namespace = job

################################################
# Fake claim fabrication for AI
################################################
# Hidden - Independant ruler - Give claim on county if have no claims and have weak neighbours
character_event = {
	id = job.1
	
	hide_window = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_rulers = yes
	only_independent = yes
	ai = yes
	
	trigger = {
		job_chancellor = {
			NOT = { has_job_action = action_fabricate_claims }
		}
		any_realm_province = {
			any_neighbor_province = {
				NOT = { terrain = dryad_forest }
				owner = {
					NOT = { same_realm = ROOT }
					OR = {
						AND = {
							top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
							independent = no
						}
						AND = {
							NOT = { relative_power = { who = ROOT power = 0.75 } }
							independent = yes
						}
					}
				}
			}
		}
		trait = ambitious
	}
	
	mean_time_to_happen = {
		months = 1000
		modifier = {
			factor = 2
			any_claim = {
				count = 1
				tier = count
			}
		}
		modifier = {
			factor = 1000
			any_claim = {
				count = 2
				tier = count
			}
		}
	}
	
	option = {
		name = OK
		random_realm_province = {
			limit = {
				any_neighbor_province = {
					NOT = { terrain = dryad_forest }
					owner = {
						NOT = { same_realm = ROOT }
						OR = {
							AND = {
								top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
								independent = no
							}
							AND = {
								NOT = { relative_power = { who = ROOT power = 0.75 } }
								independent = yes
							}
						}
					}
				}
			}
			random_neighbor_province = {
				limit = {
					NOT = { terrain = dryad_forest }
					owner = {
						NOT = { same_realm = ROOT }
						OR = {
							AND = {
								top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
								independent = no
							}
							AND = {
								NOT = { relative_power = { who = ROOT power = 0.75 } }
								independent = yes
							}
						}
					}
				}
				county = { add_claim = ROOT }
			}
		}
	}
}
# Hidden - Independant ruler - Give claim on duchy if have no claims and have weak neighbours
character_event = {
	id = job.2
	
	hide_window = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_rulers = yes
	only_independent = yes
	ai = yes
	
	trigger = {
		job_chancellor = {
			NOT = { has_job_action = action_fabricate_claims }
		}
		any_realm_province = {
			any_neighbor_province = {
				NOT = { terrain = dryad_forest }
				duchy = {
					holder_scope = {
						NOT = { same_realm = ROOT }
						OR = {
							AND = {
								top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
								independent = no
							}
							AND = {
								NOT = { relative_power = { who = ROOT power = 0.75 } }
								independent = yes
							}
						}
					}
				}
			}
		}
		trait = ambitious
	}
	
	mean_time_to_happen = {
		months = 5000
		modifier = { factor = 1000 any_claim = { tier = duke } }
	}
	
	option = {
		name = OK
		random_realm_province = {
			limit = {
				any_neighbor_province = {
					NOT = { terrain = dryad_forest }
					duchy = {
						holder_scope = {
							NOT = { same_realm = ROOT }
							OR = {
								AND = {
									top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
									independent = no
								}
								AND = {
									NOT = { relative_power = { who = ROOT power = 0.75 } }
									independent = yes
								}
							}
						}
					}
				}
			}
			random_neighbor_province = {
				limit = {
					NOT = { terrain = dryad_forest }
					duchy = {
						holder_scope = {
							NOT = { same_realm = ROOT }
							OR = {
								AND = {
									top_liege = { NOT = { relative_power = { who = ROOT power = 1 } } }
									independent = no
								}
								AND = {
									NOT = { relative_power = { who = ROOT power = 0.75 } }
									independent = yes
								}
							}
						}
					}
				}
				duchy = { add_claim = ROOT }
			}
		}
	}
}
# Hidden - Vassal - Give claim on county if have no claims and have weak neighbours
character_event = {
	id = job.3
	
	hide_window = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_rulers = yes
	ai = yes
	
	trigger = {
		independent = no
		num_of_claims = 0
		job_chancellor = {
			NOT = { has_job_action = action_fabricate_claims }
		}
		any_realm_province = {
			any_neighbor_province = {
				NOT = { terrain = dryad_forest }
				owner = {
					same_liege = ROOT
					NOT = { relative_power = { who = ROOT power = 0.75 } }
				}
			}
		}
		trait = ambitious
	}
	
	mean_time_to_happen = {
		months = 1000
		modifier = {
			factor = 2
			any_claim = {
				count = 1
				tier = count
			}
		}
		modifier = {
			factor = 1000
			any_claim = {
				count = 2
				tier = count
			}
		}
	}
	
	option = {
		name = OK
		random_realm_province = {
			limit = {
				any_neighbor_province = {
					NOT = { terrain = dryad_forest }
					owner = {
						same_liege = ROOT
						NOT = { relative_power = { who = ROOT power = 0.75 } }
					}
				}
			}
			random_neighbor_province = {
				limit = {
					NOT = { terrain = dryad_forest }
					owner = {
						same_liege = ROOT
						NOT = { relative_power = { who = ROOT power = 0.75 } }
					}
				}
				county = { add_claim = ROOT }
			}
		}
	}
}
# Hidden - Vassal - Give claim on duchy if have no claims and have weak neighbours
character_event = {
	id = job.4
	
	hide_window = yes
	
	min_age = 15
	capable_only = yes
	prisoner = no
	only_rulers = yes
	ai = yes
	
	trigger = {
		independent = no
		num_of_claims = 0
		job_chancellor = {
			NOT = { has_job_action = action_fabricate_claims }
		}
		any_realm_province = {
			any_neighbor_province = {
				NOT = { terrain = dryad_forest }
				duchy = {
					holder_scope = {
						same_liege = ROOT
						NOT = { relative_power = { who = ROOT power = 0.75 } }
					}
				}
			}
		}
		trait = ambitious
	}
	
	mean_time_to_happen = {
		months = 5000
		modifier = { factor = 1000 any_claim = { tier = duke } }
	}
	
	option = {
		name = OK
		random_realm_province = {
			limit = {
				any_neighbor_province = {
					NOT = { terrain = dryad_forest }
					duchy = {
						holder_scope = {
							same_liege = ROOT
							NOT = { relative_power = { who = ROOT power = 0.75 } }
						}
					}
				}
			}
			random_neighbor_province = {
				limit = {
					NOT = { terrain = dryad_forest }
					duchy = {
						holder_scope = {
							same_liege = ROOT
							NOT = { relative_power = { who = ROOT power = 0.75 } }
						}
					}
				}
				duchy = { add_claim = ROOT }
			}
		}
	}
}

################################################
# Chancellor promotes weak claim to strong
################################################
# Chancellor promotes weak claim to strong
character_event = {
	id = job.10
	desc = EVTDESCjob.10
	picture = GFX_evt_spymaster
	
	only_rulers = yes
	min_age = 15
	capable_only = yes
	only_men = yes
	
	trigger = {
		job_chancellor = {
			diplomacy = 14
		}
		any_claim = {
				ROOT = { has_weak_claim = PREV }
		}
	}
	
	mean_time_to_happen = {
		months = 720
		modifier = {
			factor = 0.95
			diplomacy = 15
		}
		modifier = {
			factor = 0.95
			diplomacy = 16
		}
		modifier = {
			factor = 0.95
			diplomacy = 17
		}
		modifier = {
			factor = 0.95
			diplomacy = 18
		}
		modifier = {
			factor = 0.95
			diplomacy = 19
		}
		modifier = {
			factor = 0.95
			diplomacy = 20
		}
		modifier = {
			factor = 0.95
			diplomacy = 21
		}
		modifier = {
			factor = 0.95
			diplomacy = 22
		}
		modifier = {
			factor = 0.95
			diplomacy = 24
		}
		modifier = {
			factor = 0.95
			diplomacy = 26
		}
		modifier = {
			factor = 0.95
			diplomacy = 29
		}
	}
	
	option = {
		name = EVTOPTAjob.10
		random_claim = {
			limit = {
				ROOT = { has_weak_claim = PREV }
			}
			hidden_tooltip = { remove_claim = ROOT }
			add_pressed_claim = ROOT
		}
		scaled_wealth = -1.0
		if = { # Emperor or King
			limit = { primary_title = { higher_tier_than = DUKE } }
			prestige = -150
		}
		if = { # Duke
			limit = { primary_title = { tier = DUKE } }
			prestige = -100
		}
		if = { # Count or Patrician
			limit = {
				OR = {
					primary_title = { tier = COUNT }
					AND = {
						is_patrician = yes
						primary_title = { NOT = { higher_tier_than = COUNT } }
					}
				}
				primary_title = { tier = DUKE }
			}
			prestige = -50
		}
		ai_chance ={
			factor = 5
			modifier = { factor = 0 NOT = { prestige = 0 } }
			modifier = { factor = 0 NOT = { scaled_wealth = 1.25 } }
			modifier = { factor = 0 trait = content }
			modifier = { factor = 2 trait = ambitious }
		}
	}
	option = {
		name = EVTOPTBjob.10
		piety = 10
		ai_chance ={
			factor = 1
		}
	}
}

################################################
# Job flavor events from Prince and the Thane
################################################
# Chancellor deals with petitioners
character_event = {
	id = job.100
	desc = EVTDESCjob.100
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.100
		prestige = -10
		employer = {
			prestige = -10
			wealth = -10
			opinion = { modifier = opinion_disgruntled who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = patient 
			hidden_tooltip = { character_event = { id = 38264 } }
		}
		random = {
			chance = 10
			add_trait = stressed 
			hidden_tooltip = { character_event = { id = 38282 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = just }
			modifier = { factor = 1.5 trait = patient }
			modifier = { factor = 0 trait = slothful }
		}
	}
	option = {
		name = EVTOPTBjob.100
		prestige = 10
		employer = {
			wealth = -5
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 365 }
			}
		}
		random = {
			chance = 25
			add_trait = just 
			hidden_tooltip = { character_event = { id = 38267 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = proud }
			modifier = { factor = 1.5 trait = just }
			modifier = { factor = 0 trait = arbitrary }
		}
	}
	option = {
		name = EVTOPTCjob.100
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
	option = {
		name = EVTOPTDjob.100
		trigger = { learning = 15 }
		tooltip_info = learning
		piety = 10
		employer = {
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = { chance = 25
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
}
# Chancellor deals with a diplomatic incident
character_event = {
	id = job.101
	desc = EVTDESCjob.101
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.101
			prestige = -10
		employer = {
			prestige = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = just 
			hidden_tooltip = { character_event = { id = 38267 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = just }
			modifier = { factor = 1.5 trait = humble }
			modifier = { factor = 0 trait = proud }
		}
	}
	option = {
		name = EVTOPTBjob.101
		employer = {
			opinion = { modifier = opinion_disgruntled who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 730 }
			}
		}
		random = {
			chance = 20
			add_trait = cynical 
			hidden_tooltip = { character_event = { id = 38258 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = humble }
		}
	}
	option = {
		name = EVTOPTCjob.101
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = gregarious 
			hidden_tooltip = { character_event = { id = 38265 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = gregarious }
			modifier = { factor = 0 trait = shy }
		}
	}
}
# Chancellor deals with a foreign envoy
character_event = {
	id = job.102
	desc = EVTDESCjob.102
	picture = GFX_evt_emissary_muslim
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.102
		prestige = 10
		employer = {
			prestige = 10
			scaled_wealth = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = kind 
			hidden_tooltip = { character_event = { id = 38268 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 1.5 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.102
		employer = {
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 1.5 trait = proud }
			modifier = { factor = 0 trait = kind }
		}
	}
	option = {
		name = EVTOPTCjob.102
		prestige = 10
		employer = {
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 1.5 trait = zealous }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Chancellor deals with a scandal
character_event = {
	id = job.103
	desc = EVTDESCjob.103
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.103
		employer = {
			wealth = -10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 1.5 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.103
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTCjob.103
		piety = 10
		employer = {
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.6 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
}
# Chancellor deals with a foreign envoy bringing gifts
character_event = {
	id = job.104
	desc = EVTDESCjob.104
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.104
		prestige = -10
		wealth = 10
		employer = {
			wealth = 5
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 1.5 trait = greedy }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTBjob.104
		prestige = 10
		wealth = 5
		employer = {
			wealth = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = honest 
			hidden_tooltip = { character_event = { id = 38262 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = honest }
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.104
		trigger = { trait = zealous }
		tooltip_info = zealous
		piety = 20
		employer = {
			piety = 20
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Chancellor deals with a diplomatic insult
character_event = {
	id = job.105
	desc = EVTDESCjob.105
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_chancellor
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.105
		piety = -10
		employer = {
			piety = -10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		random_independent_ruler = {
			opinion = { modifier = opinion_angry who = liege years = 5 }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 0 trait = kind }
		}
	}
	option = {
		name = EVTOPTBjob.105
		prestige = -10
		employer = {
			wealth = 10
			prestige = -10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = just 
			hidden_tooltip = { character_event = { id = 38267 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = just }
			modifier = { factor = 1.5 trait = honest }
			modifier = { factor = 0 trait = proud }
		}
	}
	option = {
		name = EVTOPTCjob.105
		piety = 20
		employer = {
			prestige = -20
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 30
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = wroth }
		}
	}
}
# Chaplain deals with a philosophical book
character_event = {
	id = job.110
	desc = EVTDESCjob.110
	picture = GFX_evt_monk
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spiritual
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.110
		piety = -10
		employer = {
			prestige = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTBjob.110
		trigger = { learning = 15 }
		tooltip_info = learning
		prestige = 10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 5
			add_trait = cynical
			hidden_tooltip = { character_event = { id = 38258 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.110
		piety = 10
		employer = {
			piety = 10
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				add_province_modifier = { name = incompetent_rule duration = 1000 }
			}
		}
		random = {
			chance = 30
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = cynical }
			modifier = { factor = 2 trait = zealous }
		}
	}
}
# Chaplain deals with heretic talks
character_event = {
	id = job.111
	desc = EVTDESCjob.111
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spiritual
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.111
		piety = -20
		employer = {
			piety = -20
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = cynical
			hidden_tooltip = { character_event = { id = 38258 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTBjob.111
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.111
		piety = 10
		employer = {
			piety = 10
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = religious_tension duration = 730 }
			}
		}
		random = {
			chance = 30
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = cynical }
			modifier = { factor = 2 trait = zealous }
		}
	}
}
# Chaplain deals with a woman accused of being witch
character_event = {
	id = job.112
	desc = EVTDESCjob.112
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spiritual
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.112
		piety = 5
		employer = {
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = cruel
			hidden_tooltip = { character_event = { id = 38259 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = kind }
			modifier = { factor = 2 trait = cruel }
		}
	}
	option = {
		name = EVTOPTBjob.112
		trigger = { learning = 15 }
		tooltip_info = learning
		prestige = 10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = just
			hidden_tooltip = { character_event = { id = 38267 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = just }
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.112
		piety = 10
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 730 }
			}
		}
		random = {
			chance = 30
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
}
# Chaplain deals with a sexual scandal 
character_event = {
	id = job.113
	desc = EVTDESCjob.113
	picture = GFX_evt_sultan
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			trait = lustful 
		}
		has_job_title = job_spiritual
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.113
		employer = {
			wealth = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
		}
	}
	option = {
		name = EVTOPTBjob.113
		piety = -10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = cynical 
			hidden_tooltip = { character_event = { id = 38258 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = lustful }
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.113
		piety = 20
		employer = {
			piety = -20
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = religious_tension duration = 730 }
			}
		}
		random = {
			chance = 30
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = cynical }
			modifier = { factor = 2 trait = zealous }
		}
	}
}
# Steward deals with the interests on the realm's debts
character_event = {
	id = job.120
	desc = EVTDESCjob.120
	picture = GFX_evt_market
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			OR = {
				has_character_modifier = loan_100
				has_character_modifier = loan_200
				has_character_modifier = loan_300
			}
		}
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.120
		prestige = -10
		employer = {
			prestige = -10
			wealth = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 1.5 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.120
		prestige = 10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 1.5 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
	option = {
		name = EVTOPTCjob.120
		prestige = -10
		employer = {
			prestige = -10
			wealth = 10
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = high_taxes duration = 730 }
			}
		}
		random = {
			chance = 25
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
		factor = 0.3
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
}
# Steward deals with ineffective policies
character_event = {
	id = job.121
	desc = EVTDESCjob.121
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			NOT = { wealth = 0 }
		}
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.121
		employer = {
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 5
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTBjob.121
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			wealth = 20
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 5
			add_trait = diligent 
			hidden_tooltip = { character_event = { id = 38256 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 1.5 trait = diligent }
			modifier = { factor = 1.5 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.121
		prestige = -10
		employer = {
			prestige = -10
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = high_taxes duration = 730 }
			}
		}
		random = {
			chance = 25
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
}
# Steward deals with the need of money during wartime
character_event = {
	id = job.122
	desc = EVTDESCjob.122
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			war = yes
		}
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.122
		prestige = -10
		employer = {
			prestige = -10
			scaled_wealth = 10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
		}
	}
	option = {
		name = EVTOPTBjob.122
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			wealth = 20
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
	option = {
		name = EVTOPTCjob.122
		prestige = -10
		employer = {
			prestige = -10
			wealth = 20
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = high_taxes duration = 365 }
			}
		}
		random = {
			chance = 25
			add_trait = greedy
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = charitable }
		}
	}
}
# Steward deals with dwarven bankers in the realm
character_event = {
	id = job.123
	desc = EVTDESCjob.123
	picture = GFX_evt_jewish_banker
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			religion = eternal_fire
		}
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.123
		piety = -20
		employer = {
			piety = -20
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = religious_tension duration = 365 }
			}
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTBjob.123
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		piety = -10
		employer = {
			piety = -10
			wealth = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.123
		piety = 10
		employer = {
			scaled_wealth = -10
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = religious_tension duration = 365 }
			}
		}
		random = {
			chance = 20
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = zealous }
			modifier = { factor = 0 trait = tolerant }
		}
	}
}
# Steward deals with foreign merchants
character_event = {
	id = job.124
	desc = EVTDESCjob.124
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.124
		prestige = -10
		employer = {
			prestige = -10
			wealth = 10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 1.5 trait = greedy }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTBjob.124
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			wealth = 20
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = greedy }
			modifier = { factor = 0 trait = zealous }
		}
	}
	option = {
		name = EVTOPTCjob.124
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random_independent_ruler = {
			limit =  { NOT = { culture = ROOT } }
			opinion = { modifier = opinion_angry who = liege years = 5 }
		}
		random = {
			chance = 25
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		random = {
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = zealous }
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 0 trait = tolerant }
		}
	}
}
# Steward deals with liege spending too much
character_event = {
	id = job.125
	desc = EVTDESCjob.125
	picture = GFX_evt_market
	border = GFX_event_normal_frame_economy
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			OR = {
				trait = charitable
				trait = drunkard
				trait = lustful
				trait = gluttonous 
			}
		}
		has_job_title = job_treasurer
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.125
		piety = 10
		employer = {
			wealth = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = temperate
			lose_weight_medium_effect = yes
			weight_trait_check_effect = yes
			hidden_tooltip = { character_event = { id = 38276 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = temperate }
			modifier = { factor = 1.5 trait = gregarious }
		}
	}
	option = {
		name = EVTOPTBjob.125
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			wealth = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = diligent 
			hidden_tooltip = { character_event = { id = 38256 } }
		}
		random = {
			chance = 10
			add_trait = stressed
			gain_weight_small_effect = yes
			weight_trait_check_effect = yes
			hidden_tooltip = { character_event = { id = 38282 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = diligent }
		}
	}
	option = {
		name = EVTOPTCjob.125
		piety = 20
		employer = {
			prestige = -20
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = proud
			gain_weight_medium_effect = yes
			weight_trait_check_effect = yes 
			hidden_tooltip = { character_event = { id = 38261 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 0 trait = humble }
		}
	}
}
# Marshal deals with badly disciplined soldiers
character_event = {
	id = job.130
	desc = EVTDESCjob.130
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_marshal
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.130
		prestige = 10
		employer = {
			wealth = -10
			add_character_modifier = { name = troops_likes_marshal duration = 730 }
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 5
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.130
		trigger = { martial = 15 }
		tooltip_info = martial
		prestige = 10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = diligent 
			hidden_tooltip = { character_event = { id = 38256 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = diligent }
			modifier = { factor = 0 trait = slothful }
		}
	}
	option = {
		name = EVTOPTCjob.130
		piety = -10
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = cruel 
			hidden_tooltip = { character_event = { id = 38259 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = cruel }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Marshal deals with poorly equipped soldiers
character_event = {
	id = job.131
	desc = EVTDESCjob.131
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_marshal
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.131
		prestige = 10
		employer = {
			wealth = -10
			add_character_modifier = { name = troops_likes_marshal duration = 730 }
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.131
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = 10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 5
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 1.5 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.131
		piety = 20
		employer = {
			add_character_modifier = { name = demotivated_troops duration = 730 }
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
}
# Spymaster deals with a foreign spy
character_event = {
	id = job.140
	desc = EVTDESCjob.140
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spymaster
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.140
		piety = -10
		employer = {
			add_character_modifier = { name = spy_imprison duration = 365 }
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		if = {
			limit = { NOT = { lifestyle_traits = 1 } }
			random = {
				chance = 20
				add_trait = impaler 
				hidden_tooltip = { character_event = { id = trait_notification.7 } }
			}
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 2 trait = impaler }
			modifier = { factor = 0 trait = kind }
		}
	}
	option = {
		name = EVTOPTBjob.140
		piety = 10
		employer = {
			add_character_modifier = { name = vulnerable duration = 730 }
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = kind 
			hidden_tooltip = { character_event = { id = 38268 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 2 trait = kind }
			modifier = { factor = 0 trait = wroth }
		}
	}
	option = {
		name = EVTOPTCjob.140
		piety = -10
		employer = {
			piety = -10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = { chance = 15 add_trait = wroth }
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = wroth }
			modifier = { factor = 0 trait = deceitful }
		}
	}
}
# Spymaster deals with street informants about liege assassination plans
character_event = {
	id = job.141
	desc = EVTDESCjob.141
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spymaster
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.141
		employer = {
			wealth = -10
			add_character_modifier = { name = spy_imprison duration = 365 }
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.141
		piety = 10
		employer = {
			add_character_modifier = { name = vulnerable duration = 730 }
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
	option = {
		name = EVTOPTCjob.141
		piety = -10
		employer = {
			piety = -10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = wroth
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Spymaster deals with hiding a scandal
character_event = {
	id = job.142
	desc = EVTDESCjob.142
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spymaster
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.142
		prestige = -10
		employer = {
			wealth = -10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.142
		wealth = 10
		employer = {
			prestige = -20
			add_character_modifier = { name = vulnerable duration = 730 }
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = greedy 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 5 trait = greedy }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTCjob.142
		piety = -10
		employer = {
			piety = -10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = kind }
		}
	}
}
# Spymaster deals with unfaithful liege's spouse
character_event = {
	id = job.143
	desc = EVTDESCjob.143
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = {
			ai = yes
			is_married = yes
			spouse = { has_lover = yes }
		}
		has_job_title = job_spymaster
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.143
		prestige = -10
		employer = {
			wealth = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTBjob.143
		piety = -10
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38252 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTCjob.143
		trigger = { intrigue = 15 }
		tooltip_info = intrigue
		employer = {
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
		}
	}
}
# The spymaster's interests clash with the church's
character_event = {
	id = job.144
	desc = EVTDESCjob.144
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spymaster
		NOT = {
			piety = 200
			trait = zealous
		}
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.144
		piety = -10
		employer = {
			piety = -10
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = cynical 
			hidden_tooltip = { character_event = { id = 38258 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 0 trait = zealous }
			modifier = { factor = 2 trait = cynical }
		}
	}
	option = {
		name = EVTOPTBjob.144
		piety = 10
		employer = {
			add_character_modifier = { name = vulnerable duration = 730 }
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = zealous 
			hidden_tooltip = { character_event = { id = 38269 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 0 trait = cynical }
		}
	}
	option = {
		name = EVTOPTCjob.144
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 10
		piety = 10
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = gregarious 
			hidden_tooltip = { character_event = { id = 38265 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 2 trait = gregarious }
		}
	}
}
# Spymaster deals with a turncloak foreign spy
character_event = {
	id = job.145
	desc = EVTDESCjob.145
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		has_job_title = job_spymaster
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.145
		piety = -10
		employer = {
			opinion = { modifier = opinion_unconvinced who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 01
			modifier = { factor = 1.5 trait = paranoid }
			modifier = { factor = 2 trait = wroth }
			modifier = { factor = 0 trait = deceitful }
		}
	}
	option = {
		name = EVTOPTBjob.145
		employer = {
			wealth = -10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = trusting 
			hidden_tooltip = { character_event = { id =38250 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = trusting }
			modifier = { factor = 0 trait = deceitful }
		}
	}
	option = {
		name = EVTOPTCjob.145
		trigger = { intrigue = 15 }
		tooltip_info = intrigue
		piety = -10
		employer = {
			add_character_modifier = { name = vulnerable duration = 730 }
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
	option = {
		name = EVTOPTDjob.145
		trigger = { intrigue = 15 }
		tooltip_info = intrigue
		prestige = 20
		employer = {
			prestige = 20
			add_character_modifier = { name = the_suspicious duration = 730 }
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = paranoid 
			hidden_tooltip = { character_event = { id = 38275 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 1.5 trait = deceitful }
			modifier = { factor = 2 trait = paranoid }
			modifier = { factor = 0 trait = trusting }
		}
	}
}
# Councillor deals with a death menace
character_event = {
	id = job.150
	desc = EVTDESCjob.150
	picture = GFX_evt_spymaster
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	
	trigger = {
		employer = { ai = yes }
		is_councillor = yes
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.150
		piety = -20
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 730 }
			}
		}
		random = {
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = wroth }
			modifier = { factor = 1.5 trait = cruel }
		}
	}
	option = {
		name = EVTOPTBjob.150
		wealth = -20
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = honest 
			hidden_tooltip = { character_event = { id = 38262 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 1.5 trait = honest }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.150
		trigger = { intrigue = 15 }
		tooltip_info = intrigue
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = deceitful 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 1.5 trait = paranoid }
			modifier = { factor = 0 trait = honest }
		}
	}
}
# Councillor deals with the liege's concerns on his policies
character_event = {
	id = job.151
	desc = EVTDESCjob.151
	picture = GFX_evt_throne_room
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	
	trigger = {
		employer = { ai = yes }
		is_councillor = yes
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.151
		prestige = -10
		employer = {
			prestige = 10 
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = humble 
			hidden_tooltip = { character_event = { id = 38260 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = humble }
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 0 trait = proud }
		}
	}
	option = {
		name = EVTOPTBjob.151
		trigger = { NOT = { diplomacy = 15 } }
		prestige = 10
		employer = {
			prestige = -10
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 10
			add_trait = proud
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 0 trait = humble }
		}
	}
	option = {
		name = EVTOPTCjob.151
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 20
		employer = {
			prestige = -20
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = proud
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 0 trait = humble }
		}
	}
	option = {
		name = EVTOPTDjob.151
		trigger = { intrigue = 15 }
		tooltip_info = intrigue
		prestige = 20
		employer = {
			prestige = -20
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = deceitful
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
}
# Councillor quarrels with liege
character_event = {
	id = job.152
	desc = EVTDESCjob.152
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	
	trigger = {
		employer = { ai = yes }
		is_councillor = yes
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.152
		prestige = 10
		employer = {
			prestige = -10 
			opinion = { modifier = opinion_angry who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = proud 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 0 trait = humble }
		}
	}
	option = {
		name = EVTOPTBjob.152
		trigger = { stewardship = 15 }
		tooltip_info = stewardship
		prestige = -10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		random = {
		chance = 25
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = charitable }
			modifier = { factor = 1.5 trait = humble }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.152
		prestige = -10
		employer = {
			prestige = 10
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 15
			add_trait = humble 
			hidden_tooltip = { character_event = { id = 38260 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 2 trait = humble }
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 0 trait = proud }
		}
	}
	option = {
		name = EVTOPTDjob.152
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 20
		employer = {
			prestige = -20
			opinion = { modifier = opinion_disgruntled who = ROOT years = 5 }
		}
		random = {
			chance = 25
			add_trait = deceitful
			hidden_tooltip = { character_event = { id = 38255 } }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 1.5 trait = proud }
			modifier = { factor = 0 trait = honest }
		}
	}
}
# Councillor deals with insults in the streets
character_event = {
	id = job.153
	desc = EVTDESCjob.153
	picture = GFX_evt_carriage
	
	is_triggered_only = yes
	
	prisoner = no
	capable_only = yes
	min_age = 15
	has_job_title = yes
	
	trigger = {
		employer = { ai = yes }
		is_councillor = yes
	}
	
	weight_multiplier = {
		days = 1
	}
	
	option = {
		name = EVTOPTAjob.153
		piety = -20
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 730 }
			}
		}
		random = {
			chance = 25
			add_trait = wroth 
			hidden_tooltip = { character_event = { id = 38254 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = wroth }
			modifier = { factor = 1.5 trait = cruel }
			modifier = { factor = 0 trait = kind }
		}
	}
	option = {
		name = EVTOPTBjob.153
		wealth = -10
		employer = {
			opinion = { modifier = opinion_convinced who = ROOT years = 5 }
		}
		random = {
			chance = 20
			add_trait = charitable 
			hidden_tooltip = { character_event = { id = 38273 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = charitable }
			modifier = { factor = 1.5 trait = kind }
			modifier = { factor = 0 trait = greedy }
		}
	}
	option = {
		name = EVTOPTCjob.153
		prestige = -20
		employer = {
			opinion = { modifier = opinion_worried who = ROOT years = 5 }
			random_demesne_province = {
				limit = { is_capital = yes }
				add_province_modifier = { name = incompetent_rule duration = 365 }
			}
		}
		random = {
			chance = 25
			add_trait = humble 
			hidden_tooltip = { character_event = { id = 38260 } }
		}
		ai_chance = {
			factor = 1
			modifier = { factor = 1.5 trait = humble }
			modifier = { factor = 1.5 trait = slothful }
			modifier = { factor = 0 trait = proud }
		}
	}
	option = {
		name = EVTOPTDjob.153
		trigger = { diplomacy = 15 }
		tooltip_info = diplomacy
		prestige = 20
		employer = {
			opinion = { modifier = opinion_satisfied who = ROOT years = 5 }
		}
		ai_chance = {
			factor = 2
			modifier = { factor = 2 trait = deceitful }
			modifier = { factor = 0 trait = honest }
		}
	}
}
