namespace = Stuff

# Event that runs on character death
character_event = {
	id = Stuff.100
	desc = EVTDESC_Stuff.100
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes                # Checked for pope on death on_event

	option = {
		name = EVTOPTAStuff.100
	}
}
character_event = {
	id = Stuff.101
	desc = EVTDESC_Stuff.101
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes                # Checked for pope on death on_event

	option = {
		name = EVTOPTAStuff.101
	}
}


# Alexander war succeeds
narrative_event = {
	id = Stuff.106
	title = EVTNAME_Stuff.106
	desc = EVTDESC_Stuff.106
	picture = GFX_evt_mongols_pillage_oldgods
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes
	show_from_from = yes
	show_root = no
	immediate = {
		
	}
	option = {
		trigger = {
			NOT = { character = FROM }
		}
		name = EVTOPTA_Stuff.106
	}
	option = {
		trigger = {
			character = FROM
		}
		name = EVTOPTB_Stuff.106
	}
}
#alex
character_event = {
	id = Stuff.107
	desc = EVTDESC_Stuff.107
	picture = "GFX_evt_battle"
	border = "GFX_event_normal_frame_war"
	
	trigger = {
		ROOT = {
			wealth = 0
			location = { religion = ROOT }
			has_character_flag = alexandering
			#in_command = yes
			any_war = {
				using_cb = alexander_war
				attacker = {
						character = ROOT
					#	war_score = -50
				}
			}
		}
	}
	mean_time_to_happen = {
		days = 60
		#Happens slower if losing war.
		modifier = {
			factor = 1.5
			any_war = {
				using_cb = alexander_war
				attacker = {
					character = ROOT
					NOT = { war_score = -10 }
				}	
			}
		}
		#Happens a little quicker if ruler in command.
		modifier = {
			factor = 0.9 #happens 10% faster
			ROOT = { in_command = yes }
		}
		#Happens a little quicker for good characters.
		modifier = {
			factor = 0.9 #happens 10% faster
			piety = 100
		}
		#Happens a little quicker if warscore at least 10.
		modifier = {
			factor = 0.75 #happens 25% faster
			any_war = {
				using_cb = alexander_war
				attacker = {
						character = ROOT
						war_score = 10
				}
			}
		}
		#Happens a little quicker for exceptionally large realms.
		modifier = {
			factor = 0.75 #happens 25% faster
			any_war = {
				using_cb = alexander_war
				attacker = {
						character = ROOT
				}
				defender = {
					realm_size = 300
				}
			}
		}
		#Happens a little quicker for attacking different religion group.
		modifier = {
			factor = 0.95
			any_war = {
				using_cb = alexander_war
				attacker = {
						character = ROOT
				}
				defender = {
					NOT = { religion_group = ROOT }
				}
			}
		}
	}
	
	option = {
		name = EVTOPTAStuff.107
		prestige = 5
		location = {
			ROOT = {
				create_random_soldier = {
					random_traits = yes
					dynasty = no
					religion = PREV
					culture = PREV
					female = no
					age = 25
				}
				new_character = {
					spawn_unit = {
						province = PREVPREV
						owner = ROOT
						match_character = FROM
						match_mult = 0.15
						attrition = 1.0
						maintenance_multiplier = 1.0
					}
				}
			}
		}
	}
}
#Trigger Alexander
character_event = {
	id = Stuff.108
	desc = EVTDESC_Stuff.108
	picture = "GFX_evt_battle"
	border = "GFX_event_normal_frame_war"
	
	is_triggered_only = yes

	option = { #I will be Great!
		name = EVTOPTAStuff.108
		prestige = 500
	}
}