
mastermind = {
    customizer = no
	random = no
	combat_rating = 10
	leader = yes
	leadership_traits = 1
	command_modifier = {
	    morale_offence = 0.2
	    morale_defence = 0.2
	    defence = 0.2
	    speed = 0.2
	    retreat = 0.2
	    damage = 0.2
	    siege = 0.2
	    flank = 0.2
	    center = 0.2
	    cavalry = 0.2
	    religious_enemy = 0.2
	    narrow_flank = 0.2
	}
}

builder = {
	customizer = no
	random = no
	build_time_modifier = -0.4
	build_cost_modifier = -0.2
	local_build_time_modifier = -0.4
	local_build_cost_modifier = -0.2
}

landlord = {
	customizer = no
	random = no
	demesne_size = 10
	global_tax_modifier = 0.8
}

conspirator = {
	customizer = no
	random = no
	plot_power_modifier = 0.5
	arrest_chance_modifier = 0.5

}

beloved = {
	customizer = no
	random = no
	general_opinion = 25

}