynastic_meddling 
				bloodline_is_active_for = PREV
			}
		}
	
		potential = {
			prisoner = no
			NOT = { character = FROM }
			NOT = { trait = incapable }
			age = 16
			is_close_relative = FROM
			FROM = { is_within_diplo_range = ROOT }
		}
		allow = {
			FROM = { 
				piety = 0
				age = 40 #Meddler must be old
				custom_tooltip = {
					text = tooltip_dynastic_meddling_cooldown
					NOT = { has_character_modifier = dynastic_meddling_cooldown }
				}
			}
			ROOT = { 
				NOT = {  
					age = 35 #Target must be young.
				}
				NOT = { diplomatic_immunity = yes } 
			}
		}
		effect = {
			FROM = {  
				if = {  
					limit = { real_tier = EMPEROR }
					piety = -100
				}
				if = {  
					limit = { real_tier = KING }
					piety = -75
				}
				if = {  
					limit = { real_tier = DUKE }
					piety = -50
				}
				if = {  
					limit = { real_tier = COUNT }
					piety = -30
				}
				if = {  
					limit = { real_tier = BARON }
					piety = -15
				}
				if = {  
					limit = { is_ruler = no }
					piety = -5
				}
			}
			hidden_tooltip = {
				FROM = {
					add_character_modifier = {
						name = dynastic_meddling_cooldown
						duration = 1825
						hidden = yes
					}
					character_event = { id = HF.24152 }  
				}
				if = {
					limit = { ai = no }
					ROOT = {
						change_variable = { which = "family_nagging" value = 1 } #Stop the AI from spamming the player.
						add_character_modifier = { 		#Other AI shouldn't target a recent target.
							name = dynastic_meddling_target_cooldown
							duration = 1825
							hidden = yes
						}
					}
				}
			}
			custom_tooltip = {
				text = tooltip_dynastic_meddling
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				FROM = {
					higher_real_tier_than = COUNT
					NOT = { piety = 200 }
				}
			}
			modifier = {
				factor = 0
				ROOT = {
					has_character_modifier = dynastic_meddling_target_cooldown #Player should not be spammed.
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = shy
						trait = patient
						trait = slothful
						trait = depressed
						trait = content
						is_rival = ROOT
						is_lover = ROOT
						is_friend = ROOT
					}
				}
			}
			modifier = {
				factor = 0
				ROOT = {
					NOR = {
						host = { character = FROM } 	#AI only picks decision if host, guest, liege, or spouse of target.
						FROM = { host = { character = ROOT } }
						is_married = FROM
						is_vassal_or_below = FROM
					}
				}
			}
			modifier = { #Will interfere.
				factor = 5
				FROM = {
					OR = {
						trait = diligent
						trait = wroth
						trait = proud
						trait = just
						trait = gregarious
						trait = socializer
					}
				}
			}
			modifier = { #Needs a good talk.
				factor = 3
				ROOT = {
					OR = {
						trait = stressed
						trait = depressed
						trait = drunkard
						trait = slothful
						AND = {
							trait = lustful
							OR = {
								is_married = no
								num_of_children = 2
							}
						}
						has_focus = focus_seduction
						trait = uncouth
						trait = is_fat
						trait = is_malnourished
					}
				}
			}
			modifier = {
				factor = 6
				FROM = {
					has_focus = focus_family
				}
			}
			modifier = {
				factor = 4
				FROM = {
					age = 60
				}
				ROOT = {
					NOT = { age = 25 }
				}
			}
		}
	}
	murder_deflection_decision = {
		only_playable = yes
		filter = self
		ai_target_filter = self
		ai_check_interval = 75
	    diplomacy_icon = GFX_special_bloodline_decision
	
		potential = {
			has_dlc = "Holy Fury"
			is_playable = yes
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_deflection 
				bloodline_is_active_for = PREV
			}
		}
	
		allow = {
			intrigue = 8
			OR = {  
				trait = kinslayer
				trait = familial_kinslayer
				trait = dynastic_kinslayer
				trait = tribal_kinslayer
				has_character_modifier = known_murderer
				has_character_modifier = vicious_rumors
				has_character_modifier = vicious_rumors_2
			}
			custom_tooltip = {
				text = tooltip_deflection_cooldown  
				hidden_tooltip = { NOT = { has_character_modifier = deflection_decision_cooldown } }
			}
		}
		effect = {
			custom_tooltip = { text = tooltip_murder_deflection_decision
				hidden_tooltip = { 
					character_event = { id = HF.24107 }	
					add_character_modifier = { 
						name = deflection_decision_cooldown
						duration = 3650
						hidden = yes
					}
				}
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.1
			
			modifier = {
				factor = 0
				OR = {
					reverse_opinion = { who = FROM value = 40 }
					FROM = { NOT = { piety = 100 } }
					FROM = { LIEGE = { dynasty = ROOT } }
				}
			}
			modifier = {
				factor = 0
				FROM = {
					NOR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
						trait = paranoid
						trait = deceitful
						trait = proud
						trait = lunatic
						trait = possessed
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = kind
						trait = just
						trait = patient
						trait = shy
						trait = greedy
					}
				}
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}
	drill_troops_decision = {
		filter = self
		ai_target_filter = self
		ai_check_interval = 40
	    diplomacy_icon = GFX_special_bloodline_decision
		
		potential = {
			character = FROM
			has_dlc = "Holy Fury"
			is_playable = yes
			is_landed = yes
			is_adult = yes
			higher_tier_than = BARON
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_drill 
				bloodline_is_active_for = PREV
			}
		}
		
		allow = {
			prestige = 50
			custom_tooltip = {
				text = tooltip_drill_troops_cooldown
				NOT = { has_character_modifier = drill_troops_cooldown }
			}
		}
		
		effect = {
			hidden_tooltip = {
				add_character_modifier = {
					name = drill_troops_cooldown
					duration = 3650
					hidden = yes
				}
				character_event = { id = HF.24134 } 
			}
			custom_tooltip = {
				text = tooltip_drill_troops_action
			}
		}
		
		revoke_allowed = { always = no }

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				war = no
			}
			modifier = {
				factor = 0.25
				trait = brave
			}
			modifier = {
				factor = 0.25
				NOT = { martial = 5 }
			}
		}
	}
	endearing_noblemen_decision = {
		filter = self
		ai_target_filter = self
		ai_check_interval = 40
	    diplomacy_icon = GFX_special_bloodline_decision
		
		potential = {
			character = FROM
			has_dlc = "Holy Fury"
			is_playable = yes
			is_landed = yes
			is_adult = yes
			higher_tier_than = BARON
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_endearing 
				bloodline_is_active_for = PREV
			}
		}
		
		allow = {
			prestige = 50
			prisoner = no
			custom_tooltip = {
				text = tooltip_drill_troops_cooldown
				NOT = { has_character_modifier = endearing_noblemen_cooldown }
			}
		}
		
		effect = {
			hidden_tooltip = {
				add_character_modifier = {
					name = endearing_noblemen_cooldown
					duration = 3650
					hidden = yes
				}
				character_event = { id = HF.24138 } 
			}
			custom_tooltip = {
				text = tooltip_endearing_noblemen_action
			}
		}
		
		revoke_allowed = { always = no }

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25
				trait = shy
			}
			modifier = {
				factor = 1.5
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				NOT = { diplomacy = 5 }
			}
		}
	}
	dissolve_factions_decision = {
		filter = self
		ai_target_filter = self
		ai_check_interval = 40
	    diplomacy_icon = GFX_special_bloodline_decision
		
		potential = {
			character = FROM
			has_dlc = "Holy Fury"
			is_playable = yes
			is_landed = yes
			is_adult = yes
			higher_tier_than = BARON
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dismantle_factions 
				bloodline_is_active_for = PREV
			}
		}
		
		allow = {
			prestige = 500
			piety = 250
			custom_tooltip = {
				text = tooltip_dismantle_factions_cooldown
				NOT = { has_character_modifier = dismantle_factions_cooldown }
			}
			custom_tooltip = { 
				text = tooltip_dismantle_factions_exist
				any_vassal = { 
					in_faction = yes
				}
			}
		}
		
		effect = {
			prestige = -500
			piety = -250
			hidden_tooltip = {
				add_character_modifier = {
					name = dismantle_factions_cooldown
					duration = 3650
					hidden = yes
				}
				character_event = { id = HF.24144 }  
			}
			custom_tooltip = {
				text = tooltip_dismantle_factions
			}
		}
		
		revoke_allowed = { always = no }

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				trait = paranoid
			}
			modifier = {
				factor = 0
				trait = trusting
			}
			modifier = {
				factor = 2
				trait = cruel
			}
			modifier = {
				factor = 0.25
				trait = kind
			}
			modifier = {
				factor = 0.25
				NOT = { 
					any_vassal = { 
						in_faction = yes
						count = 5 
					} 
				}	
			}
			modifier = {
				factor = 3
				any_vassal = { 
					in_faction = yes
					count = 10 
				}	
			}	
			modifier = {
				factor = 0
				NOT = { 
					any_vassal = { 
						faction_power = {
							faction = faction_succ_seniority
							power = 0.75
						}
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					any_vassal = { 
						faction_power = {
							faction = faction_succ_seniority
							power = 1.0
						}
					}
				}
			}
		}
	}
}