decisions = {

	cspawn_enable = {
		
		ai = no
		potential = {
			
			NOT = {has_character_flag = cspawn_enabled}
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = cspawn_enabled
		}
		
	}

	cspawn_disable = {
		
		ai = no
		potential = {
			
			has_character_flag = cspawn_enabled
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = cspawn_enabled
		}
		
	}

	##################
    ##cspawn CHILDREN##
	##################

	show_cspawn_child = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            NOT = { has_character_flag = show_cspawn_child }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_cspawn_child
		}

		
	}

	hide_cspawn_child = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_cspawn_child
		}

		
	}

	cspawn_female_child_0 = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = yes
				age = 0
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {
				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }
			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_child_0 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = no
				age = 0
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }

			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_child_6 = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = yes
				age = 6
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }

			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_child_6 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = no
				age = 6
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }

			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_child_16 = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = yes
				age = 16
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }

			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

    cspawn_male_child_16 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_child
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_child	
				female = no
				age = 16
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

				if = {
				    limit = {
					    is_female = yes
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_mother = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_father = PREVPREV
						    }
					    }
				    }
			    }

			    if = {
				    limit = {
					    is_female = no
				    }
				    any_courtier = {
						limit = {
							has_character_flag = cspawned_child
						}
						set_father = ROOT
				    }
				    spouse = {
					    ROOT = {
							any_courtier = {
								limit = {
									has_character_flag = cspawned_child
								}
								set_mother = PREVPREV
						    }
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}
	
	#################
    ##cspawn SIBLING##
	#################

	show_cspawn_sibling = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            NOT = { has_character_flag = show_cspawn_sibling }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_cspawn_sibling
		}

		
	}

	hide_cspawn_sibling = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_cspawn_sibling
		}

		
	}

	cspawn_male_sibling_6 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}
		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = no
				age = 6
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {
			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }
                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}
							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_sibling_16 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = no
				age = 16
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_sibling_24 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = no
				age = 24
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_sibling_30 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = no
				age = 30
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_male_sibling_40 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_sibling_6 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = yes
				age = 6
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_sibling_16 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = yes
				age = 16
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_sibling_24 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = yes
				age = 24
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_sibling_30 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = yes
				age = 30
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_female_sibling_40 = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_sibling
		}

		allow = {
	        always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				dynasty = ROOT
				religion = ROOT
				culture = ROOT
				race = ROOT
				flag = cspawned_sibling	
				female = yes
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = genius
				trait = strong
				trait = fair
			}
            
            hidden_tooltip = {

			    mother_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_mother = PREVPREV
					    }
				    }
			    }

                father_even_if_dead = {
				    ROOT = {
						any_courtier = {
							limit = {
								has_character_flag = cspawned_sibling
							}

							set_father = PREVPREV
					    }
				    }
			    }
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	##################
    ##cspawn COURTIER##
	##################

	show_cspawn_courtier = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            NOT = { has_character_flag = show_cspawn_courtier }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_cspawn_courtier
		}

		
	}

	hide_cspawn_courtier = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_cspawn_courtier
		}

		
	}

	cspawn_marshal = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = brilliant_strategist
				trait = strong
				trait = brave
				trait = content
				trait = honest
				trait = trusting
				trait = organizer
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_spymaster = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = elusive_shadow
				trait = quick
				trait = content
				trait = trusting
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_steward = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = midas_touched
				trait = quick
				trait = content
				trait = trusting
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_chancellor = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = grey_eminence
				trait = quick
				trait = content
				trait = trusting
				trait = gregarious
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

	cspawn_priest = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = mastermind_theologian
				trait = content
				trait = trusting
				trait = kind
				trait = honest
				trait = chaste
				trait = humble
				trait = charitable
				trait = just
				trait = temperate
				trait = patient
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}
	
	cspawn_doctor = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = random
				age = 20
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 6
				fertility = 1
				trait = mastermind_theologian
				trait = content
				trait = trusting
				trait = kind
				trait = honest
				trait = physician
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

    cspawn_wife = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = yes
				age = 16
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10

				}
				health = 10
				fertility = 2
	            trait = elusive_shadow
				trait = content
                trait = genius
                trait = strong
                trait = fair
                trait = kind
                trait = temperate
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}

    cspawn_vassal = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = random
				age = 16
				flag = cspawned_vassal
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10
				}
				health = 10
				fertility = 2
				trait = content
				trait = trusting
                trait = genius
                trait = strong
                trait = fair
                trait = kind
                trait = temperate
			}
			
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
            
            hidden_tooltip = {
				any_courtier = {
					limit = {
		                has_character_flag = cspawned_vassal
					}
					opinion = {
						modifier = opinion_cheat_loyal
						who = ROOT
					}
				}
		    }
        }
	}

	cspawn_commander = {
	
		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = cspawn_enabled
            has_character_flag = show_cspawn_courtier
		}

		allow = {
			always = yes
		}

		effect = {
			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				race = ROOT
				female = no
				age = 40
				attributes = {
					martial = 10
					diplomacy = 10
					stewardship = 10
					intrigue = 10
					learning = 10
				}
				health = 10
				fertility = 1
				trait = brilliant_strategist
				trait = strong
				trait = brave
				trait = content
				trait = honest
				trait = trusting
			}
			new_character = {
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
        }
	}
}



