decisions = { 

    show_mnm_jade = {
		
		ai = no
		potential = {
			OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
            NOT = { has_character_flag = show_mnm_jade }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_mnm_jade
		}

		
	}

    hide_mnm_jade = {
		
		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
            has_character_flag = show_mnm_jade
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_mnm_jade
		}

		
	}
	
	##############
	##M&M Status##
	##############
	
	show_interaction = {
		

		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            NOT = { has_character_flag = show_interaction }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_interaction
		}

		
	}

    hide_interaction = {
		

		ai = no
		potential = {
           OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_interaction
		}

		
	}
	
	scmr_leader = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			is_society_grandmaster = no
			is_in_society = yes
		}

		effect = {
            set_society_grandmaster = yes
		}

		
	
	}
	
	scmr_leave = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			is_in_society = yes
		}

		effect = {
            leave_society = yes
		}

		
	
	}
	
	scmr_rank_up = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			society_can_rank_up = yes
		}

		effect = {
            society_rank_up = 1
		}

		
	
	}
	
	scmr_rank_down = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			is_in_society = yes
		}

		effect = {
            society_rank_down = 1
		}

		
	
	}

	scmr_society_currency = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			is_in_society = yes
		}

		effect = {
            change_society_currency = 500
		}

		
	
	}
	
	scmr_write_up = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			OR = {
				has_character_flag = decent_book_potential 
				has_character_flag = good_book_potential
				has_character_flag = great_book_potential
			}
		}

		effect = {
            set_higher_quality_of_book_flags_effect = yes
		}

		
	
	}
	
	scmr_write_down = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			OR = {
				has_character_flag = decent_book_potential 
				has_character_flag = good_book_potential
				has_character_flag = great_book_potential
			}
		}

		effect = {
            set_lower_quality_of_book_flags_effect = yes
		}

		
	
	}
	
	scmr_write_again = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			hidden_trigger = {
				OR = {
					has_character_flag = has_explored_all_topics
					has_character_flag = wrote_about_dynasty
					has_character_flag = wrote_about_battle
					has_character_flag = wrote_about_administration
					has_character_flag = wrote_about_religion
					has_character_flag = wrote_about_relationships	
					has_character_flag = wrote_magnum_opus
					has_character_modifier = uninspired
					has_character_modifier = write_theory_paper_decision_cooldown_timer		
					has_character_flag = flag_declared_bloodline_invasion
				}
			}	
		}

		effect = {
            hidden_effect = {
				clr_character_flag = has_explored_all_topics
				clr_character_flag = wrote_about_dynasty
				clr_character_flag = wrote_about_battle
				clr_character_flag = wrote_about_administration
				clr_character_flag = wrote_about_religion
				clr_character_flag = wrote_about_relationships
				clr_character_flag = wrote_magnum_opus
				remove_character_modifier = uninspired
				remove_character_modifier = write_theory_paper_decision_cooldown_timer
				clr_character_flag = flag_declared_bloodline_invasion
				if = {
					limit = {
						any_owned_bloodline = {
							has_bloodline_flag = founder_invasions
						}
						NOT = { has_character_flag = is_child_of_destiny }
					}
					set_character_flag = is_child_of_destiny
				}
			}	
		}

		
	
	}
	
	
	mc_leader = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			any_character = {
				has_character_flag = mind_controlled
				is_society_grandmaster = no
				is_in_society = yes
			}	
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				set_society_grandmaster = yes
			}	
		}

		
	
	}
	
	mc_leave = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			any_character = {
				has_character_flag = mind_controlled
				is_in_society = yes
			}	
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				leave_society = yes
			}	
		}

		
	
	}
	
	mc_rank_up = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			any_character = {
				has_character_flag = mind_controlled
				is_in_society = yes
			}
		}

		effect = {
            random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				society_rank_up = 1
			}
		}

		
	
	}
	
	mc_rank_down = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			any_character = {
				has_character_flag = mind_controlled
				is_in_society = yes
			}
		}

		effect = {
            random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				society_rank_down = 1
			}
		}

		
	
	}

	mc_society_currency = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_interaction
		}

		allow = {
			any_character = {
				has_character_flag = mind_controlled
				is_in_society = yes
			}
			
		}

		effect = {
            random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				change_society_currency = 500
			}
		}

		
	
	}
	
	
	#####################
	## Forge Bloodline ##
	#####################
	
	show_forge_blood = {
		

		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            NOT = { has_character_flag = show_forge_blood }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_forge_blood
		}

		
	}

    hide_forge_blood = {	

		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_forge_blood
		}
	}
	
	scmr_add_murder_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_child
				}
			}
		}

		allow = {
			always = yes
		}

		effect = {
			if = { 
				limit = { NOT = { trait = cruel } } 
				add_trait = cruel
			}
			hidden_tooltip = { 
				if = { 
					limit = { this_has_super_cool_nickname_trigger = no }
					random_list = { 
						10 = { 
							give_nickname = nick_the_deaths_child 
						} 
						10 = { 
							give_nickname = nick_the_snakeling 
						} 
						10 = { 
							give_nickname = nick_the_little_spider 
						} 
						10 = { 
							give_nickname = nick_the_eerie 
						} 
						10 = { 
							give_nickname = nick_the_little_nightmare 
						}
					}
				}
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_murder_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_murder_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_murder_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_murder_child
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_child
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_macabre_banquet
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = cruel } } 
				add_trait = cruel
			}
			if = { 
				limit = { NOT = { trait = lunatic } } 
				random = { 
					chance = 5 
					add_trait = lunatic
				}
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				#	culture_group = latin
				}
				ROOT = { give_nickname = nick_the_ferrante }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				#	NOT = { culture_group = latin }
				}
				ROOT = { give_nickname = nick_the_iron_heart }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_murder_bloodline_02
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_murder_bloodline_02
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_murder_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_macabre_banquet
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_macabre_banquet
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_deflection
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = paranoid } } 
				add_trait = paranoid
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_pale_spider }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_grim_mistress }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_murder_bloodline_03
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_murder_bloodline_03
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_murder_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_murder_deflection
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_deflection
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_4 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_stalk
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = cruel } } 
				add_trait = cruel
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_ripper }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_black_widow }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_murder_bloodline_04
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_murder_bloodline_04
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_murder_4 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_murder_stalk
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_stalk
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_5 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_burn
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = cannibal_trait } } 
				add_trait = cannibal_trait
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_dragon }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_dragoness }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_murder_bloodline_05
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_murder_bloodline_05
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_murder_5 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_murder_burn
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_burn
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_war_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_heroes
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = brave } } 
				add_trait = brave
			}
			hidden_tooltip = { 
				if = { 
					limit = { this_has_super_cool_nickname_trigger = no }
					random_list = { 
						10 = { 
							give_nickname = nick_the_young_eagle 
						} 
						10 = { 
							give_nickname = nick_the_green_warrior 
						} 
						10 = { 
							give_nickname = nick_the_warrior_child 
						} 
						10 = { 
							give_nickname = nick_the_young_conqueror 
						}
					}
				}
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_war_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_war_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_war_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_heroes
			}
		}

		allow = {
			always = yes
		}	

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_heroes
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_war_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_knights
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = brave } } 
				add_trait = brave
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_white_knight }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_virago }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_war_bloodline_02
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_war_bloodline_02
					inheritance = matrilineal
				}		
			}
		}	
	}
	
	scmr_remove_war_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_knights
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_knights
				}
				destroy_bloodline = yes
			}
		}
	}

	scmr_add_war_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_reaver
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = wroth } } 
				add_trait = wroth
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_bloodhound }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_fury }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_war_bloodline_03
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_war_bloodline_03
					inheritance = matrilineal
				}		
			}
		}	
	}	
	
	scmr_remove_war_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_reaver
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_reaver
				}
				destroy_bloodline = yes
			}
		}
	}

	scmr_add_war_4 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_drill
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = diligent } } 
				add_trait = diligent
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_warrior_philosopher }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_war_bloodline_04
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_war_bloodline_04
					inheritance = matrilineal
				}		
			}
		}	
	}	
	
	scmr_remove_war_4 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_drill
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_drill
				}
				destroy_bloodline = yes
			}
		}
	}

	scmr_add_peace_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_less_factions
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = kind } } 
				add_trait = kind
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_peace_maker }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_peace_bloodline_02
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_peace_bloodline_02
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_peace_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_less_factions
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_less_factions
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_peace_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_endearing
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { NOT = { trait = charitable } } 
				add_trait = charitable
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_munificent }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_peace_bloodline_03
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_peace_bloodline_03
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_peace_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_endearing
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_endearing
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_construction_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_architect
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_architect }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_architect_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_architect_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_construction_1 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_architect
				NOT = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				destroy_bloodline = yes
			}
		}
	}

	scmr_add_construction_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_castellan
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_castellan }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_castellan_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_castellan_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	scmr_remove_construction_2 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_castellan
				NOT = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_construction_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_monumental
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					religion = the_seven
				}
				ROOT = { give_nickname = nick_the_carpenter }
			}
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
					NOT = { religion = the_seven }
				}
				ROOT = { give_nickname = nick_the_grandiose }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = pure_monumental_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = pure_monumental_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}	
	
	
	scmr_remove_construction_3 = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_monumental
				NOT = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				destroy_bloodline = yes
			}
		}
	}
	
	
	# MC Character #
	
	
	mc_add_murder_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
					has_character_flag = mind_controlled
					NOT = {
						any_owned_bloodline = { 
							has_bloodline_flag = bloodline_murder_child
						}
					}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = cruel } } 
					add_trait = cruel
				}
				hidden_tooltip = { 
					if = { 
						limit = { this_has_super_cool_nickname_trigger = no }
						random_list = { 
							10 = { 
								give_nickname = nick_the_deaths_child 
							} 
							10 = { 
								give_nickname = nick_the_snakeling 
							} 
							10 = { 
								give_nickname = nick_the_little_spider 
							} 
							10 = { 
								give_nickname = nick_the_eerie 
							} 
							10 = { 
								give_nickname = nick_the_little_nightmare 
							}
						}
					}
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_murder_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_murder_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_murder_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_child
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_murder_child
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_murder_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = {
					NOT = { 
						has_bloodline_flag = bloodline_macabre_banquet
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = cruel } } 
					add_trait = cruel
				}
				if = { 
					limit = { NOT = { trait = lunatic } } 
					random = { 
						chance = 5 
						add_trait = lunatic
					}
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						#culture_group = latin
					}
					give_nickname = nick_the_ferrante
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						#NOT = { culture_group = latin }
					}
					give_nickname = nick_the_iron_heart
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_murder_bloodline_02
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_murder_bloodline_02
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_murder_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_macabre_banquet
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_macabre_banquet
					}
					destroy_bloodline = yes
				}
			}	
		}
	}	
	
	mc_add_murder_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_murder_deflection
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = paranoid } } 
					add_trait = paranoid
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_pale_spider 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_grim_mistress
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_murder_bloodline_03
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_murder_bloodline_03
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_murder_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_deflection
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_murder_deflection
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_murder_4 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_murder_stalk
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = cruel } } 
					add_trait = cruel
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_ripper 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_black_widow
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_murder_bloodline_04
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_murder_bloodline_04
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_murder_4 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_stalk
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_murder_stalk
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_murder_5 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_murder_burn
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = cannibal_trait } } 
					add_trait = cannibal_trait
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_dragon 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_dragoness 
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_murder_bloodline_05
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_murder_bloodline_05
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_murder_5 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_murder_burn
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_murder_burn
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_war_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
					has_character_flag = mind_controlled
					NOT = {
						any_owned_bloodline = { 
							has_bloodline_flag = bloodline_heroes
						}
					}
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = brave } } 
					add_trait = brave
				}
				hidden_tooltip = { 
					if = { 
						limit = { this_has_super_cool_nickname_trigger = no }
						random_list = { 
							10 = { 
								give_nickname = nick_the_young_eagle 
							} 
							10 = { 
								give_nickname = nick_the_green_warrior 
							} 
							10 = { 
								give_nickname = nick_the_warrior_child 
							} 
							10 = { 
								give_nickname = nick_the_young_conqueror 
							}
						}
					}
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_war_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_war_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_war_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_heroes
				}
			}
		}
		}

		allow = {
			always = yes
		}	

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_heroes
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_war_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_knights
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = brave } } 
					add_trait = brave
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_white_knight 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_virago 
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_war_bloodline_02
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_war_bloodline_02
						inheritance = matrilineal
					}		
				}
			}
		}	
	}
	
	mc_remove_war_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_knights
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_knights
					}
					destroy_bloodline = yes
				}
			}
		}
	}

	mc_add_war_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_reaver
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = wroth } } 
					add_trait = wroth
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_bloodhound 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_fury
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_war_bloodline_03
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_war_bloodline_03
						inheritance = matrilineal
					}		
				}
			}
		}	
	}	
	
	mc_remove_war_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_reaver
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_reaver
					}
					destroy_bloodline = yes
				}
			}
		}
	}

	mc_add_war_4 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_drill
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = diligent } } 
					add_trait = diligent
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_warrior_philosopher
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_war_bloodline_04
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_war_bloodline_04
						inheritance = matrilineal
					}		
				}
			}
		}	
	}	
	
	mc_remove_war_4 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_drill
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_drill
					}
					destroy_bloodline = yes
				}
			}
		}
	}

	mc_add_peace_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_less_factions
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = kind } } 
					add_trait = kind
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_peace_maker
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_peace_bloodline_02
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_peace_bloodline_02
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_peace_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_less_factions
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_less_factions
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_peace_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_endearing
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { NOT = { trait = charitable } } 
					add_trait = charitable
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_munificent
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_peace_bloodline_03
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_peace_bloodline_03
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_peace_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_endearing
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_endearing
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_construction_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_architect
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_architect
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_architect_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_architect_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_construction_1 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_architect
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_architect
						NOT = { has_bloodline_flag = bloodline_peace_prosperity }
					}
					destroy_bloodline = yes
				}
			}
		}
	}

	mc_add_construction_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_castellan
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_castellan
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_castellan_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_castellan_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	mc_remove_construction_2 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_castellan
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_castellan
						NOT = { has_bloodline_flag = bloodline_peace_prosperity }
					}
					destroy_bloodline = yes
				}	
			}
		}	
	}
	
	mc_add_construction_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_monumental
					}
				}
				}	
			}
		}	

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						religion = the_seven
					}
					give_nickname = nick_the_carpenter 
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
						NOT = { religion = the_seven }
					}
					give_nickname = nick_the_grandiose
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = pure_monumental_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = pure_monumental_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}	
	
	
	mc_remove_construction_3 = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_forge_blood
			hidden_tooltip = {
				any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_monumental
					NOT = { has_bloodline_flag = bloodline_peace_prosperity }
				}
				}	
			}
		}	

		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_monumental
						NOT = { has_bloodline_flag = bloodline_peace_prosperity }
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	
	
	#####################
	## Event Bloodline ##
	#####################
	
	show_event_blood = {

		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            NOT = { has_character_flag = show_event_blood }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_event_blood
		}

		
	}

    hide_event_blood = {
		

		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_event_blood
		}

		
	}
	
	scmr_add_murder_war = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				NOT = {
					has_bloodline_flag = bloodline_faster_claims
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_griffin }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_murder_war_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_murder_war_bloodline_01
					inheritance = matrilineal
				}		
			}
		}	
	}	
	
	scmr_remove_murder_war = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_faster_claims
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_faster_claims
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_peace = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_dismantle_factions
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_compassionate }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_murder_peace_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_murder_peace_bloodline_01
					inheritance = matrilineal
				}		
			}
		}	
	}
	
	scmr_remove_murder_peace = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_dismantle_factions
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dismantle_factions
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_murder_build = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_blood_building
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_bloodlime }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_murder_builder_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_murder_builder_bloodline_01
					inheritance = matrilineal
				}		
			}
		}	
	}
	
	scmr_remove_murder_build = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_blood_building
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_blood_building
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_triple_build = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
		}

		allow = {
			NOR = {
				is_nomadic = yes
				is_tribal = yes
			}
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_founder }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_builder_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_builder_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_add_peace_architect = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NAND = {
				any_owned_bloodline = { has_bloodline_flag = bloodline_architect }
				any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_patron_of_arts }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_peace_architect_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_peace_architect_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_peace_architect = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_architect
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_peace_prosperity
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_peace_castellan = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NAND = {
				any_owned_bloodline = { has_bloodline_flag = bloodline_castellan }
				any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_bastion_of_capital }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_peace_castellan_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_peace_castellan_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_peace_castellan = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_castellan
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_peace_prosperity
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_peace_monumental = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NAND = {
				any_owned_bloodline = { has_bloodline_flag = bloodline_monumental}
				any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_holy_mason }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = hybrid_peace_monumental_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = hybrid_peace_monumental_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_peace_monumental = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_monumental
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_peace_prosperity
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_family = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_dynastic_meddling
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_cool_nickname_trigger = no 
					this_has_super_cool_nickname_trigger = no 
					is_female = no
				}
				ROOT = { give_nickname = nick_the_grand_patriarch }
			}
			if = { 
				limit = { 
					this_has_cool_nickname_trigger = no 
					this_has_super_cool_nickname_trigger = no 
					is_female = yes
				}
				ROOT = { give_nickname = nick_the_grand_matriarch }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = event_family_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = event_family_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_family = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_dynastic_meddling
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dynastic_meddling
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_technology = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NAND = {
				any_owned_bloodline = { has_bloodline_flag = bloodline_wandering_artists }
				any_owned_bloodline = { has_bloodline_flag = bloodline_more_philosophers }
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_cool_nickname_trigger = no 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_philosopher }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = event_technology_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = event_technology_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_technology = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_wandering_artists
				has_bloodline_flag = bloodline_more_philosophers
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_wandering_artists
					has_bloodline_flag = bloodline_more_philosophers
				}
				destroy_bloodline = yes
			}
		}
	}
	
	scmr_add_benevolent = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_cool_nickname_trigger = no 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_benevolent }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = event_benevolent_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = event_benevolent_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_add_ruthless = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			NOT = {
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_revocation_plot
				}
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			if = { 
				limit = { 
					this_has_cool_nickname_trigger = no 
					this_has_super_cool_nickname_trigger = no 
				}
				ROOT = { give_nickname = nick_the_ruthless }
			}
			if = { 
				limit = { is_female = no }
				create_bloodline = {
					type = event_ruthless_bloodline_01
				}		
			}
			if = { 
				limit = { is_female = yes }
				create_bloodline = {
					type = event_ruthless_bloodline_01
					inheritance = matrilineal
				}		
			}
		}
	}
	
	scmr_remove_ruthless = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_revocation_plot
			}
		}

		allow = {
			always = yes
		}

		effect = {
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_revocation_plot
				}
				destroy_bloodline = yes
			}
		}
	}
	
	
	# MC Character #
	
	mc_add_murder_war = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					NOT = {
						has_bloodline_flag = bloodline_faster_claims
					}
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_griffin
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_murder_war_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_murder_war_bloodline_01
						inheritance = matrilineal
					}		
				}
			}	
		}	
	}	
	
	mc_remove_murder_war = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_faster_claims
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_faster_claims
					}
					destroy_bloodline = yes
				}
			}	
		}
	}
	
	mc_add_murder_peace = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_dismantle_factions
					}
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_compassionate
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_murder_peace_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_murder_peace_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}	
	}
	
	mc_remove_murder_peace = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_dismantle_factions
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_dismantle_factions
					}
					destroy_bloodline = yes
				}
			}	
		}
	}
	
	mc_add_murder_build = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_blood_building
					}
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_bloodlime
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_murder_builder_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_murder_builder_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}	
	}
	
	mc_remove_murder_build = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_blood_building
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_blood_building
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_triple_build = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
		}

		allow = {
			NOR = {
				is_nomadic = yes
				is_tribal = yes
			}
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_founder
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_builder_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_builder_bloodline_01
						inheritance = matrilineal
					}		
				}
			}	
		}
	}
	
	mc_add_peace_architect = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NAND = {
					any_owned_bloodline = { has_bloodline_flag = bloodline_architect }
					any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_patron_of_arts
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_peace_architect_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_peace_architect_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_peace_architect = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_peace_prosperity
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_architect
						has_bloodline_flag = bloodline_peace_prosperity
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_peace_castellan = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NAND = {
					any_owned_bloodline = { has_bloodline_flag = bloodline_castellan }
					any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_bastion_of_capital
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_peace_castellan_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_peace_castellan_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_peace_castellan = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_peace_prosperity
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_castellan
						has_bloodline_flag = bloodline_peace_prosperity
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	mc_add_peace_monumental = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NAND = {
					any_owned_bloodline = { has_bloodline_flag = bloodline_monumental }
					any_owned_bloodline = { has_bloodline_flag = bloodline_peace_prosperity }
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_holy_mason
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = hybrid_peace_monumental_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = hybrid_peace_monumental_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_peace_monumental = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_peace_prosperity
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_monumental
						has_bloodline_flag = bloodline_peace_prosperity
					}
					destroy_bloodline = yes
				}
			}	
		}
	}
	
	mc_add_family = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_dynastic_meddling
					}
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_cool_nickname_trigger = no 
						this_has_super_cool_nickname_trigger = no 
						is_female = no
					}
					give_nickname = nick_the_grand_patriarch
				}
				if = { 
					limit = { 
						this_has_cool_nickname_trigger = no 
						this_has_super_cool_nickname_trigger = no 
						is_female = yes
					}
					give_nickname = nick_the_grand_matriarch
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = event_family_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = event_family_bloodline_01
						inheritance = matrilineal
					}		
				}
			}	
		}
	}
	
	mc_remove_family = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_dynastic_meddling
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_dynastic_meddling
					}
					destroy_bloodline = yes
				}
			}	
		}
	}
	
	mc_add_technology = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NAND = {
					any_owned_bloodline = { has_bloodline_flag = bloodline_wandering_artists }
					any_owned_bloodline = { has_bloodline_flag = bloodline_more_philosophers }
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_cool_nickname_trigger = no 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_philosopher
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = event_technology_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = event_technology_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}

	mc_remove_technology = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_wandering_artists
					has_bloodline_flag = bloodline_more_philosophers
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_wandering_artists
						has_bloodline_flag = bloodline_more_philosophers
					}
					destroy_bloodline = yes
				}
			}	
		}
	}
	
	mc_add_benevolent = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
		}

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_cool_nickname_trigger = no 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_benevolent
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = event_benevolent_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = event_benevolent_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_add_ruthless = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				NOT = {
					any_owned_bloodline = { 
						has_bloodline_flag = bloodline_revocation_plot
					}
				}
			}	
		}
		}
		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				if = { 
					limit = { 
						this_has_cool_nickname_trigger = no 
						this_has_super_cool_nickname_trigger = no 
					}
					give_nickname = nick_the_ruthless
				}
				if = { 
					limit = { is_female = no }
					create_bloodline = {
						type = event_ruthless_bloodline_01
					}		
				}
				if = { 
					limit = { is_female = yes }
					create_bloodline = {
						type = event_ruthless_bloodline_01
						inheritance = matrilineal
					}		
				}
			}
		}
	}
	
	mc_remove_ruthless = {
	
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_event_blood
			hidden_tooltip = {
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = bloodline_revocation_plot
				}
			}	
		}
		}
		allow = {
			always = yes
		}

		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				random_owned_bloodline = {
					limit = {
						has_bloodline_flag = bloodline_revocation_plot
					}
					destroy_bloodline = yes
				}
			}
		}
	}
	
	#######################
	## special Bloodline ##
	#######################
	
	show_special_blood = {
		
		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            NOT = { has_character_flag = show_special_blood }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_special_blood
		}

		
	}

    hide_special_blood = {
	
		ai = no
		potential = {
            OR = {
				has_character_flag = cheats_enabled
				has_character_flag = mind_control_enabled
			}
			has_character_flag = show_mnm_jade
            has_character_flag = show_special_blood
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_special_blood
		}
	}
	
	scmr_clear_bloodline = {
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_special_blood
			any_owned_bloodline = { 
				has_bloodline_flag = created_bloodline
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = created_bloodline
				}
				destroy_bloodline = yes
			}
			hidden_effect = {
				clr_character_flag = is_child_of_destiny
				clear_event_target = child_of_destiny
				clr_global_flag = child_of_destiny_founded_bloodline_@ROOT
				change_variable = { which = global_children_of_destiny_bloodlines_founded value = 0 }
			}
		}
	}
	
	mc_clear_bloodline = {
		ai = no
		potential = {
            has_character_flag = mind_control_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_special_blood
			any_character = {
				has_character_flag = mind_controlled
				any_owned_bloodline = { 
					has_bloodline_flag = created_bloodline
				}	
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			random_character = {
				limit = {
					has_character_flag = mind_controlled
				}
				any_owned_bloodline = {
					limit = {
						has_bloodline_flag = created_bloodline
					}
					destroy_bloodline = yes
				}
				hidden_effect = {
					clr_character_flag = is_child_of_destiny
					clear_event_target = child_of_destiny
					clr_global_flag = child_of_destiny_founded_bloodline_@ROOT
					change_variable = { which = global_children_of_destiny_bloodlines_founded value = 0 }
				}
			}	
		}
	}
	
	
	
	scmr_add_destiny = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_special_blood
			NAND = {
				any_owned_bloodline = { has_bloodline_flag = founder_invasions }
				any_owned_bloodline = { has_bloodline_flag = bloodline_ambition }
			}
		}

		allow = {
			always = yes
		}
		
		effect = {
			hidden_effect = {
				set_character_flag = is_child_of_destiny
				save_event_target_as = child_of_destiny
				set_global_flag = child_of_destiny_founded_bloodline_@ROOT
				change_variable = { which = global_children_of_destiny_bloodlines_founded value = 1 }
			}
			if = {
				limit = {
					is_female = yes
				}
				create_bloodline = {
					type = child_of_destiny_female
				}
				new_bloodline = {
					set_description = "bloodline_desc_child_of_destiny"
				}
			}
			if = {
				limit = {
					is_female = no
				}
				create_bloodline = {
					type = child_of_destiny_male
				}
				new_bloodline = {
					set_description = "bloodline_desc_child_of_destiny"
				}
			}
			if = {
				limit = {
					NOR = {
						this_has_cool_nickname_trigger = yes
						this_has_super_cool_nickname_trigger = yes
					}
				}
				give_nickname = nick_the_great
			}
			prestige = 1000
		}
	}	
	
	scmr_remove_destiny = {
	
		ai = no
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = show_mnm_jade
            has_character_flag = show_special_blood
			has_global_flag = child_of_destiny_founded_bloodline_@ROOT
			any_owned_bloodline = { 
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = founder_invasions
			}
		}

		allow = {
			always = yes
		}

		effect = {
			hidden_effect = {
				clr_character_flag = is_child_of_destiny
				clear_event_target = child_of_destiny
				clr_global_flag = child_of_destiny_founded_bloodline_@ROOT
				change_variable = { which = global_children_of_destiny_bloodlines_founded value = 0 }
			}
			random_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_ambition
					has_bloodline_flag = founder_invasions
				}
				destroy_bloodline = yes
			}
		}
	}
	
	
	
	
	
}




