namespace = court

################################################
# Drinking events from VIET
################################################
# Drinking contest
character_event = {
	id = court.1
	desc = EVTDESCcourt.1
	picture = GFX_evt_brothel
	
	is_triggered_only = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_men = yes
	only_rulers = yes
	
	trigger = {
		war = no
		in_command = no
		any_courtier = {
			ai = no
			is_adult = yes
			is_female = no
			OR = {
				trait = gregarious
				trait = hedonist
				trait = drunkard
				trait = gluttonous
				trait = poet
				trait = slothful
				trait = dwarf_race
				trait = halfling_race
				trait = gnome_race
			}
			NOR = {
				trait = temperate
				trait = zealous
				trait = incapable
			}
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 4
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = zealous
		}
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 0.5
			trait = shy
		}
		modifier = {
			factor = 2
			trait = slothful
		}
		modifier = {
			factor = 0.5
			trait = diligent
		}
		modifier = {
			factor = 2
			trait = gluttonous
		}
		modifier = {
			factor = 0.5
			trait = temperate
		}
		modifier = {
			factor = 1
			trait = gnome_race
		}
		modifier = {
			factor = 1.5
			trait = halfling_race
		}
		modifier = {
			factor = 2
			trait = dwarf_race
		}
	}
	
	option = {
		name = EVTOPTAcourt.1  #Sure!
		ai_chance = {
			factor = 1
			modifier = {
				factor = 10
				trait = drunkard
			}
			modifier = {
				factor = 0.5
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				trait = shy
			}
			modifier = {
				factor = 2
				trait = slothful
			}
			modifier = {
				factor = 0.5
				trait = diligent
			}
			modifier = {
				factor = 2
				trait = gluttonous
			}
			modifier = {
				factor = 0.5
				trait = temperate
			}
			modifier = {
				factor = 1
				trait = gnome_race
			}
			modifier = {
				factor = 1.5
				trait = halfling_race
			}
			modifier = {
				factor = 2
				trait = dwarf_race
			}
		}
		gain_weight_small_effect = yes
		weight_trait_check_effect = yes
		random_list = {
			50 = {
				character_event = { #lose
					id = court.3
					tooltip = EVTTOOLTIPcourt.3
				}
			}
			50 = {
				character_event = { #win
					id = court.2
					tooltip = EVTTOOLTIPcourt.2
				}
			}
		}
	}
	option = {
		name = EVTOPTBcourt.1  #No
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				trait = drunkard
			}
			modifier = {
				factor = 2
				trait = zealous
			}
			modifier = {
				factor = 0.5
				trait = gregarious
			}
			modifier = {
				factor = 2
				trait = shy
			}
			modifier = {
				factor = 0.5
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = diligent
			}
			modifier = {
				factor = 0.5
				trait = gluttonous
			}
			modifier = {
				factor = 2
				trait = temperate
			}
		}
		piety = 5
	}
}
#Character wins drinking contest
character_event = {
	id = court.2
	desc = EVTDESCcourt.2
	picture = GFX_evt_brothel
	
	is_triggered_only = yes
	
	option = { #Great
		name = EVTOPTAcourt.2
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				trait = shy
			}
			modifier = {
				factor = 2
				trait = gluttonous
			}
			modifier = {
				factor = 0.5
				trait = temperate
			}
		}
		random_courtier = {
			limit = {
				ai = no
				is_adult = yes
				is_female = no
				OR = {
					trait = gregarious
					trait = hedonist
					trait = drunkard
					trait = gluttonous
					trait = poet
					trait = slothful
					trait = dwarf_race
					trait = halfling_race
					trait = gnome_race
				}
				NOT = {
					trait = temperate
					trait = zealous
					trait = incapable
				}
			}
			opinion = {
				modifier = opinion_gained_respect
				who = FROM
				years = 10
			}
		}
		prestige = 5
		random_list = {
			5 = { add_trait = drunkard }
			15 = { add_trait = gregarious }
			80 = { }
		}
	}
	option = { #Never again
		name = EVTOPTBcourt.2
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.5
				trait = gregarious
			}
			modifier = {
				factor = 2
				trait = shy
			}
			modifier = {
				factor = 0.1
				trait = drunkard
			}
			modifier = {
				factor = 0.1
				trait = hedonist
			}
		}
		random_courtier = {
			limit = {
				ai = no
				is_adult = yes
				is_female = no
				OR = {
					trait = gregarious
					trait = hedonist
					trait = drunkard
					trait = gluttonous
					trait = poet
					trait = slothful
					trait = dwarf_race
					trait = halfling_race
					trait = gnome_race
				}
				NOR = {
					trait = temperate
					trait = zealous
					trait = incapable
				}
			}
			opinion = {
				modifier = opinion_gained_respect
				who = FROM
				years = 10
			}
		}
		prestige = 5
		if = {
			limit = {
				trait = drunkard
			}
			random_list = {
				50 = { }
				50 = { remove_trait = drunkard }
			}
		}
		if = {
			limit = {
				trait = gregarious
			}
			random_list = {
				50 = { }
				50 = { remove_trait = gregarious }
			}
		}
	}
}
#Character loses drinking contest
character_event = {
	id = court.3
	desc = EVTDESCcourt.3
	picture = GFX_evt_brothel

	is_triggered_only = yes

	option = { #Great
		name = EVTOPTAcourt.3
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				trait = shy
			}
			modifier = {
				factor = 2
				trait = gluttonous
			}
			modifier = {
				factor = 0.5
				trait = temperate
			}
		}
		random_courtier = {
			limit = {
				ai = no
				is_adult = yes
				is_female = no
				OR = {
					trait = gregarious
					trait = hedonist
					trait = drunkard
					trait = gluttonous
					trait = poet
					trait = slothful
					trait = dwarf_race
					trait = halfling_race
					trait = gnome_race
				}
				NOT = {
					trait = temperate
					trait = zealous
					trait = incapable
				}
			}
			opinion = {
				modifier = opinion_gained_respect
				who = FROM
				years = 10
			}
		}
		prestige = -2
	}
}
# Drunk courtier interrupts court
character_event = {
	id = court.4
	desc = EVTDESCcourt.4
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_rulers = yes
	
	trigger = {
		war = no
		in_command = no
		any_courtier = {
			ai = no
			is_adult = yes
			trait = drunkard
			NOT = { trait = incapable }
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 0.5
			trait = shy
		}
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = just
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 0.5
			trait = content
		}
	}
	
	option = {
		name = EVTOPTAcourt.4  #Punish
		ai_chance = {
			factor = 10
			modifier = {
				factor = 2
				trait = just
			}
			modifier = {
				factor = 0.5
				trait = arbitrary
			}
			modifier = {
				factor = 2
				trait = diligent
			}
			modifier = {
				factor = 0.5
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = patient
			}
			modifier = {
				factor = 0.5
				trait = wroth
			}
		}
		prestige = 5
		wealth = 2
		random_courtier = {
			limit = {
				ai = no
				is_adult = yes
				trait = drunkard
				NOT = {	trait = incapable }
			}
			opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 1
			}
			reverse_opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 1
			}
		}
	}
	option = {
		name = EVTOPTBcourt.4  #Funny
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = gluttonous
			}
			modifier = {
				factor = 0.5
				trait = temperate
			}
			modifier = {
				factor = 2
				trait = charitable
			}
			modifier = {
				factor = 0.5
				trait = just
			}
			modifier = {
				factor = 2
				trait = arbitrary
			}
			modifier = {
				factor = 0.5
				trait = cruel
			}
			modifier = {
				factor = 2
				trait = kind
			}
			modifier = {
				factor = 0.5
				trait = envious
			}
		}
		prestige = -5
		any_courtier = {
			limit = {
				NOT = { trait = drunkard }
				NOT = { trait = zealous }
				OR = {
					trait = gregarious
					trait = hedonist
				}
			}
			opinion = {
				modifier = opinion_amused
				who = ROOT
				years = 1
			}
		}
		random_courtier = {
			limit = {
				ai = no
				is_adult = yes
				trait = drunkard
				NOT = {	trait = incapable }
			}
			opinion = {
				modifier = opinion_confused
				who = ROOT
				years = 1
			}
			reverse_opinion = {
				modifier = opinion_disapprove
				who = ROOT
				years = 1
			}
		}
	}
}

################################################
# Misc. court from VIET
################################################
# Innocent man executed
character_event = {
	id = court.10
	desc = EVTDESCcourt.10
	picture = GFX_evt_beheading
	
	is_triggered_only = yes
	
	only_rulers = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		war = no
		in_command = no
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = just
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 0.5
			trait = slothful
		}
		modifier = {
			factor = 2
			trait = proud
		}
		modifier = {
			factor = 0.5
			trait = humble
		}
		modifier = {
			factor = 2
			trait = wroth
		}
		modifier = {
			factor = 0.5
			trait = patient
		}
		modifier = {
			factor = 2
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = cruel
		}
		modifier = {
			factor = 2
			trait = paranoid
		}
		modifier = {
			factor = 0.5
			trait = trusting
		}
	}
	
	option = {
		name = EVTOPTAcourt.10  #whoops
		prestige = -5
	}
}
# Annoying courtier
character_event = {
	id = court.11
	desc = EVTDESCcourt.11
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	min_age = 15
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	trigger = { 
		always = no 
		war = no 
		in_command = no 
		is_abroad = no
		any_courtier = {
			OR = {
				trait = lunatic
				trait = imbecile
				trait = possessed
				AND = {
					trait = gregarious
					trait = cruel
				}
			}
			ai = yes
			NOT = { trait = incapable }
			is_adult = yes
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 2
			trait = gregarious
		}
		modifier = {
			factor = 0.5
			trait = shy
		}
		modifier = {
			factor = 2
			trait = slothful
		}
		modifier = {
			factor = 0.5
			trait = diligent
		}
		modifier = {
			factor = 2
			trait = gluttonous 
		}
		modifier = {
			factor = 0.5
			trait = temperate
		}
		modifier = {
			factor = 2
			trait = just
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = kind
		}
		modifier = {
			factor = 0.5
			trait = cruel
		}
		modifier = {
			factor = 2
			trait = patient
		}
		modifier = {
			factor = 0.5
			trait = wroth
		}
	}
	
	option = {
		name = EVTOPTAcourt.11
		set_character_flag = annoyed_by_courtier_1
		random_courtier = {
			limit = {
			OR = {
				trait = lunatic
				trait = imbecile
				trait = possessed
				AND = {
					trait = gregarious
					trait = cruel
				}
			}
			ai = yes
			NOT = { trait = incapable }
			is_adult = yes
			}
			character_event = { id = court.12 tooltip = EVTTOOLTIPcourt.12 }
		}
	}
}
# Annoying courtier - Courtier ping
character_event = {
	id = court.12
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				FROM = {
					NOT = { has_character_flag = annoyed_by_courtier_7 }
				}
			}
			FROM = {character_event = { id = court.13 } }
		}
		if = {
			limit = {
				FROM = {
					has_character_flag = annoyed_by_courtier_7
				}
			}
			FROM = {character_event = { id = court.14 } }
		}
	}
}
# Annoying courtier - Annoying you (looping 7 times)
character_event = {
	id = court.13
	desc = EVTDESCcourt.13
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_1 }
		clr_character_flag = annoyed_by_courtier_1
		set_character_flag = annoyed_by_courtier_2
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
	option = {
		name = EVTOPTBcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_2 }
		clr_character_flag = annoyed_by_courtier_2
		set_character_flag = annoyed_by_courtier_3
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
	option = {
		name = EVTOPTCcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_3 }
		clr_character_flag = annoyed_by_courtier_3
		set_character_flag = annoyed_by_courtier_4
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
	option = {
		name = EVTOPTDcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_4 }
		clr_character_flag = annoyed_by_courtier_4
		set_character_flag = annoyed_by_courtier_5
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
	option = {
		name = EVTOPTEcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_5 }
		clr_character_flag = annoyed_by_courtier_5
		set_character_flag = annoyed_by_courtier_6
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
	option = {
		name = EVTOPTFcourt.13
		trigger = { has_character_flag = annoyed_by_courtier_6 }
		clr_character_flag = annoyed_by_courtier_6
		set_character_flag = annoyed_by_courtier_7
		FROM = { character_event = { id = court.12 tooltip = EVTTOOLTIP2court.12 } }
	}
}
# Annoying courtier - Punched him in face
character_event = {
	id = court.14
	desc = EVTDESCcourt.14
	picture = GFX_evt_castle_construction
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcourt.14
		clr_character_flag = annoyed_by_courtier_7
		random = {
			chance = 15
			FROM = {
				add_trait = wounded
				hidden_tooltip = { character_event = { id = 38280 } }
			}
		}
		FROM = {
			opinion = {
				modifier = opinion_amused
				who = ROOT
				years = 1
			}
			reverse_opinion = {
				modifier = opinion_angry
				who = ROOT
				years = 1
			}
		}
	}
}

################################################
# Replace mage
################################################
# Character - I would make better court mage
character_event = {
	id = court.20
	desc = EVTDESCcourt.20
	picture = GFX_evt_spymaster
	
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			trait = sorcerer
			trait = druid
		}
		is_ruler = no
		independent = no
		is_councillor = no
		NOT = { liege = { has_character_flag = asked_mage_petition } }
		NOT = { has_character_flag = asked_for_job }
		liege = {
			job_mage = {
				same_liege = ROOT
				NOT = { has_minor_title = title_regent }
			}
		}
		NOT = { has_landed_title = d_thanedd }
		NOT = { has_landed_title = d_nilfgaard_academy }
		NOT = { has_landed_title = d_ban_ard_academy }
		NOT = { liege = { has_landed_title = d_thanedd } }
		NOT = { liege = { has_landed_title = d_nilfgaard_academy } }
		NOT = { liege = { has_landed_title = d_ban_ard_academy } }
	}
	
	mean_time_to_happen = {
		months = 240
		modifier = { factor = 0.5 trait = ambitious }
		modifier = { factor = 0.5 has_ambition = obj_become_mage }
	}
	immediate = {
		set_character_flag = asked_for_job
		liege = {  set_character_flag = asked_mage_petition }
	}
	
	option = {
		name = EVTOPTAcourt.20
		liege = { letter_event = { id = court.21 tooltip = EVTTOOLTIPcourt.21 } }
	}
}
# Liege - Someone wants to be my mage
letter_event = {
	id = court.21
	desc = EVTDESCcourt.21
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcourt.21
		job_mage = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_mage
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_mage
			hidden_tooltip = {  letter_event = { id = court.25 } }
		}
		clr_character_flag = asked_mage_petition
	}
	option = {
		name = EVTOPTBcourt.21
		trigger = {
			job_mage = { 
				NOT = { trait = stressed } 
				NOT = { trait = depressed } 
			}
		}
		job_mage = {
			letter_event = { id = court.22 tooltip = EVTTOOLTIPcourt.22 }
		}
		hidden_tooltip = { FROM  = { character_event = { id = court.23 days = 128 random = 63 } } }
	}
	option = {
		name = EVTOPTCcourt.21
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_mage_petition
	}
}
# Court Mage - I am being replaced...
letter_event = {
	id = court.22
	desc = EVTDESCcourt.22
	
	is_triggered_only = yes
	
	trigger = {
		has_job_title = job_mage
	}
	
	option = {
		name = EVTOPTAcourt.22
		random_list = {
			50 = {}
			30 = { change_learning = 1 }
			20 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 }} }
		}
	}
	option = {
		name = EVTOPTBcourt.22
		trigger = {
			NOT = { trait = ambitious }
			NOT = { trait = proud }
		}
		prestige = -5
	}
}
# Character - Ask again
character_event = {
	id = court.23
	desc = EVTDESCcourt.23
	picture = GFX_evt_spymaster
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_character_flag = asked_for_job
		independent = no
		NOT = { has_job_title = job_mage }
		liege = {
			job_mage = { 
				NOT = { stewardship = prev }
				same_liege = ROOT
				NOT = {
					ROOT = {
						is_liege_of = PREV
					}
				}
			}
		}
	}
	
	option = {
		name = EVTOPTAcourt.23
		liege = { letter_event = { id = court.24 tooltip = EVTTOOLTIPcourt.24 } }
	}
}
# Liege - Asking again...
letter_event = {
	id = court.24
	desc = EVTDESCcourt.24
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcourt.24 
		job_mage = {
			opinion = {
				modifier = opinion_fired_from_council
				who = ROOT
				years = 5
			}
			remove_title = job_mage
		}
		FROM = {
			clr_character_flag = asked_for_job
			give_job_title = job_mage
			hidden_tooltip = { letter_event = { id = court.25 } }
		}
		clr_character_flag = asked_mage_petition
	}
	option = {
		name = EVTOPTBcourt.24
		FROM = {
			prestige = -10
		}
		FROM = {
			opinion = {
				who = ROOT
				modifier = opinion_refused_council
			}
		}
		clr_character_flag = asked_mage_petition
	}
}
# Character - We are replaced
letter_event = {
	id = court.25
	desc = EVTDESCcourt.25
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAcourt.25
		prestige = -5
	}
}

################################################
# Females with very high relevant stat will ask for councillor position
################################################
# Female - Want to be marshal
character_event = {
	id = court.50
	desc = EVTDESCcourt.50
	picture = GFX_evt_spymaster
	
	only_women = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		is_councillor = no
		independent = no
		NOT = { has_character_flag = asked_for_job }
		martial = 22
		liege = {
			job_marshal = {
				same_liege = ROOT
				ROOT = { attribute_diff = { character = PREV attribute = martial value = 4 } }
				NOT = { has_minor_title = title_regent }
			}
		}
		NOT = { trait = dryad_race }
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = { factor = 0.5 trait = ambitious }
		modifier = {
			factor = 0.8
			liege = {
				job_marshal = {
					ROOT = { attribute_diff = { character = PREV attribute = martial value = 6 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_marshal = {
					ROOT = { attribute_diff = { character = PREV attribute = martial value = 8 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_marshal = {
					ROOT = { attribute_diff = { character = PREV attribute = martial value = 10 } }
				}
			}
		}
	}
	
	immediate = {
		set_character_flag = asked_for_job
	}
	
	option = {
		name = EVTOPTAcourt.50
		liege = { letter_event = { id = court.51 tooltip = EVTTOOLTIPcourt.51 } }
	}
}
# Liege - Someone wants to be my marshal
letter_event = {
	id = court.51
	desc = EVTDESCcourt.51
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.51
		job_marshal = {
			opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 }
			remove_title = job_marshal
		}
		FROM = {
			clr_character_flag = asked_for_job
			set_character_flag = special_marshal
			give_job_title = job_marshal
			hidden_tooltip = {  letter_event = { id = court.52 } }
		}
		prestige = -20
	}
	option = {
		name = EVTOPTBcourt.51
	}
}
# Female - I am the new marshal
letter_event = {
	id = court.52
	desc = EVTDESCcourt.52
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.52
	}
}
# Female - Want to be spymaster
character_event = {
	id = court.60
	desc = EVTDESCcourt.60
	picture = GFX_evt_spymaster
	
	only_women = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		is_councillor = no
		independent = no
		NOT = { has_character_flag = asked_for_job }
		intrigue = 22
		liege = {
			job_spymaster = {
				same_liege = ROOT
				ROOT = { attribute_diff = { character = PREV attribute = intrigue value = 4 } }
				NOT = { has_minor_title = title_regent }
			}
		}
		NOT = { trait = dryad_race }
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = { factor = 0.5 trait = ambitious }
		modifier = {
			factor = 0.8
			liege = {
				job_spymaster = {
					ROOT = { attribute_diff = { character = PREV attribute = intrigue value = 6 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_spymaster = {
					ROOT = { attribute_diff = { character = PREV attribute = intrigue value = 8 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_spymaster = {
					ROOT = { attribute_diff = { character = PREV attribute = intrigue value = 10 } }
				}
			}
		}
	}
	
	immediate = {
		set_character_flag = asked_for_job
	}
	
	option = {
		name = EVTOPTAcourt.60
		liege = { letter_event = { id = court.61 tooltip = EVTTOOLTIPcourt.61 } }
	}
}
# Liege - Someone wants to be my spymaster
letter_event = {
	id = court.61
	desc = EVTDESCcourt.61
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.61
		job_spymaster = {
			opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 }
			remove_title = job_spymaster
		}
		FROM = {
			clr_character_flag = asked_for_job
			set_character_flag = special_spymaster
			give_job_title = job_spymaster
			hidden_tooltip = {  letter_event = { id = court.62 } }
		}
		prestige = -20
	}
	option = {
		name = EVTOPTBcourt.61
	}
}
# Female - I am the new spymaster
letter_event = {
	id = court.62
	desc = EVTDESCcourt.62
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.62
	}
}
# Female - Want to be treasurer
character_event = {
	id = court.70
	desc = EVTDESCcourt.70
	picture = GFX_evt_spymaster
	
	only_women = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		is_councillor = no
		independent = no
		NOT = { has_character_flag = asked_for_job }
		stewardship = 22
		liege = {
			job_treasurer = {
				same_liege = ROOT
				ROOT = { attribute_diff = { character = PREV attribute = stewardship value = 4 } }
				NOT = { has_minor_title = title_regent }
			}
		}
		NOT = { trait = dryad_race }
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = { factor = 0.5 trait = ambitious }
		modifier = {
			factor = 0.8
			liege = {
				job_treasurer = {
					ROOT = { attribute_diff = { character = PREV attribute = stewardship value = 6 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_treasurer = {
					ROOT = { attribute_diff = { character = PREV attribute = stewardship value = 8 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_treasurer = {
					ROOT = { attribute_diff = { character = PREV attribute = stewardship value = 10 } }
				}
			}
		}
	}
	
	immediate = {
		set_character_flag = asked_for_job
	}
	
	option = {
		name = EVTOPTAcourt.70
		liege = { letter_event = { id = court.71 tooltip = EVTTOOLTIPcourt.71 } }
	}
}
# Liege - Someone wants to be my treasurer
letter_event = {
	id = court.71
	desc = EVTDESCcourt.71
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.71
		job_treasurer = {
			opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 }
			remove_title = job_treasurer
		}
		FROM = {
			clr_character_flag = asked_for_job
			set_character_flag = special_treasurer
			give_job_title = job_treasurer
			hidden_tooltip = {  letter_event = { id = court.72 } }
		}
		prestige = -20
	}
	option = {
		name = EVTOPTBcourt.71
	}
}
# Female - I am the new treasurer
letter_event = {
	id = court.72
	desc = EVTDESCcourt.72
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.72
	}
}
# Female - Want to be chancellor
character_event = {
	id = court.80
	desc = EVTDESCcourt.80
	picture = GFX_evt_spymaster
	
	only_women = yes
	min_age = 15
	capable_only = yes
	prisoner = no
	
	trigger = {
		is_ruler = no
		is_councillor = no
		independent = no
		NOT = { has_character_flag = asked_for_job }
		diplomacy = 22
		liege = {
			job_chancellor = {
				same_liege = ROOT
				ROOT = { attribute_diff = { character = PREV attribute = diplomacy value = 4 } }
				NOT = { has_minor_title = title_regent }
			}
		}
		NOT = { trait = dryad_race }
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = { factor = 0.5 trait = ambitious }
		modifier = {
			factor = 0.8
			liege = {
				job_chancellor = {
					ROOT = { attribute_diff = { character = PREV attribute = diplomacy value = 6 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_chancellor = {
					ROOT = { attribute_diff = { character = PREV attribute = diplomacy value = 8 } }
				}
			}
		}
		modifier = {
			factor = 0.8
			liege = {
				job_chancellor = {
					ROOT = { attribute_diff = { character = PREV attribute = diplomacy value = 10 } }
				}
			}
		}
	}
	
	immediate = {
		set_character_flag = asked_for_job
	}
	
	option = {
		name = EVTOPTAcourt.80
		liege = { letter_event = { id = court.81 tooltip = EVTTOOLTIPcourt.81 } }
	}
}
# Liege - Someone wants to be my chancellor
letter_event = {
	id = court.81
	desc = EVTDESCcourt.81
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.81
		job_chancellor = {
			opinion = { modifier = opinion_fired_from_council who = ROOT years = 5 }
			remove_title = job_chancellor
		}
		FROM = {
			clr_character_flag = asked_for_job
			set_character_flag = special_chancellor
			give_job_title = job_chancellor
			hidden_tooltip = {  letter_event = { id = court.82 } }
		}
		prestige = -20
	}
	option = {
		name = EVTOPTBcourt.81
	}
}
# Female - I am the new chancellor
letter_event = {
	id = court.82
	desc = EVTDESCcourt.82
	
	is_triggered_only = yes

	option = {
		name = EVTOPTAcourt.82
	}
}
