namespace = battle

################################################
# Character gains battle traits
################################################
# Veteran
character_event = {
	id = battle.1
	desc = EVTDESCbattle.1
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	min_age = 15
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		is_alive = yes
		NOT = { trait = veteran }
		OR = {
			trait = flat_terrain_leader
			trait = rough_terrain_leader
			trait = mountain_terrain_leader
			trait = desert_terrain_leader
			trait = holy_warrior
			trait = unyielding_leader
			trait = narrow_flank_leader
			trait = light_foot_leader
			trait = heavy_infantry_leader
			trait = cavalry_leader
			trait = inspiring_leader
			trait = trickster
			trait = organizer
			trait = defensive_leader
			trait = experimenter
			trait = flanker
			trait = aggressive_leader
			trait = siege_leader
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			has_character_modifier = old_age
		}
		modifier = {
			factor = 5
			can_have_more_leadership_traits = no
		}
	}
	
	option = {
		name = EVTOPTAbattle.1
		add_trait = veteran
	}
}
# Raider
character_event = {
	id = battle.2
	desc = EVTDESCbattle.2
	picture = GFX_evt_vikings_arriving_oldgods
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	is_triggered_only = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	has_dlc = "The Old Gods"
	religion = freya
	
	trigger = {
		NOT = { trait = raider }
	}
	
	option = {
		name = EVTOPTAbattle.2
		add_trait = raider
	}
}

################################################
# Battle events from VIET
################################################
# Skyrim Bandits always say they yield but they never do (on_combat_pulse)
character_event = {
	id = battle.10
	desc = EVTDESCbattle.10
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 0.5
			trait = shy
		}
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = slothful
		}
		modifier = {
			factor = 2
			is_strong_trigger = yes
		}
		modifier = {
			factor = 0.8
			is_weak_trigger = yes
		}
		modifier = {
			factor = 0.5
			trait = wounded
		}
		modifier = {
			factor = 0.8
			is_ill = yes
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.8
			trait = leper
		}
		modifier = {
			factor = 0.4
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 0.3
			trait = infirm
		}
		modifier = {
			factor = 0.2
			trait = incapable
		}
		modifier = {
			factor = 0.8
			trait = drunkard
		}
		modifier = {
			factor = 0.8
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.8
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.8
			trait = has_typhus
		}
		modifier = {
			factor = 0.8
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.8
			trait = has_measles
		}
		modifier = {
			factor = 0.8
			trait = has_small_pox
		}
	}
	
	option = {
		name = EVTOPTAbattle.10
		prestige = 3
	}
	option = {
		name = EVTOPTBbattle.10
		prestige = 3
	}
}
# Captured Enemy Scouts (on_combat_pulse)
character_event = {
	id = battle.11
	desc = EVTDESCbattle.11
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = paranoid
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 2
			martial = 14
		}
		modifier = {
			factor = 0.5
			NOT = { martial = 14 }
		}
	}
	
	option = {
		name = EVTOPTAbattle.11 #Spare them
		prestige = 2
		random_list = {
			70 = { }
			20 = { add_trait = kind }
			10 = { add_trait = trusting }
		}
	}
	option = {
		name = EVTOPTBbattle.11 #Imprison them
		prestige = 2
		random_list = {
			85 = { }
			10 = { add_trait = just }
			5 = { add_trait = patient }
		}
	}
	option = {
		name = EVTOPTCbattle.11 #Kill them
		prestige = 2
		random_list = {
			70 = { }
			20 = { add_trait = cruel }
			10 = { add_trait = paranoid }
		}
	}
	
}
# Advice to young squire (on_combat_pulse)
character_event = {
	id = battle.12
	desc = EVTDESCbattle.12
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
		age = 24
		martial = 8
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = patient
		}
		modifier = {
			factor = 0.5
			trait = wroth
		}
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 0.5
			trait = shy
		}
		modifier = {
			factor = 2
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = envious
		}
		modifier = {
			factor = 2
			trait = humble
		}
		modifier = {
			factor = 0.5
			trait = proud
		}
		modifier = {
			factor = 2
			trait = trusting
		}
		modifier = {
			factor = 0.5
			trait = paranoid
		}
	}
	
	option = {
		name = EVTOPTAbattle.12 #Nothing wrong with fear
		piety = 4
	}
	option = {
		name = EVTOPTBbattle.12 #Blood blood everywhere
		prestige = 4
	}
	option = {
		name = EVTOPTCbattle.12 #Fight honorably
		trigger = {
			NOT = { trait = deceitful }
			NOT = { trait = arbitrary }
			NOT = { trait = cruel }
		}
		prestige = 2
		piety = 2
	}
	option = {
		name = EVTOPTDbattle.12 #Kill or be killed
		tooltip_info = cynical
		trigger = {
			trait = cynical
			NOT = { trait = wroth }
			NOT = { trait = cruel }
		}
		prestige = 4
	}
	option = {
		name = EVTOPTDbattle.12 #Kill or be killed
		tooltip_info = cruel
		trigger = {
			trait = cruel
			NOT = { trait = cynical }
		}
		prestige = 4
	}
	option = {
		name = EVTOPTDbattle.12 #Kill or be killed
		tooltip_info = wroth
		trigger = {
			trait = wroth
		}
		prestige = 4
	}
}
# Soldier sacrifices self (on_combat_pulse)
character_event = {
	id = battle.13
	desc = EVTDESCbattle.13
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			trait = clubfooted
			factor = 1.25
		}
		modifier = {
			trait = hunchback
			factor = 1.25
		}
		modifier = {
			trait = lisp
			factor = 1.1
		}
		modifier = {
			trait = stutter
			factor = 1.1
		}
		modifier = {
			trait = dwarf
			factor = 1.25
		}
		modifier = {
			trait = genius
			factor = 0.9
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
			}
			factor = 0.9
		}
		modifier = {
			OR = {
				trait = slow
				trait = dull
			}
			factor = 2.0
		}
		modifier = {
			trait = imbecile
			factor = 3.0
		}
		modifier = {
			trait = inbred
			factor = 3.0
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.7
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.5
		}
		modifier = {
			factor = 1.25
			trait = stressed
		}
		modifier = {
			factor = 1.25
			trait = depressed
		}
		modifier = {
			factor = 1.5
			trait = lunatic
		}
		modifier = {
			factor = 1.5
			trait = possessed
		}
		modifier = {
			factor = 1.1
			is_ill = yes
		}
		modifier = {
			factor = 1.25
			trait = pneumonic
		}
		modifier = {
			factor = 1.25
			trait = syphilitic
		}
		modifier = {
			factor = 2.0
			trait = leper
		}
		modifier = {
			factor = 1.25
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 2.0
			trait = infirm
		}
		modifier = {
			factor = 3.0
			trait = incapable
		}
		modifier = {
			factor = 1.1
			trait = drunkard
		}
		modifier = {
			factor = 1.1
			trait = has_tuberculosis
		}
		modifier = {
			factor = 1.1
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 1.5
			trait = has_typhus
		}
		modifier = {
			factor = 1.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 1.1
			trait = has_measles
		}
		modifier = {
			factor = 1.1
			trait = has_small_pox
		}
	}
	
	option = {
		name = EVTOPTAbattle.13
		prestige = 2
	}
}
# Dodge enemy just in the nick of time (on_combat_pulse)
character_event = {
	id = battle.14
	desc = EVTDESCbattle.14
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			trait = clubfooted
			factor = 1.25
		}
		modifier = {
			trait = hunchback
			factor = 1.25
		}
		modifier = {
			trait = lisp
			factor = 1.1
		}
		modifier = {
			trait = stutter
			factor = 1.1
		}
		modifier = {
			trait = dwarf
			factor = 1.25
		}
		modifier = {
			trait = genius
			factor = 0.9
		}
		modifier = {
			OR = {
				trait = quick
				trait = shrewd
			}
			factor = 0.9
		}
		modifier = {
			OR = {
				trait = slow
				trait = dull
			}
			factor = 2.0
		}
		modifier = {
			trait = imbecile
			factor = 3.0
		}
		modifier = {
			trait = inbred
			factor = 3.0
		}
		modifier = {
			is_strong_trigger = yes
			factor = 0.7
		}
		modifier = {
			is_weak_trigger = yes
			factor = 2.5
		}
		modifier = {
			factor = 1.25
			trait = stressed
		}
		modifier = {
			factor = 1.25
			trait = depressed
		}
		modifier = {
			factor = 1.5
			trait = lunatic
		}
		modifier = {
			factor = 1.5
			trait = possessed
		}
		modifier = {
			factor = 1.1
			is_ill = yes
		}
		modifier = {
			factor = 1.25
			trait = pneumonic
		}
		modifier = {
			factor = 1.25
			trait = syphilitic
		}
		modifier = {
			factor = 2.0
			trait = leper
		}
		modifier = {
			factor = 1.25
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 2.0
			trait = infirm
		}
		modifier = {
			factor = 3.0
			trait = incapable
		}
		modifier = {
			factor = 1.1
			trait = drunkard
		}
		modifier = {
			factor = 1.1
			trait = has_tuberculosis
		}
		modifier = {
			factor = 1.1
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 1.5
			trait = has_typhus
		}
		modifier = {
			factor = 1.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 1.1
			trait = has_measles
		}
		modifier = {
			factor = 1.1
			trait = has_small_pox
		}
	}
	
	option = {
		name = EVTOPTAbattle.14
		prestige = 2
	}
}
#Praying in the middle of battle (on_combat_pulse)
character_event = {
	id = battle.15
	desc = EVTDESCbattle.15
	picture = GFX_evt_knight_kneeling
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			factor = 2.5
			trait = zealous
		}
		modifier = {
			factor = 0.25
			trait = cynical
		}
		
	}
	
	option = {
		name = EVTOPTAbattle.15
		piety = 1
	}
}
#Praying for a dying soldier (on_combat_pulse)
character_event = {
	id = battle.16
	desc = EVTDESCbattle.16
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_maimed_trigger = yes }
		is_alive = yes
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 1.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			factor = 1.5
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = cruel
		}
		modifier = {
			factor = 2.5
			trait = zealous
		}
		modifier = {
			factor = 0.25
			trait = cynical
		}
		
	}
	
	option = {
		name = EVTOPTAbattle.16
		piety = 3
	}
}

################################################
# Battle events from Prince and the Thane
################################################
# Commander deals with soldiers accused of rape (on_five_year_pulse)
character_event = {
	id = battle.100
	desc = EVTDESCbattle.100
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	only_men = yes
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = { # Disciplined
		name = EVTOPTAbattle.100
		prestige = 10
		random = { 
			chance = 10
			add_trait = arbitrary 
			hidden_tooltip = { character_event = { id = 38266 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 2 trait = arbitrary }
			modifier = { factor = 0 trait = just }
		}
	}
	option = { # Ignored
		name = EVTOPTBbattle.100
		piety = -10
		add_character_modifier = { name = troops_likes_marshal duration = 730 }
		random = { 
			chance = 25
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = { # Punished
		name = EVTOPTCbattle.100
		piety = 25
		add_character_modifier = { name = demotivated_troops duration = 365 }
		random = { 
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Commander deals with an homosexual sergeant (on_five_year_pulse)
character_event = {
	id = battle.101
	desc = EVTDESCbattle.101
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	only_men = yes
	
	trigger = {
		in_command = yes
		in_battle = no
		NOT = { trait = homosexual }
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = { # Punish
		name = EVTOPTAbattle.101
		prestige = 10
		random = { 
			chance = 10
			add_trait = just 
			hidden_tooltip = { character_event = { id = 38262 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = just }
		}
	}
	option = { # Ignore
		name = EVTOPTBbattle.101
		piety = -10
		add_character_modifier = { name = troops_likes_marshal duration = 730 }
		random = { 
			chance = 15
			add_trait = cynical 
			hidden_tooltip = { character_event = { id = 38258 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = honest }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = { # Execute
		name = EVTOPTCbattle.101
		piety = 25
		add_character_modifier = { name = demotivated_troops duration = 730 }
		random = { 
			chance = 25
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = zealous }
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 0 trait = cynical }
		}
	}
}
# Commander deals with old mounts for knights (on_five_year_pulse)
character_event = {
	id = battle.102
	desc = EVTDESCbattle.102
	picture = GFX_evt_western_knights_byzantine
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 26
	only_men = yes
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.102
		trigger = { stewardship = 12 }
		prestige = 10
		scaled_wealth = -0.35
		random = { 
			chance = 20
			add_trait = charitable 
			hidden_tooltip = {
				character_event = { id = 38273 }
			} 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBbattle.102
		piety = -5
		add_character_modifier = { name = demotivated_troops duration = 365 }
		random = { 
			chance = 15
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
	option = {
		name = EVTOPTCbattle.102
		prestige = -10
		piety = -5
		add_character_modifier = { name = demotivated_troops duration = 730 }
		random = { 
			chance = 15
			add_trait = honest 
			hidden_tooltip = {
				character_event = { id = 38262 }
			} 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 1.5 trait = honest }
		}
	}
}
# Commander deals with deserters (on_five_year_pulse)
character_event = {
	id = battle.103
	desc = EVTDESCbattle.103
	picture = GFX_evt_beheading
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 14
	only_men = yes
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.103
		prestige = 10
		add_character_modifier = { name = troops_likes_marshal duration = 730 }
		random = { 
			chance = 20
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = cruel }
		}
	}
	option = {
		name = EVTOPTBbattle.103
		piety = 10
		prestige = -15
		random = { 
			chance = 15
			add_trait = zealous
			hidden_tooltip = { character_event = { id = 38269 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
	option = {
		name = EVTOPTCbattle.103
		prestige = 10
		piety = -15
		add_character_modifier = { name = demotivated_troops duration = 730 }
		random = {
			chance = 10
			add_trait = cruel
			hidden_tooltip = { character_event = { id = 38259 } } 
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Camp struck by disease (on_five_year_pulse)
character_event = {
	id = battle.104
	desc = EVTDESCbattle.104
	picture = GFX_evt_battle_death
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	min_age = 15
	only_men = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.104
		random = {
			chance = 50
			if = {
				limit = { NOT = { has_dlc = "Reapers" } }
				add_trait = ill
			}
			if = { 
				limit = { has_dlc = "Reapers" }
				add_symptom_effect = yes
			}
			hidden_tooltip = { character_event = { id = 38290 } } 
		}
		hidden_tooltip = { troops = -0.15 }
	}
}
# Provisions gone bad cause death in the camp (on_five_year_pulse)
character_event = {
	id = battle.105
	desc = EVTDESCbattle.105
	picture = GFX_evt_battle_death
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	min_age = 15
	only_men = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.105
		random = {
			chance = 20
			if = {
				limit = { NOT = { has_dlc = "Reapers" } }
				add_trait = ill
			}
			if = { 
				limit = { has_dlc = "Reapers" }
				add_symptom_effect = yes
			}
			hidden_tooltip = { character_event = { id = 38290 } } 
		}
		hidden_tooltip = { troops = -0.1 }
	}
}
# Camp riot (on_five_year_pulse)
character_event = {
	id = battle.106
	desc = EVTDESCbattle.106
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	min_age = 15
	only_men = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.106
		random = {
			chance = 5
			death = { death_reason = death_battle }
		}
		hidden_tooltip = { troops = -0.25 }
	}
}
# Fire in the camp (on_five_year_pulse)
character_event = {
	id = battle.107
	desc = EVTDESCbattle.107
	picture = GFX_evt_burning_house
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	min_age = 15
	only_men = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.107
		random = {
			chance = 5
			death = { death_reason = death_battle }
		}
		hidden_tooltip = { troops = -0.05 }
	}
}
#Reinforcements (on_five_year_pulse)
character_event = {
	id = battle.108
	desc = EVTDESCbattle.108
	picture = GFX_evt_crusaders
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	min_age = 14
	only_men = yes
	capable_only = yes
	prisoner = no
	
	trigger = {
		in_command = yes
		in_battle = no
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAbattle.108
		hidden_tooltip = { troops = 0.35 }
	}
}

################################################
# After battle events
################################################
# Increase in necrophages
