## normal scopes(including posttitle scopes) ##
# ROOT = receiver
# FROM = giver
# <no scope change> = attacker or receiver
## title scopes ##
# ROOT = receiver
# FROM = giver
# <no scope change> = thirdparty landed title	
#
# the following effects/triggers exists (example execution order: on_success->on_success_title->on_success_posttitle):
# is_valid, is_valid_title, on_add, on_add_title, on_add_posttitle, on_success, on_success_title, on_success_posttitle, on_fail, on_fail_title, on_fail_posttitle, on_reverse_demand, on_reverse_demand_title, on_reverse_demand_posttitle
#
# Added on_attacker_leader_death, on_defender_leader_death and on_thirdparty_death, which all trigger when corresponding character dies
# These three all have war scopes, which currently has the following scope changes: 
# attacker, defender, thirdparty(only valid if thirdparty character is involved), thirdparty_title(only valid if thirdparty title is involved)
#
# ai_will_do: modifies value AI places on the CB compared to other CBs (default: 1) Note: is in title scope
# can_use_gui: If otherwise valid, the CB is listed in the Diplo View, but you can't declare war unless 'can_use_gui' is also valid (also shows a trigger tooltip.)
#
dejure_max = {
	name = CB_NAME_DEJUREMAX
	war_name = WAR_NAME_DEJUREMAX
	sprite = 16
	truce_days = 3650
	hostile_against_others = yes
	is_permanent = yes
	press_claim = yes
	can_ask_to_join_war = no

	allowed_to_target_tributaries = no
	allowed_to_target_suzerains = no

	infamy_modifier = 0.5
	
	can_use = {
		always = no
		FROM = {
			any_realm_province = {
				de_jure_liege_or_above = ROOT
			}
		}
	}

	is_valid = {
		FROM = {
			any_realm_province = {
				de_jure_liege_or_above = ROOT
			}
		}
	}

	on_success = {
		FROM = {
			any_title = {
				limit = {
					#is_title_active = THIS
					has_holder = yes
					same_realm = FROM
					de_jure_liege_or_above = ROOT
				}
				usurp_title_plus_barony_if_unlanded = { target = ROOT type = claim }
			}
		}
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	on_fail = {
		ROOT = {
			prestige = -100
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 50
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_reverse_demand = {
		ROOT = {
			prestige = -200
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}
	
	defender_ai_defeat_worth = {
		factor = 100
	}	
}