namespace = trait_notification

################################################
# 									Child								You
# Racist							trait_notification.1			trait_notification.2
# Tolerant						trait_notification.3			trait_notification.4
# Remove lustful													trait_notification.5
# Remove alchemist												trait_notification.6
# Impaler																trait_notification.7
# Pneumonic															trait_notification.8
# Scholar																trait_notification.9
# Mystic																	trait_notification.10
# Poet																		trait_notification.11
# Syphilitic																trait_notification.12
# Hedonist																trait_notification.13
# Remove diligent													trait_notification.14
# Remove charitable												trait_notification.15
# Remove depressed												trait_notification.16
# Remove stressed												trait_notification.17
################################################
#Child becomes racist
character_event = {
	id = trait_notification.1
	desc = EVTDESCtrait_notification.1
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}
#I have become racist
character_event = {
	id = trait_notification.2
	desc = EVTDESCtrait_notification.2
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}
#Child becomes tolerant
character_event = {
	id = trait_notification.3
	desc = EVTDESCtrait_notification.3
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}
#I have become tolerant
character_event = {
	id = trait_notification.4
	desc = EVTDESCtrait_notification.4
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}
#I am no longer lustful
character_event = {
	id = trait_notification.5
	desc = EVTDESCtrait_notification.5
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am no longer alchemist
character_event = {
	id = trait_notification.6
	desc = EVTDESCtrait_notification.6
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am impaler
character_event = {
	id = trait_notification.7
	desc = EVTDESCtrait_notification.7
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am pneumonic
character_event = {
	id = trait_notification.8
	desc = EVTDESCtrait_notification.8
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am scholar
character_event = {
	id = trait_notification.9
	desc = EVTDESCtrait_notification.9
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am mystic
character_event = {
	id = trait_notification.10
	desc = EVTDESCtrait_notification.10
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am poet
character_event = {
	id = trait_notification.11
	desc = EVTDESCtrait_notification.11
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am syphilitic
character_event = {
	id = trait_notification.12
	desc = EVTDESCtrait_notification.12
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am hedonist
character_event = {
	id = trait_notification.13
	desc = EVTDESCtrait_notification.13
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am no longer diligent
character_event = {
	id = trait_notification.14
	desc = EVTDESCtrait_notification.14
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am no longer charitable
character_event = {
	id = trait_notification.15
	desc = EVTDESCtrait_notification.15
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am no longer depressed
character_event = {
	id = trait_notification.16
	desc = EVTDESCtrait_notification.16
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}
#I am no longer stressed
character_event = {
	id = trait_notification.17
	desc = EVTDESCtrait_notification.17
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

