namespace = HF

##Increase Sway target education level 
#Choose if you want to try and help or not - Root / Swayer
character_event = {
    id = HF.42000

    desc = {
    	trigger = {
    		has_education_diplomacy_trigger = yes
    	}
    	text = EVTDESC_HF_42000_DIPLOMACY
    }

    desc = {
    	trigger = {
    		has_education_martial_trigger = yes
    	}
    	text = EVTDESC_HF_42000_MARTIAL
    }

    desc = {
    	trigger = {
    		has_education_stewardship_trigger = yes
    	}
    	text = EVTDESC_HF_42000_STEWARDSHIP
    }

    desc = {
    	trigger = {
    		has_education_intrigue_trigger = yes
    	}
    	text = EVTDESC_HF_42000_INTRIGUE
    }

    desc = {
    	trigger = {
    		has_education_learning_trigger = yes
    	}
    	text = EVTDESC_HF_42000_LEARNING
    }

    picture = GFX_evt_woman_at_window_hf
    portrait = persistent_event_target:sway_target
    is_triggered_only = yes

    option = { #Try to help out      
        name = {
        	trigger = {
	    		has_education_diplomacy_trigger = yes
        	}
        	text = EVTOPTA_HF_42000_DIPLOMACY
        }

        name = {
        	trigger = {
        		has_education_martial_trigger = yes
        	}
        	text = EVTOPTA_HF_42000_MARTIAL
        }

        name = {
        	trigger = {
	    		has_education_stewardship_trigger = yes       	
        	}
        	text = EVTOPTA_HF_42000_STEWARDSHIP
        }

        name = {
        	trigger = {
	    		has_education_intrigue_trigger = yes       	
        	}
        	text = EVTOPTA_HF_42000_INTRIGUE
        }

        name = {
			trigger = {
	    		has_education_learning_trigger = yes
			}        
			text = EVTOPTA_HF_42000_LEARNING
        }

        if = {
        	limit = {
        		has_education_diplomacy_trigger = yes
        	}
        	custom_tooltip = { text = EVTTOOLTIP_HF_42000_DIPLOMACY }
        }
       
        if = {
        	limit = {
        		has_education_martial_trigger = yes
        	}
        	custom_tooltip = { text = EVTTOOLTIP_HF_42000_MARTIAL } 
        }

        if = {
        	limit = {
        		has_education_stewardship_trigger = yes
        	}
        	custom_tooltip = { text = EVTTOOLTIP_HF_42000_STEWARDSHIP }
        }

        if = {
        	limit = {
        		has_education_intrigue_trigger = yes
        	}
        	custom_tooltip = { text = EVTTOOLTIP_HF_42000_INTRIGUE }
        }

        if = {
        	limit = {
        		has_education_learning_trigger = yes
        	}
        	custom_tooltip = { text = EVTTOOLTIP_HF_42000_LEARNING }
        }

        persistent_event_target:sway_target = {
        	character_event = { id = HF.42001 }
        }

        ai_chance = {
        	factor = 80
        }
    }
    option = {  #Refrain from helping    
        name = EVTOPTB_HF_42000
        custom_tooltip = { text = EVTTOOLTIP_HF_42000_NO }

        ai_chance = {
        	factor = 20
        }
    }
}

#Sway target decides if to try it out or not - Swayee / Sway Target
character_event = {
    id = HF.42001

    desc = {
    	trigger = {
    		has_education_diplomacy_trigger = yes
    	}
    	text = EVTDESC_HF_42001_DIPLOMACY
    }

    desc = {
    	trigger = {
    		has_education_martial_trigger = yes
    	}
    	text = EVTDESC_HF_42001_MARTIAL
    }

    desc = {
    	trigger = {
    		has_education_stewardship_trigger = yes
    	}
    	text = EVTDESC_HF_42001_STEWARDSHIP
    }

    desc = {
    	trigger = {
    		has_education_intrigue_trigger = yes
    	}
    	text = EVTDESC_HF_42001_INTRIGUE
    }

    desc = {
    	trigger = {
    		has_education_learning_trigger = yes
    	}
    	text = EVTDESC_HF_42001_LEARNING
    }
    
    portrait = FROM
    picture = GFX_evt_pleasing_letter
    is_triggered_only = yes

    trigger = {
        FROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42001

        if = {
        	limit = {
        		has_education_diplomacy_trigger = yes
        	}
        	random_list = {
        		40 = {
        			modifier = {
        				factor = 0.75
        				FROM = {
        					diplomacy < 10
        				}
        			}
        			modifier = {
        				factor = 0.5
        				FROM = {
        					diplomacy < 5
        				}
        			}
        			modifier = {
        				factor = 1.5
        				FROM = {
        					diplomacy > 15
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					diplomacy > 23
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_GOOD } 
        			character_event = { id = HF.42002 days = 30 }
        		}
        		60 = {
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_NEUTRAL }
        			character_event = { id = HF.42008 days = 30 }
        		}
        		30 = {
        			modifier = {
        				factor = 1.25
        				FROM = {
        					diplomacy < 8
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					diplomacy < 2
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_BAD }
        			character_event = { id = HF.42005 days = 30 }
        		}
        	}
        }

        if = {
        	limit = {
        		has_education_martial_trigger = yes
        	}
        	random_list = {
        		40 = {
        			modifier = {
        				factor = 0.75
        				FROM = {
        					martial < 10
        				}
        			}
        			modifier = {
        				factor = 0.5
        				FROM = {
        					martial < 5
        				}
        			}
        			modifier = {
        				factor = 1.5
        				FROM = {
        					martial > 15
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					martial > 23
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_GOOD }
        			character_event = { id = HF.42002 days = 30 }
        		}
        		60 = {
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_NEUTRAL }
        			character_event = { id = HF.42008 days = 30 }
        		}
        		30 = {
        			modifier = {
        				factor = 1.25
        				FROM = {
        					martial < 8
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					martial < 2
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_BAD }
        			character_event = { id = HF.42005 days = 30 }
        		}
        	}
        }

        if = {
        	limit = {
        		has_education_stewardship_trigger = yes
        	}
        	random_list = {
        		40 = {
        			modifier = {
        				factor = 0.75
        				FROM = {
        					stewardship < 10
        				}
        			}
        			modifier = {
        				factor = 0.5
        				FROM = {
        					stewardship < 5
        				}
        			}
        			modifier = {
        				factor = 1.5
        				FROM = {
        					stewardship > 15
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					stewardship > 23
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_GOOD }
        			character_event = { id = HF.42002 days = 30 }
        		}
        		60 = {
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_NEUTRAL }
        			character_event = { id = HF.42008 days = 30 }
        		}
        		30 = {
        			modifier = {
        				factor = 1.25
        				FROM = {
        					stewardship < 8
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					stewardship < 2
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_BAD }
        			character_event = { id = HF.42005 days = 30 }
        		}
        	}
        }


        if = {
        	limit = {
        		has_education_intrigue_trigger = yes
        	}
        	random_list = {
        		40 = {
        			modifier = {
        				factor = 0.75
        				FROM = {
        					intrigue < 10
        				}
        			}
        			modifier = {
        				factor = 0.5
        				FROM = {
        					intrigue < 5
        				}
        			}
        			modifier = {
        				factor = 1.5
        				FROM = {
        					intrigue > 15
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					intrigue > 23
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_GOOD }
        			character_event = { id = HF.42002 days = 30 }
        		}
        		60 = {
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_NEUTRAL }
        			character_event = { id = HF.42008 days = 30 }
        		}
        		30 = {
        			modifier = {
        				factor = 1.25
        				FROM = {
        					intrigue < 8
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					intrigue < 2
        				}
        			}
    				custom_tooltip = { text = EVTTOOLTIP_HF_42001_BAD }    
    				character_event = { id = HF.42005 days = 30 }    		
        		}
        	}
        }

        if = {
        	limit = {
        		has_education_learning_trigger = yes
        	}
        	random_list = {
        		40 = {
        			modifier = {
        				factor = 0.75
        				FROM = {
        					learning < 10
        				}
        			}
        			modifier = {
        				factor = 0.5
        				FROM = {
        					learning < 5
        				}
        			}
        			modifier = {
        				factor = 1.5
        				FROM = {
        					learning > 15
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					learning > 23
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_GOOD }
        			character_event = { id = HF.42002 days = 30 }
        		}
        		60 = {
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_NEUTRAL }
        			character_event = { id = HF.42008 days = 30 }
        		}
        		30 = {
        			modifier = {
        				factor = 1.25
        				FROM = {
        					learning < 8
        				}
        			}
        			modifier = {
        				factor = 2
        				FROM = {
        					learning < 2
        				}
        			}
        			custom_tooltip = { text = EVTTOOLTIP_HF_42001_BAD }
        			character_event = { id = HF.42005 days = 30 }
        		}
        	}
        }
    }
    option = {      
        name = EVTOPTB_HF_42001
		opinion = { 
			modifier = opinion_antagonized_1
			who = FROM
			years = 5
		}
        character_event = { id = HF.42009 }
    }
}

#Things went well - Swayee / Sway Target
character_event = {
    id = HF.42002
    desc = {
    	trigger = {
    		has_education_diplomacy_trigger = yes
    	}
    	text = EVTDESC_HF_42002_DIPLOMACY
    }

    desc = {
    	trigger = {
    		has_education_martial_trigger = yes
    	}
    	text = EVTDESC_HF_42002_MARTIAL
    }

    desc = {
    	trigger = {
    		has_education_stewardship_trigger = yes
    	}
    	text = EVTDESC_HF_42002_STEWARDSHIP
    }

    desc = {
    	trigger = {
    		has_education_intrigue_trigger = yes
    	}
    	text = EVTDESC_HF_42002_INTRIGUE
    }

    desc = {
    	trigger = {
    		has_education_learning_trigger = yes
    	}
    	text = EVTDESC_HF_42002_LEARNING
    }

    portrait = FROMFROM
    picture = GFX_evt_relaxed_ruler
    is_triggered_only = yes

    trigger = {
        FROMFROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42002
        upgrade_education_effect = yes
        character_event = { id = HF.42003 days = 15 }
    }
}

#Was it because I got help, or my own accomplishment? - Swayee / Sway Target
character_event = {
    id = HF.42003
    desc = EVTDESC_HF_42003
    portrait = FROMFROMFROM
    picture = GFX_evt_diplomat_hf
    is_triggered_only = yes

    trigger = {
        FROMFROMFROM = {
            is_alive = yes
        }
    }

    #Because of help
    option = {      
        name = EVTOPTA_HF_42003
        FROMFROMFROM = {
        	character_event = { id = HF.42004 }
        }
    }
    #Because of my hard work
    option = {      
        name = EVTOPTB_HF_42003
        if = {
        	limit = {
        		trait = humble
        	}
        	remove_trait = humble
        }
        else_if = {
        	limit = {
        		NOT = {
        			trait = proud
        		}
        	}
        	add_trait = proud
        }
    }
}

#Sway target thanked you - Root / Swayer
character_event = {
    id = HF.42004
    desc = EVTDESC_HF_42004
    picture = GFX_evt_sway_hf
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        FROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42004
        FROM = {
        	opinion = {
        		who = ROOT
        		modifier = opinion_swayed_1
        		years = 5
        	}
        }
    }
}

#Things went poorly - Swayee / Sway Target
character_event = {
    id = HF.42005
    desc = {
    	trigger = {
    		has_education_diplomacy_trigger = yes
    	}
    	text = EVTDESC_HF_42005_DIPLOMACY
    }

    desc = {
    	trigger = {
    		has_education_martial_trigger = yes
    	}
    	text = EVTDESC_HF_42005_MARTIAL
    }

    desc = {
    	trigger = {
    		has_education_stewardship_trigger = yes
    	}
    	text = EVTDESC_HF_42005_STEWARDSHIP
    }

    desc = {
    	trigger = {
    		has_education_intrigue_trigger = yes
    	}
    	text = EVTDESC_HF_42005_INTRIGUE
    }

    desc = {
    	trigger = {
    		has_education_learning_trigger = yes
    	}
    	text = EVTDESC_HF_42005_LEARNING
    }    
    portrait = FROMFROM
    picture = GFX_evt_upsetting_letter
    is_triggered_only = yes

    trigger = {
        FROMFROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42005
        character_event = { id = HF.42006 days = 15}
        random_list = {
        	50 = {
        		trigger = {
        			has_education_diplomacy_trigger = yes
        		}
        		add_character_modifier = {
        			name = confused_by_diplomacy 
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
        			has_education_martial_trigger = yes
        		}
        		add_character_modifier = {
        			name = confused_by_warfare
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
        			has_education_stewardship_trigger = yes
        		}
        		add_character_modifier = {
        			name = confused_by_governing
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
        			has_education_intrigue_trigger = yes
        		}
        		add_character_modifier = {
        			name = bad_image
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
        			has_education_learning_trigger = yes
        		}
        		add_character_modifier = {
        			name = terrible_writer
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
        			has_education_martial_trigger = yes
        		}
    			add_character_modifier = {
    				name = unrespected_general
    				duration = 3650
    			}
        	}
        	50 = {
        		trigger = {
        			has_education_intrigue_trigger = yes
        		}
        		add_character_modifier = {
        			name = unpopular_image
        			duration = 3650
        		}
        	}
        	50 = {
        		trigger = {
                    OR = {
	        			has_education_diplomacy_trigger = yes
	        			has_education_learning_trigger = yes
	        			has_education_stewardship_trigger = yes
	        		}
        		}
        		add_character_modifier = {
        			name = jumbling_words
        			duration = 3650
        		}
        	}
        }
    }
}

#Am I to blame, or that unhelpful bastard? - Swayee / Sway Target
character_event = {
    id = HF.42006
    desc = EVTDESC_HF_42006
    picture = GFX_evt_throne_room
    portrait = FROMFROMFROM
    is_triggered_only = yes

    trigger = {
        FROMFROMFROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42006
        if = {
        	limit = {
        		trait = proud
        	}
        	remove_trait = proud
        }
        else_if = {
        	limit = {
        		NOT = {
        			trait = humble
        		}
        	}
        	add_trait = humble
        }
    }
    option = {      
        name = EVTOPTB_HF_42006

        FROMFROMFROM = {
        	character_event = { id = HF.42007 }
        }
    }
}

#Ungrateful for my help - Root / Swayer
character_event = {
    id = HF.42007
    desc = EVTDESC_HF_42007
    portrait = FROM
    picture = GFX_evt_rival_rulers
    is_triggered_only = yes

    trigger = {
        FROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42007

        persistent_event_target:sway_target = {
			opinion = { 
				modifier = opinion_antagonized_1
				who = ROOT
				years = 5
			}
        }

        opinion = {
        	modifier = opinion_antagonized_1
        	who = FROM
        	years = 5
        }
    }
}

#Things went neutral - Swayee / Sway Target
character_event = {
    id = HF.42008

    desc = { trigger = { has_education_diplomacy_trigger = yes }
    	text = EVTDESC_HF_42008_DIPLOMACY
    }

    desc = { trigger = { has_education_martial_trigger = yes }
    	text = EVTDESC_HF_42008_MARTIAL
    }

    desc = { trigger = { has_education_stewardship_trigger = yes }
    	text = EVTDESC_HF_42008_STEWARDSHIP
    }

    desc = { trigger = { has_education_intrigue_trigger = yes }
    	text = EVTDESC_HF_42008_INTRIGUE
    }

    desc = { trigger = { has_education_learning_trigger = yes }
    	text = EVTDESC_HF_42008_LEARNING
    }   

    portrait = FROMFROM
	picture = GFX_evt_relaxed_ruler
    is_triggered_only = yes

    trigger = {
        FROMFROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42008
        character_event = { id = HF.42003 days = 15 }
        if = {
        	limit = {
        		has_education_diplomacy_trigger = yes
        		NOT = {
        			has_character_modifier = well_spoken
        		}
        	}
        	add_character_modifier = {
        		name = well_spoken
        		duration = 3650
        	}
        }
        else_if = {
        	limit = {
        		has_education_diplomacy_trigger = yes
        	}
        	change_diplomacy = 1
        }
        if = {
        	limit = {
        		has_education_martial_trigger = yes
        		NOT = {
        			has_character_modifier = well_spoken
        		}
        	}
        	add_character_modifier = {
        		name = well_drilled
        		duration = 3650
        	}
        }
        else_if = {
        	limit = {
        		has_education_martial_trigger = yes
        	}
        	change_martial = 1
        }
        if = {
        	limit = {
        		has_education_stewardship_trigger = yes
        		NOT = {
        			has_character_modifier = well_governed
        		}
        	}
        	add_character_modifier = {
        		name = well_governed
        		duration = 3650
        	}
        }
        else_if = {
        	limit = {
        		has_education_stewardship_trigger = yes
        	}
        	change_stewardship = 1
        }
        if = {
        	limit = {
        		has_education_intrigue_trigger = yes
        		NOT = {
        			has_character_modifier = good_image
        		}
        	}
        	add_character_modifier = {
        		name = good_image
        		duration = 3650
        	}
        }
        else_if = {
        	limit = {
        		has_education_intrigue_trigger = yes
        	}
        	change_intrigue = 1
        }
        if = {
        	limit = {
        		has_education_learning_trigger = yes
        		NOT = {
        			has_character_modifier = well_written
        		}
        	}
        	add_character_modifier = {
        		name = well_written
        		duration = 3650
        	}
        }
        else_if = {
        	limit = {
        		has_education_intrigue_trigger = yes
        	}
        	change_intrigue = 1
        }
    }
}

#Dismissed - Root / Swayer
character_event = {
    id = HF.42009
    desc = EVTDESC_HF_42009
    picture = GFX_evt_upsetting_letter
    is_triggered_only = yes

    trigger = {
        FROM = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42009
    }
}

## Sway Lifestyle event
# Invite the Sway Target to lifestyle event - Root / Swayer
character_event = {
    id = HF.42020
    desc = EVTDESC_HF_42020

    picture = GFX_evt_throne_room
    portrait = persistent_event_target:sway_target
    is_triggered_only = yes
    portrait = persistent_event_target:sway_target

    trigger = {
        persistent_event_target:sway_target = { 
            is_alive = yes
        }
    }
    immediate = {
        save_event_target_as = swayer_character

        reset_flag_lifestyle_sway_event_effect = yes
        
        persistent_event_target:sway_target = {
            set_character_flag = lifestyle_sway_event
        }
    }

    option = {
        name = EVTOPTA_HF_42020_HUNT
        trigger = {
            trait = hunter
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_HUNT }
        set_character_flag = sway_hunting

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_DUELIST
        trigger = {
            trait = duelist
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_DUEL }
        set_character_flag = sway_dueling

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_GAME
        trigger = {
            OR = {
                trait = gamer
                trait = strategist
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_GAME }
        set_character_flag = sway_gamer

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_SOCIAL
        trigger = {
            OR = {
                trait = socializer
                trait = seducer
                trait = seductress
                trait = hedonist
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_SOCIAL }
        set_character_flag = sway_social

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_SCHOLAR
        trigger = {
            OR = {
                trait = mystic
                trait = faqih
                trait = scholar
                trait = theologian
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_SCHOLAR }
        set_character_flag = sway_scholar

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_STEWARD 
        trigger = {
            OR = {
                trait = administrator
                trait = gardener
                trait = architect
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_STEWARD }
        set_character_flag = sway_steward

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_TORTURE
        trigger = {
            OR = {
                trait = impaler
                trait = schemer
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_TORTURE}
        set_character_flag = sway_torture

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_HUNT
        trigger = {
            NOT = {
                trait = hunter
            }
            martial = 8
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_HUNT }
        set_character_flag = sway_hunt

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_SOCIAL
        trigger = {
            NOR = {
                trait = socializer
                trait = seducer
                trait = seductress
                trait = hedonist
            }
            OR = {
                diplomacy = 8
                intrigue = 8
            }
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_SOCIAL }
        set_character_flag = sway_social

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_SCHOLAR
        trigger = {
            NOR = {
                trait = mystic
                trait = faqih
                trait = scholar
                trait = theologian
            }
            learning = 8
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_SCHOLAR }
        set_character_flag = sway_scholar

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {
        name = EVTOPTA_HF_42020_STEWARD 
        trigger = {
            NOR = {
                trait = administrator
                trait = gardener
                trait = architect
            }
            stewardship = 8
        }
        custom_tooltip = { text = EVTOPTA_HF_42020_TT_STEWARD }
        set_character_flag = sway_steward

        persistent_event_target:sway_target = {
            character_Event = { id = HF.42021 days = 10 }
        }
    }

    option = {      
        name = EVTOPTB_HF_42020
        custom_tooltip = { text = EVTOPTB_HF_42020_TT }
    }
}

#Sway target get invitation - Swayee / Sway Target
character_event = {
    id = HF.42021
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
        text = EVTDESC_HF_42021_HUNT
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } }
        text = EVTDESC_HF_42021_DUEL
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
        text = EVTDESC_HF_42021_GAME
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
        text = EVTDESC_HF_42021_SOCIAL
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
        text = EVTDESC_HF_42021_SCHOLAR
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
        text = EVTDESC_HF_42021_STEWARD
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
        text = EVTDESC_HF_42021_TORTURE
    }

    picture = GFX_evt_pleasing_letter
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        event_target:swayer_character = {
            is_alive = yes
        }
    }

    option = {      
        name = EVTOPTA_HF_42021
        event_target:swayer_character = {
            character_event = { id = HF.42023 days = 5 }
        }
    }
    option = {      
        name = EVTOPTB_HF_42021
        event_target:swayer_character = {
            character_event = { id = HF.42022 days = 5 }
        }
        clr_character_flag = lifestyle_sway_event 
    }
}

#Invitation dismissed - Root / Swayer
character_event = {
    id = HF.42022
    desc = { trigger = { has_character_flag = sway_hunting }
        text = EVTDESC_HF_42022_HUNT
    }
    desc = { trigger = { has_character_flag = sway_dueling }
        text = EVTDESC_HF_42022_DUEL
    }
    desc = { trigger = { has_character_flag = sway_gamer } 
        text = EVTDESC_HF_42022_GAME
    }
    desc = { trigger = { has_character_flag = sway_social } 
        text = EVTDESC_HF_42022_SOCIAL
    }
    desc = { trigger = { has_character_flag = sway_scholar }
        text = EVTDESC_HF_42022_SCHOLAR
    }
    desc = { trigger = { has_character_flag = sway_steward }
        text = EVTDESC_HF_42022_STEWARD
    }
    desc = { trigger = { has_character_flag = sway_torture }
        text = EVTDESC_HF_42022_TORTURE
    }

    picture = GFX_evt_upsetting_letter
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = EVTOPTA_HF_42022
        reset_flag_lifestyle_sway_event_effect = yes
    }
}

#Lifestyle event starts - Root / Swayer
character_event = {
    id = HF.42023
    desc = { trigger = { has_character_flag = sway_hunting }
        text = EVTDESC_HF_42023_HUNT
        picture = GFX_evt_hunting_scene
    }
    desc = { trigger = { has_character_flag = sway_dueling }
        text = EVTDESC_HF_42023_DUEL
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { has_character_flag = sway_gamer }
        text = EVTDESC_HF_42023_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { has_character_flag = sway_social }
        text = EVTDESC_HF_42023_SOCIAL
        picture = GFX_evt_dancing
    }
    desc = { trigger = { has_character_flag = sway_scholar }
        text = EVTDESC_HF_42023_SCHOLAR
        picture = GFX_evt_council
    }
    desc = { trigger = { has_character_flag = sway_steward } 
        text = EVTDESC_HF_42023_STEWARD
        picture = GFX_evt_jugglers
    }
    desc = { trigger = { has_character_flag = sway_torture }
        text = EVTDESC_HF_42023_TORTURE
        picture = GFX_evt_into_the_dungeon
    }
    
    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTA_HF_42023_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling }
            text = EVTOPTA_HF_42023_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer }
            text = EVTOPTA_HF_42023_GAME
        }
        name = { trigger = { has_character_flag = sway_social }
            text = EVTOPTA_HF_42023_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar }
            text = EVTOPTA_HF_42023_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward }
            text = EVTOPTA_HF_42023_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture }
            text = EVTOPTA_HF_42023_TORTURE
        }

        persistent_event_target:sway_target = {
            character_event = { id = HF.42024 days = 10 }
        } 
    }
}

#Lifestyle event starts - Swayee / Sway Target
character_event = {
    id = HF.42024
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
        text = EVTDESC_HF_42024_HUNT
        picture = GFX_evt_mysterious_forest
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
        text = EVTDESC_HF_42024_DUEL
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } }
        text = EVTDESC_HF_42024_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
        text = EVTDESC_HF_42024_SOCIAL
        picture = GFX_evt_dancing
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
        text = EVTDESC_HF_42024_SCHOLAR
        picture = GFX_evt_council    
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
        text = EVTDESC_HF_42024_STEWARD
        picture = GFX_evt_jugglers
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
        text = EVTDESC_HF_42024_TORTURE
        picture = GFX_evt_into_the_dungeon
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        event_target:swayer_character = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        clr_character_flag = lifestyle_sway_event 
    }

    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTA_HF_42024_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } }
            text = EVTOPTA_HF_42024_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } }
            text = EVTOPTA_HF_42024_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } }
            text = EVTOPTA_HF_42024_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } }
            text = EVTOPTA_HF_42024_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } }
            text = EVTOPTA_HF_42024_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } }
            text = EVTOPTA_HF_42024_TORTURE
        }

        FROM = {
            character_event = { id = HF.42025 days = 10 }
        }
    }
}

#Goal happens - Root / Swayer
character_event = {
    id = HF.42025
    desc = { trigger = { has_character_flag = sway_hunting }
        text = EVTDESC_HF_42025_HUNT
        picture = GFX_evt_mysterious_forest
    }
    desc = { trigger = { has_character_flag = sway_dueling }
        text = EVTDESC_HF_42025_DUEL
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { has_character_flag = sway_gamer } 
        text = EVTDESC_HF_42025_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { has_character_flag = sway_social } 
        text = EVTDESC_HF_42025_SOCIAL
        picture = GFX_evt_dancing
    }
    desc = { trigger = { has_character_flag = sway_scholar } 
        text = EVTDESC_HF_42025_SCHOLAR
        picture = GFX_evt_council    
    }
    desc = { trigger = { has_character_flag = sway_steward }
        text = EVTDESC_HF_42025_STEWARD
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { has_character_flag = sway_torture }
        text = EVTDESC_HF_42025_TORTURE
        picture = GFX_evt_into_the_dungeon
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTA_HF_42025_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling }
            text = EVTOPTA_HF_42025_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer }
            text = EVTOPTA_HF_42025_GAME
        }
        name = { trigger = { has_character_flag = sway_social }
            text = EVTOPTA_HF_42025_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar }
            text = EVTOPTA_HF_42025_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward }
            text = EVTOPTA_HF_42025_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture }
            text = EVTOPTA_HF_42025_TORTURE
        }

        #Effects
        trigger_switch = {
            on_trigger = has_character_flag
            sway_hunting = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_HUNT } 
                if = { 
                    limit = { 
                        trait = patient 
                    } 
                    remove_trait = patient 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = wroth 
                        } 
                    } 
                    add_trait = wroth 
                } 
            }
            sway_dueling = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_DUEL } 
                if = { 
                    limit = { 
                        trait = craven 
                    } 
                    remove_trait = craven 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = brave 
                        } 
                    } 
                    add_trait = brave 
                } 
            }
            sway_gamer = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_GAME } 
                if = { 
                    limit = { 
                        trait = envious 
                    } 
                    remove_trait = envious 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = kind 
                        } 
                    } 
                    add_trait = kind 
                } 
            }
            sway_social = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_SOCIAL } 
                if = { 
                    limit = { 
                        trait = chaste 
                    } 
                    remove_trait = chaste 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = lustful 
                        } 
                    } 
                    add_trait = lustful 
                } 
            }
            sway_scholar = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_SCHOLAR } 
                if = { 
                    limit = { 
                        trait = slothful 
                    } 
                    remove_trait = slothful 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = diligent 
                        } 
                    } 
                    add_trait = diligent 
                } 
            }
            sway_steward = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_STEWARD } 
                if = { 
                    limit = { 
                        trait = humble 
                    } 
                    remove_trait = humble 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = proud 
                        } 
                    } 
                    add_trait = proud 
                } 
            }
            sway_torture = { 
                custom_tooltip = { text = EVTTOOLTIPA_HF_42025_TORTURE } 
                add_trait = cruel 
            }
        }

        #Next event
        FROM = {
            character_event = { id = HF.42026 days = 10 }
        }
    }
    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTB_HF_42025_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling }
            text = EVTOPTB_HF_42025_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer }
            text = EVTOPTB_HF_42025_GAME
        }
        name = { trigger = { has_character_flag = sway_social }
            text = EVTOPTB_HF_42025_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar }
            text = EVTOPTB_HF_42025_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward }
            text = EVTOPTB_HF_42025_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture }
            text = EVTOPTB_HF_42025_TORTURE
        }

        #Effects
        trigger_switch = {
            on_trigger = has_character_flag 
            sway_hunting = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_HUNT } 
                if = { 
                    limit = { 
                        trait = wroth 
                    } 
                    remove_trait = wroth 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = patient 
                        } 
                    } 
                    add_trait = patient 
                } 
            }
            sway_dueling = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_DUEL } 
                if = { 
                    limit = { 
                        trait = wroth 
                    } 
                    remove_trait = wroth 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = patient 
                        } 
                    } 
                    add_trait = patient 
                } 
            } 
            sway_gamer = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_GAME } 
                if = { 
                    limit = { 
                        trait = content 
                    } 
                    remove_trait = content 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = ambitious 
                        } 
                    } 
                    add_trait = ambitious 
                } 
            }
            sway_social = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_SOCIAL } 
                if = { 
                    limit = { 
                        trait = lustful 
                    } 
                    remove_trait = lustful 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = chaste 
                        } 
                    } 
                    add_trait = chaste 
                } 
            }
            sway_scholar = {
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_SCHOLAR }
                if = {
                    limit = {
                        trait = ambitious
                    }
                    remove_trait = ambitious
                }
                else_if = {
                    limit = {
                        NOT = {
                            trait = content
                        }
                    }
                    add_trait = content
                }
            }
            sway_steward = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_STEWARD } 
                persistent_event_target:sway_target = {
                    opinion = {
                        who = ROOT
                        modifier = opinion_useless_host
                        years = 5
                    }
                }
                if = { 
                    limit = { 
                        trait = deceitful 
                    } 
                    remove_trait = deceitful 
                } 
                else_if = { 
                    limit = { 
                        NOT = { 
                            trait = honest 
                        } 
                    } 
                    add_trait = honest 
                } 
            }
            sway_torture = { 
                custom_tooltip = { text = EVTTOOLTIPB_HF_42025_TORTURE } 
                add_trait = cruel 
            }
        }
        
        #Next event
        persistent_event_target:sway_target = {
            character_event = { id = HF.42027 days = 10 }
        }
    }
}

#ROOT high risk high reward - Swayee / Sway Target
character_event = {
    id = HF.42026
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
        text = EVTDESC_HF_42026_HUNT
        picture = GFX_evt_mysterious_forest
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
        text = EVTDESC_HF_42026_DUEL
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
        text = EVTDESC_HF_42026_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
        text = EVTDESC_HF_42026_SOCIAL
        picture = GFX_evt_dancing
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
        text = EVTDESC_HF_42026_SCHOLAR
        picture = GFX_evt_council    
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
        text = EVTDESC_HF_42026_STEWARD
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
        text = EVTDESC_HF_42026_TORTURE
        picture = GFX_evt_into_the_dungeon
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        event_target:swayer_character = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        clr_character_flag = lifestyle_sway_event 
    }

    #Aid
    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTA_HF_42026_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
            text = EVTOPTA_HF_42026_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTA_HF_42026_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTA_HF_42026_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTA_HF_42026_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTA_HF_42026_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
            text = EVTOPTA_HF_42026_TORTURE
        }

        ##Success Chances
        #Hunter / Dueling
        if = {
            limit = {
                event_target:swayer_character = {
                    OR = {
                        has_character_flag = sway_hunting 
                        has_character_flag = sway_dueling
                    }
                }
            }
            random_list = {
                30 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        martial > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        martial > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_PARTLY_SUCCESFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        martial > 10
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 10
                        }
                    }
                    modifier = {
                        factor = 1.2 
                        martial > 13
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 13
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 6
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 6
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 2
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 2
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                    hidden_tooltip = {
                        if = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = wounded
                            }
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        if = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = maimed
                            }
                            add_trait = wounded
                        }
                    }
                }
                15 = {
                    custom_tooltip = { text = TT_DISASTROUS_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 8
                    }  
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8 
                        martial > 10
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 14
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 14
                        }
                    }
                    hidden_tooltip = {
                        if = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = maimed
                            }
                            add_trait = maimed
                        }
                    }
                }
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = { 
                    has_character_flag = sway_gamer 
                } 
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    good_soldier_outcome_score = yes

                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    bad_soldier_outcome_score = yes

                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 19
                        }
                    }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Social /Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    OR = {
                        has_character_flag = sway_social
                        has_character_flag = sway_torture
                    }
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        intrigue > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        intrigue < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        learning > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        learning > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 5
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                   modifier = {
                        factor = 1.2
                        learning < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        stewardship > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        stewardship > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 5
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        stewardship < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }

        ##Opinions
        #Hunting / Dueling Opinion
        If = { 
            limit = {
                event_target:swayer_character = { 
                    OR = { 
                        has_character_flag = sway_hunting 
                        has_character_flag = sway_dueling 
                    } 
                } 
            }
            event_target:swayer_character = { 
                opinion = {
                    who = ROOT
                    modifier = opinion_fought_together  
                    years = 5
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_fought_together
                years = 5
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer 
                }
            }
            event_target:swayer_character = {
                opinion = {
                    who = ROOT
                    modifier = opinion_helpful_ally
                    years = 5
                }
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            event_target:swayer_character = {
                opinion = {
                    who = ROOT
                    modifier = opinion_party_friend
                    years = 5
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_party_friend
                years = 5
            }
        }
        #Torturer
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_impaler_friends
                years = 5
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_impaler_friends
                    years = 5
                }
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_fellow_speaker
                    years = 5
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_fellow_speaker
                years = 5
            }
        }


        ##Effects 
        #Hunting Effects
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_hunting 
                } 
            }
            if = {
                limit = {
                    trait = patient
                }
                remove_trait = patient
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = wroth
                    }
                }
                add_trait = wroth
            }    
        }
        #Dueling Effects
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_dueling 
                } 
            } 
            if = {
                limit = {
                    trait = craven
                }
                remove_trait = craven
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = brave
                    }
                }
                add_trait = brave
            }     
        }
        #Game Effects
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            if = {
                limit = {
                    trait = envious
                }
                remove_trait = envious
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = kind
                    }
                }
                add_trait = kind
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            if = {
                limit = {
                    trait = chaste
                }
                remove_trait = chaste
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = lustful
                    }
                }
                add_trait = lustful
            }
        }
        #Scholar 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            if = {
                limit = {
                    trait = slothful
                }
                remove_trait = slothful
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = diligent
                    }
                }
                add_trait = diligent
            }
        }
        #Steward 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            if = {
                limit = {
                    trait = shy
                }
                remove_trait = shy
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = gregarious
                    }
                }
                add_trait = gregarious
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                } 
            }
            if = {
                limit = {
                    NOT = {
                        trait = cruel
                    }
                }
                add_trait = cruel
            }
        }

        event_target:swayer_character = {
            character_event = { id = HF.42028 days = 15 }
        }
    }

    #Don't aid
    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTB_HF_42026_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
            text = EVTOPTB_HF_42026_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTB_HF_42026_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTB_HF_42026_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTB_HF_42026_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTB_HF_42026_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
            text = EVTOPTB_HF_42026_TORTURE
        }

        ##Success Chances
        #Hunting / Dueling
        if = {
            limit = {
                event_target:swayer_character = {
                    OR = {
                        has_character_flag = sway_hunting
                        has_character_flag = sway_dueling
                    }
                }
            }
            random_list = {
                25 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 13
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 21
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 6
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 3
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                25 = {
                    custom_tooltip = { text = TT_PARTLY_SUCCESFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 10 
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 14
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 17
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = wounded
                            }
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 11
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 7
                        }
                    }
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            martial < 3
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = wounded
                            }
                        }
                    }
                }
                15 = {
                    custom_tooltip = { text = TT_DISASTROUS_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 2
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 12
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = maimed
                            }
                        }
                    }
                }
            }
        }   
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            random_list = {
                40 = {
                    good_soldier_outcome_score = yes

                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    bad_soldier_outcome_score = yes

                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        diplomacy > 13
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy > 18
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy > 21
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy < 10
                    }
                    modifier = {
                        factor = 0.8
                         diplomacy < 6
                    }
                    modifier = {
                        factor = 0.8
                         diplomacy < 3
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                         diplomacy < 15
                    }
                    modifier = {
                        factor = 1.2
                         diplomacy < 11
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy < 7
                    }
                    modifier = {
                        factor = 1.2 
                         diplomacy < 3
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy > 15
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy > 18
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 13
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 18
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 21
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 6
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 3
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 11
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 7
                        }
                    }
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            learning < 3
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 18
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            random_list = {
                30 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 13
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 18
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 21
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 6
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 3
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 11
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 7
                        }
                    }
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            stewardship < 3
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 18
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 13
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 18
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 21
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 6
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 3
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 11
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 7
                        }
                    }
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            intrigue < 3
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 18
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }

        ##Opinions
        #Hunter
        If = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_hunting 
                } 
            }
            event_target:swayer_character = { 
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_weak_hunter   
                    years = 5
                }
            }
        }
        #Dueling
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_dueling 
                } 
            } 
            event_target:swayer_character = { 
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_weak_duelist
                    years = 5
                }
            }
        }
        #Game 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_fought_together
                    years = 15
                }
            }
        }
        #Scholar
        if = {
            limit = {  
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_impressive_speaker
                years = 5
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_confident_host
                years = 5
            }
        }
        #Torturer
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_impaler_friends
                years = 5
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_impaler_friends
                    years = 5
                }
            }
        }

        ##Effects
        #Hunting /Dueling Effects
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    OR = { 
                        has_character_flag = sway_hunting 
                        has_character_flag = sway_dueling 
                    } 
                } 
            }
            if = {
                limit = {
                    trait = wroth
                }
                remove_trait = wroth
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = patient
                    }
                }
                add_trait = patient
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            if = {
                limit = {
                    trait = content
                }
                remove_trait = content
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = ambitious
                    }
                }
                add_trait = ambitious
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            if = {
                limit = {
                    trait = lustful
                }
                remove_trait = lustful
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = chaste
                    }
                }
                add_trait = chaste
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            if = {
                limit = {
                    trait = ambitious
                }
                remove_trait = ambitious
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = content
                    }
                }
                add_trait = content
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            if = {
                limit = {
                    trait = paranoid
                }
                remove_trait = paranoid
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = trusting
                    }
                }
                add_trait = trusting
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                } 
            }
            if = {
                limit = {
                    NOT = {
                        trait = cruel
                    }
                }
                add_trait = cruel
            }        }

        event_target:swayer_character = {
            character_event = { id = HF.42028 days = 15 }
        }
    }
}

#ROOT low risk low reward - Swayee / Sway Target
character_event = {
    id = HF.42027
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
        text = EVTDESC_HF_42027_HUNT
        picture = GFX_evt_mysterious_forest
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
        text = EVTDESC_HF_42027_DUEL
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
        text = EVTDESC_HF_42027_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
        text = EVTDESC_HF_42027_SOCIAL
        picture = GFX_evt_dancing
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
        text = EVTDESC_HF_42027_SCHOLAR
        picture = GFX_evt_council    
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
        text = EVTDESC_HF_42027_STEWARD
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
        text = EVTDESC_HF_42027_TORTURE
        picture = GFX_evt_into_the_dungeon
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        event_target:swayer_character = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        clr_character_flag = lifestyle_sway_event 
    }


    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting  } }
            text = EVTOPTA_HF_42027_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
            text = EVTOPTA_HF_42027_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTA_HF_42027_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTA_HF_42027_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTA_HF_42027_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTA_HF_42027_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
            text = EVTOPTA_HF_42027_TORTURE
        }

        ##Success Chances
        #Hunter / Dueling
        if = {
            limit = {
                event_target:swayer_character = {
                    OR = {
                        has_character_flag = sway_hunting
                        has_character_flag = sway_dueling
                    }
                }
            }
            random_list = {
                25 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial > 13
                    }
                    modifier = {
                        factor = 1.2
                        martial > 18
                    }
                    modifier = {
                        factor = 1.2
                        martial > 21
                    }
                    modifier = {
                        factor = 0.8
                        martial < 10
                    }
                    modifier = {
                        factor = 0.8
                        martial < 6
                    }
                    modifier = {
                        factor = 0.8
                        martial < 3
                    }
                    FROM = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                25 = {
                    custom_tooltip = { text = TT_PARTLY_SUCCESFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial > 10 
                    }
                    modifier = {
                        factor = 1.2
                        martial > 14
                    }
                    modifier = {
                        factor = 1.2
                        martial > 17
                    }
                    modifier = {
                        factor = 0.8
                        martial < 8
                    }
                    modifier = {
                        factor = 0.8
                        martial < 5
                    }
                    FROM = {
                        set_character_flag = lifestyle_event_successful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            add_trait = wounded
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 15
                    }
                    modifier = {
                        factor = 1.2
                        martial < 11
                    }
                    modifier = {
                        factor = 1.2
                        martial < 7
                    }
                    modifier = {
                        factor = 1.2 
                        martial < 3
                    }
                    modifier = {
                        factor = 0.8
                        martial > 15
                    }
                    modifier = {
                        factor = 0.8
                        martial > 18
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            add_trait = wounded
                        }
                    }
                }
                15 = {
                    custom_tooltip = { text = TT_DISASTROUS_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 8
                    }
                    modifier = {
                        factor = 1.2
                        martial < 5
                    }
                    modifier = {
                        factor = 1.2
                        martial < 2
                    }
                    modifier = {
                        factor = 0.8
                        martial > 12
                    }
                    modifier = {
                        factor = 0.8
                        martial > 15
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        If = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            add_trait = maimed
                        }
                    }
                }
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            random_list = {
                30 = {
                    good_soldier_outcome_score = yes

                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                30 = {
                    bad_soldier_outcome_score = yes

                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Social / Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    OR = {
                        has_character_flag = sway_social
                        has_character_flag = sway_torture
                    }
                }
            }
            random_list = {
                35 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        intrigue > 13
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 18
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 21
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 10
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 6
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 3
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        intrigue < 15
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 11
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 7
                    }
                    modifier = {
                        factor = 1.2 
                        intrigue < 3
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 15
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 18
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            random_list = {
                35 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        learning > 13
                    }
                    modifier = {
                        factor = 1.2
                        learning > 18
                    }
                    modifier = {
                        factor = 1.2
                        learning > 21
                    }
                    modifier = {
                        factor = 0.8
                        learning < 10
                    }
                    modifier = {
                        factor = 0.8
                        learning < 6
                    }
                    modifier = {
                        factor = 0.8
                        learning < 3
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        learning < 15
                    }
                    modifier = {
                        factor = 1.2
                        learning < 11
                    }
                    modifier = {
                        factor = 1.2
                         learning < 7
                    }
                    modifier = {
                        factor = 1.2 
                        learning < 3
                    }
                    modifier = {
                        factor = 0.8
                        learning > 15
                    }
                    modifier = {
                        factor = 0.8
                         learning > 18
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            random_list = {
                35 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        stewardship > 13
                    }
                    modifier = {
                        factor = 1.2
                         stewardship > 18
                    }
                    modifier = {
                        factor = 1.2
                        stewardship > 21
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 10
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 6
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 3
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        stewardship < 15
                    }
                    modifier = {
                        factor = 1.2
                         stewardship < 11
                    }
                    modifier = {
                        factor = 1.2
                         stewardship < 7
                    }
                    modifier = {
                        factor = 1.2 
                        stewardship < 3
                    }
                    modifier = {
                        factor = 0.8
                         stewardship > 15
                    }
                    modifier = {
                        factor = 0.8
                        stewardship > 18
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }

        ##Opinions
        #Hunter
        If = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_hunting 
                } 
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_weak_hunter   
                years = 5
            }
        }
        #Dueling
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_dueling 
                } 
            } 
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_weak_duelist
                years = 5
            }
        }
        #Game 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_unhelpful_ally
                years = 5
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_useless_host
                years = 5
            }
        }
        #Scholar 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_impressive_speaker
                    years = 5
                }
            }
        }
        #Torturer
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_impaler_friends
                years = 5
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_impaler_friends
                    years = 5
                }
            }
        }

        ##Effects
        #Hunting
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_hunting 
                } 
            }
            if = {
                limit = {
                    trait = patient 
                }
                remove_trait = patient
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = wroth
                    }
                }
                add_trait = wroth
            }
        }
        #Duelist
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    has_character_flag = sway_dueling 
                } 
            }
            if = {
                limit = {
                    trait = craven 
                }
                remove_trait = craven
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = brave
                    }
                }
                add_trait = brave
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            if = {
                limit = {
                    trait = content
                }
                remove_trait = content
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = ambitious
                    }
                }
                add_trait = ambitious
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            if = {
                limit = {
                    trait = chaste
                }
                remove_trait = chaste
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = lustful
                    }
                }
                add_trait = lustful
            }
        }
        #Scholar 
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            if = {
                limit = {
                    trait = content
                }
                remove_trait = content
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = ambitious
                    }
                }
                add_trait = ambitious
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            if = {
                limit = {
                    trait = craven
                }
                remove_trait = craven
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = brave
                    }
                }
                add_trait = brave
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                } 
            }
            if = {
                limit = {
                    NOT = {
                        trait = cruel
                    }
                }
                add_trait = cruel
            }        
        }

        event_target:swayer_character = {
            character_event = { id = HF.42028 days = 15 }
        }
    }
    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTB_HF_42027_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } }
            text = EVTOPTB_HF_42027_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTB_HF_42027_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTB_HF_42027_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTB_HF_42027_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTB_HF_42027_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } }
            text = EVTOPTB_HF_42027_TORTURE
        }

        ##Success Chances
        #Martial
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_hunting 
                }
            }
            random_list = {
                30 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        martial > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        martial > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                    hidden_tooltip = {
                        if = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                        }
                    }
                }
                15 = {
                    custom_tooltip = { text = TT_DISASTROUS_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        martial < 8
                    }  
                    modifier = {
                        factor = 1.2 
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        martial < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8 
                        martial > 10
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 10
                        }
                    }
                    modifier = {
                        factor = 0.8
                        martial > 14
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 14
                        }
                    }
                    hidden_tooltip = {
                        if = {
                            limit = {
                                event_target:swayer_character = {
                                    OR = {
                                        has_character_flag = sway_hunting
                                        has_character_flag = sway_dueling
                                    }
                                }
                            }
                            event_target:swayer_character = {
                                add_trait = wounded
                            }
                            add_trait = wounded
                        }
                    }
                }
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = { 
                    has_character_flag = sway_gamer 
                } 
            }
            random_list = {
                30 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    good_soldier_outcome_score = yes

                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial < 5
                        }
                    }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    bad_soldier_outcome_score = yes

                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            martial < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            martial > 19
                        }
                    }

                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        diplomacy > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            diplomacy < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            diplomacy < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        diplomacy < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        diplomacy < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            diplomacy < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            diplomacy > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        diplomacy > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            diplomacy > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        learning > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        learning > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning < 5
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                   modifier = {
                        factor = 1.2
                        learning < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        learning < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            learning < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        learning > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            learning > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        stewardship > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        stewardship > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship < 5
                        }
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                   modifier = {
                        factor = 1.2
                        stewardship < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        stewardship < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            stewardship < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        stewardship > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            stewardship > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            random_list = {
                40 = {
                    custom_tooltip = { text = TT_SUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2 
                        intrigue > 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 12
                        }    
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 15
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 15
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue > 18
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue > 18
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 8
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 8
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue < 5
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue < 5
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_successful
                    }
                }
                20 = {
                    custom_tooltip = { text = TT_UNSUCCESSFUL_SWAY_EVENT }
                    modifier = {
                        factor = 1.2
                        intrigue < 12
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 12
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 8
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 8
                        }
                    }
                    modifier = {
                        factor = 1.2
                        intrigue < 4
                    }
                    modifier = {
                        factor = 1.2
                        event_target:swayer_character = {
                            intrigue < 4
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 15
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 15
                        }
                    }
                    modifier = {
                        factor = 0.8
                        intrigue > 19
                    }
                    modifier = {
                        factor = 0.8
                        event_target:swayer_character = {
                            intrigue > 19
                        }
                    }
                    event_target:swayer_character = {
                        set_character_flag = lifestyle_event_unsuccessful
                    }
                }
            }
        }

        ##Opinions
        #Hunting / Dueling / Game Opinion
        If = { 
            limit = { 
                event_target:swayer_character = { 
                    OR = {
                        has_character_flag = sway_hunting 
                        has_character_flag = sway_dueling
                        has_character_flag = sway_gamer
                    }
                } 
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_fought_together  
                    years = 5
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_fought_together
                years = 5
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_party_friend
                    years = 5
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_party_friend
                years = 5
            }
        }
        #Steward
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_steward
                }
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_working_together
                    years = 5
                }
            }
        }
        #Torturer
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                }
            }
            opinion = {
                who = event_target:swayer_character
                modifier = opinion_impaler_friends
                years = 5
            }
            event_target:swayer_character = {
                show_scope_change = no
                opinion = {
                    who = ROOT
                    modifier = opinion_impaler_friends
                    years = 5
                }
            }
        }

        ##Effects
        #Hunting / Dueling / Steward Effects 
        if = { 
            limit = { 
                event_target:swayer_character = { 
                    OR = { 
                        has_character_flag = sway_hunting 
                        has_character_flag = sway_dueling
                        has_character_flag = sway_steward 
                    } 
                } 
            }
            if = {
                limit = {
                    trait = wroth
                }
                remove_trait = wroth
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = patient
                    }
                }
                add_trait = patient
            }
        }
        #Game
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_gamer
                }
            }
            if = {
                limit = {
                    trait = paranoid
                }
                remove_trait = paranoid
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = trusting
                    }
                }
                add_trait = trusting
            }
        }
        #Social
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_social
                }
            }
            if = {
                limit = {   
                    trait = shy
                }
                remove_trait = gregarious
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = gregarious
                    }
                }
                add_trait = gregarious
            }
        }
        #Scholar
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_scholar
                }
            }
            if = {
                limit = {
                    trait = ambitious
                }
                remove_trait = ambitious
            }
            else_if = {
                limit = {
                    NOT = {
                        trait = content
                    }
                }
                add_trait = content
            }
        }
        #Torture
        if = {
            limit = {
                event_target:swayer_character = {
                    has_character_flag = sway_torture
                } 
            }
            if = {
                limit = {
                    NOT = {
                        trait = cruel
                    }
                }
                add_trait = cruel
            }        
        }

        event_target:swayer_character = {
            character_event = { id = HF.42028 days = 15 }
        }
    }
}

#Outcome of Event - Root / Swayer
character_event = {
    id = HF.42028
    desc = { trigger = { has_character_flag = sway_hunting has_character_flag = lifestyle_event_successful }
        text = EVTDESC_HF_42028_HUNT_SUCCESS
        picture = GFX_evt_hunt
    }
    desc = { trigger = { has_character_flag = sway_hunting has_character_flag = lifestyle_event_unsuccessful }
        text = EVTDESC_HF_42028_HUNT_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { has_character_flag = sway_dueling has_character_flag = lifestyle_event_successful } 
        text = EVTDESC_HF_42028_DUEL_SUCCESS
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { has_character_flag = sway_dueling has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_DUEL_FAILURE
        picture = GFX_evt_bad_news        
    }
    desc = { trigger = { has_character_flag = sway_gamer has_character_flag = lifestyle_event_successful } 
        text = EVTDESC_HF_42028_GAME_SUCCESS
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { has_character_flag = sway_gamer has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_GAME_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { has_character_flag = sway_social has_character_flag = lifestyle_event_successful } 
        text = EVTDESC_HF_42028_SOCIAL_SUCCESS
        picture = GFX_evt_lovers
    }
    desc = { trigger = { has_character_flag = sway_social has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_SOCIAL_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { has_character_flag = sway_scholar has_character_flag = lifestyle_event_successful }
        text = EVTDESC_HF_42028_SCHOLAR_SUCCESS
        picture = GFX_evt_council    
    }
    desc = { trigger = { has_character_flag = sway_scholar has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_SCHOLAR_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { has_character_flag = sway_steward has_character_flag = lifestyle_event_successful }
        text = EVTDESC_HF_42028_STEWARD_SUCCESS
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { has_character_flag = sway_steward has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_STEWARD_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { has_character_flag = sway_torture has_character_flag = lifestyle_event_successful }
        text = EVTDESC_HF_42028_TORTURE_SUCCESS
        picture = GFX_evt_bloody_tools
    }
    desc = { trigger = { has_character_flag = sway_torture has_character_flag = lifestyle_event_unsuccessful } 
        text = EVTDESC_HF_42028_TORTURE_FAILURE
        picture = GFX_evt_bad_news
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTA_HF_42028_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling }
            text = EVTOPTA_HF_42028_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer } 
            text = EVTOPTA_HF_42028_GAME
        }
        name = { trigger = { has_character_flag = sway_social } 
            text = EVTOPTA_HF_42028_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar }
            text = EVTOPTA_HF_42028_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward }
            text = EVTOPTA_HF_42028_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture } 
            text = EVTOPTA_HF_42028_TORTURE
        }

        persistent_event_target:sway_target = {
            character_event = { id = HF.42029 days = 15}
        }
    }
}

#Sway targets thoughts on the event - Swayee / Sway Target
character_event = {
    id = HF.42029
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting has_character_flag = lifestyle_event_successful } }
        text = EVTDESC_HF_42029_HUNT_SUCCESS
        picture = GFX_evt_hunt
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting has_character_flag = lifestyle_event_unsuccessful } }
        text = EVTDESC_HF_42029_HUNT_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_DUEL_SUCCESS
        picture = GFX_evt_family_feud_republic
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_DUEL_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_GAME_SUCCESS
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_GAME_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_SOCIAL_SUCCESS
        picture = GFX_evt_lovers
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_social has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_SOCIAL_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_SCHOLAR_SUCCESS
        picture = GFX_evt_council
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_SCHOLAR_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_STEWARD_SUCCESS
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_STEWARD_FAILURE
        picture = GFX_evt_bad_news
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture has_character_flag = lifestyle_event_successful } } 
        text = EVTDESC_HF_42029_TORTURE_SUCCESS
        picture = GFX_evt_bloody_tools
    }
    desc = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture has_character_flag = lifestyle_event_unsuccessful } } 
        text = EVTDESC_HF_42029_TORTURE_FAILURE
        picture = GFX_evt_bad_news
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        event_target:swayer_character = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        clr_character_flag = lifestyle_sway_event 
    }

    #Enjoyed the event
    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTA_HF_42029_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
            text = EVTOPTA_HF_42029_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTA_HF_42029_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTA_HF_42029_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTA_HF_42029_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTA_HF_42029_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
            text = EVTOPTA_HF_42029_TORTURE
        }

        event_target:swayer_character = {
            character_event = { id = HF.42030 days = 15}
        }

        clr_character_flag = lifestyle_sway_event 

        ai_chance = {
            factor = 50
            modifier = {
                factor = 3 
                event_target:swayer_character = {
                    has_character_flag = lifestyle_event_successful
                }
            }
            modifier = {
                factor = 1.5
                event_target:swayer_character = {
                    has_character_flag = sway_hunting
                }
                trait = hunter
            }
        }
    }
    #Disliked the event
    option = {      
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_hunting } }
            text = EVTOPTB_HF_42029_HUNT
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_dueling } } 
            text = EVTOPTB_HF_42029_DUEL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_gamer } } 
            text = EVTOPTB_HF_42029_GAME
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_social } } 
            text = EVTOPTB_HF_42029_SOCIAL
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_scholar } } 
            text = EVTOPTB_HF_42029_SCHOLAR
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_steward } } 
            text = EVTOPTB_HF_42029_STEWARD
        }
        name = { trigger = { event_target:swayer_character = { has_character_flag = sway_torture } } 
            text = EVTOPTB_HF_42029_TORTURE
        }

        event_target:swayer_character = {
            character_event = { id = HF.42031 days = 15}
        }

        clr_character_flag = lifestyle_sway_event 

        ai_chance = {
            factor = 50
            modifier = {
                factor = 3
                event_target:swayer_character = {
                    has_character_flag = lifestyle_event_unsuccessful
                }
            }
            modifier = {
                factor = 0.5
                event_target:swayer_character = {
                    has_character_flag = sway_hunting
                }
                trait = hunter
            }
        }
    }
}

#Positive outcome - Root / Swayer
character_event = {
    id = HF.42030
    desc = { trigger = { has_character_flag = sway_hunting }
        text = EVTDESC_HF_42030_HUNT
        picture = GFX_evt_hunt
    }
    desc = { trigger = { has_character_flag = sway_dueling } 
        text = EVTDESC_HF_42030_DUEL
        picture = GFX_evt_son_asking_father
    }
    desc = { trigger = { has_character_flag = sway_gamer } 
        text = EVTDESC_HF_42030_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { has_character_flag = sway_social } 
        text = EVTDESC_HF_42030_SOCIAL
        picture = GFX_evt_recieve_letter
    }
    desc = { trigger = { has_character_flag = sway_scholar } 
        text = EVTDESC_HF_42030_SCHOLAR
        picture = GFX_evt_council
    }
    desc = { trigger = { has_character_flag = sway_steward } 
        text = EVTDESC_HF_42030_STEWARD
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { has_character_flag = sway_torture } 
        text = EVTDESC_HF_42030_TORTURE
        picture = GFX_evt_bloody_tools
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTA_HF_42030_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling } 
            text = EVTOPTA_HF_42030_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer }
            text = EVTOPTA_HF_42030_GAME
        }
        name = { trigger = { has_character_flag = sway_social }
            text = EVTOPTA_HF_42030_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar }
            text = EVTOPTA_HF_42030_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward } 
            text = EVTOPTA_HF_42030_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture } 
            text = EVTOPTA_HF_42030_TORTURE
        }

        persistent_event_target:sway_target = {
            opinion = {
                who = ROOT
                modifier = opinion_swayed_1
                years = 5
            }
        }

        reset_flag_lifestyle_sway_event_effect = yes
    }
}

#Negative outcome - Root / Swayer
character_event = {
    id = HF.42031
    desc = { trigger = { has_character_flag = sway_hunting }
        text = EVTDESC_HF_42031_HUNT
        picture = GFX_evt_hunt
    }
    desc = { trigger = { has_character_flag = sway_dueling } 
        text = EVTDESC_HF_42031_DUEL
        picture = GFX_evt_son_asking_father
    }
    desc = { trigger = { has_character_flag = sway_gamer } 
        text = EVTDESC_HF_42031_GAME
        picture = GFX_evt_war_planning
    }
    desc = { trigger = { has_character_flag = sway_social }
        text = EVTDESC_HF_42031_SOCIAL
        picture = GFX_evt_recieve_letter
    }
    desc = { trigger = { has_character_flag = sway_scholar }
        text = EVTDESC_HF_42031_SCHOLAR
        picture = GFX_evt_council
    }
    desc = { trigger = { has_character_flag = sway_steward }
        text = EVTDESC_HF_42031_STEWARD
        picture = GFX_evt_castle_garden
    }
    desc = { trigger = { has_character_flag = sway_torture }
        text = EVTDESC_HF_42031_TORTURE
        picture = GFX_evt_bloody_tools
    }

    picture = GFX_evt_throne_room
    portrait = FROM
    is_triggered_only = yes

    trigger = {
        persistent_event_target:sway_target = {
            is_alive = yes
        }
    }

    fail_trigger_effect = {
        reset_flag_lifestyle_sway_event_effect = yes
    }

    option = {      
        name = { trigger = { has_character_flag = sway_hunting }
            text = EVTOPTA_HF_42031_HUNT
        }
        name = { trigger = { has_character_flag = sway_dueling }
            text = EVTOPTA_HF_42031_DUEL
        }
        name = { trigger = { has_character_flag = sway_gamer } 
            text = EVTOPTA_HF_42031_GAME
        }
        name = { trigger = { has_character_flag = sway_social } 
            text = EVTOPTA_HF_42031_SOCIAL
        }
        name = { trigger = { has_character_flag = sway_scholar } 
            text = EVTOPTA_HF_42031_SCHOLAR
        }
        name = { trigger = { has_character_flag = sway_steward }
            text = EVTOPTA_HF_42031_STEWARD
        }
        name = { trigger = { has_character_flag = sway_torture }
            text = EVTOPTA_HF_42031_TORTURE
        }

        reset_flag_lifestyle_sway_event_effect = yes
    }
}