decisions = {
	
	scmr_achilles_spear = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_artifact
            has_character_flag = show_top_artifact_otr
		}

		allow = {
			NOT = { has_artifact = achilles_spear }
		}

		effect = {
			if = {
				limit = {
					any_character = {
						has_artifact = achilles_spear
					}
				}	
				random_character = {
					limit = {
						has_artifact = achilles_spear
					}
					random_artifact = {
						limit = {
							artifact_type = achilles_spear
						}
						transfer_artifact = { from = PREV to = ROOT } 
					}
				}
			}
			else = {
				add_artifact = achilles_spear
				new_artifact = { 
					set_creation_date = 1.1.1
				}
			}
		}

		
	
	}
	
}