###################################
#
# ETERNAL LIFE
# - The quest for immortality events
#
###################################

# Written by Mathilda Bjarnehed, Milla Isaksson & Linnéa Thimrén

###SEARCH STEP###

#Contemplating mortality
narrative_event = {
	title = EVTNAME_RIP_21000
	id = RIP.21000
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_danse_macabre

	only_playable = yes
	capable_only = yes
	prisoner = no
	min_age = 16

	hide_from = yes
	hide_new = yes

	trigger = {
		OR = {
			ai = no
		}
		NOR = {
			has_character_flag = eternal_life_events
		}
		is_inaccessible_trigger = no
		immortal = no
	}

	mean_time_to_happen = {
		months = 3000
		
		modifier = {
			factor = 0.8
			NOT = { health = 2 }
			has_disease_trigger = yes
		}
		modifier = {
			factor = 0.5
			has_disease_trigger = yes
		}
		modifier = {
			factor = 0.9
			age = 50
		}
		modifier = {
			factor = 0.9
			age = 60
		}
		modifier = {
			factor = 0.9
			age = 70
		}
		modifier = {
			factor = 0.9
			age = 80
		}
		modifier = {
			factor = 0.9
			age = 90
		}
	}

	immediate = {
		set_character_flag = eternal_life_events

		if = {
			limit = {
				is_married = no
				NOT = { trait = ambitious }
			}

			set_character_flag = RIP_21000_lonely

			if = {
				limit = { 
					any_courtier = { 
						sad_example_trigger = yes 
						is_inaccessible_trigger = no
						ai = yes
					} 
				}

				random_courtier = {
					limit = { 
						sad_example_trigger = yes 
						is_inaccessible_trigger = no
						ai = yes
					}
					
					add_trait = depressed
					save_event_target_as = eternal_life_sad_example	
				}
			}

			if = {
				limit = { NOT = { any_courtier = { sad_example_trigger = yes } } }

				create_character = {
					age = 62
					random_traits = yes
					trait = depressed
					religion = ROOT
					dynasty = random
					race = ROOT
					culture = ROOT
				}
				new_character = { save_event_target_as = eternal_life_sad_example }
			}
		}
	}

	desc = {
		text = EVTDSC_RIP_21000_MARRIED
		trigger = { 
			AND = {
				is_married = yes
				any_spouse = {
					is_lover = ROOT
				}
			}
		}
	}
	desc = {
		text = EVTDSC_RIP_21000_UNMARRIED
		trigger = {
			has_character_flag = RIP_21000_lonely
		}
	}

	desc = {
		text = EVTDSC_RIP_21000_UNMARRIED_AMBITIOUS
		trigger = {
			OR = {
				AND = {
					is_married = no
					trait = ambitious
				}
				AND = {
					is_married = yes
					NOT = { trait = kind }
					NOT = {
						any_spouse = {
							is_lover = ROOT
						}
					}
				}
			}
		}
	}
	desc = {
		text = EVTDSC_RIP_21000_MARRIED_NO_LOVE
		trigger = { 
			AND = {
				is_married = yes
				trait = kind
				NOT = {
					any_spouse = {
						is_lover = ROOT
					}
				}
			}
		}
	}
	desc = {
		text = EVTDSC_RIP_21000_FALLBACK
		trigger = {
			is_married = no
			NOT = { trait = ambitious }
			NOT = { has_character_flag = RIP_21000_lonely }
		}
	}	

	#Summon the council!
	option = {
		name = EVTOPTA_RIP_21000
		narrative_event = {
			id = RIP.21001
			days = 10
			tooltip = EVTOPTA_RIP_21000_TOOLTIP
		}

		trigger = {	NOT = { has_character_flag = RIP_21000_lonely } }
	}

	#Summon the council! Who cares about lonely people?
	option = {
		name = EVTOPTB_RIP_21000
		narrative_event = {
			id = RIP.21001
			days = 15
			tooltip = EVTOPTB_RIP_21000_TOOLTIP
		}

		trigger = { has_character_flag = RIP_21000_lonely }

		clr_character_flag = RIP_21000_lonely
	}

	#Nah
	option = {
		name = EVTOPTC_RIP_21000
		custom_tooltip = { text = EVTOPTC_RIP_21000_TOOLTIP }
		if = {
			limit = { NOT = { trait = content } }
			add_trait = content
		}

		trigger = {	NOT = { has_character_flag = RIP_21000_lonely }	}
	}

	#Nah, I wanna spend more time with the sad person
	option = {
		name = EVTOPTD_RIP_21000
		custom_tooltip = { text = EVTOPTD_RIP_21000_TOOLTIP }

		if = {
			limit = { NOT = { trait = content } }
			add_trait = content
		}

		event_target:eternal_life_sad_example = {
			show_scope_change = no
			opinion = {
				who = FROM
				modifier = opinion_budding_friendship
			}
			hidden_tooltip = { add_friend = FROM }
		}

		trigger = {	has_character_flag = RIP_21000_lonely }
		
		hidden_tooltip = {
			clear_event_target = eternal_life_sad_example
			clr_character_flag = RIP_21000_lonely
		}
	}
}

#Council is summoned
narrative_event = {
	title = EVTNAME_RIP_21001
	id = RIP.21001
	desc = {
		text = EVTDSC_RIP_21001
		picture = GFX_evt_council_arabic
		trigger = { culture_group = arabic }	
	}
	desc = {
		text = EVTDSC_RIP_21001
		picture = GFX_evt_council
		trigger = { NOT = { culture_group = arabic } }
	}
	border = GFX_event_narrative_frame_religion
	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21001
		trigger = {
			diplomacy = 12
			job_chancellor = { always = yes }
		}

		tooltip_info = diplomacy

		custom_tooltip = { text = EVTTOOLTIP_RIP_21002 }

		job_chancellor = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}

			hidden_tooltip = {
				save_event_target_as = eternal_life_advisor
				character_event = { id = RIP.21002 days = 200 }
			}
		}
		hidden_tooltip = { character_event = { id = RIP.21021 days = 600 } }
	}

	option = {
		name = EVTOPTB_RIP_21001
		trigger = { 
			martial = 12 
			job_marshal = { always = yes } 
		}

		tooltip_info = martial

		custom_tooltip = { text = EVTTOOLTIP_RIP_21003 }

		job_marshal = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}

			hidden_tooltip = {
				save_event_target_as = eternal_life_advisor
				character_event = { id = RIP.21002 days = 200 }
			}
		}
		hidden_tooltip = { character_event = { id = RIP.21021 days = 600 } }
	}

	option = {
		name = EVTOPTC_RIP_21001
		trigger = { 
			intrigue = 12 
			job_spymaster = { always = yes } 
		}

		tooltip_info = intrigue

		custom_tooltip = { text = EVTTOOLTIP_RIP_21004 }

		job_spymaster = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}

			hidden_tooltip = {
				save_event_target_as = eternal_life_advisor
				character_event = { id = RIP.21002 days = 200 }
			}
		}
		hidden_tooltip = { character_event = { id = RIP.21021 days = 600 } }
	}

	option = {
		name = EVTOPTD_RIP_21001
		trigger = {
			learning = 12
			job_spiritual = { always = yes }
		}

		tooltip_info = learning

		custom_tooltip = { text = EVTTOOLTIP_RIP_21005 }

		job_spiritual = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}

			hidden_tooltip = {
				save_event_target_as = eternal_life_advisor
				character_event = { id = RIP.21002 days = 200 }
			}
		}
		hidden_tooltip = { character_event = { id = RIP.21021 days = 600 } }
	}

	#Dumb option
	option = {
	name = EVTOPTE_RIP_21001
		trigger = {
			OR = {
			    NOR = {
		           	diplomacy = 12
		          	martial = 12
		           	intrigue = 12
		           	learning = 12
			    }
			    AND = {
			        is_dumb_trigger = yes
			        NOT = {
			           diplomacy = 12
			           martial = 12
			           intrigue = 12
			           learning = 12
			        }
			    }
			}
		}

		custom_tooltip = { text = EVTTOOLTIP_RIP_21006 }

		hidden_tooltip = {
			random_list = {
				85 = {
					narrative_event = { id = RIP.21006 days = 150 } #Fail
				}
				15 = {
					narrative_event = { id = RIP.21014 days = 365 random = 60 } #Stranger appears on her own
				}
			}
		}
	}

	#Neutral fallback
	option = {
		name = EVTOPTF_RIP_21001
		trigger = {
			OR = {
				NOT = { diplomacy = 12 }
				NOT = { martial = 12 }
				NOT = { intrigue = 12 }
				NOT = { learning = 12 }
			}
			OR = {
				diplomacy = 12
				martial = 12
				intrigue = 12
				learning = 12
			}
			is_dumb_trigger = no
		}

		custom_tooltip = { text = EVTTOOLTIP_RIP_21007 }

		hidden_tooltip = {
			random_list = {
				65 = {
					narrative_event = { id = RIP.21007 days = 150 } #Fail
				}
				35 = {
					narrative_event = { id = RIP.21014 days = 365 random = 60 } #Stranger appears on her own
				}
			}
		}
	}
}

#Advisor starts their search
character_event = {
	id = RIP.21002

	is_triggered_only = yes

	hide_window = yes

	option = {
		if = {
			limit = { has_job_title = job_chancellor }
			FROM = { narrative_event = { id = RIP.21008 }
			}
		}
		if = {
			limit = { has_job_title = job_marshal }
			FROM = { narrative_event = { id = RIP.21009 }
			}
		}
		if = {
			limit = { has_job_title = job_spymaster }
			FROM = { narrative_event = { id = RIP.21010 }
			}
		}
		if = {
			limit = { has_job_title = job_spiritual }
			FROM = { narrative_event = { id = RIP.21011 }
			}
		}
	}
}

#Dumb fail
narrative_event = {
	title = EVTNAME_RIP_21006
	id = RIP.21006
	desc = EVTDSC_RIP_21006
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_bishop

	hide_from = yes
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21006
		custom_tooltip = { text = EVTOPTA_RIP_21006_TOOLTIP }
	}
}

#Fallback "neutral" option fail
narrative_event = {
	title = EVTNAME_RIP_21007
	id = RIP.21007
	desc = EVTDSC_RIP_21007
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_bishop

	hide_from = yes
	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21007
		custom_tooltip = { text = EVTOPTA_RIP_21007_TOOLTIP }
	}
}

#Chancellor sends back event
narrative_event = {
	title = EVTNAME_RIP_21008
	id = RIP.21008
	desc = EVTDSC_RIP_21008
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_princess_byzantine

	is_triggered_only = yes

	trigger = {
		FROM = {
			is_alive = yes
			liege = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_RIP_21008
		custom_tooltip = { text = EVTOPTA_RIP_21008_TOOLTIP }

		scaled_wealth = -1

		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				set_character_flag = eternal_life_expensive_option
				character_event = { id = RIP.21012 }
			}
		}
	}

	option = {
		name = EVTOPTB_RIP_21008
		custom_tooltip = { text = EVTOPTB_RIP_21008_TOOLTIP }
		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				character_event = { id = RIP.21012 }
			}
		}
	}
}

#Marshal sends back event
narrative_event = {
	title = EVTNAME_RIP_21009
	id = RIP.21009
	desc = EVTDSC_RIP_21009
	border = GFX_event_normal_frame_war
	picture = GFX_evt_knight_kneeling

	is_triggered_only = yes

	trigger = {
		FROM = {
			is_alive = yes
			liege = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_RIP_21009
		custom_tooltip = { text = EVTOPTA_RIP_21009_TOOLTIP }	

		scaled_wealth = -1.5

		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				set_character_flag = eternal_life_expensive_option
				character_event = { id = RIP.21012 }
			}
		}
	}
	
	option = {
		name = EVTOPTB_RIP_21009
		custom_tooltip = { text = EVTOPTB_RIP_21009_TOOLTIP }

		scaled_wealth = -0.5

		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				set_character_flag = eternal_life_affordable_option
				character_event = { id = RIP.21012 }
			}
		}
	}

	option = {
		name = EVTOPTC_RIP_21009
		custom_tooltip = { text = EVTOPTC_RIP_21009_TOOLTIP }
		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				character_event = { id = RIP.21012 }
			}
		}
	}
}

#Spymaster sends back event
narrative_event = {
	title = EVTNAME_RIP_21010
	id = RIP.21010
	desc = EVTDSC_RIP_21010
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_shadow

	is_triggered_only = yes

	trigger = {
		FROM = {
			is_alive = yes
			liege = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_RIP_21010
		custom_tooltip = { text = EVTOPTA_RIP_21010_TOOLTIP }
		
		scaled_wealth = -1

		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				set_character_flag = eternal_life_expensive_option
				character_event = { id = RIP.21012 }
			}
		}
	}

	option = {
		name = EVTOPTB_RIP_21010
		custom_tooltip = { text = EVTOPTB_RIP_21010_TOOLTIP }
		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				character_event = { id = RIP.21012 }
			}
		}
	}
}

#Chaplain sends back event
narrative_event = {
	title = EVTNAME_RIP_21011
	id = RIP.21011
	desc = EVTDSC_RIP_21011
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_monk

	is_triggered_only = yes

	trigger = {
		FROM = {
			is_alive = yes
			liege = { character = ROOT }
		}
	}

	option = {
		name = EVTOPTA_RIP_21011
		scaled_wealth = -1

		hidden_tooltip = {
		
			event_target:eternal_life_advisor = {
				set_character_flag = eternal_life_expensive_option
				character_event = { id = RIP.21012 }
			}
		}
	}

	option = {
		name = EVTOPTB_RIP_21011
		hidden_tooltip = {
			event_target:eternal_life_advisor = {
				character_event = { id = RIP.21012 }
			}
		}
	}
}

#Advisor searches for mystic after recieving answer
character_event = {
	id = RIP.21012

	is_triggered_only = yes

	hide_window = yes

	option = {
		random_list = {
			50 = {
				#finds nothing
				FROM = {
					narrative_event = {
						id = RIP.21017
						days = 150
					}
				}
			}
			50 = {
				#finds a mystic
				modifier = {
					factor = 4
					has_character_flag = eternal_life_expensive_option
				}

				modifier = {
					factor = 2
					has_character_flag = eternal_life_affordable_option
				}

				FROM = {
					narrative_event = {
						id = RIP.21013
						days = 300
					}
				}
				clr_character_flag = eternal_life_expensive_option
				clr_character_flag = eternal_life_affordable_option
			}
		}
	}
}

#Advisor finds a mystic
narrative_event = {
	title = EVTNAME_RIP_21013
	id = RIP.21013
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_emissary

	trigger = {
		FROM = {
			is_alive = yes
			liege = { character = ROOT }
		}
		prisoner = no
	}
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21013
				days = 35
			}
		}
	}

	is_triggered_only = yes

	desc = {
		text = EVTDSC_RIP_21013_CHANCELLOR
		picture = GFX_evt_emissary
		trigger = { FROM = { has_job_title = job_chancellor } }
	}
	desc = {
		text = EVTDSC_RIP_21013_MARSHAL
		picture = GFX_evt_emissary
		trigger = { FROM = { has_job_title = job_marshal } }
	}
	desc = {
		text = EVTDSC_RIP_21013_SPYMASTER
		picture = GFX_evt_whispers
		trigger = { FROM = { has_job_title = job_spymaster } }
	}
	desc = {
		text = EVTDSC_RIP_21013_SPIRITUAL
		picture = GFX_evt_emissary
		trigger = { FROM = { has_job_title = job_spiritual } }
	}

	immediate = {
		if = {
			limit = { FROM = { has_job_title = job_chancellor } }
			set_character_flag = diplomacy_mystic
		}
		if = {
			limit = { FROM = { has_job_title = job_marshal } }
			set_character_flag = martial_mystic
		}
		if = {
			limit = { FROM = { has_job_title = job_spymaster } }
			set_character_flag = intrigue_mystic
		}
		if = {
			limit = { FROM = { has_job_title = job_spiritual } }
			set_character_flag = learning_mystic
		}

		random_playable_ruler = {
			limit = {
				is_within_diplo_range = ROOT
				has_job_title = job_chancellor
				any_child = {
					is_female = no
				}
			}
			save_event_target_as = eternal_life_random_diplomat
		}
	}

	option = {
		name = EVTOPTA_RIP_21013
		if = {
			limit = { has_character_flag = diplomacy_mystic }
			create_character = {
				random_traits = no
				name = "Idunn"
				dna = chaehghfacw
				dynasty = none
				religion = norse_pagan
				culture = norse
				female = yes
				age = 17
				health = 15
				trait = grey_eminence
				trait = gregarious
				trait = mystic
				trait = lustful
				trait = charitable
				trait = fair
				trait = trusting
				trait = poet
			}
			new_character = {
				set_character_flag = eternal_life_mystic 

				will_not_marry_effect = yes

				give_nickname = nick_the_youthful
				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 22 }
						}
						
						change_diplomacy = 6
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		if = {
			limit = { has_character_flag = martial_mystic }			
			create_character = {
				random_traits = no
				dynasty = none
				religion = west_african_pagan
				culture = manden
				female = yes
				age = 36
				health = 15
				trait = brilliant_strategist
				trait = mystic
				trait = robust
				trait = wroth
				trait = diligent
				trait = proud
				trait = brave
				trait = aggressive_leader
			}
			new_character = {
				set_character_flag = eternal_life_mystic 

				will_not_marry_effect = yes

				give_nickname = nick_the_fearless 

				random_list = {
					50 = { add_scarred_high_effect = yes }
					50 = { add_trait = disfigured }
				}

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { martial = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 22 }
						}
						
						change_martial = 6
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		if = {
			limit = { has_character_flag = intrigue_mystic }
			create_character = {
				name = "Cleopatra"
				random_traits = no
				dynasty = none
				religion = hurufi
				culture = egyptian_arabic
				female = yes
				age = 72
				health = 15
				trait = elusive_shadow
				trait = mystic
				trait = hunchback
				trait = slothful
				trait = proud
				trait = paranoid
				trait = ambitious
				trait = deceitful
				trait = erudite

		
			}
			new_character = {
				set_character_flag = eternal_life_mystic 

				will_not_marry_effect = yes

				give_nickname = nick_the_alchemist

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { intrigue = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 22 }
						}
						
						change_intrigue = 6
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		if = {
			limit = { has_character_flag = learning_mystic }
			create_character = {
				random_traits = no
				dynasty = none
				religion = buddhist
				culture = sinhala
				female = yes
				age = 9
				health = 15
				trait = mystic
				trait = brahmin
				trait = theravada_buddhist
				trait = quick
				trait = fussy
				trait = conscientious
			}
			new_character = {
				set_character_flag = eternal_life_mystic 

				will_not_marry_effect = yes

				remove_trait = kshatriya
				remove_trait = vaishya
				remove_trait = vajrayana_buddhist
				remove_trait = mahayana_buddhist

				give_nickname = nick_the_gentle
				change_diplomacy = 2
				change_stewardship = 2
				change_intrigue = -1

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { learning = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 22 }
						}
						
						change_learning = 15
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		clr_character_flag = diplomacy_mystic
		clr_character_flag = martial_mystic
		clr_character_flag = intrigue_mystic
		clr_character_flag = learning_mystic

		event_target:eternal_life_mystic = { narrative_event = { id = RIP.21018 days = 30 random = 20 } }
		save_event_target_as = eternal_life_seeker
	}

	option = {
		name = EVTOPTB_RIP_21013
		clr_character_flag = diplomacy_mystic
		clr_character_flag = martial_mystic
		clr_character_flag = intrigue_mystic
		clr_character_flag = learning_mystic
	}
}

#If the advisor is dead, there is a chance of mystic appearing randomly
character_event = {
	id = RIP.21021

	is_triggered_only = yes
	hide_window = yes

	trigger = {
		OR = {
			event_target:eternal_life_advisor = { is_alive = no }
			event_target:eternal_life_advisor = { NOT = { liege = { character = ROOT } } }
		}
	}

	option = {
		hidden_tooltip = {
			random_list = {
				65 = {
					narrative_event = { id = RIP.21007 } #Fail
				}
				35 = {
					narrative_event = { id = RIP.21014 } #Stranger appears on her own
				}
			}
		}
	}
}

#A stranger appears
narrative_event = {
	title = EVTNAME_RIP_21014
	id = RIP.21014
	border = GFX_event_narrative_frame_religion
	desc = EVTDSC_RIP_21014
	picture = GFX_evt_emissary

	is_triggered_only = yes

	hide_from = yes

	immediate = {
		random_list = {
			25 = {
				set_character_flag = diplomacy_mystic
			}
			25 = {
				set_character_flag = martial_mystic
			}
			25 = {
				set_character_flag = intrigue_mystic
			}
			25 = {
				set_character_flag = learning_mystic
			}
		}
	}

	option = {
		name = EVTOPTA_RIP_21014
		if = {
			limit = { has_character_flag = diplomacy_mystic }
			create_character = {
				random_traits = no
				name = "Idunn"
				dna = chaehghfacw
				dynasty = none
				religion = norse_pagan
				culture = norse
				female = yes
				age = 17
				health = 15
				trait = grey_eminence
				trait = gregarious
				trait = mystic
				trait = lustful
				trait = fair
				trait = trusting
				trait = poet
				trait = celibate
			}
			new_character = {
				set_character_flag = eternal_life_mystic

				will_not_marry_effect = yes

				give_nickname = nick_the_youthful
				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { diplomacy = 22 }
						}
					}
				}
				save_event_target_as = eternal_life_mystic
				change_diplomacy = 6
			}
		}
		if = {
			limit = { has_character_flag = martial_mystic }			
			create_character = {
				random_traits = no
				dynasty = none
				religion = west_african_pagan
				culture = manden
				female = yes
				age = 36
				health = 15
				trait = brilliant_strategist
				trait = mystic
				trait = robust
				trait = wroth
				trait = diligent
				trait = proud
				trait = brave
				trait = desert_terrain_leader
				trait = aggressive_leader
			}
			new_character = {
				set_character_flag = eternal_life_mystic

				will_not_marry_effect = yes

				give_nickname = nick_the_fearless 
				add_scarred_tiered_effect = yes

				random_list = {
					50 = { add_scarred_medium_effect = yes }
					50 = { add_trait = disfigured }
				}

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { martial = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { martial = 22 }
						}
						
						change_martial = 6
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		if = {
			limit = { has_character_flag = intrigue_mystic }
			create_character = {
				name = "Cleopatra"
				random_traits = no
				dynasty = none
				religion = hurufi
				culture = egyptian_arabic
				female = yes
				age = 72
				health = 15
				trait = elusive_shadow
				trait = mystic
				trait = hunchback
				trait = slothful
				trait = proud
				trait = paranoid
				trait = ambitious
				trait = deceitful
				trait = erudite
		
			}
			new_character = {
				set_character_flag = eternal_life_mystic

				will_not_marry_effect = yes

				give_nickname = nick_the_alchemist

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { intrigue = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { intrigue = 22 }
						}
						
						change_intrigue = 6
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		if = {
			limit = { has_character_flag = learning_mystic }
			create_character = {
				random_traits = no
				dynasty = none
				religion = buddhist
				culture = sinhala
				female = yes
				age = 9
				attributes = {
					learning = 10
				}
				health = 15
				trait = mystic
				trait = brahmin
				trait = theravada_buddhist
				trait = quick
				trait = fussy
				trait = conscientious
			}
			new_character = {
				set_character_flag = eternal_life_mystic

				will_not_marry_effect = yes

				remove_trait = kshatriya
				remove_trait = vaishya
				remove_trait = vajrayana_buddhist
				remove_trait = mahayana_buddhist

				give_nickname = nick_the_gentle
				change_diplomacy = 2
				change_stewardship = 2
				change_intrigue = -1

				random_list = {
					90 = {
						set_character_flag = mystic_is_fraud
					}
					10 = {
						modifier = {
							factor = 1.4
							FROM = { learning = 10 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 13 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 16 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 19 }
						}
						modifier = {
							factor = 1.4
							FROM = { learning = 22 }
						}
						
						change_learning = 15
					}
				}
				save_event_target_as = eternal_life_mystic
			}
		}
		clr_character_flag = diplomacy_mystic
		clr_character_flag = martial_mystic
		clr_character_flag = intrigue_mystic
		clr_character_flag = learning_mystic

		event_target:eternal_life_mystic = { narrative_event = { id = RIP.21018 } }
		save_event_target_as = eternal_life_seeker
		log = "mystic recieves 18"
	}

	option = {
		name = EVTOPTB_RIP_21014
		clr_character_flag = diplomacy_mystic
		clr_character_flag = martial_mystic
		clr_character_flag = intrigue_mystic
		clr_character_flag = learning_mystic
	}
}

#Advisor finds nothing
narrative_event = {
	title = EVTNAME_RIP_21017
	id = RIP.21017
	desc = EVTDSC_RIP_21017
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_scandal

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21017
		custom_tooltip = { text = EVTOPTA_RIP_21017_TOOLTIP }
		hidden_tooltip = {
			random_list = {
				50 = {
					#nothing happens
				}
				50 = { 
					narrative_event = {
						id = RIP.21014
						days = 300
						random = 100
					}
				}
			}
		}
	}
}

#Mystic is prompted to introduce themselves
narrative_event = {
	id = RIP.21018

	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21019 days = 1 } }				
	}
}

#Mystic introduces themselves
narrative_event = {
	title = EVTNAME_RIP_21019
	id = RIP.21019
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_emissary

	#Diplomacy mystic, same religion
	desc = {
		text = EVTDSC_RIP_21019_DIPLOMACY_A
		trigger = { 
			FROM = { 
				trait = grey_eminence 
				religion = ROOT
			} 
		}
	}
	#Martial mystic, same religion
	desc = {
		text = EVTDSC_RIP_21019_MARTIAL_A
		trigger = { 
			FROM = { 
				trait = brilliant_strategist 
				religion = ROOT
			} 
		}
	}
	#Intrigue mystic, same religion
	desc = {
		text = EVTDSC_RIP_21019_INTRIGUE_A
		picture = GFX_evt_wise_woman

		trigger = { 
			FROM = { 
				trait = elusive_shadow 
				religion = ROOT
			} 
		}
	}
	#Learning mystic, same religion
	desc = {
		text = EVTDSC_RIP_21019_LEARNING_A
		trigger = { 
			FROM = { 
				is_adult = no 
				religion = ROOT
			} 
		}
	}
	#Diplomacy mystic, different religion
	desc = {
		text = EVTDSC_RIP_21019_DIPLOMACY_B
		trigger = { 
			FROM = { 
				trait = grey_eminence 
				NOT = { religion = ROOT }
			} 
		}
	}
	#Martial mystic, different religion
	desc = {
		text = EVTDSC_RIP_21019_MARTIAL_B
		trigger = { 
			FROM = { 
				trait = brilliant_strategist 
				NOT = { religion = ROOT }
			} 
		}
	}
	#Intrigue mystic, different religion
	desc = {
		text = EVTDSC_RIP_21019_INTRIGUE_B
		picture = GFX_evt_wise_woman

		trigger = { 
			FROM = { 
				trait = elusive_shadow 
				NOT = { religion = ROOT }
			} 
		}
	}
	#Learning mystic, different religion
	desc = {
		text = EVTDSC_RIP_21019_LEARNING_B
		trigger = { 
			FROM = { 
				is_adult = no 
				NOT = { religion = ROOT }
			} 
		}
	}


	is_triggered_only = yes

	#Stay for same religion
	option = {
		trigger = { religion = FROM } 
		name = EVTOPTA_RIP_21019

		add_character_modifier = {
			name = consorts_with_mystics
			years = 10

		}

		hidden_tooltip = {

			#The quest is started
			FROM = { narrative_event = { id = RIP.21020 } } 

			#Someone becomes concerned
			character_event = { id = RIP.21499 days = 60 }
		}

		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_sought_mystic_knowledge
			}	
		}
	}

	#Leave for same religion
	option = {
		trigger = { religion = FROM } 
		name = EVTOPTB_RIP_21019
		piety = 50
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}

	#Stay for different religion
	option = {
		trigger = { NOT = { religion = FROM } }
		name = EVTOPTC_RIP_21019

		piety = -100

		add_character_modifier = {
			name = consorts_with_infidels
			years = 10
		}

		hidden_tooltip = {
			#The quest is started
			FROM = { narrative_event = { id = RIP.21020 } } 

			#Someone becomes concerned
			character_event = { id = RIP.21499 days = 60 }
		}

		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_sought_mystic_knowledge
			}	
		}

		if = {
			limit = { trait = zealous }
			remove_trait = zealous
		}
		if = {
			limit = {
				FROM = { religion_group = pagan_group }
				NOT = { 
					trait = sympathy_pagans 
					FROM = { religion_group = ROOT }
				} 
			}
			add_trait = sympathy_pagans
		}

		if = {
			limit = {
				FROM = { religion_group = muslim } 
				NOT = { 
					trait = sympathy_islam 
					FROM = { religion_group = ROOT }
				} 
			}
			add_trait = sympathy_islam
		}

		if = {
			limit = {
				FROM = { religion_group = indian_group } 
				NOT = { 
					trait = sympathy_indian 
					FROM = { religion_group = ROOT }
				} 
			}
			add_trait = sympathy_indian
		}
	}
	#Leave for different religion
	option = {
		trigger = { NOT = { religion = FROM } }
		name = EVTOPTD_RIP_21019
		piety = 100
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
	#Imprison for different religion
	option = {
		trigger = { NOT = { religion = FROM } }
		name = EVTOPTE_RIP_21019
		piety = 100

		FROM = { imprison = yes }

		hidden_tooltip = {
			FROM = {
				if = {
					limit = { NOT = { has_character_flag = mystic_is_fraud } }
					narrative_event = { id = RIP.21508 days = 60 } 
				}
			}
		}
	}
}

#Mystic is prompted to start quest
narrative_event = {
	id = RIP.21020
	is_triggered_only = yes
	hide_window = yes

	option = {
		if = {
			limit = { trait = grey_eminence }
			FROM = {
				narrative_event = { id = RIP.21100 days = 150 } 
			}
		}
		if = {
			limit = { trait = brilliant_strategist }
			FROM = {
				narrative_event = { id = RIP.21200 days = 150 }
			}
		}
		if = {
			limit = { trait = elusive_shadow }
			FROM = {
				narrative_event = { id = RIP.21300 days = 150 } 
			}
		}
		if = {
			limit = { is_adult = no }
			FROM = {
				narrative_event = { id = RIP.21400 days = 150 } 
			}
		}
	}
}

###################
### MYSTIC DIED
###################
character_event = {
	title = EVTNAME_RIP_21099
	id = RIP.21099
	desc = {
		trigger = {
			event_target:eternal_life_mystic = {
				killer = { character = ROOT }
			}
		}
		text = EVTDSC_RIP_21099_YOU_MURDERED
	}
	desc = {
		trigger = {
			event_target:eternal_life_mystic = {
				NOT = { killer = { character = ROOT } }
			}
		}
		text = EVTDSC_RIP_21099_OTHER_DEATH
	}
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_dead_body_hf

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21099
		if = {
			limit = {
				event_target:eternal_life_mystic = {
					NOT = { killer = { character = ROOT } }
				}
			}
			clr_character_flag = eternal_life_events #Second chance if the mystic dies randomly
		}
	}
}


###DIPLOMATIC QUEST###

#Diplomatic quest step 1 challenge
narrative_event = {
	title = EVTNAME_RIP_21100
	id = RIP.21100
	desc = EVTDSC_RIP_21100
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_feast

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21100
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21100
		custom_tooltip = { text = EVTOPTA_RIP_21100_TOOLTIP } 

		scaled_wealth = -1

		hidden_tooltip = {
			random_list = {
				40 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21101 days = 60 } } 
				}
				60 = {
					modifier = {
						factor = 1.2
						diplomacy = 13 
					}
					modifier = {
						factor = 1.2
						diplomacy = 16 
					}
					modifier = {
						factor = 1.2
						diplomacy = 19 
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					#success
					FROM = { narrative_event = { id = RIP.21103 days = 60 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21100
		custom_tooltip = { text = EVTOPTB_RIP_21100_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				50 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21101 days = 10 } } 
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						diplomacy = 13
					}
					modifier = {
						factor = 1.2
						diplomacy = 16
					}
					modifier = {
						factor = 1.2
						diplomacy = 19
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					FROM = { narrative_event = { id = RIP.21103 days = 10 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21100
		custom_tooltip = { text = EVTOPTC_RIP_21100_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Diplomatic quest step 1 fail ping
narrative_event = {
	id = RIP.21101

	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21102 } }
	}
}

#Diplomatic quest step 1 fail
narrative_event = {
	title = EVTNAME_RIP_21102
	id = RIP.21102
	desc = EVTDSC_RIP_21102
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_feast

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21102
		custom_tooltip = { text = EVTOPTA_RIP_21102_TOOLTIP }
		if = {
			limit = { trait = gregarious }
			remove_trait = gregarious
		}
		if = {
			limit = { NOT = { trait = shy } }
			add_trait = shy
		}
		if = {
			limit = { NOT = { trait = depressed } }
			add_trait = depressed
		}

		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Diplomatic quest step 1 success ping
narrative_event = {
	id = RIP.21103
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21104 } }
	}
}

#Diplomatic quest step 1 success 
narrative_event = {
	title = EVTNAME_RIP_21104
	id = RIP.21104
	desc = EVTDSC_RIP_21104
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_feast

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21104
		custom_tooltip = { text = EVTOPTA_RIP_21104_TOOLTIP }
		if = {
			limit = { trait = shy }
			remove_trait = shy
		}
		if = {
			limit = { NOT = { trait = gregarious } }
			add_trait = gregarious
		}
		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21105 } } 
		}

		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_1
			}
		}
	}
}

#Diplomatic quest step 1 -> 2 ping
narrative_event = {
	id = RIP.21105
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21110 days = 300 random = 150 } } }
}

#Diplomatic quest step 2 challenge
narrative_event = {
	title = EVTNAME_RIP_21110
	id = RIP.21110
	desc = EVTDSC_RIP_21110
	border = GFX_event_narrative_frame_diplomacy

	desc = {
		trigger = { has_dlc = "Way of Life" }
		text = EVTDSC_RIP_21110
		picture = GFX_evt_rider_adventure
	}
	desc = {
		trigger = { NOT = { has_dlc = "Way of Life" } }
		text = EVTDSC_RIP_21110
		picture = GFX_evt_pagan
	}
	
	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21110
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21110
		custom_tooltip = { text = EVTOPTA_RIP_21110_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				65 = {
					#fail
					FROM = { narrative_event = { id = RIP.21111 days = 3 } } 
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
				}
				35 = {
					#success
					modifier = {
						factor = 1.2
						diplomacy = 13
					}
					modifier = {
						factor = 1.2
						diplomacy = 16
					}
					modifier = {
						factor = 1.2
						diplomacy = 19
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					FROM = { narrative_event = { id = RIP.21113 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21110
		custom_tooltip = { text = EVTOPTB_RIP_21110_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				35 = {
					#fail
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21111 days = 3 } } 
				}
				15 = {
					#horrible failure
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21116 days = 3 }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						diplomacy = 13
					}
					modifier = {
						factor = 1.2
						diplomacy = 16
					}
					modifier = {
						factor = 1.2
						diplomacy = 19
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					FROM = { narrative_event = { id = RIP.21113 days = 3 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21110
		custom_tooltip = { text = EVTOPTC_RIP_21110_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Diplomatic quest step 2 fail ping
narrative_event = {
	id = RIP.21111
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21112 } }
	}
}

#Diplomatic quest step 2 fail
narrative_event = {
	title = EVTNAME_RIP_21112
	id = RIP.21112
	desc = EVTDSC_RIP_21112
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_carriage

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21112
		custom_tooltip = { text = EVTOPTA_RIP_21112_TOOLTIP }

		
		if = {
			limit = { trait = strong }
			remove_trait = strong
		}
		if = {
			limit = { trait = robust }
			remove_trait = robust
		}
		if = {
			limit = { is_weak_trigger = no }
			add_trait = feeble
		}
		if = {
			limit = { NOT = { trait = depressed } }
			add_trait = depressed
		}

		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Diplomatic quest step 2 horrible fail
narrative_event = {
	title = EVTNAME_RIP_21116
	id = RIP.21116
	desc = EVTDSC_RIP_21116
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_carriage

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21116
		custom_tooltip = { text = EVTOPTA_RIP_21116_TOOLTIP }
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
			death = { death_reason = death_rabble }
		}
	}
}

#Diplomatic quest step 2 success ping
narrative_event = {
	id = RIP.21113
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21114 } }
	}
}

#Diplomatic quest step 2 success 
narrative_event = {
	title = EVTNAME_RIP_21114
	id = RIP.21114
	desc = EVTDSC_RIP_21114
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_carriage

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21114

		if = {
			limit = { trait = feeble }
			remove_trait = feeble
		}
		if = {
			limit = { trait = weak }
			remove_trait = weak
		}
		if = {
			limit = { is_strong_trigger = no }
			add_trait = robust		
		}
		
		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21115 }  
					remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_1
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_2
			}
		}
	}
}

#Diplomatic quest step 2 -> 3 ping
narrative_event = {
	id = RIP.21115
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21120 days = 300 random = 150 } } }
}

#Diplomatic quest step 3 challenge
narrative_event = {
	title = EVTNAME_RIP_21120
	id = RIP.21120
	desc = EVTDSC_RIP_21120
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_garden

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21120
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21120
		custom_tooltip = { text = EVTOPTA_RIP_21120_TOOLTIP } 

		scaled_wealth = -3

		hidden_tooltip = {
			random_list = {
				60 = {
					#failure and death
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21125 days = 3 }
				}
				40 = {
					#success bribe
					modifier = {
						factor = 1.2
						diplomacy = 13
					}
					modifier = {
						factor = 1.2
						diplomacy = 16 
					}
					modifier = {
						factor = 1.2
						diplomacy = 19
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					FROM = { narrative_event = { id = RIP.21121 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21120
		custom_tooltip = { text = EVTOPTB_RIP_21120_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				80 = {
					#speech failure and depressed
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21126 days = 3 }  
				}
				20 = {
					#success speech
					modifier = {
						factor = 1.2
						diplomacy = 13
					}
					modifier = {
						factor = 1.2
						diplomacy = 16
					}
					modifier = {
						factor = 1.2
						diplomacy = 19
					}
					modifier = {
						factor = 1.2
						diplomacy = 22
					}
					FROM = { narrative_event = { id = RIP.21123 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21120
		custom_tooltip = { text = EVTOPTC_RIP_21120_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Diplomatic quest step 3 bribe success ping
narrative_event = {
	id = RIP.21121
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21122 } }
	}
}

#Diplomatic quest step 3 bribe success
narrative_event = {
	title = EVTNAME_RIP_21122
	id = RIP.21122
	desc = EVTDSC_RIP_21122
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_garden

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21122
		custom_tooltip = { text = EVTOPTA_RIP_21122_TOOLTIP } 
		
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }
			
			FROM = {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Diplomatic quest step 3 speech success ping
narrative_event = {
	id = RIP.21123
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21124 } }
	}
}

#Diplomatic quest step 3 speech success 
narrative_event = {
	title = EVTNAME_RIP_21124
	id = RIP.21124
	desc = EVTDSC_RIP_21124
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_garden

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21124
		custom_tooltip = { text = EVTOPTA_RIP_21124_TOOLTIP } 
		
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }
			
			FROM = {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Diplomatic quest step 3 bribe failure
narrative_event = {
	title = EVTNAME_RIP_21125
	id = RIP.21125
	desc = EVTDSC_RIP_21125
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_bandits

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21125
		custom_tooltip = { text = EVTOPTA_RIP_21125_TOOLTIP } 
		hidden_tooltip = {
			death = { death_reason = death_murder_unknown } 
			event_target:eternal_life_mystic = { leave_court_effect = yes }
		}
	}
}

#Diplomatic quest step 3 speech failure
narrative_event = {
	title = EVTNAME_RIP_21126
	id = RIP.21126
	desc = EVTDSC_RIP_21126
	border = GFX_event_narrative_frame_diplomacy
	picture = GFX_evt_garden

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21126
		custom_tooltip = { text = EVTOPTA_RIP_21126_TOOLTIP }
		if = {
			limit = { NOT = { trait = cynical } }
			add_trait = cynical
		}
		if = {
			limit = { NOT = { trait = depressed } }
			add_trait = depressed
		}
		if = {
			limit = { trait = gregarious }
			remove_trait = gregarious
		}
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
		}
	}
}



###MARTIAL QUEST###

#Martial quest step 1 challenge - IN HONOR OF THE ANCESTORS
narrative_event = {
	title = EVTNAME_RIP_21200
	id = RIP.21200
	desc = EVTDSC_RIP_21200
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21200
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	#Choose to sacrifice a antelope
	option = {
		name = EVTOPTA_RIP_21200
		custom_tooltip = { text = EVTOPTA_RIP_21200_TOOLTIP }

		scaled_wealth = -1

		hidden_tooltip = {
			random_list = {
				40 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21201 days = 40 random = 5 } }
				}
				60 = {
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					#success
					FROM = { narrative_event = { id = RIP.21203 days = 40 random = 5 } }
				}
			}
		}
	}

	#Choose to sacrifice a barrel of grain
	option = {
		name = EVTOPTB_RIP_21200
		custom_tooltip = { text = EVTOPTB_RIP_21200_TOOLTIP }
		hidden_tooltip = {
			random_list = {
				50 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21201 days = 30 random = 2 } }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					FROM = { narrative_event = { id = RIP.21203 days = 30 random = 2 } }
				}
			}
			set_character_flag = eternal_life_chose_grain
		}
	}
	#Freak out over death omen
	option = {
		name = EVTOPTC_RIP_21200
		custom_tooltip = { text = EVTOPTC_RIP_21200_TOOLTIP }
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Martial quest step 1 fail ping
narrative_event = {
	id = RIP.21201
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21202 } }
	}
}

#Martial quest step 1 fail
narrative_event = {
	title = EVTNAME_RIP_21202
	id = RIP.21202
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_scandal

	is_triggered_only = yes
	hide_from = yes
	
	trigger = {
		prisoner = no
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21202
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	desc = {
		text = EVTDSC_RIP_21202_A
		trigger = {	NOT = { has_character_flag = eternal_life_chose_grain } }
	}
	desc = {
		text = EVTDSC_RIP_21202_B
		trigger = {	has_character_flag = eternal_life_chose_grain }
	}

	option = {
		name = EVTOPTA_RIP_21202
		custom_tooltip = { text = EVTOPTA_RIP_21202_TOOLTIP }

		if = {
			limit = { trait = one_handed }
			add_trait = mangled
		}
		if = {
			limit = { NOT = { trait = one_handed } }
			add_trait = one_handed
		}

		add_trait = severely_injured

		resolve_severely_injured_effect = yes

		hidden_tooltip = {
			clr_character_flag = eternal_life_chose_grain
			FROM = { leave_court_effect = yes }
		}
	}
}

#Martial quest step 1 success ping
narrative_event = {
	id = RIP.21203
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21204 } }
	}
}

#Martial quest step 1 success 
narrative_event = {
	title = EVTNAME_RIP_21204
	id = RIP.21204
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal
	is_triggered_only = yes

	trigger = {
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21204
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}
	
	desc = {
		text = EVTDSC_RIP_21204_A
		trigger = {	NOT = { has_character_flag = eternal_life_chose_grain } }
	}
	desc = {
		text = EVTDSC_RIP_21204_B
		trigger = {	has_character_flag = eternal_life_chose_grain }
	}

	option = {
		name = EVTOPTA_RIP_21204
		change_martial = 1

		if = {
			limit = { trait = craven}
			remove_trait = craven
		}
		if = {
			limit = { NOT = { trait = brave } }
			add_trait = brave
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_1
			}
		}
		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21205 days = 300 random = 250 } }
			clr_character_flag = eternal_life_chose_grain
		}
	}
}

#Martial quest step 1 -> 2 ping
narrative_event = {
	id = RIP.21205
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21210 } } }
}

#Martial quest step 2 challenge SNAKE FIGHT
narrative_event = {
	title = EVTNAME_RIP_21210
	id = RIP.21210
	desc = EVTDSC_RIP_21210
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_quarrel

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21210
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}
	
	#wring its neck
	option = {
		name = EVTOPTA_RIP_21210
		custom_tooltip = { text = EVTOPTA_RIP_21210_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				50 = {
					#horrible failure
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21216 days = 3 }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					FROM = { narrative_event = { id = RIP.21213 days = 3 } }
				}
			}
		}
	}
	#smash it with a book
	option = {
		name = EVTOPTB_RIP_21210
		custom_tooltip = { text = EVTOPTB_RIP_21210_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				65 = {
					#fail
					FROM = { narrative_event = { id = RIP.21211 days = 3 } }
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
				}
				35 = {
					#success
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					FROM = { narrative_event = { id = RIP.21213 days = 3 } }
				}
			}
			set_character_flag = eternal_life_chose_defense
		}
	}
	#run away
	option = {
		name = EVTOPTC_RIP_21210
		custom_tooltip = { text = EVTOPTC_RIP_21210_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Martial quest step 2 fail ping
narrative_event = {
	id = RIP.21211
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21212 } }
	}
}

#Martial quest step 2 fail /defensive style
narrative_event = {
	title = EVTNAME_RIP_21212
	id = RIP.21212
	desc = EVTDSC_RIP_21212
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21212
		custom_tooltip = { text = EVTOPTA_RIP_21212_TOOLTIP }

		add_trait = feeble
		hidden_tooltip = {
			clr_character_flag = eternal_life_chose_defense
			FROM = { leave_court_effect = yes }
		}
	}
}

#Martial quest step 2 horrible fail / tried to wring the snake's neck
narrative_event = {
	title = EVTNAME_RIP_21216
	id = RIP.21216
	desc = EVTDSC_RIP_21216
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21216
		custom_tooltip = { text = EVTOPTA_RIP_21216_TOOLTIP }
		random = {
			chance = 25
			death = { death_reason = death_accident_snakes }
		}
		
		hidden_tooltip = { event_target:eternal_life_mystic = { leave_court_effect = yes } }
	}
}

#Martial quest step 2 success ping
narrative_event = {
	id = RIP.21213
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21214 } }
	}
}

#Martial quest step 2 success 
narrative_event = {
	title = EVTNAME_RIP_21214
	id = RIP.21214
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal

	desc = {
		text = EVTDSC_RIP_21214_A
		trigger = {	NOT = { has_character_flag = eternal_life_chose_defense } }
	}
	desc = {
		text = EVTDSC_RIP_21214_B
		trigger = {	has_character_flag = eternal_life_chose_defense }
	}

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21214
		change_martial = 2

		if = {
			limit = { trait = feeble }
			remove_trait = feeble
		}
		if = {
			limit = { trait = weak }
			remove_trait = weak
		}
		if = {
			limit = { is_strong_trigger = no }
			add_trait = robust
		}
		if = {
			limit = { 
				NOT = { trait = trickster } 
				can_have_more_leadership_traits = yes
			}
			add_trait = trickster
		}

		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21215 days = 300 random = 300 } }
			clr_character_flag = eternal_life_chose_defense
			
			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_1
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_2
			}
		}
	}
}

#Martial quest step 2 -> 3 ping
narrative_event = {
	id = RIP.21215
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21220 } } }
}

#Martial quest step 3 challenge - THE FINAL RITUAL
narrative_event = {
	title = EVTNAME_RIP_21220
	id = RIP.21220
	desc = EVTDSC_RIP_21220
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_ritual_scroll

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21220
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21220
		custom_tooltip = { text = EVTOPTA_RIP_21220_TOOLTIP }
		hidden_tooltip = {
			random_list = {
				60 = {
					#failure and reincarnation death
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					
					if = {
						limit = { ROOT = { is_female = yes } }
						create_character = {
							female = yes
							age = 0
							random_traits = no
							dynasty = ROOT
							religion = ROOT
							culture = ROOT
							race = ROOT
						}
						new_character = {
							set_mother = ROOT
						}
					}
					if = {
						limit = { ROOT = { is_female = no } }
						create_character = {
							female = no
							age = 0
							random_traits = no
							dynasty = ROOT
							religion = ROOT
							culture = ROOT
							race = ROOT
						}
						new_character = {
							set_father = ROOT
						}
					}
		
					new_character = {
						narrative_event = { id = RIP.21991 days = 3 } #Copies traits
						narrative_event = { id = RIP.21225 days = 3 } #Pings new character
					}
				}
				40 = {
					#success ghost
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16 
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					FROM = { narrative_event = { id = RIP.21221 days = 3 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21220
		custom_tooltip = { text = EVTOPTB_RIP_21220_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				75 = {
					#failure and madness
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21227 days = 3 }
				}
				25 = {
					#success search
					modifier = {
						factor = 1.2
						martial = 13
					}
					modifier = {
						factor = 1.2
						martial = 16
					}
					modifier = {
						factor = 1.2
						martial = 19
					}
					modifier = {
						factor = 1.2
						martial = 22
					}
					FROM = { narrative_event = { id = RIP.21223 days = 3 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21220
		custom_tooltip = { text = EVTOPTC_RIP_21220_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Martial quest step 3 ghost success ping
narrative_event = {
	id = RIP.21221
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21222 } }
	}
}

#Martial quest step 3 ghost success
narrative_event = {
	title = EVTNAME_RIP_21222
	id = RIP.21222
	desc = EVTDSC_RIP_21222
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21222
		custom_tooltip = { text = EVTOPTA_RIP_21222_TOOLTIP }
		
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }

			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Martial quest step 3 search success ping
narrative_event = {
	id = RIP.21223
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21224 } }
	}
}

#Martial quest step 3 search success
narrative_event = {
	title = EVTNAME_RIP_21224
	id = RIP.21224
	desc = EVTDSC_RIP_21224
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21224
		custom_tooltip = { text = EVTOPTA_RIP_21224_TOOLTIP }
		
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }
			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Martial quest step 3 pinging the reincarnation character 
narrative_event = {
	id = RIP.21225
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21226 } }
	}
}

#Martial quest step 3 reincarnation death
narrative_event = {
	title = EVTNAME_RIP_21226
	id = RIP.21226
	desc = EVTDSC_RIP_21226
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_lunatic

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21226
		custom_tooltip = { text = EVTOPTA_RIP_21226_TOOLTIP }
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
			death = { death_reason = death_murder_unknown killer = event_target:eternal_life_mystic } 
		}
	}
}

#Martial quest step 3 search failure
narrative_event = {
	title = EVTNAME_RIP_21227
	id = RIP.21227
	desc = EVTDSC_RIP_21227
	border = GFX_event_narrative_frame_war
	picture = GFX_evt_lunatic

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21227
		custom_tooltip = { text = EVTOPTA_RIP_21227_TOOLTIP }
		if = {
			limit = { NOT = { trait = possessed } }
			add_trait = possessed
		}
		if = {
			limit = { NOT = { trait = stressed } }
			add_trait = stressed
		}
		hidden_tooltip = { event_target:eternal_life_mystic = { leave_court_effect = yes } }
	}
}


###INTRIGUE QUEST###

#Intrigue quest step 1 challenge
narrative_event = {
	title = EVTNAME_RIP_21300
	id = RIP.21300
	desc = EVTDSC_RIP_21300
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_wise_woman

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21300
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21300
		custom_tooltip = { text = EVTOPTA_RIP_21300_TOOLTIP }

		scaled_wealth = -1

		hidden_tooltip = {
			random_list = {
				40 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21301 days = 65 } }
				}
				60 = { 
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					#success
					FROM = { narrative_event = { id = RIP.21303 days = 65 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21300
		custom_tooltip = { text = EVTOPTB_RIP_21300_TOOLTIP }
		hidden_tooltip = {
			random_list = {
				50 = {
					#fail
					modifier = {
						factor = 1.2
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21301 days = 65 } }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					FROM = { narrative_event = { id = RIP.21303 days = 65 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21300
		custom_tooltip = { text = EVTOPTC_RIP_21300_TOOLTIP }
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Intrigue quest step 1 fail ping
narrative_event = {
	id = RIP.21301
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21302 } }
	}
}

#Intrigue quest step 1 fail
narrative_event = {
	title = EVTNAME_RIP_21302
	id = RIP.21302
	desc = EVTDSC_RIP_21302
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_market

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21302
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21302
		custom_tooltip = { text = EVTOPTA_RIP_21302_TOOLTIP }
		
		if = {
			limit = { NOT = { trait = one_handed } }
			add_trait = one_handed
		}

		if = {
			limit = { trait = one_handed }
			add_trait = mangled
		}

		add_trait = severely_injured

		resolve_severely_injured_effect = yes

		add_trait = honest
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Intrigue quest step 1 success ping
narrative_event = {
	id = RIP.21303
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21304 } }
	}
}

#Intrigue quest step 1 success 
narrative_event = {
	title = EVTNAME_RIP_21304
	id = RIP.21304
	desc = EVTDSC_RIP_21304
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_market

	is_triggered_only = yes

	trigger = {
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21304
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21304
		if = {
			limit = { trait = trusting}
			remove_trait = trusting
		}
		if = {
			limit = { NOT = { trait = deceitful } }
			add_trait = deceitful
		}
		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21305 } } 
		}

		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_1
			}
		}
	}
}

#Intrigue quest step 1 -> 2 ping
narrative_event = {
	id = RIP.21305
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21310 days = 300 random = 300 } } }
}

#Intrigue quest step 2 challenge
narrative_event = {
	title = EVTNAME_RIP_21310
	id = RIP.21310
	desc = EVTDSC_RIP_21310
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_library

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21310
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21310
		custom_tooltip = { text = EVTOPTA_RIP_21310_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				65 = {
					#fail
					FROM = { narrative_event = { id = RIP.21311 days = 3 } } 
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
				}
				35 = {
					#success
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					FROM = { narrative_event = { id = RIP.21313 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21310
		custom_tooltip = { text = EVTOPTB_RIP_21310_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				35 = {
					#fail
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21311 days = 3 } } 
				}
				15 = {
					#horrible failure
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21316 days = 3 }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					FROM = { narrative_event = { id = RIP.21313 days = 3 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21310
		custom_tooltip = { text = EVTOPTC_RIP_21310_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Intrigue quest step 2 fail ping
narrative_event = {
	id = RIP.21311
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21312 } }
	}
}

#Intrigue quest step 2 fail
narrative_event = {
	title = EVTNAME_RIP_21312
	id = RIP.21312
	desc = EVTDSC_RIP_21312
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_experiments_failed

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21312
		custom_tooltip = { text = EVTOPTA_RIP_21312_TOOLTIP }

		if = {
			limit = { is_dumb_trigger = no }
			add_trait = dull
		}

		if = {
			limit = { NOT = { trait = depressed } }
			add_trait = depressed	
		}
		
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Intrigue quest step 2 horrible fail
narrative_event = {
	title = EVTNAME_RIP_21316
	id = RIP.21316
	desc = EVTDSC_RIP_21316
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_performing_experiments

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21316
		custom_tooltip = { text = EVTOPTA_RIP_21316_TOOLTIP }
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
			death = { death_reason = death_accident }
		}
	}
}

#Intrigue quest step 2 success ping
narrative_event = {
	id = RIP.21313
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21314 } }
	}
}

#Intrigue quest step 2 success 
narrative_event = {
	title = EVTNAME_RIP_21314
	id = RIP.21314
	desc = EVTDSC_RIP_21314
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_performing_experiments

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21314

		if = {
			limit = { trait = dull }
			remove_trait = dull
		}
		if = {
			limit = { trait = imbecile }
			remove_trait = imbecile
		}
		if = {
			limit = { trait = slow }
			remove_trait = slow
		}
		if = {
			limit = { is_smart_trigger = no }
			add_trait = shrewd		
		}
		
		hidden_tooltip = {
			FROM = { 
					narrative_event = { id = RIP.21315 } 
					remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_1
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_2
			}
		}
	}
}

#Intrigue quest step 2 -> 3 ping
narrative_event = {
	id = RIP.21315
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21320 days = 400 random = 300 } } }
}

#Intrigue quest step 3 challenge
narrative_event = {
	title = EVTNAME_RIP_21320
	id = RIP.21320
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_pagan

	is_triggered_only = yes

	trigger = {
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21320
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	desc = {
		trigger = { has_dlc = "Way of Life" }
		text = EVTDSC_RIP_21320
		picture = GFX_evt_rider_adventure

	}
	desc = { 
		trigger = { NOT = { has_dlc = "Way of Life" } }
		text = EVTDSC_RIP_21320
	}

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
	}

	option = {
		name = EVTOPTA_RIP_21320
		custom_tooltip = { text = EVTOPTA_RIP_21320_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				60 = {
					#failure and death
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21325 days = 5 } 
				}
				40 = {
					#success ghost
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16 
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					FROM = { narrative_event = { id = RIP.21321 days = 5 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21320
		custom_tooltip = { text = EVTOPTB_RIP_21320_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				75 = {
					#failure and madness
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21326 days = 5 }  
				}
				25 = {
					#success search
					modifier = {
						factor = 1.2
						intrigue = 13
					}
					modifier = {
						factor = 1.2
						intrigue = 16
					}
					modifier = {
						factor = 1.2
						intrigue = 19
					}
					modifier = {
						factor = 1.2
						intrigue = 22
					}
					FROM = { narrative_event = { id = RIP.21323 days = 5 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21320
		custom_tooltip = { text = EVTOPTC_RIP_21320_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Intrigue quest step 3 ghost success ping
narrative_event = {
	id = RIP.21321
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21322 } }
	}
}

#Intrigue quest step 3 ghost success
narrative_event = {
	title = EVTNAME_RIP_21322
	id = RIP.21322
	desc = EVTDSC_RIP_21322
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21322
		custom_tooltip = { text = EVTOPTA_RIP_21322_TOOLTIP } 
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}

		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }
			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Intrigue quest step 3 search success ping
narrative_event = {
	id = RIP.21323
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21324 } }
	}
}

#Intrigue quest step 3 search success 
narrative_event = {
	title = EVTNAME_RIP_21324
	id = RIP.21324
	desc = EVTDSC_RIP_21324
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21324
		custom_tooltip = { text = EVTOPTA_RIP_21324_TOOLTIP } 
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}

		hidden_tooltip = {
			
			event_target:eternal_life_mystic = { add_trait = immortal }
			
			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Intrigue quest step 3 ghost failure
narrative_event = {
	title = EVTNAME_RIP_21325
	id = RIP.21325
	desc = EVTDSC_RIP_21325
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_lunatic

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21325
		custom_tooltip = { text = EVTOPTA_RIP_21325_TOOLTIP } 
		hidden_tooltip = {
			death = { death_reason = death_murder_unknown killer = event_target:eternal_life_mystic }
			event_target:eternal_life_mystic = { leave_court_effect = yes }
		}
	}
}

#Intrigue quest step 3 search failure
narrative_event = {
	title = EVTNAME_RIP_21326
	id = RIP.21326
	desc = EVTDSC_RIP_21326
	border = GFX_event_narrative_frame_intrigue
	picture = GFX_evt_lunatic

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21326
		custom_tooltip = { text = EVTOPTA_RIP_21326_TOOLTIP } 
		if = {
			limit = { NOT = { trait = lunatic } }
			add_trait = lunatic
		}
		if = {
			limit = { NOT = { trait = stressed } }
			add_trait = stressed
		}
		hidden_tooltip = { event_target:eternal_life_mystic = { leave_court_effect = yes } }
	}
}



###LEARNING QUEST STEP###

#Learning quest step 1 challenge
narrative_event = {
	title = EVTNAME_RIP_21400
	id = RIP.21400
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_drunk

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	immediate = {
		if = {
			limit = {
				OR = {
					trait = kind
					trait = drunkard
					trait = charitable
					trait = just
				}
			}
			set_character_flag = eternal_life_sorry_for_drunkard
		}
		if = {
			limit = {
				NOR = {
					trait = kind
					trait = drunkard
					trait = charitable
					trait = just
					trait = temperate
					trait = cruel
					trait = arbitrary
					trait = cynical
				}
			}
			random = {
				chance = 20
				set_character_flag = eternal_life_sorry_for_drunkard
			}	
		}
	}

	desc = {
		text = EVTDSC_RIP_21400_A
		trigger = { has_character_flag = eternal_life_sorry_for_drunkard }
	}
	desc = {
		text = EVTDSC_RIP_21400_B
		trigger = { NOT = { has_character_flag = eternal_life_sorry_for_drunkard } }
	}


	#Give money
	option = {
		name = EVTOPTA_RIP_21400

		scaled_wealth = -1

		if = {
			limit = { has_character_flag = eternal_life_sorry_for_drunkard }
			hidden_tooltip = { FROM = { narrative_event = { id = RIP.21403 days = 3 } } }
			set_character_flag = eternal_life_charity
		}
		if = {
			limit = { NOT = { has_character_flag = eternal_life_sorry_for_drunkard } }
			hidden_tooltip = { FROM = { narrative_event = { id = RIP.21401 days = 3 } } }
			set_character_flag = eternal_life_liar
		}
	}

	#Admit
	option = {
		name = EVTOPTB_RIP_21400
		hidden_tooltip = { FROM = { narrative_event = { id = RIP.21403 days = 3 } } }
	}

	#Curse
	option = {
		name = EVTOPTC_RIP_21400
		
		hidden_tooltip = { FROM = { narrative_event = { id = RIP.21401 days = 3 } } } 
	}

	#Give up
	option = {
		name = EVTOPTD_RIP_21400
		custom_tooltip = { text = EVTOPTD_RIP_21400_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Learning quest step 1 fail ping
narrative_event = {
	id = RIP.21401
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21402 } }
	}
}

#Learning quest step 1 fail
narrative_event = {
	title = EVTNAME_RIP_21402
	id = RIP.21402
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_market

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	desc = {
		text = EVTDSC_RIP_21402_A
		trigger = { has_character_flag = eternal_life_liar }
	}
	desc = {
		text = EVTDSC_RIP_21402_B
		trigger = { NOT = { has_character_flag = eternal_life_liar } }
	} 

	option = {
		name = EVTOPTA_RIP_21402
		custom_tooltip = { text = EVTOPTA_RIP_21402_TOOLTIP }

		if = {
			limit = { trait = just }
			remove_trait = just
		}
		if = {
			limit = { NOT = { trait = arbitrary } }
			add_trait = arbitrary
		}
		
		hidden_tooltip = {
			clr_character_flag = eternal_life_liar
			FROM = { leave_court_effect = yes }
		}
	}
}

#Learning quest step 1 success ping
narrative_event = {
	id = RIP.21403
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21404 } }
	}
}

#Learning quest step 1 success 
narrative_event = {
	title = EVTNAME_RIP_21404
	id = RIP.21404
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_market

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	desc = {
		text = EVTDSC_RIP_21404_A
		trigger = { has_character_flag = eternal_life_charity }
	}
	desc = {
		text = EVTDSC_RIP_21404_B
		trigger = { NOT = { has_character_flag = eternal_life_charity } }
	} 

	option = {
		name = EVTOPTA_RIP_21404
		if = {
			limit = { trait = arbitrary }
			remove_trait = arbitrary
		}
		if = {
			limit = { NOT = { trait = just } }
			add_trait = just
		}
		hidden_tooltip = {
			FROM = { narrative_event = { id = RIP.21405 } } 
			clr_character_flag = eternal_life_charity
			clr_character_flag = eternal_life_sorry_for_drunkard

		}

		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_1
			}
		}
	}
}

#Learning quest step 1 -> 2 ping
narrative_event = {
	id = RIP.21405
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21410 days = 450 random = 250 } } }
}

#Learning quest step 2 challenge
narrative_event = {
	title = EVTNAME_RIP_21410
	id = RIP.21410
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_pagan

	desc = {
		trigger = { has_dlc = "Way of Life" }
		text = EVTDSC_RIP_21410
		picture = GFX_evt_mysterious_forest
	}
	desc = {
		trigger = { NOT = { has_dlc = "Way of Life" } }
		text = EVTDSC_RIP_21410
	}

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21410
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21410
		custom_tooltip = { text = EVTOPTA_RIP_21410_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				65 = {
					#fail
					FROM = { narrative_event = { id = RIP.21411 days = 3 } } 
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
				}
				35 = {
					#success
					modifier = {
						factor = 1.2
						learning = 13
					}
					modifier = {
						factor = 1.2
						learning = 16
					}
					modifier = {
						factor = 1.2
						learning = 19
					}
					modifier = {
						factor = 1.2
						learning = 22
					}
					FROM = { narrative_event = { id = RIP.21413 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21410
		custom_tooltip = { text = EVTOPTB_RIP_21410_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				35 = {
					#fail
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					FROM = { narrative_event = { id = RIP.21411 days = 3 } } 
				}
				15 = {
					#horrible failure
					modifier = {
						factor = 1.5
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21416 days = 3 }
				}
				50 = {
					#success
					modifier = {
						factor = 1.2
						learning = 13
					}
					modifier = {
						factor = 1.2
						learning = 16
					}
					modifier = {
						factor = 1.2
						learning = 19
					}
					modifier = {
						factor = 1.2
						learning = 22
					}
					FROM = { narrative_event = { id = RIP.21413 days = 3 } }
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21410
		custom_tooltip = { text = EVTOPTC_RIP_21410_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Learning quest step 2 fail ping
narrative_event = {
	id = RIP.21411
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21412 } }
	}
}

#Learning quest step 2 fail
narrative_event = {
	title = EVTNAME_RIP_21412
	id = RIP.21412
	desc = EVTDSC_RIP_21412
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_bloody_man

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21412
		custom_tooltip = { text = EVTOPTA_RIP_21412_TOOLTIP }

		if = {
			limit = { NOT = { trait = depressed } }
			add_trait = depressed
		}
		if = {
			limit = { is_dumb_trigger = no }
			add_trait = dull
		}
		if = {
			limit = { NOT = { trait = fatigue } }

			hidden_tooltip = { 
				if = {
					limit = {
						NOR = {
							has_character_flag = developing_illness
							has_character_flag = disease_not_serious
						}
					}

					set_character_flag = disease_not_serious 
					character_event = { id = RIP.11011 days = 100 random = 300 }
				}
				
				add_trait = fatigue

			}
		}
	
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Learning quest step 2 horrible fail
narrative_event = {
	title = EVTNAME_RIP_21416
	id = RIP.21416
	desc = EVTDSC_RIP_21416
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = EVTOPTA_RIP_21416
		custom_tooltip = { text = EVTOPTA_RIP_21416_TOOLTIP }
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
			death = { death_reason = death_accident_fall }
		}
	}
}

#Learning quest step 2 success ping
narrative_event = {
	id = RIP.21413
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21414 } }
	}
}

#Learning quest step 2 success 
narrative_event = {
	title = EVTNAME_RIP_21414
	id = RIP.21414
	desc = EVTDSC_RIP_21414
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_pagan

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21414
		custom_tooltip = { text = EVTOPTA_RIP_21414_TOOLTIP }

		if = {
			limit = { trait = dull }
			remove_trait = dull
		}
		if = {
			limit = { trait = imbecile }
			remove_trait = imbecile
		}
		if = {
			limit = { trait = slow }
			remove_trait = slow
		}
		if = {
			limit = { is_smart_trigger = no }
			add_trait = shrewd		
		}
		
		hidden_tooltip = {
			FROM = { 
				narrative_event = { id = RIP.21415 }  
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_1
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_2
			}
		}
	}
}

#Learning quest step 2 -> 3 ping
narrative_event = {
	id = RIP.21415
	is_triggered_only = yes
	hide_window = yes

	option = { FROM = { narrative_event = { id = RIP.21420 days = 500 random = 300 } } }
}

#Learning quest step 3 challenge
narrative_event = {
	title = EVTNAME_RIP_21420
	id = RIP.21420
	desc = EVTDSC_RIP_21420
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_death

	is_triggered_only = yes

	trigger = {
		FROM = { prisoner = no }
		is_liege_of = FROM
		prisoner = no
		FROM = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21420
				days = 35
			}
		}
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21420
		custom_tooltip = { text = EVTOPTA_RIP_21420_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				60 = {
					#failure and reincarnation death
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}

					if = {
						limit = { ROOT = { is_female = yes } }
						create_character = {
							female = yes
							age = 0
							random_traits = no
							dynasty = ROOT
							religion = ROOT
							culture = ROOT
							race = ROOT
						}
						new_character = {
							set_mother = ROOT
						}
					}
					if = {
						limit = { ROOT = { is_female = no } }
						create_character = {
							female = no
							age = 0
							random_traits = no
							dynasty = ROOT
							religion = ROOT
							culture = ROOT
							race = ROOT
						}
						new_character = {
							set_father = ROOT
						}
					}
		
					new_character = {
						narrative_event = { id = RIP.21991 } #Copies traits
						narrative_event = { id = RIP.21425 days = 3 } #Pings new character
					}	
				}

				40 = {
					#success 
					modifier = {
						factor = 1.2
						learning = 13
					}
					modifier = {
						factor = 1.2
						learning = 16 
					}
					modifier = {
						factor = 1.2
						learning = 19
					}
					modifier = {
						factor = 1.2
						learning = 22
					}
					FROM = { narrative_event = { id = RIP.21421 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTB_RIP_21420
		custom_tooltip = { text = EVTOPTB_RIP_21420_TOOLTIP } 
		hidden_tooltip = {
			random_list = {
				75 = {
					#failure and possession
					modifier = {
						factor = 1000
						FROM = { has_character_flag = mystic_is_fraud }
					}
					narrative_event = { id = RIP.21427 days = 3 }  
				}
				25 = {
					#success
					modifier = {
						factor = 1.2
						learning = 13
					}
					modifier = {
						factor = 1.2
						learning = 16
					}
					modifier = {
						factor = 1.2
						learning = 19
					}
					modifier = {
						factor = 1.2
						learning = 22
					}
					FROM = { narrative_event = { id = RIP.21421 days = 3 } } 
				}
			}
		}
	}
	option = {
		name = EVTOPTC_RIP_21420
		custom_tooltip = { text = EVTOPTC_RIP_21420_TOOLTIP } 
		hidden_tooltip = { FROM = { leave_court_effect = yes } }
	}
}

#Learning quest step 3 success ping
narrative_event = {
	id = RIP.21421
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21422 } }
	}
}

#Learning quest step 3 success
narrative_event = {
	title = EVTNAME_RIP_21422
	id = RIP.21422
	desc = EVTDSC_RIP_21422
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_death

	is_triggered_only = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21422
		custom_tooltip = { text = EVTOPTA_RIP_21422_TOOLTIP } 
		add_trait = immortal
                if = { 
                    limit = { 
                    	is_female = no 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                    }       
                }
                if = { 
                    limit = { 
                    	is_female = yes 
                    	has_dlc = "Holy Fury"
                    }
                    create_bloodline = {
                        type = immortal_bloodline_01
                        inheritance = matrilineal
                    }       
                }

		if = {
			limit = { trait = incapable }
			remove_trait = incapable
		}

		hidden_tooltip = {
			event_target:eternal_life_mystic = { add_trait = immortal }
			
			FROM =  {
				remove_opinion = {
					who = ROOT
					modifier = opinion_finished_mystic_task_2
				}
			}
		}
		FROM = {
			show_scope_change = no
			opinion = {
				who = ROOT
				modifier = opinion_finished_mystic_task_3
			}
		}
	}
}

#Learning quest step 3 pinging the reincarnated character 
narrative_event = {
	id = RIP.21425
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM = { narrative_event = { id = RIP.21426 } }
	}
}

#reincarnation death
narrative_event = {
	title = EVTNAME_RIP_21426
	id = RIP.21426
	desc = EVTDSC_RIP_21426
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_birth

	is_triggered_only = yes

	option = {
		name = EVTOPTA_RIP_21426
		custom_tooltip = { text = EVTOPTA_RIP_21426_TOOLTIP }
		
		hidden_tooltip = {
			event_target:eternal_life_mystic = { leave_court_effect = yes }
			death = { death_reason = death_murder } 
		}
	}
}

#Learning quest step 3 failure and possessed
narrative_event = {
	title = EVTNAME_RIP_21427
	id = RIP.21427
	desc = EVTDSC_RIP_21427
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_doctor_tending_to_sick

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		FROM = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				FROM = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21427
		custom_tooltip = { text = EVTOPTA_RIP_21427_TOOLTIP } 
		if = {
			limit = { NOT = { trait = possessed } }
			add_trait = possessed
		}
		if = {
			limit = { NOT = { trait = stressed } }
			add_trait = stressed
		}
		hidden_tooltip = { event_target:eternal_life_mystic = { leave_court_effect = yes } }
	}
}


###INVESTIGATION###

character_event = {
	id = RIP.21499

	is_triggered_only = yes
	hide_window = yes

	trigger = {
		event_target:eternal_life_mystic = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		if = {
			limit = {
				current_heir = { 
					is_adult = yes
					prisoner = no
					NOT = { trait = in_hiding }
					NOT = { trait = incapable }
					
					OR = {
						NOR = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
						}
						AND = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
							at_location = ROOT
						}
					}
				}
			}

			current_heir = { narrative_event = { id = RIP.21500 } }

			break = yes
		}
		random_dynasty_member = {
			if = {
				limit = {
					is_offmap_ruler = no 
					is_adult = yes
					prisoner = no
					NOT = { trait = in_hiding }
					NOT = { trait = incapable }
					
					OR = {
						NOR = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
						}
						AND = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
							at_location = ROOT
						}
					}
				}		
				narrative_event = { id = RIP.21500 } 
			}
		}

		if = {
			limit = {
				OR = {
					is_adult = no
					prisoner = yes
					trait = in_hiding
					trait = incapable
					
					AND = {
						OR = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
						}
						NOT = {
							at_location = ROOT
						}
					}
				}
				FROM = { NOT = { trait = elusive_shadow  } }
			}
			ROOT = { job_spymaster = { narrative_event = { id = RIP.21500 } } }
		}
		if = {
			limit = {
				OR = {
					is_adult = no
					prisoner = yes
					trait = in_hiding
					trait = incapable
					
					AND = {
						OR = {
							has_character_modifier = in_seclusion
							ROOT = { has_character_modifier = in_seclusion }
						}
						NOT = {
							at_location = ROOT
						}
					}
				}
				FROM = { trait = elusive_shadow  }
			}
			ROOT = { job_chancellor = { narrative_event = { id = RIP.21500 } } }
		}
	}
}


#Investigation starts
narrative_event = {
	id = RIP.21500
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM =  { narrative_event = { id = RIP.21501 } } 
	}
}

#Heir/relative/advisor voices concerns
narrative_event = {
	title = EVTNAME_RIP_21501
	id = RIP.21501
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_suspicious_noble

	#Relative warns about mystic from same religion
	desc = {
		text = EVTDSC_RIP_21501_A
		trigger = { 
			FROM = { is_close_relative = ROOT } 
			event_target:eternal_life_mystic = { religion = ROOT }
		}
	}

	#Another person warns about mystic from same religion
	desc = {
		text = EVTDSC_RIP_21501_B
		trigger = { 
			FROM = { NOT = { is_close_relative = ROOT } } 
			event_target:eternal_life_mystic = { religion = ROOT }
		} 
	}

	#Relative warns about mystic from other religion
	desc = {
		text = EVTDSC_RIP_21501_C
		trigger = { 
			FROM = { is_close_relative = ROOT } 
			event_target:eternal_life_mystic = { NOT = { religion = ROOT } }
		} 
	}

	#Another person warns about mystic from other religion
	desc = {
		text = EVTDSC_RIP_21501_D
		trigger = { 
			FROM = { NOT = { is_close_relative = ROOT } } 
			event_target:eternal_life_mystic = { NOT = { religion = ROOT } }
		} 
	}

	is_triggered_only = yes

	trigger = {
		event_target:eternal_life_mystic = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	#Nah it's fine
	option = {
		trigger = { NOT = { trait = paranoid } }
		name = EVTOPTA_RIP_21501
		custom_tooltip = { text = EVTOPTA_RIP_21501_TOOLTIP } 
		FROM = {
			show_scope_change = no
			opinion = {
				modifier = opinion_did_not_take_my_advice
				who = ROOT
			}
		}
	}
	#investigate
	option = {
		name = EVTOPTB_RIP_21501
		custom_tooltip = { text = EVTOPTB_RIP_21501_TOOLTIP } 
		FROM = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}
		}

		if = {
			limit = { trait = trusting }
			remove_trait = trusting
		}

		hidden_tooltip = {
			random_list = {
				#Discovers that mystic is fraud
				50 = {
					modifier = {
						factor = 0
						event_target:eternal_life_mystic = { NOT = { has_character_flag = mystic_is_fraud } }
					}

					#Nice characters tell the truth
					if = {
						limit = {
							FROM = {
								NOR = {
									trait = deceitful
									trait = ambitious
									trait = envious
								}
							}
						}
						FROM = { narrative_event = { id = RIP.21502 } } 
					}

					#Bad characters lie
					if = {
						limit = {
							FROM = {
								OR = {
									trait = deceitful
									trait = ambitious
									trait = envious
								}
							}
						}
						FROM = { narrative_event = { id = RIP.21504 } } 
					}
					
				}
				#No proof
				30 = {
					if = {
						limit = {
							FROM = {
								NOR = {
									trait = deceitful
									trait = ambitious
									trait = envious
								}
							}
						}
						FROM = { narrative_event = { id = RIP.21504 } } 
					}

					#Bad characters lie
					if = {
						limit = {
							FROM = {
								OR = {
									trait = deceitful
									trait = ambitious
									trait = envious
								}
							}
						}
						FROM = { narrative_event = { id = RIP.21502 } } 
					}
				}
				#Mystic discovers you
				20 = {
					event_target:eternal_life_mystic = { narrative_event = { id = RIP.21506 } } 
				
				}
			}
		}
	}
	#Imprison
	option = {
		trigger = { NOT = { trait = trusting } }
		name = EVTOPTC_RIP_21501

		FROM = {
			show_scope_change = no
			opinion = {
				modifier = opinion_took_my_advice
				who = ROOT
			}
		}

		event_target:eternal_life_mystic = { imprison = ROOT }

		hidden_tooltip = {
			event_target:eternal_life_mystic = {
				if = {
					limit = { NOT = { has_character_flag = mystic_is_fraud } }
					narrative_event = { id = RIP.21508 days = 60 } 
				}
			}
		}
	}
}

#Heir/relative/advisor  finds out that mystic is fraud
narrative_event = {
	id = RIP.21502
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM =  { narrative_event = { id = RIP.21503 days = 45 } } 
	}
}

#You get notified that the mystic is a fraud
narrative_event = {
	title = EVTNAME_RIP_21503
	id = RIP.21503
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_house_arrest_escape

	desc = {
		text = EVTDSC_RIP_21503_A
		trigger = { FROM = { is_close_relative = ROOT } }
	}

	desc = {
		text = EVTDSC_RIP_21503_B
		trigger = { FROM = { NOT = { is_close_relative = ROOT } } } 
	}

	is_triggered_only = yes

	trigger = {
		event_target:eternal_life_mystic = { is_alive = no }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	#I don't believe you
	option = {
		trigger = { NOT = { trait = paranoid } }
		name = EVTOPTA_RIP_21503
		custom_tooltip = { text = EVTOPTA_RIP_21503_TOOLTIP }

		FROM = {
			show_scope_change = no
			opinion = {
				modifier = opinion_did_not_take_my_advice
				who = ROOT
			}
			hidden_tooltip = {
				remove_opinion = {
					modifier = opinion_took_my_advice
					who = ROOT
				}
			}
		}
	}
	#Imprison
	option = {
		name = EVTOPTB_RIP_21503
		event_target:eternal_life_mystic = { imprison = ROOT }
		hidden_tooltip = { 

			event_target:eternal_life_mystic = {
				if = {
					limit = { NOT = { has_character_flag = mystic_is_fraud } }
					narrative_event = { id = RIP.21508 days = 60 } 
				}
			}
		}
	}

	#Demand to know truth
	option = {
		name = EVTOPTC_RIP_21503
		custom_tooltip = { text = EVTOPTC_RIP_21503_TOOLTIP }

		hidden_tooltip = { 
			event_target:eternal_life_mystic = { narrative_event = { id = RIP.21506 days = 10 } } 
		}
	}
}

#Investigator finds no proof
narrative_event = {
	id = RIP.21504
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM =  { narrative_event = { id = RIP.21505 days = 45 } } 
	}
}

#You get notified that Investigator finds no proof
narrative_event = {
	title = EVTNAME_RIP_21505
	id = RIP.21505
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_whispers

	desc = {
		text = EVTDSC_RIP_21505_A
		trigger = { FROM = { is_close_relative = ROOT } }
	}

	desc = {
		text = EVTDSC_RIP_21505_B
		trigger = { FROM = { NOT = { is_close_relative = ROOT } } } 
	}

	is_triggered_only = yes

	trigger = {
		event_target:eternal_life_mystic = { is_alive = no }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21505
	}
}

#Mystic discovers you
narrative_event = {
	id = RIP.21506
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM =  { narrative_event = { id = RIP.21507 days = 40 } }
	}
}

#Mystic gives you ultimatum 
narrative_event = {
	title = EVTNAME_RIP_21507
	id = RIP.21507
	desc = EVTDSC_RIP_21507
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_quarrel
	is_triggered_only = yes

	trigger = {
		prisoner = no
		event_target:eternal_life_mystic = { is_alive = yes }
	}
	
	fail_trigger_effect = {
		if = {
			limit = { prisoner = yes } #Try again later, in case you're released from prison...
			repeat_event = {
				id = RIP.21507
				days = 35
			}
		}
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21507

		if = {
			limit = { trait = paranoid }
			remove_trait = paranoid
		}

		if = {
			limit = { NOT = { trait = trusting } }
			add_trait = trusting
		}
	}
	option = {
		name = EVTOPTB_RIP_21507
		
		custom_tooltip = { text = EVTOPTB_RIP_21507_TOOLTIP }

		FROM = {
			show_scope_change = no
			opinion = {
				modifier = opinion_did_not_trust_me
				who = ROOT
			}
			hidden_tooltip = { leave_court_effect = yes }
		}
	}
	option = {
		name = EVTOPTC_RIP_21507
		event_target:eternal_life_mystic = { imprison = ROOT }
		hidden_tooltip = {

			event_target:eternal_life_mystic = {
				if = {
					limit = { NOT = { has_character_flag = mystic_is_fraud } }
					narrative_event = { id = RIP.21508 days = 60 } 
				}
			}
		}
	}
}

#Mystic escapes
narrative_event = {
	id = RIP.21508
	is_triggered_only = yes
	hide_window = yes

	option = {
		FROM =  { narrative_event = { id = RIP.21509 } }
		prisoner = no
		leave_court_effect = yes
	}
}

#You get notified of mystic escape
narrative_event = {
	title = EVTNAME_RIP_21509
	id = RIP.21509
	desc = EVTDSC_RIP_21509
	border = GFX_event_narrative_frame_religion
	picture = GFX_evt_into_the_dungeon

	is_triggered_only = yes
	hide_from = yes

	trigger = {
		event_target:eternal_life_mystic = { is_alive = yes }
	}

	fail_trigger_effect = {
		if = {
			limit = {
				event_target:eternal_life_mystic = { is_alive = no }
			}
			character_event = { id = RIP.21099 }
		}
	}

	option = {
		name = EVTOPTA_RIP_21509
	}
}

###REINCARNATION

#reincarnation event
narrative_event = {
	id = RIP.21991
	is_triggered_only = yes
	hide_from = yes

	hide_window = yes

	option = {

		FROM = {
			save_event_target_as = eternal_life_reincarnation_source
		}

		ROOT = {

			#Add traits of reincarnation source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
			copy_random_personality_trait = event_target:eternal_life_reincarnation_source
		}
	}
}