namespace = conversion
# TODO - add rare culture change events with simpler conditions than current ones
# TODO - add rare religion change events with simpler conditions than current ones
# TODO - religion conversion events to and from Old Solar religion

################################################
# Culture and religion conversions
################################################
# Racist ruler converts non-human province - Massacre or oppression
province_event = {
	id = conversion.1
	desc = EVTDESCconversion.1
	picture = GFX_evt_riots_byzantine
	
	trigger = {
		OR = {
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		owner = {
			trait = racist
			NOT = { trait = tolerant }
			NOT = { culture = ROOT }
			liege = { NOT = { culture = ROOT } }
			crownlaw_title = { NOT = { has_law = tolerance_2 } }
		}
		NOT = { has_province_modifier = non_human_slaughter }
		NOT = { has_province_modifier = non_human_oppression }
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = { factor = 0.9 owner = { trait = wroth } }
		modifier = { factor = 0.9 owner = { trait = cruel } }
		modifier = { factor = 0.9 owner = { trait = proud } }
		modifier = { factor = 0.5 owner = { religion = eternal_fire } }
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_owner = yes
				ROOT = { owner = { culture = PREVPREV } }
			}
		}
	}
	
	option = { # Slaughter non-humans
		name = EVTOPTAconversion.1
		owner = { reverse_culture = ROOT }
		owner = { reverse_religion = ROOT }
		add_province_modifier = { name = non_human_slaughter duration = 3650 }
	}
	option = { # Take it slow
		name = EVTOPTBconversion.1
		add_province_modifier = { name = non_human_oppression duration = -1 }
	}
}
# Racist ruler converts non-human province - Oppression
province_event = {
	id = conversion.2
	desc = EVTDESCconversion.2
	picture = GFX_evt_riots_byzantine
	
	trigger = {
		OR = {
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		owner = {
			trait = racist
			NOT = { trait = tolerant }
			NOT = { culture = ROOT }
			liege = { NOT = { culture = ROOT } }
			crownlaw_title = { has_law = tolerance_2 }
		}
		NOT = { has_province_modifier = non_human_oppression }
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = { factor = 0.9 owner = { trait = wroth } }
		modifier = { factor = 0.9 owner = { trait = cruel } }
		modifier = { factor = 0.9 owner = { trait = proud } }
		modifier = { factor = 0.5 owner = { religion = eternal_fire } }
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_owner = yes
				ROOT = { owner = { culture = PREVPREV } }
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.2
		add_province_modifier = { name = non_human_oppression duration = -1 }
	}
}
# Racist ruler's opression yield results
province_event = {
	id = conversion.3
	desc = EVTDESCconversion.3
	picture = GFX_evt_riots_byzantine
	
	trigger = {
		OR = {
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		owner = {
			trait = racist
			NOT = { trait = tolerant }
			NOT = { culture = ROOT }
		}
		has_province_modifier = non_human_oppression
	}
	
	mean_time_to_happen = {
		months = 400
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = { factor = 0.9 owner = { trait = wroth } }
		modifier = { factor = 0.9 owner = { trait = cruel } }
		modifier = { factor = 0.9 owner = { trait = proud } }
		modifier = { factor = 0.7 owner = { religion = eternal_fire } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				ROOT = { owner = { culture = PREVPREV } }
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.3
		remove_province_modifier = non_human_oppression
		owner = { reverse_culture = ROOT }
		owner = { reverse_religion = ROOT }
	}
}
# Racist ruler converts non-human province when winning pogrom
province_event = {
	id = conversion.4
	desc = EVTDESCconversion.4
	picture = GFX_evt_riots_byzantine
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		NOT = { has_province_modifier = non_human_slaughter }
	}
	
	option = { # If attacker didn't take province
		name = EVTOPTAconversion.4
		trigger = {
			owner = { NOT = { character = FROM } }
		}
		FROM = { reverse_culture = ROOT }
		FROM = { reverse_religion = ROOT }
		add_province_modifier = { name = non_human_slaughter duration = 3650 }
	}
	option = { # If attacker took province
		name = EVTOPTAconversion.4
		trigger = {
			owner = { NOT = { character = FROM } }
		}
		FROM = { reverse_culture = ROOT }
		FROM = { reverse_religion = ROOT }
		add_province_modifier = { name = non_human_slaughter duration = 3650 }
	}
	
}
# Eternal Fire zealot purges non-humans
province_event = {
	id = conversion.10
	desc = EVTDESCconversion.10
	picture = GFX_evt_riots_byzantine
	
	trigger = {
		OR = {
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		owner = {
			trait = zealous
			religion = eternal_fire
			NOT = { culture = ROOT }
			liege = { NOT = { culture = ROOT } }
			crownlaw_title = { NOT = { has_law = tolerance_2 } }
		}
		NOT = { has_province_modifier = non_human_oppression }
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = { factor = 0.9 owner = { trait = wroth } }
		modifier = { factor = 0.9 owner = { trait = cruel } }
		modifier = { factor = 0.9 owner = { trait = proud } }
		modifier = { factor = 0.5 owner = { trait = racist } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				ROOT = { owner = { culture = PREVPREV } }
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.10
		owner = { reverse_culture = ROOT }
		owner = { reverse_religion = ROOT }
		add_province_modifier = { name = non_human_slaughter duration = 3650 }
		owner = { piety = 50 }
	}
}
# Elves migrate in province
province_event = {
	id = conversion.20
	desc = EVTDESCconversion.20
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = {
			culture = aen_seidhe
			religion = dana_meadbh
		}
		owner = {
			culture = aen_seidhe
			religion = dana_meadbh
			OR = {
				trait = elf_race
				trait = halfelf_race
			}
			top_liege = {
				culture = aen_seidhe
				religion = dana_meadbh
				OR = {
					trait = elf_race
					trait = halfelf_race
				}
			}
		}
		any_neighbor_province = {
			culture = aen_seidhe
			religion = dana_meadbh
			has_owner = yes
			owner = {
				culture = aen_seidhe
				religion = dana_meadbh
				OR = {
					trait = elf_race
					trait = halfelf_race
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 0.5 owner = { trait = scoiatael_leader } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				culture = aen_seidhe
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.20
		culture = aen_seidhe
		religion = dana_meadbh
	}
}
# Dwarven migrate in province
province_event = {
	id = conversion.30
	desc = EVTDESCconversion.30
	picture = GFX_evt_stone_church
	
	trigger = {
		NOR = {
			culture = dwarven
			religion = dwarven_religion
		}
		owner = {
			culture = dwarven
			religion = dwarven_religion
			OR = {
				trait = dwarf_race
				trait = halfdwarf_race
			}
			top_liege = {
				culture = dwarven
				religion = dwarven_religion
				OR = {
					trait = dwarf_race
					trait = halfdwarf_race
				}
			}
		}
		any_neighbor_province = {
			culture = dwarven
			religion = dwarven_religion
			has_owner = yes
			owner = {
				culture = dwarven
				religion = dwarven_religion
				OR = {
					trait = dwarf_race
					trait = halfdwarf_race
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 0.5 owner = { trait = scoiatael_leader } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				culture = dwarven
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.30
		culture = dwarven
		religion = dwarven_religion
	}
}

# Halflings migrate in province
province_event = {
	id = conversion.40
	desc = EVTDESCconversion.40
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = {
			culture = halfling
			religion = halfling_religion
		}
		owner = {
			culture = halfling
			religion = halfling_religion
			OR = {
				trait = halfling_race
				trait = halfhalfling_race
			}
			top_liege = {
				culture = halfling
				religion = halfling_religion
				OR = {
					trait = halfling_race
					trait = halfhalfling_race
				}
			}
		}
		any_neighbor_province = {
			culture = halfling
			religion = halfling_religion
			has_owner = yes
			owner = {
				culture = halfling
				religion = halfling_religion
				OR = {
					trait = halfling_race
					trait = halfhalfling_race
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 0.5 owner = { trait = scoiatael_leader } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				culture = halfling
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.40
		culture = halfling
		religion = halfling_religion
	}
}

# Gnomes migrate in province
province_event = {
	id = conversion.50
	desc = EVTDESCconversion.50
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = {
			culture = gnomish
			religion = gnomish_religion
		}
		owner = {
			culture = gnomish
			religion = gnomish_religion
			OR = {
				trait = gnome_race
				trait = halfgnome_race
			}
			top_liege = {
				culture = gnomish
				religion = gnomish_religion
				OR = {
					trait = gnome_race
					trait = halfgnome_race
				}
			}
		}
		any_neighbor_province = {
			culture = gnomish
			religion = gnomish_religion
			has_owner = yes
			owner = {
				culture = gnomish
				religion = gnomish_religion
				OR = {
					trait = gnome_race
					trait = halfgnome_race
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = { factor = 0.5 owner = { trait = scoiatael_leader } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 2 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 3 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 4 } } }
		modifier = { factor = 1.5 owner = { NOT = { stewardship = 5 } } }
		modifier = { factor = 0.75 owner = { stewardship = 10 } }
		modifier = { factor = 0.75 owner = { stewardship = 11 } }
		modifier = { factor = 0.75 owner = { stewardship = 12 } }
		modifier = { factor = 0.75 owner = { stewardship = 13 } }
		modifier = {
			factor = 0.7
			any_neighbor_province = {
				has_owner = yes
				culture = gnomish
			}
		}
	}
	
	option = {
		name = EVTOPTAconversion.50
		culture = gnomish
		religion = gnomish_religion
	}
}

################################################
# Culture conversions
################################################
# Generic province culture change
province_event = {
	id = conversion.100
	desc = EVTDESCconversion.100
	picture = GFX_evt_stone_church
	
	trigger = {
		NOR = {
			terrain = magic_tower
			culture = aen_seidhe
			culture = dwarven
			culture = halfling
			culture = gnomish
		}
		owner = {
			top_liege = { culture = PREV }
			NOT = { culture = ROOT }
		}
		any_neighbor_province = {
			has_owner = yes
			ROOT = { owner = { culture = PREVPREV } }
			owner = { ROOT = { owner = { culture = PREVPREV } } }
		}
	}
	
	mean_time_to_happen = {
		months = 1200
	}
	
	option = {
		name = EVTOPTAconversion.100
		owner = {
			reverse_culture = ROOT
		}
	}
}
# A ruler is assimilated by the local culture - not for elves, dwarves, halflings, or gnomes.
character_event = {
	id = conversion.110
	desc = EVTDESCconversion.110
	picture = GFX_evt_stone_church
	
	only_rulers = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		trait = human_race
		primary_title = { 
			NOT = { conquest_culture = ROOT } 
			NOT = { culture = ROOT }
			any_previous_holder = { NOT = { character = ROOT } } # The first holder of a title does not convert
		}
		capital_scope = {
			NOT = { culture = ROOT }
			NOT = { culture = aen_seidhe }
			NOT = { culture = dwarven }
			NOT = { culture = halfling }
			NOT = { culture = gnomish }
		}
		top_liege = {
			OR = {
				character = ROOT
				ROOT = {  capital_scope = { culture = PREVPREV } }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = { factor = 1.5 trait = proud }
		modifier = {
			factor = 0.5
			top_liege = {
				NOT = { character = ROOT }
				ROOT = { capital_scope = { culture = PREVPREV } }
			}
		}
		modifier = {
			factor = 0.5
			primary_title = { ROOT = { capital_scope = { culture = PREVPREV } } }
		}
		modifier = {
			factor = 2.0
			capital_scope = { culture_group = ROOT } # Same culture group: slower assimilation
		}
	}
	
	option = { # Change culture
		name = EVTOPTAconversion.110
		any_vassal = {
			limit = {
				culture = ROOT
				age = 15
			}
			opinion = { who = ROOT modifier = opinion_adopted_foreign_ways years = 10 }
			hidden_tooltip = { character_event = { id = conversion.111 } }
		}
		capital_scope = { reverse_culture = ROOT }
	}
	option = { # Don't change culture
		name = EVTOPTBconversion.110
		ai_chance = { factor = 0 }
	}
}
# A ruler is assimilated by the local culture - Piss off the appropriate vassals
character_event = {
	id = conversion.111
	desc = EVTDESCconversion.111
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAconversion.111
		tooltip = { opinion = { who = FROM modifier = opinion_adopted_foreign_ways years = 10 } }
	}
}

################################################
# Religion conversions
################################################
# Generic province religion change
province_event = {
	id = conversion.200
	desc = EVTDESCconversion.200
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = {
			religion = dana_meadbh
			religion = dwarven_religion
			religion = halfling_religion
			religion = gnomish_religion
			religion = dryad_religion
		}
		owner = {
			top_liege = { religion = PREV }
			NOT = { religion = ROOT }
		}
		any_neighbor_province = {
			has_owner = yes
			ROOT = { owner = { religion = PREVPREV } }
			owner = { ROOT = { owner = { religion = PREVPREV } } }
		}
	}
	
	mean_time_to_happen = {
		months = 1200
	}
	
	option = {
		name = EVTOPTAconversion.200
		owner = {
			reverse_religion = ROOT
		}
	}
}
# A ruler swayed by the local religion - not for elves, dwarves, halflings, or gnomes.
character_event = {
	id = conversion.210
	desc = EVTDESCconversion.210
	picture = GFX_evt_stone_church
	
	only_rulers = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		trait = human_race
		primary_title = { 
			any_previous_holder = { NOT = { character = ROOT } } # The first holder of a title does not convert
		}
		capital_scope = {
			NOT = { religion = ROOT }
			NOT = { religion = dana_meadbh }
			NOT = { religion = dwarven_religion }
			NOT = { religion = halfling_religion }
			NOT = { religion = gnomish_religion }
		}
		top_liege = {
			OR = {
				character = ROOT
				ROOT = { capital_scope = { religion = PREVPREV } }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = { factor = 2 trait = zealous }
		modifier = { factor = 1.5 trait = proud }
		modifier = {
			factor = 0.5
			top_liege = {
				NOT = { character = ROOT }
				ROOT = { capital_scope = { religion = PREVPREV } }
			}
		}
		modifier = {
			factor = 0.5
			primary_title = { ROOT = { capital_scope = { religion = PREVPREV } } }
		}
	}
	
	option = { # Change religion
		name = EVTOPTAconversion.210
		any_vassal = {
			limit = {
				religion = ROOT
				age = 15
			}
			opinion = { who = ROOT modifier = opinion_adopted_foreign_beliefs years = 10 }
			hidden_tooltip = { character_event = { id = conversion.211 } }
		}
		religion_authority = { modifier = ruler_converted_from }
		capital_scope = { reverse_religion = ROOT }
		hidden_tooltip = { religion_authority = { modifier = ruler_converted_to } }
	}
	option = { # Don't change religion
		name = EVTOPTBconversion.210
		ai_chance = { factor = 0 }
	}
}
# A ruler swayed by the local religion - Piss off the appropriate vassals
character_event = {
	id = conversion.211
	desc = EVTDESCconversion.211
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAconversion.211
		tooltip = { opinion = { who = FROM modifier = opinion_adopted_foreign_beliefs years = 10 } }
	}
}
# Solar religion spreads within Empire in Nilfgaard
province_event = {
	id = conversion.220
	desc = EVTDESCconversion.220
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = { religion = solar }
		owner = {
			top_liege = {
				religion = solar
				has_landed_title = e_nilfgaard
			}
		}
		any_neighbor_province = {
			religion = solar
			has_owner = yes
			owner = { religion = solar }
		}
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.8
			owner = { top_liege = { trait = strong_emperor} }
		}
	}
	
	option = {
		name = EVTOPTAconversion.220
		trigger = { owner = { religion = solar } }
		religion = solar
	}
	option = {
		name = EVTOPTBconversion.220
		trigger = { owner = { NOT = { religion = solar } } }
		religion = solar
	}
}
# Eternal Fire religion spreads in Flaming Rose based province
province_event = {
	id = conversion.230
	desc = EVTDESCconversion.230
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = { religion = eternal_fire }
		any_province_lord = {
			d_flaming_rose = {
				holder_scope = {
					OR = {
						character = PREVPREV
						is_vassal_or_below = PREVPREV
					}
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 800
	}
	
	option = {
		name = EVTOPTAconversion.230
		trigger = { owner = { religion = eternal_fire } }
		religion = eternal_fire
	}
	option = {
		name = EVTOPTBconversion.230
		trigger = { owner = { NOT = { religion = eternal_fire } } }
		religion = eternal_fire
	}
}
# Eternal Fire religion spreads to neighbouring province
province_event = {
	id = conversion.240
	desc = EVTDESCconversion.240
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = { religion = eternal_fire }
		any_neighbor_province = {
			religion = eternal_fire
			has_owner = yes
			owner = { religion = eternal_fire }
		}
	}
	
	mean_time_to_happen = {
		months = 1000
	}
	
	option = {
		name = EVTOPTAconversion.240
		trigger = { owner = { religion = eternal_fire } }
		religion = eternal_fire
	}
	option = {
		name = EVTOPTBconversion.240
		trigger = { owner = { NOT = { religion = eternal_fire } } }
		religion = eternal_fire
	}
}
# Druidic religion appears province
province_event = {
	id = conversion.250
	desc = EVTDESCconversion.250
	picture = GFX_evt_stone_church
	
	trigger = {
		NOT = { 
			religion = druidic
			religion = eternal_fire
			religion = solar
			religion = old_solar
			religion = dana_meadbh
			religion = dwarven_religion
			religion = gnomish_religion
			religion = halfling_religion
			religion = dryad_religion
		}
	}
	
	mean_time_to_happen = {
		months = 8000
	}

	option = {
		name = EVTOPTAconversion.250
		religion = druidic
	}
}
