decisions = {
	feast_dwarf = {
		only_rulers = yes
		
		potential = {
			NOT = { culture = wilderness }
			culture = dwarven # Only dwarfs
			is_ruler = yes
			is_feudal = yes
			prisoner = no
			NOT = { has_character_modifier = holding_dwarf_feast }
			NOT = { has_character_modifier = large_feast_timer }
			NOT = { has_character_modifier = fabulous_feast }
			NOT = { has_character_flag = guest_feast_started }
			NOT = { liege = { has_character_modifier = holding_dwarf_feast } }
			num_of_vassals = 1
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		allow = {
			war = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			scaled_wealth = 0.20
			month = 10
		}
		effect = {
			scaled_wealth = -0.20
			add_character_modifier = { name = holding_dwarf_feast duration = -1 }
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = 72999 days = 150 } } # Safety catch flag clearing
			hidden_tooltip = {
				character_event = { id = feast.1 days = 25 random = 10 }
				letter_event = { id = feast.2 }
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = { factor = 0 NOT = { scaled_wealth = 3.0 } }
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
	
	hold_velen = {
		only_rulers = yes
		
		potential = {
			NOT = { culture = wilderness }
			OR = { # Only elves and dryads
				culture = aen_seidhe
				culture = dryad
			}
			is_ruler = yes
			is_feudal = yes
			prisoner = no
			NOT = { has_character_flag = holding_velen }
			NOT = { has_character_modifier = held_velen }
			NOT = { has_character_flag = attending_velen }
			NOT = { has_character_modifier = attended_velen }
			num_of_vassals = 1
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		allow = {
			war = no
			any_demesne_title = { 
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			scaled_wealth = 0.20
			month = 8
			NOT = { month = 11 }
		}
		effect = {
			scaled_wealth = -0.20
			set_character_flag = do_not_disturb
			set_character_flag = recent_minor_decision
			set_character_flag = holding_velen
			hidden_tooltip = { character_event = { id = feast.106 days = 150 } } # Safety catch flag clearing
			custom_tooltip = {
				text = velen_celebrations
				hidden_tooltip = { 
					character_event = { id = feast.100 }
				}
			}
		}

		ai_will_do = {
			factor = 1
			modifier = { factor = 0 NOT = { scaled_wealth = 3.0 } }
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
	
	hold_birke = {
		only_rulers = yes
		
		potential = {
			NOT = { culture = wilderness }
			OR = { # Only elves and dryads
				culture = aen_seidhe
				culture = dryad
			}
			is_ruler = yes
			is_feudal = yes
			prisoner = no
			NOT = { has_character_flag = holding_birke }
			NOT = { has_character_modifier = held_birke }
			NOT = { has_character_flag = attending_birke }
			NOT = { has_character_modifier = attended_birke }
			num_of_vassals = 1
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		allow = {
			war = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			scaled_wealth = 0.20
			month = 2
			NOT = { month = 5 }
		}
		effect = {
			scaled_wealth = -0.20
			set_character_flag = do_not_disturb
			set_character_flag = recent_minor_decision
			set_character_flag = holding_birke
			hidden_tooltip = { character_event = { id = feast.126 days = 150 } } # Safety catch flag clearing
			custom_tooltip = {
				text = birke_celebrations
				hidden_tooltip = { 
					character_event = { id = feast.120 }
				}
			}
		}

		ai_will_do = {
			factor = 1
			modifier = { factor = 0 NOT = { scaled_wealth = 3.0 } }
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
	
	# TODO remove ?
	release_prisoners = {
		only_rulers = yes
		
		potential = {
			any_courtier = {
				prisoner = yes
				count = 10
			}
		}
		effect = {
			character_event = { id = prisoner.20 }
		}
	}
	
	# TODO remove ?
	execute_prisoners = {
		only_rulers = yes
		
		potential = {
			any_courtier = {
				prisoner = yes
				count = 10
			}
		}
		effect = {
			character_event = { id = prisoner.21 }
		}
	}
	
	appoint_special_forces_commander = {
		is_high_prio = yes
		
		only_rulers = yes
		
		potential = {
			ai = yes # Only for the AI, player will use minor titles UI.
			tier = king
			crownlaw_title = { 
				# Tolerant realms don't have Scoia'tael presence
				OR = {
					has_law = tolerance_0
					has_law = tolerance_1
				}
			}
			NOT = {
				any_courtier = {
					OR = {
						has_minor_title = title_blue_stripes_commander
						has_minor_title = title_red_bows_commander
						has_minor_title = title_special_forces_commander
					}
				}
			}
		}
		effect = {
			character_event = { id = minor_titles.10 }
		}
		ai_will_do = {
			factor = 1
			modifier = { factor = 10 trait = racist }
			modifier = { factor = 0.1 trait = tolerant }
		}
	}
	
	pilgrimage = {
		only_rulers = yes
		
		potential = {
			has_dlc = "Sons of Abraham"
			is_ruler = yes
			religion = lebioda
			NOT = { trait = pilgrim }
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		allow = {
			war = no
			in_command = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			scaled_wealth = 0.2
			is_adult = yes
			custom_tooltip = {
				text = health_travel_condition
				hidden_tooltip = {
					NOT = {	trait = pregnant }
					NOT = {	trait = incapable }
					NOT = {	trait = blinded }
					NOT = {	trait = has_tuberculosis }
					NOT = {	trait = has_typhoid_fever }
					NOT = {	trait = has_typhus }
					NOT = {	trait = has_bubonic_plague }
					NOT = {	trait = has_measles }
					NOT = {	trait = has_small_pox }
					NOT = {	trait = has_aztec_disease }
				}
			}
		}
		effect = {
			scaled_wealth = -0.2
			set_character_flag = activated_pilgrimage
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = pilgrim.1 } }
		}
		ai_will_do = {
			factor = 1
			modifier = { factor = 0.01 }
			modifier = { factor = 5 trait = zealous }
			modifier = { factor = 0 NOT = { wealth = 100 } }
			modifier = { factor = 0 NOT = { age = 25 } }
			modifier = { factor = 0 has_character_modifier = old_age }
		}
	}
}
