castle = {
	ca_quick_move = {
		desc = ca_quick_move_desc
		potential = {
			is_capital = yes
			FROMFROM = {
				is_capital = yes
			}
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		trigger = { 
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		gold_cost = 1
		build_time = 1
		global_movement_speed = 1000
	}
}
temple = {
	tp_quick_move = {
		desc = tp_quick_move_desc
		potential = {
			is_capital = yes
			FROMFROM = {
				is_capital = yes
			}
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		trigger = { 
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		gold_cost = 1
		build_time = 1
		global_movement_speed = 1000
	}
}
city = {
	ct_quick_move = {
		desc = ct_quick_move_desc
		potential = {
			is_capital = yes
			FROMFROM = {
				is_capital = yes
			}
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		trigger = { 
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		gold_cost = 1
		build_time = 1
		global_movement_speed = 1000
	}
}
tribal = {
	tr_quick_move = {
		desc = tr_quick_move_desc
		potential = {
			is_capital = yes
			FROMFROM = {
				is_capital = yes
			}
	        FROM = {
		        has_character_flag = cheats_enabled
		        ai = no
	        }
		}
		trigger = { 
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		gold_cost = 1
		build_time = 1
		global_movement_speed = 1000
	}
}
nomad = {
	no_quick_move = {
		desc = no_quick_move_desc
		gold_cost = 1
		build_time = 1
		potential = {
			is_capital = yes
			FROMFROM = {
				is_capital = yes
			}
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		trigger = { 
	        FROM = {
				OR = {
					AND = {
						ai = no
						has_character_flag = cheats_enabled
					}
					AND = {
						ai = yes
						has_character_flag = mind_controlled
					}
				}
	        }
		}
		global_movement_speed = 1000
	}
}