decisions = {

	traits_enable = {
		
		ai = no
		potential = {
			
			NOT = {has_character_flag = traits_enabled}
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = traits_enabled
		}
		
	}

	traits_disable = {
		
		ai = no
		potential = {
			
			has_character_flag = traits_enabled
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = traits_enabled
		}
		
	}

    ################
    ##CHEAT TRAITS##
	################
	show_cheat_traits = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_cheat_traits }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_cheat_traits
		}

		
	}

	hide_cheat_traits = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_cheat_traits
		}

		
	}

	add_beloved = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = beloved }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = beloved
		}

		
	}

	remove_beloved = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = beloved
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = beloved
		}

		
	}

	add_landlord = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = landlord }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = landlord
		}

		
	}

	remove_landlord = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = landlord
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = landlord
		}

		
	}

	add_mastermind = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = mastermind }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mastermind
		}

		
	}

	remove_mastermind = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = mastermind
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mastermind
		}

		
	}

	add_builder = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = builder }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = builder
		}

		
	}

	remove_builder = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = builder
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = builder
		}

		
	}

	add_conspirator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            NOT = { trait = conspirator }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = conspirator
		}

		
	}

	remove_conspirator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_cheat_traits
            trait = conspirator
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = conspirator
		}

		
	}


    ###########
    ##VIRTUES##
	###########
	show_virtues = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_virtues }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_virtues
		}

		
	}

	hide_virtues = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_virtues
		}

		
	}

	remove_chaste = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = chaste
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = chaste
		}

		
	}

	add_chaste = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = chaste }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = chaste
		}

		
	}

	remove_temperate = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = temperate
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = temperate
		}

		
	}

	add_temperate = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = temperate }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = temperate
		}

		
	}

	remove_kind = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = kind
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = kind
		}

		
	}

	add_kind = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = kind }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = kind
		}

		
	}

	remove_charitable = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = charitable
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = charitable
		}

		
	}

	add_charitable = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = charitable }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = charitable
		}

		
	}

	remove_patient = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = patient
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = patient
		}

		
	}

	add_patient = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = patient }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = patient
		}

		
	}

	remove_diligent = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = diligent
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = diligent
		}

		
	}

	add_diligent = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = diligent }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = diligent
		}

		
	}

	remove_humble = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            trait = humble
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = humble
		}

		
	}

	add_humble = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_virtues
            NOT = { trait = humble }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = humble
		}

		
	}


    ########
    ##SINS##
	########
	show_sins = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_sins }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_sins
		}

		
	}

	hide_sins = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_sins
		}

		
	}

	remove_lustful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = lustful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lustful
		}

		
	}

	add_lustful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = lustful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lustful
		}

		
	}

	remove_greedy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = greedy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = greedy
		}

		
	}

	add_greedy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = greedy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = greedy
		}

		
	}

	remove_slothful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = slothful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = slothful
		}

		
	}

	add_slothful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = slothful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = slothful
		}

		
	}

	remove_gluttonous = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = gluttonous
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gluttonous
		}

		
	}

	add_gluttonous = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = gluttonous }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gluttonous
		}

		
	}

	remove_wroth = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = wroth
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = wroth
		}

		
	}

	add_wroth = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = wroth }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = wroth
		}

		
	}

	remove_proud = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = proud
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = proud
		}

		
	}

	add_proud = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = proud }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = proud
		}

		
	}

	remove_envious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            trait = envious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = envious
		}

		
	}

	add_envious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_sins
            NOT = { trait = envious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = envious
		}

		
	}

    ###############
    ##PERSONALITY##
	###############
	show_personality = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_personality }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_personality
		}

		
	}

	hide_personality = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_personality
		}

		
	}

	remove_craven = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = craven
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = craven
		}

		
	}

	add_craven = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = craven }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = craven
		}

		
	}

	remove_brave = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = brave
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = brave
		}

		
	}

	add_brave = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = brave }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = brave
		}

		
	}

	remove_gregarious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = gregarious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gregarious
		}

		
	}

	add_gregarious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = gregarious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gregarious
		}

		
	}

	remove_shy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = shy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shy
		}

		
	}

	add_shy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = shy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shy
		}

		
	}

	remove_honest = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = honest
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = honest
		}

		
	}

	add_honest = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = honest }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = honest
		}

		
	}

	remove_deceitful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = deceitful
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = deceitful
		}

		
	}

	add_deceitful = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = deceitful }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = deceitful
		}

		
	}

	remove_arbitrary = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = arbitrary
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = arbitrary
		}

		
	}

	add_arbitrary = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = arbitrary }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = arbitrary
		}

		
	}

	remove_just = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = just
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = just
		}

		
	}

	add_just = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = just }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = just
		}

		
	}

	remove_ambitious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = ambitious
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ambitious
		}

		
	}

	add_ambitious = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = ambitious }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ambitious
		}

		
	}

	remove_content = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = content
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = content
		}

		
	}

	add_content = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = content }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = content
		}

		
	}

	remove_zealous = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = zealous
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = zealous
		}

		
	}

	add_zealous = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = zealous }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = zealous
		}

		
	}

	remove_cynical = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = cynical
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cynical
		}

		
	}

	add_cynical = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = cynical }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cynical
		}

		
	}
	
	add_erudite = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = erudite }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = erudite
		}

		
	}

	remove_erudite = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = erudite
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = erudite
		}

		
	}


	remove_paranoid = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = paranoid
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = paranoid
		}

		
	}

	add_paranoid = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = paranoid }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = paranoid
		}

		
	}

	remove_trusting = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = trusting
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = trusting
		}

		
	}

	add_trusting = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = trusting }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = trusting
		}

		
	}

	remove_cruel = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = cruel
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cruel
		}

		
	}

	add_cruel = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = cruel }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cruel
		}

		
	}

	
	add_stubborn = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            NOT = { trait = stubborn }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = stubborn
		}

		
	}

	remove_stubborn = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_personality
            trait = stubborn
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = stubborn
		}

		
	}
	

    #############
    ##EDUCATION##
	#############
	show_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_education }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_education
		}


		
	}

	hide_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_education
		}

		
	}

	set_martial_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = brilliant_strategist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = brilliant_strategist

            hidden_tooltip = {

	            remove_trait = amateurish_plotter 
	            remove_trait = flamboyant_schemer 
	            remove_trait = intricate_webweaver 
	            remove_trait = elusive_shadow

	            remove_trait = naive_appeaser 
	            remove_trait = underhanded_rogue 
	            remove_trait = charismatic_negotiator 
	            remove_trait = grey_eminence

	            remove_trait = indulgent_wastrel 
	            remove_trait = thrifty_clerk 
	            remove_trait = fortune_builder	
	            remove_trait = midas_touched

	            remove_trait = misguided_warrior 
	            remove_trait = tough_soldier 
	            remove_trait = skilled_tactician 
	            #remove_trait = brilliant_strategist

	            remove_trait = detached_priest
	            remove_trait = martial_cleric
	            remove_trait = scholarly_theologian 
	            remove_trait = mastermind_theologian
            }
		}

		
	}

	set_learning_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = mastermind_theologian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mastermind_theologian

            hidden_tooltip = {

	            remove_trait = amateurish_plotter 
	            remove_trait = flamboyant_schemer 
	            remove_trait = intricate_webweaver 
	            remove_trait = elusive_shadow

	            remove_trait = naive_appeaser 
	            remove_trait = underhanded_rogue 
	            remove_trait = charismatic_negotiator 
	            remove_trait = grey_eminence

	            remove_trait = indulgent_wastrel 
	            remove_trait = thrifty_clerk 
	            remove_trait = fortune_builder	
	            remove_trait = midas_touched

	            remove_trait = misguided_warrior 
	            remove_trait = tough_soldier 
	            remove_trait = skilled_tactician 
	            remove_trait = brilliant_strategist

	            remove_trait = detached_priest
	            remove_trait = martial_cleric
	            remove_trait = scholarly_theologian 
	            #remove_trait = mastermind_theologian
            }
		}

		
	}

	set_stewardship_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = midas_touched }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = midas_touched

            hidden_tooltip = {

	            remove_trait = amateurish_plotter 
	            remove_trait = flamboyant_schemer 
	            remove_trait = intricate_webweaver 
	            remove_trait = elusive_shadow

	            remove_trait = naive_appeaser 
	            remove_trait = underhanded_rogue 
	            remove_trait = charismatic_negotiator 
	            remove_trait = grey_eminence

	            remove_trait = indulgent_wastrel 
	            remove_trait = thrifty_clerk 
	            remove_trait = fortune_builder	
	            #remove_trait = midas_touched

	            remove_trait = misguided_warrior 
	            remove_trait = tough_soldier 
	            remove_trait = skilled_tactician 
	            remove_trait = brilliant_strategist

	            remove_trait = detached_priest
	            remove_trait = martial_cleric
	            remove_trait = scholarly_theologian 
	            remove_trait = mastermind_theologian
            }
		}

		
	}

	set_intrigue_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = elusive_shadow }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = elusive_shadow

            hidden_tooltip = {

	            remove_trait = amateurish_plotter 
	            remove_trait = flamboyant_schemer 
	            remove_trait = intricate_webweaver 
	            #remove_trait = elusive_shadow

	            remove_trait = naive_appeaser 
	            remove_trait = underhanded_rogue 
	            remove_trait = charismatic_negotiator 
	            remove_trait = grey_eminence

	            remove_trait = indulgent_wastrel 
	            remove_trait = thrifty_clerk 
	            remove_trait = fortune_builder	
	            remove_trait = midas_touched

	            remove_trait = misguided_warrior 
	            remove_trait = tough_soldier 
	            remove_trait = skilled_tactician 
	            remove_trait = brilliant_strategist

	            remove_trait = detached_priest
	            remove_trait = martial_cleric
	            remove_trait = scholarly_theologian 
	            remove_trait = mastermind_theologian
            }
		}

		
	}

	set_diplomacy_education = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
            NOT = { trait = grey_eminence }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = grey_eminence

            hidden_tooltip = {

	            remove_trait = amateurish_plotter 
	            remove_trait = flamboyant_schemer 
	            remove_trait = intricate_webweaver 
	            remove_trait = elusive_shadow

	            remove_trait = naive_appeaser 
	            remove_trait = underhanded_rogue 
	            remove_trait = charismatic_negotiator 
	            #remove_trait = grey_eminence

	            remove_trait = indulgent_wastrel 
	            remove_trait = thrifty_clerk 
	            remove_trait = fortune_builder	
	            remove_trait = midas_touched

	            remove_trait = misguided_warrior 
	            remove_trait = tough_soldier 
	            remove_trait = skilled_tactician 
	            remove_trait = brilliant_strategist

	            remove_trait = detached_priest
	            remove_trait = martial_cleric
	            remove_trait = scholarly_theologian 
	            remove_trait = mastermind_theologian
            }
		}

		
	}
	
	scmr_up_education = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
		}

		allow = {
			always = yes
		}

		effect = {
            upgrade_education_effect = yes
		}

		
	}
	
	scmr_down_education = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_education
		}

		allow = {
			always = yes
		}

		effect = {
            hidden_tooltip = {
				if = {
					limit = {
						trait = flamboyant_schemer
					}
					remove_trait = flamboyant_schemer 
					add_trait = amateurish_plotter 
				}
				if = {
					limit = {
						trait = intricate_webweaver
					}
					remove_trait = intricate_webweaver 
					add_trait = flamboyant_schemer
				}
				if = {
					limit = {
						trait = elusive_shadow
					}
					remove_trait = elusive_shadow 
					add_trait = intricate_webweaver
				}
				
				if = {
					limit = {
						trait = underhanded_rogue
					}
					remove_trait = underhanded_rogue 
					add_trait = naive_appeaser 
				}
				if = {
					limit = {
						trait = charismatic_negotiator
					}
					remove_trait = charismatic_negotiator 
					add_trait = underhanded_rogue
				}
				if = {
					limit = {
						trait = grey_eminence
					}
					remove_trait = grey_eminence 
					add_trait = charismatic_negotiator
				}

	            if = {
					limit = {
						trait = thrifty_clerk
					}
					remove_trait = thrifty_clerk 
					add_trait = indulgent_wastrel 
				}
				if = {
					limit = {
						trait = fortune_builder
					}
					remove_trait = fortune_builder 
					add_trait = thrifty_clerk
				}
				if = {
					limit = {
						trait = midas_touched
					}
					remove_trait = midas_touched 
					add_trait = fortune_builder
				}

	            if = {
					limit = {
						trait = tough_soldier
					}
					remove_trait = tough_soldier 
					add_trait = misguided_warrior 
				}
				if = {
					limit = {
						trait = skilled_tactician
					}
					remove_trait = skilled_tactician
					add_trait = tough_soldier
				}
				if = {
					limit = {
						trait = brilliant_strategist
					}
					remove_trait = brilliant_strategist 
					add_trait = skilled_tactician
				}

	            if = {
					limit = {
						trait = martial_cleric
					}
					remove_trait = martial_cleric 
					add_trait = detached_priest 
				}
				if = {
					limit = {
						trait = scholarly_theologian
					}
					remove_trait = scholarly_theologian
					add_trait = martial_cleric
				}
				if = {
					limit = {
						trait = mastermind_theologian
					}
					remove_trait = mastermind_theologian 
					add_trait = scholarly_theologian
				}
            }
		}

		
	}
	

    #######################
    ##HEALTH & CONGENITAL##
	#######################
	show_health = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_health }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_health
		}


		
	}

	hide_health = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_health
		}

		
	}
		
	remove_diseases = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
	    }

		allow = {
			OR = {
				has_disease_trigger = yes
				has_minor_disease_trigger = yes
			}
		}

		effect = {
			cure_illness = yes	
			remove_disease_flags_effect = yes   
			remove_disease_trait_effect = yes
		}

		
	}

	remove_symptoms = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
	    }

		allow = {
			has_symptom_trigger = yes
		}

		effect = {
			remove_symptoms_effect = yes
		}

		
	}
	
	remove_others = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
	    }

		allow = {
			OR = {
				has_injury_trigger = yes
				is_maimed_trigger = yes
				has_disability_trigger = yes
				is_infertile_trigger = yes
				physician_bad_trigger = yes
			}
		}

		effect = {
			scmr_severely_injured = yes	
			scmr_remove_negative = yes
		}

		
	}

	remove_genius = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = genius
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = genius
		}

		
	}

	add_genius = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = genius }
		}

		allow = {
			always = yes
		}

		effect = {
			hidden_tooltip = { remove_trait = quick}
            add_trait = genius
		}

		
	}

	remove_quick = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = quick
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = quick
		}

		
	}

	add_quick = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = quick }
		}

		allow = {
			always = yes
		}

		effect = {
            hidden_tooltip = { remove_trait = genius}
            add_trait = quick
		}

		
	}

	remove_strong = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = strong
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = strong
		}

		
	}

	add_strong = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = strong }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = strong
		}

		
	}

	remove_fair = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = fair
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = fair
		}

		
	}

	add_fair = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = fair }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = fair
            hidden_tooltip = { remove_trait = quick}
		}

		
	}
	
	
	
	

	add_robust = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = robust }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = robust
		}

		
	}

	remove_robust = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = robust
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = robust
		}

		
	}
	
	add_sturdy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = sturdy }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sturdy
		}

		
	}

	remove_sturdy = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = sturdy
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sturdy
		}

		
	}
	
	add_feeble = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = feeble }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = feeble
		}

		
	}

	remove_feeble = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = feeble
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = feeble
		}

		
	}

	

	add_shrewd = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = shrewd }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shrewd
		}

		
	}

	remove_shrewd = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = shrewd
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shrewd
		}

		
	}
	
	add_dull = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = dull }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dull
		}

		
	}

	remove_dull = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = dull
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dull
		}

		
	}
	
	add_groomed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = groomed }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = groomed
		}

		
	}

	remove_groomed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = groomed
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = groomed
		}

		
	}
	
	add_uncouth = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = uncouth }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = uncouth
		}

		
	}

	remove_uncouth = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = uncouth
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = uncouth
		}

		
	}
	
	add_is_fat = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = is_fat }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = is_fat
		}

		
	}

	remove_is_fat = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = is_fat
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = is_fat
		}

		
	}
	
	add_is_malnourished = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            NOT = { trait = is_malnourished }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = is_malnourished
		}

		
	}

	remove_is_malnourished = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_health
            trait = is_malnourished
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = is_malnourished
		}

		
	}


	##############
    ##LEADERSHIP##
	##############
	show_leadership = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_leadership }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_leadership
		}


		
	}

	hide_leadership = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_leadership
		}

		
	}

	remove_light_foot_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = light_foot_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = light_foot_leader
		}

		
	}

	add_light_foot_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = light_foot_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = light_foot_leader
		}

		
	}

	remove_heavy_infantry_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = heavy_infantry_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = heavy_infantry_leader
		}

		
	}

	add_heavy_infantry_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = heavy_infantry_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = heavy_infantry_leader
		}

		
	}

	remove_cavalry_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = cavalry_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cavalry_leader
		}

		
	}

	add_cavalry_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = cavalry_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cavalry_leader
		}

		
	}

	remove_inspiring_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = inspiring_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = inspiring_leader
		}

		
	}

	add_inspiring_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = inspiring_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = inspiring_leader
		}

		
	}

	remove_trickster = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = trickster
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = trickster
		}

		
	}

	add_trickster = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = trickster }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = trickster
		}

		
	}

	remove_organizer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = organizer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = organizer
		}

		
	}

	add_organizer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = organizer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = organizer
		}

		
	}

	remove_defensive_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = defensive_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = defensive_leader
		}

		
	}

	add_defensive_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = defensive_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = defensive_leader
		}

		
	}

	remove_aggressive_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = aggressive_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = aggressive_leader
		}

		
	}

	add_aggressive_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = aggressive_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = aggressive_leader
		}

		
	}

	remove_flanker = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = flanker
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = flanker
		}

		
	}

	add_flanker = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = flanker }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = flanker
		}

		
	}

	remove_experimenter = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = experimenter
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = experimenter
		}

		
	}

	add_experimenter = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = experimenter }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = experimenter
		}

		
	}

		remove_siege_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = siege_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = siege_leader
		}

		
	}

	add_siege_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = siege_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = siege_leader
		}

		
	}

	remove_flat_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = flat_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = flat_terrain_leader
		}

		
	}

	add_flat_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = flat_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = flat_terrain_leader
		}

		
	}

	remove_rough_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = rough_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = rough_terrain_leader
		}

		
	}

	add_rough_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = rough_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = rough_terrain_leader
		}

		
	}

	remove_desert_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = desert_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = desert_terrain_leader
		}

		
	}

	add_desert_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = desert_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = desert_terrain_leader
		}

		
	}

	remove_unyielding_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = unyielding_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = unyielding_leader
		}

		
	}

	add_unyielding_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = unyielding_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = unyielding_leader
		}

		
	}
	
	add_master_of_flame = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = master_of_flame }
		}

		allow = {
			always = yes
		}

		effect = {
			set_character_flag = taught_chinese_strategy
            add_trait = master_of_flame
		}

		
	}
	
	remove_master_of_flame = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = master_of_flame
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = taught_chinese_strategy
			remove_trait = master_of_flame
		}

		
	}
	
	add_logistics_expert = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = logistics_expert }
		}

		allow = {
			always = yes
		}

		effect = {
			set_character_flag = taught_chinese_strategy
            add_trait = logistics_expert
		}

		
	}
	
	remove_logistics_expert = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = logistics_expert
		}

		allow = {
			always = yes
		}

		effect = {
			clr_character_flag = taught_chinese_strategy
            remove_trait = logistics_expert
		}

		
	}
	
	add_levy_coordinator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = levy_coordinator }
		}

		allow = {
			always = yes
		}

		effect = {
			set_character_flag = taught_chinese_strategy
            add_trait = levy_coordinator
		}

		
	}
	
	remove_levy_coordinator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = levy_coordinator
		}

		allow = {
			always = yes
		}

		effect = {
			clr_character_flag = taught_chinese_strategy
            remove_trait = levy_coordinator
		}

		
	}
	
	add_sapper = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = sapper }
		}

		allow = {
			always = yes
		}

		effect = {
			set_character_flag = taught_chinese_strategy
            add_trait = sapper
		}

		
	}
	
	remove_sapper = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = sapper
		}

		allow = {
			always = yes
		}

		effect = {
			clr_character_flag = taught_chinese_strategy
            remove_trait = sapper
		}

		
	}

	remove_holy_warrior = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = holy_warrior
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = holy_warrior
		}

		
	}

	add_holy_warrior = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = holy_warrior }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = holy_warrior
		}

		
	}

	remove_narrow_flank_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = narrow_flank_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = narrow_flank_leader
		}

		
	}

	add_narrow_flank_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = narrow_flank_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = narrow_flank_leader
		}

		
	}

	remove_war_elephant_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = war_elephant_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = war_elephant_leader
		}

		
	}

	add_war_elephant_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = war_elephant_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = war_elephant_leader
		}

		
	}

	remove_jungle_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = jungle_terrain_leader
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = jungle_terrain_leader
		}

		
	}

	add_jungle_terrain_leader = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = jungle_terrain_leader }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = jungle_terrain_leader
		}

		
	}

	remove_winter_soldier = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            trait = winter_soldier
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = winter_soldier
		}

		
	}

	add_winter_soldier = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_leadership
            NOT = { trait = winter_soldier }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = winter_soldier
		}

		
	}

	##############
    ##LIFESTYLES##
	##############
	show_lifestyle = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_lifestyle }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_lifestyle
		}


		
	}

	hide_lifestyle = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_lifestyle
		}

		
	}

    remove_mystic = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = mystic
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mystic
		}

		
	}

	add_mystic = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = mystic }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mystic
		}

		
	}

    remove_scholar = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = scholar
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scholar
		}

		
	}

	add_scholar = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = scholar }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scholar
		}

		
	}

    remove_theologian = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = theologian
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = theologian
		}

		
	}

	add_theologian = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = theologian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = theologian
		}

		
	}
	
	add_poet = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = poet }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = poet
		}

		
	}
	
	remove_poet = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = poet
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = poet
		}

		
	}
	
	add_falconer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = falconer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = falconer
		}

		
	}
	
	remove_falconer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = falconer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = falconer
		}

		
	}
	
	add_celibate = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = celibate }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = celibate
		}

		
	}
	
	remove_celibate = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = celibate
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = celibate
		}

		
	}

    remove_schemer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = schemer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = schemer
		}

		
	}

	add_schemer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = schemer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = schemer
		}

		
	}

    remove_impaler = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = impaler
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = impaler
		}

		
	}

	add_impaler = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = impaler }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = impaler
		}

		
	}

    remove_seducer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = no
            trait = seducer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = seducer
		}

		
	}

	add_seducer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = no
            NOT = { trait = seducer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seducer
		}

		
	}

	remove_seductress = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = yes
            trait = seductress
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = seductress
		}

		
	}

	add_seductress = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            is_female = yes
            NOT = { trait = seductress }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seductress
		}

		
	}
	

	remove_gardener = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gardener
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gardener
		}

		
	}

	add_gardener = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gardener }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gardener
		}

		
	}

	remove_architect = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = architect
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = architect
		}

		
	}

	add_architect = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = architect }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = architect
		}

		
	}

    remove_administrator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = administrator
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = administrator
		}

		
	}

	add_administrator = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = administrator }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = administrator
		}

		
	}

    remove_hunter = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = hunter
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = hunter
		}

		
	}

	add_hunter = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = hunter }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = hunter
		}

		
	}

    remove_duelist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = duelist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = duelist
		}

		
	}

	add_duelist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = duelist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = duelist
		}

		
	}

    remove_strategist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = strategist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = strategist
		}

		
	}

	add_strategist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = strategist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = strategist
		}

		
	}

    remove_gamer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = gamer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = gamer
		}

		
	}

	add_gamer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = gamer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = gamer
		}

		
	}

    remove_hedonist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = hedonist
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = hedonist
		}

		
	}

	add_hedonist = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = hedonist }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = hedonist
		}

		
	}

    remove_socializer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            trait = socializer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = socializer
		}

		
	}

	add_socializer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_lifestyle
            NOT = { trait = socializer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = socializer
		}

		
	}
	
	####################
	##religious Traits##
	####################
	
	show_religion = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_religion }
		}

		allow = {
			always = yes
	    }

		effect = {
            set_character_flag = show_religion
		}


		
	}

	hide_religion = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_religion
		}

		
	}
	
	add_crusader = {

		ai = no
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
		}

		allow = {
			always = yes
		}

		effect = {
			if = {
				limit = {
					NOT = { trait = crusader }
				}
				add_crusade_trait_effect = yes
			}
			else = {
				if = {
					limit = {
						is_female = yes
					}
					add_trait = crusader_queen
				}
				else = {
					add_trait = crusader_king
				}
			}
		}
	}
	
	add_sayyid = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = sayyid }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sayyid
		}

		
	}

	remove_sayyid = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = sayyid
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sayyid
		}

		
	}
	
	add_mirza = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = mirza }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mirza
		}

		
	}

	remove_mirza = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = mirza
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mirza
		}

		
	}
	
	
	add_ashari = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = ashari }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ashari
		}

		
	}

	remove_ashari = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = ashari
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ashari
		}

		
	}
	add_mutazilite = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = mutazilite }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = mutazilite
		}

		
	}

	remove_mutazilite = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = mutazilite
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = mutazilite
		}

		
	}
	
	add_saoshyant = {
		ai = no
		
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
			NOT = { has_global_flag = saoshyant_appears }
            NOT = { trait = saoshyant }
		}

		allow = {
			always = yes
		}

		effect = {
            set_global_flag = saoshyant_appears
			give_nickname = nick_the_saoshyant
#			save_event_target_as = pahlavi_creator
			add_trait = saoshyant
			custom_tooltip = { text = tooltip_forge_pahalavi_crown }
			hidden_tooltip = {
				add_artifact = crown_pahlavi
				new_artifact = {
					set_name = crown_pahlavi_name
				}
			}
			if = {
				limit = {
					is_female = yes
					has_dlc = "Holy Fury"
				}
				create_bloodline = {
					type = saoshyant_female
				}
				new_bloodline = {
					set_description = "bloodline_desc_saoshyant"
				}
			}
			if = {
				limit = {
					is_female = no
					has_dlc = "Holy Fury"
				}
				create_bloodline = {
					type = saoshyant_male
				}
				new_bloodline = {
					set_description = "bloodline_desc_saoshyant"
				}
			}
			hidden_tooltip = {
				narrative_event = { id = TOG.6000 }
				any_child = {
					character_event = { id = TOG.6001 }
				}
			}
		}
	}

	#remove_saoshyant = {

	#	ai = no
	#	potential = {
    #       has_character_flag = cheats_enabled
    #       has_character_flag = traits_enabled
    #       has_character_flag = show_religion
	#		has_global_flag = saoshyant_appears
    #       trait = saoshyant
	#	}

	#	allow = {
	#		always = yes
	#	}

	#	effect = {
	#		clr_global_flag = saoshyant_appears
    #       remove_trait = saoshyant
	#	}

		
	#}
	
	add_saoshyant_descendant = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = saoshyant_descendant }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = saoshyant_descendant
		}

		
	}

	remove_saoshyant_descendant = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = saoshyant_descendant
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = saoshyant_descendant
		}

		
	}
	
	add_viking = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = viking }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = viking
		}

		
	}

	remove_viking = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = viking
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = viking
		}

		
	}
	
	add_ravager = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = ravager }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = ravager
		}

		
	}

	remove_ravager = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = ravager
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = ravager
		}

		
	}
	
	add_shieldmaiden = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = shieldmaiden }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shieldmaiden
		}

		
	}

	remove_shieldmaiden = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = shieldmaiden
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shieldmaiden
		}

		
	}
	
	add_seaking = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = seaking }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = seaking
		}

		
	}

	remove_seaking = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = seaking
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = seaking
		}

		
	}
	
	add_sea_queen = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            NOT = { trait = sea_queen }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sea_queen
		}

		
	}

	remove_sea_queen = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_religion
            trait = sea_queen
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sea_queen
		}

		
	}

    ###############
    ##MISC TRAITS##
	###############
	show_misc = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_misc }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_misc
		}


		
	}

	hide_misc = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_misc
		}

		
	}

	remove_scarred = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = scarred
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = scarred
		}

		
	}

	add_scarred = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = scarred }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = scarred
		}

		
	}


	add_one_eyed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = one_eyed }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = one_eyed
		}

		
	}


	add_one_handed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = one_handed }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = one_handed
		}

		
	}

	add_one_legged = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = one_legged }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = one_legged
		}

		
	}



	

	

	

	remove_lunatic = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = lunatic
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lunatic
		}

		
	}

	add_lunatic = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = lunatic }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lunatic
		}

		
	}

	remove_possessed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = possessed
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = possessed
		}

		
	}

	add_possessed = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = possessed }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = possessed
		}

		
	}

	
	
	add_physician = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = physician }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = physician
		}

		
	}

	remove_physician = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = physician
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = physician
		}

		
	}

	
	
	
	
	
	add_blinded = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = blinded }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = blinded
		}

		
	}
	
	remove_blinded = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = blinded
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = blinded
		}

		
	}
	
	remove_homosexual = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = homosexual
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = homosexual
		}

		
	}

	add_homosexual = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = homosexual }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = homosexual
		}

		
	}
	
	remove_child_of_concubine = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = child_of_consort
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = child_of_consort
		}

		
	}
	
	remove_bastard = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = bastard
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = bastard
		}

		
	}
	
	remove_legit_bastard = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = legit_bastard
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = legit_bastard
		}

		
	}
	
	remove_kinslayer = {


		ai = no
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            OR = {
				trait = kinslayer
				trait = familial_kinslayer
				trait = dynastic_kinslayer
			}
		}

		allow = {
			always = yes
		}

		effect = {
			if = {
				limit = {
					trait = kinslayer
				}
				remove_trait = kinslayer
			}
            else_if = {
				limit = {
					trait = familial_kinslayer
				}
				remove_trait = familial_kinslayer
			}
			else = {
				remove_trait = dynastic_kinslayer
			}
		}

		
	}
	
	
	add_born_in_the_purple = {

		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = born_in_the_purple }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = born_in_the_purple
		}

		
	}
	
	remove_born_in_the_purple = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = born_in_the_purple
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = born_in_the_purple
		}

		
	}
	
	
	
	add_adventurer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = adventurer }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = adventurer
		}

		
	}

	remove_adventurer = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = adventurer
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = adventurer
		}

		
	}
	
	add_augustus = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = augustus }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = augustus
		}

		
	}

	remove_augustus = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = augustus
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = augustus
		}

		
	}
	
	add_berserker = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = berserker }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = berserker
		}

		
	}

	remove_berserker = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = berserker
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = berserker
		}

		
	}
	
	add_lovers_pox = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = lovers_pox }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = lovers_pox
		}

		
	}

	remove_lovers_pox = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = lovers_pox
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = lovers_pox
		}

		
	}
	
	add_varangian = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = varangian }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = varangian
		}

		
	}

	remove_varangian = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = varangian
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = varangian
		}

		
	}
	
	add_cannibal_trait = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            NOT = { trait = cannibal_trait }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = cannibal_trait
		}

		
	}

	remove_cannibal_trait = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_misc
            trait = cannibal_trait
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = cannibal_trait
		}

		
	}
	

    #################
    ##VASSAL TRAITS##
	#################
	show_vassal = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_vassal }
		}

		allow = {
			always = yes
	    }

		effect = {
            set_character_flag = show_vassal
		}


		
	}

	hide_vassal = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_vassal
		}

		
	}

	add_vassal_content = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = content }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = content
	            }
		    }
		}

		
	}

	add_vassal_trusting = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = trusting }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = trusting
	            }
		    }
		}

		
	}

	add_vassal_honest = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        NOT = { trait = honest }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = honest
	            }
		    }
		}

		
	}

	remove_vassal_sins = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        OR = {
			        trait = greedy
			        trait = lustful
			        trait = proud
			        trait = envious
			        trait = gluttonous
			        trait = slothful
			        trait = wroth
		        }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
		    }
		}

		
	}

	add_vassal_virtues = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_vassal
            any_realm_character = {
		        OR = {
			        trait = charitable
			        trait = chaste
			        trait = humble
			        trait = kind
			        trait = temperate
			        trait = diligent
			        trait = patient
		        }
            }
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_realm_character = {
					limit = {
						NOT = { is_married = ROOT}
						NOT = { is_child_of = ROOT}
					}
			        add_trait = charitable
			        add_trait = chaste
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
		    }
		}

		
	}

    ###########################
    ##DYNASTY & SPOUSE TRAITS##
	###########################

	show_dynasty = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            NOT = { has_character_flag = show_dynasty }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_dynasty
		}


		
	}

	hide_dynasty = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_dynasty
		}

		
	}

	add_dynasty_content = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = content
	            }
	            any_spouse = {
			        add_trait = content
	            }
	            any_consort = {
			        add_trait = content
	            }
		    }
		}

		
	}

	add_dynasty_trusting = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = trusting
	            }
	            any_spouse = {
			        add_trait = trusting
	            }
	            any_consort = {
			        add_trait = trusting
	            }
		    }
		}

		
	}

	add_dynasty_honest = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = honest
	            }
	            any_spouse = {
			        add_trait = honest
	            }
	            any_consort = {
			        add_trait = honest
	            }
		    }
		}

		
	}

	remove_dynasty_sins = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_dynasty_member = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
	            any_spouse = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
	            any_consort = {
			        remove_trait = greedy
			        remove_trait = lustful
			        remove_trait = proud
			        remove_trait = envious
			        remove_trait = gluttonous
			        remove_trait = slothful
			        remove_trait = wroth
	            }
		    }
		}

		
	}

	add_dynasty_virtues = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
	            any_dynasty_member = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
	            any_spouse = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
	            any_consort = {
			        add_trait = charitable
			        add_trait = humble
			        add_trait = kind
			        add_trait = temperate
			        add_trait = diligent
			        add_trait = patient
	            }
		    }
		}

		
	}

	add_dynasty_genetics = {


		ai = no
		potential = {
		    
            has_character_flag = cheats_enabled
            has_character_flag = traits_enabled
            has_character_flag = show_dynasty
		}

		allow = {
			always = yes
		}

		effect = {
		    hidden_tooltip = {
				any_dynasty_member = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
	            any_spouse = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
	            any_consort = {
			        add_trait = genius
			        add_trait = strong
			        add_trait = fair
	            }
		    }
		}

        ai_will_do = {
            factor = 0
        }
	}
}



