decisions = {
	
	feast_0 = {
		only_playable = yes
		ai_check_interval = 12
		potential = {
			NOT = { culture = wilderness }
			NOT = { # Only humans
				culture = aen_seidhe
				culture = dwarven
				culture = halfling
				culture = gnomish
				culture = dryad
			}
			is_playable = yes
			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
			}
			prisoner = no
			NOR = {
				has_character_modifier = holding_large_feast
				has_character_modifier = large_feast_timer
				has_character_modifier = fabulous_feast
				has_character_flag = guest_feast_started
				liege = {
					has_character_modifier = holding_large_feast
				}
			}			
			num_of_vassals = 1
		}
		allow = {
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			scaled_wealth = 0.20
			month = 10
			prestige = 100
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			scaled_wealth = -0.20
			add_character_modifier = {
				name = holding_large_feast
				duration = -1
			}
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = 72999 days = 150 } } # Safety catch flag clearing
			
			hidden_tooltip = {
				character_event = { 
					id = 72109  
				}
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 8 }
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = {
					scaled_wealth = 3.0
				}
			}
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}	
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
	
	summer_fair = {
		only_playable = yes
		ai_check_interval = 3

		potential = {
			NOT = { # Only humans and dwarfs
				culture = wilderness
				culture = aen_seidhe
				culture = halfling
				culture = gnomish
			}
			is_playable = yes
			prisoner = no
			NOT = {
				has_character_modifier = holding_summer_fair
			}
			NOT = {
				has_character_modifier = summer_fair_timer
			}
			num_of_vassals = 1
			OR = {
				NOT = { has_character_flag = recent_summer_fair }
				had_character_flag = {
					flag = recent_summer_fair
					days = 60
				}
			}
		}
		allow = {
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			scaled_wealth = 0.25
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			month = 4
			NOT = {
				month = 7
			}
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			scaled_wealth = -0.25
			add_character_modifier = {
				name = holding_summer_fair
				duration = -1
			}
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = {
				character_event = {
					id = 74047
					days = 60
				}
				character_event = { id = 74050  }
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 8 }
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = {
					scaled_wealth = 5.0
				}
			}

			modifier = {
				factor = 0
				trait = slothful
			}	
			
			modifier = {
				factor = 0
				NOT = { stewardship = 10 }
			}
			
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}			
			
		}
	}
	
	hold_grand_hunt = {
		only_playable = yes
		ai_check_interval = 2

		potential = {
			is_ruler = yes
			NOT = { culture = wilderness }

			age = 15
			is_female = no
			prisoner = no
			NOT = {	has_character_modifier = holding_grand_hunt }
			OR = {
				NOT = { has_dlc = "Way of Life" }
				has_focus = focus_hunting
			}
		}
		allow = {
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			month = 8
			scaled_wealth = 0.20
			NOT = { month = 10 }
			NOT = {	health_traits = 1 }
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			scaled_wealth = -0.20
			add_character_modifier = {
				name = holding_grand_hunt
				duration = -1
			}			
			set_character_flag = recent_minor_decision
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = 36999 days = 150 } } # Safety catch flag clearing
			hidden_tooltip = { 
				character_event = { id = 36090 days = 60 }
				character_event = { id = 36080  }
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 8 }
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = {
					scaled_wealth = 3.0
				}
			}
			modifier = {
				factor = 0
				NOT = { wealth = 200 }
				NOT = { has_focus = focus_hunting }
			}
			modifier = {
				factor = 0
				trait = craven
			}			
			modifier = {
				factor = 0
				NOT = {
					martial = 10
				}
			}
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
	
	# hold_tiger_hunt = {
	
	commission_runestone = {
		only_playable = yes
		potential = {
			NOT = { culture = wilderness }
			has_dlc = "The Old Gods"
			is_ruler = yes
			age = 15
			prisoner = no
			OR = {
				trait = dwarf_race
				culture = dwarven
			}
			NOT = {	has_character_flag = commissioned_runestone }
			NOT = { year = 1150 }
			NOT = {
				has_alternate_start_parameter = { key = religion_names value = random }
			}
		}
		allow = {
			wealth = 100
			prisoner = no
		}
		effect = {
			wealth = -100
			set_character_flag = commissioned_runestone
			hidden_tooltip = { 
				character_event = { id = TOG.500 }
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { wealth = 300 }
			}
			modifier = {
				factor = 0
				NOT = { has_character_modifier = old_age }
			}			
		}
	}

	# hold_nerge = {
	
	# hold_blot
	
	# ancestor_worship
	
	# hold_ukon_juhla
	
	pick_main_deity = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 12
		potential = {
			has_dlc = "The Old Gods"
			is_playable = yes
			is_adult = yes
			prisoner = no
			
			always = no # TODO
		}
		allow = {
			piety = 25
			custom_tooltip = {
				text = pick_main_deity_timer_tooltip
				NOT = { has_character_modifier = picked_main_deity_timer }
			}
			prisoner = no
		}
		effect = {
			if = {
				limit = { has_character_modifier = follower_of_perun }
				remove_character_modifier = follower_of_perun
			}
			if = {
				limit = { has_character_modifier = follower_of_veles }
				remove_character_modifier = follower_of_veles
			}
			if = {
				limit = { has_character_modifier = follower_of_jarilo }
				remove_character_modifier = follower_of_jarilo
			}
			if = {
				limit = { has_character_modifier = follower_of_morana }
				remove_character_modifier = follower_of_morana
			}
			if = {
				limit = { has_character_modifier = follower_of_ayyur }
				remove_character_modifier = follower_of_ayyur
			}
			if = {
				limit = { has_character_modifier = follower_of_anansi }
				remove_character_modifier = follower_of_anansi
			}
			if = {
				limit = { has_character_modifier = follower_of_dan }
				remove_character_modifier = follower_of_dan
			}
			if = {
				limit = { has_character_modifier = follower_of_bida }
				remove_character_modifier = follower_of_bida
			}
			if = {
				limit = { has_character_modifier = follower_of_tsumburbura }
				remove_character_modifier = follower_of_tsumburbura
			}
			if = {
				limit = { has_character_modifier = follower_of_dongo }
				remove_character_modifier = follower_of_dongo
			}
			if = {
				limit = { has_character_modifier = follower_of_ukko }
				remove_character_modifier = follower_of_ukko
			}
			if = {
				limit = { has_character_modifier = follower_of_akka }
				remove_character_modifier = follower_of_akka
			}
			if = {
				limit = { has_character_modifier = follower_of_taipo_and_mielikki }
				remove_character_modifier = follower_of_taipo_and_mielikki
			}
			if = {
				limit = { has_character_modifier = follower_of_lempo }
				remove_character_modifier = follower_of_lempo
			}
			if = {
				limit = { has_character_modifier = follower_of_dievas }
				remove_character_modifier = follower_of_dievas
			}
			if = {
				limit = { has_character_modifier = follower_of_velnias }
				remove_character_modifier = follower_of_velnias
			}
			if = {
				limit = { has_character_modifier = follower_of_perkunas }
				remove_character_modifier = follower_of_perkunas
			}
			if = {
				limit = { has_character_modifier = follower_of_zemyna }
				remove_character_modifier = follower_of_zemyna
			}

			piety = -25

			custom_tooltip = {
				text = pick_main_deity_tooltip

				#Starts main deity events
				hidden_tooltip = {
					if = {
						limit = { has_minor_deity_trigger = no }
						character_event = { id = TOG.7100 days = 10 }
					}				
				}

				#Event for picking main deity
				trigger_switch = {
					on_trigger = religion
					# TODO
				}

				add_character_modifier = {
					name = picked_main_deity_timer
					duration = 3650
					hidden = yes
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 0
				has_minor_deity_trigger = yes
			}
		}
	}	
	
	# hold_uzgavenes = {
	
	# hold_jarilo = {
	
	# celebrate_passover = {
	
	# borrow_money_jews = {
	
	# repay_money_jews = {

	# become_kshatriya
	
	# become_vaishya = {
	
	# hold_diwali_feast_hindu = {
	
	# hold_diwali_feast_buddhist = {

	# hold_diwali_feast_jain = {
	
	# hold_diwali_feast_kali_puja = {
	
	# find_guru
	
	# hold_zun_feast = {	
	
	# Sky burial
	sky_burial_decision = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 12
		potential = {
			is_playable = yes
			has_character_flag = sky_burial
			NOT = { has_character_flag = performed_sky_burial }
			government = nomadic_government
		}
		allow = {
			is_adult = yes
			in_command = no
			prisoner = no
			NOT = { trait = incapable }
			NOT = { trait = infirm }
			NOT = { is_inaccessible_trigger = yes }
			NOT = { has_character_flag = do_not_disturb }
		}
		effect = {
			custom_tooltip = { text = sky_burial_custom_tooltip }
			hidden_tooltip = {
				character_event = { id = HLF.8005 }
				clr_character_flag = sky_burial
				set_character_flag = performed_sky_burial
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.5
			}
		}
	}

	# Choose Warhorse (Nomad)
	choose_warhorse_nomad = {
		only_playable = yes
		ai_check_interval = 12
		potential = {
			is_playable = yes
			is_nomadic = yes
			NOT = { has_character_modifier = nomad_warhorse }
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
			wealth = 20
		}
		effect = {
			wealth = -20
			custom_tooltip = { text = nomad_acquires_warhorse_tooltip }
			hidden_tooltip = { long_character_event = { id = HL.6000 } } # Select and name horse
			hidden_tooltip = { character_event = { id = HL.6500 days = 3500 random = 2000 } } # Horse dies
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				NOT = { wealth = 200 }
			}
		}
	}
	
	destroy_artifact = {
		only_playable = yes
		ai = no
		hide_in_decisions_list = yes
		potential = {
			FROM = {
				owner = {
					character = ROOT
				}
			}
		}
		allow = {
			FROM = {
				show_scope_change = no
				is_indestructible = no 
				custom_tooltip = { text = tooltip_considering_artifact_donation NOT = { has_artifact_flag = flag_considering_donation } } 
			}
		}
		effect = {
			FROM = {
				destroy_artifact = yes
			}
		}
	}
	rename_artifact = {
		only_playable = yes
		ai = no
		hide_in_decisions_list = yes
		potential = {
			has_dlc = "Holy Fury"
			FROM = {
				owner = {
					character = ROOT
				}
			}
		}
		allow = {
		}
		effect = {
			FROM = {
				prompt_name = {
					player = ROOT
					type = RENAME_ARTIFACT_MESSAGE
				}
			}
		}
	}
	
	rename_wonder = {
		only_playable = yes
		ai = no
		hide_in_decisions_list = yes
		potential = {
			FROM = {
				wonder_owner = {
					character = ROOT
				}
			}
		}
		allow = {
		}
		effect = {
			FROM = {
				prompt_name = {
					player = ROOT
					type = RENAME_WONDER_MESSAGE
				}
			}
		}
	}
}