# SPECIAL TITLES

k_the_most_devout = {
	color={ 255 198 249 }
	color2={ 220 220 0 }
	
	capital = 286 # Oldtown (changed to kings landing in history file)
	
	title = "HSEPTON"
	title_female = "HSEPTON_female"
	foa = "HSEPTON_FOA"
	short_name = yes
	location_ruler_title = yes
	
	# Always exists
	landless = yes
	
	# Controls a religion
	controls_religion = the_seven
	culture = reachman
	
	# Cannot be held as a secondary title
	primary = yes
	
	dignity = 100
	
	# Regnal names
	male_names = {
		" "
	}
}

d_kingsguard = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		trait = kingsguard
	}
	
	capital = 226 # Kings Landing
	
	# Parent Religion 
	religion = the_seven
	
	#mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	can_be_claimed = no
	can_be_usurped = no
	#modifier = d_varangian_guard_modifier
}
d_kingsguard_dummy = { #dummy title that allows us to change kingsguard history
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}

c_the_citadel = {
	color={ 10 145 120 }
	color2={ 255 255 255 }
	
	capital = 286 # Oldtown

	title = "CITADEL_TITLE"
	foa = "CITADEL_TITLE_FOA"
	short_name = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	culture = reachman
	religion = the_seven
	
	can_be_claimed = no
	can_be_usurped = no
}

d_warriors_sons = {
	color={ 230 230 230 }
	color2={ 255 255 255 }
	
	capital = 286 # Oldtown (changed to kings landing in history file)
	
	# Hire Trigger
	allow = {
		religion = the_seven
	}
	
	title = "COMMANDER_NW"
	foa = "COMMANDER_FOA_NW"

	# Always exists
	landless = yes
	
	#holy_order = yes
	mercenary = yes
	
	# Parent Religion 
	religion = the_seven
	
	# Cannot be held as a secondary title
	primary = yes
	
	strength_growth_per_century = 0.2
	
	# Extra income due to banking, etc
	monthly_income = 5 # (Must be an integer between 1 and 512)

	mercenary_type = d_warriors_sons
	
	can_be_claimed = no
	can_be_usurped = no
}
d_poor_fellows = {
	color={ 230 230 230 }
	color2={ 255 255 255 }
	
	capital = 286 # Oldtown (changed to kings landing in history file)
	
	# Hire Trigger
	allow = {
		religion = the_seven
	}
	
	title = "COMMANDER_NW"
	foa = "COMMANDER_FOA_NW"

	# Always exists
	landless = yes
	
	#holy_order = yes
	mercenary = yes
	
	# Parent Religion 
	religion = the_seven
	
	# Cannot be held as a secondary title
	primary = yes
	
	strength_growth_per_century = 0.2
	
	# Extra income due to banking, etc
	monthly_income = 5 # (Must be an integer between 1 and 512)

	mercenary_type = d_poor_fellows
	
	can_be_claimed = no
	can_be_usurped = no
}
d_nightswatch = {
	color={ 40 40 40 }
	color2={ 100 100 100 }	
	
	capital = 17 #Castle Black
	
	short_name = yes
	location_ruler_title = yes
	
	dignity = 100
	
	# Cannot be held as a secondary title
	#primary = yes	
	
	culture = northman
	religion = old_gods

	# Cannot be vassalized
	independent = yes
	
	# Always exists
	landless = yes
	
	can_be_usurped = no
}		
d_nightswatch_dummy = { #dummy title that allows us to change nightswatch history
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
#Special title for Jon
d_deep_lake = {
	color={ 250 250 250 }
	color2={ 220 220 220 }	
	
	allow = { always = no }

	# Always exists
	landless = yes
	
	religion = old_gods
	culture = northman
	
	can_be_claimed = no
	can_be_usurped = no
}
e_north_dummy = { #dummy title that allows us to change north history for jon
	color={ 230 230 230 }
	color2={ 200 200 200 }
	
	name_tier = king
	
	allow = {
		always = no
	}
}

#Special titles for Dany
d_great_grass_sea = {
	color={ 120 0 0 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	dignity = 10
	
	title = "KHAL_male"
	title_female = "KHAL_female"	
	title_prefix = "KHALASAR_OF"

	# Always exists
	landless = yes
	
	religion = the_seven
	culture = western_valyrian
	
	can_be_claimed = no
	can_be_usurped = no
}
k_great_grass_sea = {
	color={ 120 0 0 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	title = "KHAL_male"
	title_female = "KHAL_female"	
	title_prefix = "KHALASAR_OF"

	# Always exists
	landless = yes
	
	religion = the_seven
	culture = western_valyrian
	
	can_be_claimed = no
	can_be_usurped = no
}
#Special title for Daemon, the Rogue prince
d_daemons_host = {
	color={ 120 0 0 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	dignity = 10
	
	capital = 220 #Driftmark
	
	# Always exists
	landless = yes
	
	religion = the_seven
	culture = western_valyrian
	
	can_be_claimed = no
	can_be_usurped = no
}
#Special title for Daemon Blackfyre
k_daemon_blackfyres_host = {
	color={ 120 0 0 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	dignity = 10
	
	capital = 107 #Harrenhall
	
	# Always exists
	landless = yes
	
	religion = the_seven
	culture = western_valyrian
	
	can_be_claimed = no
	can_be_usurped = no
}
#Special title for Young Griff, the Rogue prince
k_young_griffs_host = {
	color={ 120 0 0 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	dignity = 10
	
	capital = 323 #Rainhouse
	
	# Always exists
	landless = yes
	
	religion = the_seven
	culture = western_valyrian
	
	can_be_claimed = no
	can_be_usurped = no
}

d_brotherhood = { #Brotherhood Without Banners
	color={ 0 0 120 }
	color2={ 220 220 220 }	
	
	allow = { always = no }
	
	# mercenary = yes
	
	# # Hire Trigger
	# allow = {
		# NOT = { capital_scope = { region = world_beyond_the_wall } } #Not a tribe beyond the wall
		# is_nomadic = no
		# NOT = { culture_group = winter_group }
		# NOT = { culture_group = unoccupied_group }
	# }
	
	capital = 107 #Harrenhall
	
	dignity = 10
	
	# Always exists
	landless = yes
	
	religion = the_seven
	culture = riverlander
	
	#mercenary_type = d_merc_inf
	can_be_claimed = no
	can_be_usurped = no
}
e_mexikha = {
	color = { 255 127 0 }
	
	short_name = yes
	
#	capital = 1
	
	# Always exists
	landless = yes
	
	#tribe = yes
	
	culture = nahuatl
	religion = aztec
}

#Dummy bank titles# 
#The names of dynamic banks are based on these titles
#Renaming the title renames the bank
c_rogare_bank = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_bank_1 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_bank_2 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_bank_3 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_bank_4 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_bank_5 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
#Dummy yi ti emperor titles# 
#The names of dynamic yi ti emperor names are based on these titles
#Renaming the title renames the emperor colour
c_custom_emperor_1 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_custom_emperor_2 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_custom_emperor_3 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
c_custom_emperor_4 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}
#Dummy house words title# 
#Custom house words are based on this title
#Renaming the title rewrites the house words
c_house_words_1 = {
	color={ 180 180 180 }
	color2={ 255 255 255 }
	
	allow = {
		always = no
	}
}

# Heads of reformed religions

d_pirate_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 738 #Myr
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = pirate_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = no	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = pirate_reformed
	
	religion = pirate_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}

d_corsair_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 747 #Gorgossos
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = corsair_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = no	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = corsair_reformed
	
	religion = corsair_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}

d_old_gods_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 47 #Winterfell
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = old_gods_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = old_gods_reformed
	
	religion = old_gods_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_beyond_wall_old_gods_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 9 #Fist of the First men
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = beyond_wall_old_gods_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = beyond_wall_old_gods_reformed
	
	religion = beyond_wall_old_gods_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_drowned_god_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 154 # Old Wyk
	
	title = "FIRST_DROWNED_MAN"
	title_female = "FIRST_DROWNED_MAN_female"
	foa = "FIRST_DROWNED_MAN_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = drowned_god_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = drowned_god_reformed
	
	religion = drowned_god_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_black_goat_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 476 #Qohor
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = black_goat_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = black_goat_reformed
	
	religion = black_goat_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_gods_lorath_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 471 #Lorath
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = gods_lorath_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = gods_lorath_reformed
	
	religion = gods_lorath_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_moonsingers_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 470 #Braavos
	
	title = "HIGH_MOONSINGER"
	title_female = "HIGH_MOONSINGER"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = moonsingers_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = moonsingers_reformed
	
	religion = moonsingers_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_trios_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 367 # Tyrosh
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = trios_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = trios_reformed
	
	religion = trios_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
# d_bakkalon_reformed = {
	# color={ 155 155 235 }
	# color2={ 220 220 0 }
	
	# capital = 368 # Lys
	
	# title = "HIGH_PRIEST"
	# title_female = "HIGH_PRIEST"
	# foa = "HIGH_PRIEST_FOA"
	
	# creation_requires_capital = no
	
	# allow = {
		# religion = bakkalon_reformed
		# num_of_holy_sites = 3
		# piety = 750
	# }

	# short_name = yes
	
	# # Always exists
	# landless = yes	
	
	# dignity = 100 # Counted as having this many more counties than it does
	
	# # Controls a religion
	# controls_religion = bakkalon_reformed
	
	# religion = bakkalon_reformed
	
	# dynasty_title_names = no 	# Will not be named "Seljuk", etc.
# }
d_father_of_waters_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 470 #Braavos
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = father_of_waters_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = father_of_waters_reformed
	
	religion = father_of_waters_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_boash_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 471 #Lorath
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = boash_reformed 
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = boash_reformed 
	
	religion = boash_reformed 
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_weeping_lady_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 368 # Lys
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = weeping_lady_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = weeping_lady_reformed
	
	religion = weeping_lady_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_valyrian_rel_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 419 #Old Volantis
	
	title = "HIGH_STORMSINGER"
	title_female = "HIGH_STORMSINGER"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = valyrian_rel_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = valyrian_rel_reformed
	
	religion = valyrian_rel_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_gods_sarnor_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 553 #Sarnath
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = gods_sarnor_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = gods_sarnor_reformed
	
	religion = gods_sarnor_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_harpy_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 606 # Meereen
	
	title = "BLACK_GRACE"
	title_female = "BLACK_GRACE"
	foa = "BLACK_GRACE_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = harpy_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = harpy_reformed
	
	religion = harpy_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_yiti_gods_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 765 # Yin
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = yiti_gods_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = yiti_gods_reformed
	
	religion = yiti_gods_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_lion_night_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 790 #Turrani
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = lion_night_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = lion_night_reformed
	
	religion = lion_night_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_shadowbinders_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 795 # Asshai
	
	title = "HIGH_SHADOWBINDER"
	title_female = "HIGH_SHADOWBINDER"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = shadowbinders_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = shadowbinders_reformed
	
	religion = shadowbinders_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_gods_nghai_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 835 # Nefer
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = gods_nghai_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = gods_nghai_reformed
	
	religion = gods_nghai_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_stone_cow_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 719 # Faros
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = stone_cow_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = stone_cow_reformed
	
	religion = stone_cow_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
# d_dothraki_pagan_reformed = {
	# color={ 155 155 235 }
	# color2={ 220 220 0 }
	
	# capital = 709 # Vaes Dothrak
	
	# title = "HIGH_PRIEST"
	# title_female = "HIGH_PRIEST"
	# foa = "HIGH_PRIEST_FOA"
	
	# creation_requires_capital = no
	
	# allow = {
		# religion = dothraki_pagan_reformed
		# num_of_holy_sites = 3
		# piety = 750
	# }

	# short_name = yes
	
	# # Always exists
	# landless = yes	
	
	# dignity = 100 # Counted as having this many more counties than it does
	
	# # Controls a religion
	# controls_religion = dothraki_pagan_reformed
	
	# religion = dothraki_pagan_reformed
	
	# dynasty_title_names = no 	# Will not be named "Seljuk", etc.
# }
d_jogos_pagan_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 858 # Halashir
	
	title = "HIGH_MOONSINGER"
	title_female = "HIGH_MOONSINGER"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = jogos_pagan_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = jogos_pagan_reformed
	
	religion = jogos_pagan_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_great_shepherd_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 639 # Lhazosh
	
	title = "FIRST_SHEPHERD"
	title_female = "FIRST_GODSWIFE"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = great_shepherd_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = great_shepherd_reformed
	
	religion = great_shepherd_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_summer_rel_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 500 #Tall Trees Town
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = summer_rel_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = summer_rel_reformed
	
	religion = summer_rel_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_lady_of_the_waves_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 119 # Sweetsister
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = lady_of_the_waves_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = lady_of_the_waves_reformed
	
	religion = lady_of_the_waves_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_nath_pagan_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 626 #Naath
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = nath_pagan_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = nath_pagan_reformed
	
	religion = nath_pagan_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_gods_bone_mountains_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 680 #Kayakayanaya
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = gods_bone_mountains_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = gods_bone_mountains_reformed
	
	religion = gods_bone_mountains_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}
d_rhoynar_pagan_reformed = {
	color={ 155 155 235 }
	color2={ 220 220 0 }
	
	capital = 414 #Ny Sar
	
	title = "HIGH_PRIEST"
	title_female = "HIGH_PRIEST"
	foa = "HIGH_PRIEST_FOA"
	
	creation_requires_capital = no
	
	allow = {
		religion = rhoynar_pagan_reformed
		num_of_holy_sites = 3
		piety = 750
	}

	short_name = yes
	
	# Always exists
	landless = yes	
	
	dignity = 100 # Counted as having this many more counties than it does
	
	# Controls a religion
	controls_religion = rhoynar_pagan_reformed
	
	religion = rhoynar_pagan_reformed
	
	dynasty_title_names = no 	# Will not be named "Seljuk", etc.
}