title_decisions = {

	
	
	#####################
	###Obligation laws###
	#####################
	
	#义务
	make_tax_feudal_a = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_slider_0
				}
				else = {
					add_law = iqta_slider_0
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_slider_0
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_slider_0
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_slider_0
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_b = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_slider_1
				}
				else = {
					add_law = iqta_slider_1
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_slider_1
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_slider_1
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_slider_1
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_c = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_slider_2
				}
				else = {
					add_law = iqta_slider_2
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_slider_2
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_slider_2
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_slider_2
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_d = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_slider_3
				}
				else = {
					add_law = iqta_slider_3
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_slider_3
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_slider_3
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_slider_3
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_e = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_slider_4
				}
				else = {
					add_law = iqta_slider_4
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_slider_4
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_slider_4
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_slider_4
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_f = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_obligations_0
				}
				else = {
					add_law = iqta_obligations_0
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_obligations_0
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_obligations_0
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_obligations_0
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_g = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_obligations_1
				}
				else = {
					add_law = iqta_obligations_1
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_obligations_1
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_obligations_1
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_obligations_1
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_h = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_obligations_2
				}
				else = {
					add_law = iqta_obligations_2
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_obligations_2
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_obligations_2
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_obligations_2
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_i = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_obligations_3
				}
				else = {
					add_law = iqta_obligations_3
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_obligations_3
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_obligations_3
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_obligations_3
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	make_tax_feudal_j = {
		filter = owned
		ai = no
		
		from_potential = {
			has_character_flag = cheats_enabled
			scmr_obligation_law = yes
		}
		potential = {
			scmr_obligation_ptl = yes
			NOR = {
				has_law = feudal_obligations_4
				has_law = iqta_obligations_4
				has_law = city_obligations_4
				has_law = temple_obligations_4
				has_law = tribal_obligations_4
			}
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_feudal }
				}
				if = {
					limit = {
						NOT = { holder_scope = { religion_group = muslim } }
					}
					add_law = feudal_obligations_4
				}
				else = {
					add_law = iqta_obligations_4
				}
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_religion }
				}
				add_law = temple_obligations_4
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_tribal }
				}
				add_law = tribal_obligations_4
			}
			if = {
				limit = {
					FROM = { has_character_flag = show_obligation_city }
				}
				add_law = city_obligations_4
			}
		}
		ai_will_do = {
			factor = 0
		}
    }
	
	
	
	
	
}