decisions = {

    ###############
    ######AGOT#####
	###############
	
	AGOT_enabled = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            NOT = { has_character_flag = AGOT_enabled }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = AGOT_enabled
		}

		
	}

	AGOT_disabled = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
		}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = AGOT_enabled
		}

		
	}
	
	###############
    ###AGOTTRAIT###
	###############
	
	show_AGOT_trait = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
		    has_character_flag = AGOT_enabled
            NOT = { has_character_flag = show_AGOT_trait }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_AGOT_trait
		}

		
	}

	hide_AGOT_trait = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = AGOT_enabled
            has_character_flag = show_AGOT_trait
			}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_AGOT_trait
		}

		
	}
	
	add_master_warrior = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = master_warrior }
		}

		allow = {
			always = yes
		}

		effect = {
		remove_trait=poor_warrior
		remove_trait=trained_warrior
        remove_trait=skilled_warrior
        add_trait = master_warrior
		}

		
	}

	remove_master_warrior = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = master_warrior
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = master_warrior
		}

		
	}
	
	
	
	add_fashionable = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = fashionable }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = fashionable
		}

		
	}

	remove_fashionable = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = fashionable
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = fashionable
		}

		
	}
	
	add_tall = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = tall }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = tall
		}

		
	}

	remove_tall = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = tall
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = tall
		}

		
	}
	
	add_authoritative = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = authoritative }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = authoritative
		}

		
	}

	remove_authoritative = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = authoritative
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = authoritative
		}

		
	}
	
	add_familyperson = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = familyperson }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = familyperson
		}

		
	}

	remove_familyperson = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = familyperson
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = familyperson
		}

		
	}
	
	add_dragon_dreams = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = dragon_dreams }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dragon_dreams
		}

		
	}

	remove_dragon_dreams = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = dragon_dreams
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dragon_dreams
		}

		
	}
	
	add_greensight = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = greensight }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = greensight
		}

		
	}

	remove_greensight = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = greensight
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = greensight
		}

		
	}
	
	add_dragon_egg = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = dragon_egg }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dragon_egg
		}

		
	}

	remove_dragon_egg = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = dragon_egg
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dragon_egg
		}

		
	}
	
	add_dragon_rider = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = dragon_rider }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dragon_rider
		}

		
	}

	remove_dragon_rider = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = dragon_rider
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dragon_rider
		}

		
	}
	
	
	add_valyrian_steel = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = valyrian_steel }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = valyrian_steel
		}

		
	}
	
	remove_valyrian_steel = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = valyrian_steel
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = valyrian_steel
		}

		
	}
	
	add_valyrian_armour = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = valyrian_armour }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = valyrian_armour
		}

		
	}
	
	remove_valyrian_armour = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = valyrian_armour
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = valyrian_armour
		}

		
	}

	add_favored_by_rhllor = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = favored_by_rhllor }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = favored_by_rhllor
		}

		
	}

	remove_favored_by_rhllor = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = favored_by_rhllor
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = favored_by_rhllor
		}

		
	}
	
	add_chosen_by_rhllor = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            NOT = { trait = chosen_by_rhllor }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = chosen_by_rhllor
		}

		
	}

	remove_chosen_by_rhllor = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_trait
            trait = chosen_by_rhllor
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = chosen_by_rhllor
		}

		
	}
	
	###############
    #Modifier Flag#
	###############
	
	show_AGOT_mf = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
		    has_character_flag = AGOT_enabled
            NOT = { has_character_flag = show_AGOT_mf }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_AGOT_mf
		}

		
	}

	hide_AGOT_mf = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = AGOT_enabled
            has_character_flag = show_AGOT_mf
			}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_AGOT_mf
		}

		
	}
	
	agot_travelagain = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_mf
		}

		allow = {
			has_character_modifier = went_on_foreign_tour
		}

		effect = {
            remove_character_modifier = went_on_foreign_tour 
		}

		
	}
	
	#################
    #animal Follower#
	#################
	
	show_AGOT_af = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
		    has_character_flag = AGOT_enabled
            NOT = { has_character_flag = show_AGOT_af }
		}

		allow = {
			always = yes
		}

		effect = {
            set_character_flag = show_AGOT_af
		}

		
	}

	hide_AGOT_af = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
			has_character_flag = AGOT_enabled
            has_character_flag = show_AGOT_af
			}

		allow = {
			always = yes
		}

		effect = {
            clr_character_flag = show_AGOT_af
		}

		
	}
	
	add_af_crow = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = crow }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = crow
		}

		
	}

	remove_af_crow = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = crow
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = crow
		}

		
	}
	
	add_af_wolf = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = wolf }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = wolf
		}

		
	}

	remove_af_wolf = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = wolf
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = wolf
		}

		
	}
	
	add_af_whale = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = whale }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = whale
		}

		
	}

	remove_af_whale = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = whale
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = whale
		}

		
	}
	
	add_af_sea_lion = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = sea_lion }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = sea_lion
		}

		
	}

	remove_af_sea_lion = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = sea_lion
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = sea_lion
		}

		
	}
	
	add_af_eagle = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = eagle }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = eagle
		}

		
	}

	remove_af_eagle = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = eagle
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = eagle
		}

		
	}
	
	add_af_shadowcat = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = shadowcat }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = shadowcat
		}

		
	}

	remove_af_shadowcat = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = shadowcat
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = shadowcat
		}

		
	}
	
	add_af_boar = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = boar }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = boar
		}

		
	}

	remove_af_boar = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = boar
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = boar
		}

		
	}
	
	add_af_snowbear = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = snowbear }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = snowbear
		}

		
	}

	remove_af_snowbear = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = snowbear
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = snowbear
		}

		
	}
	
	add_af_direwolf = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = direwolf }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = direwolf
		}

		
	}

	remove_af_direwolf = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = direwolf
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = direwolf
		}

		
	}
	
	add_af_dog = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = dog }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = dog
		}

		
	}

	remove_af_dog = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = dog
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = dog
		}

		
	}
	
	add_af_brownbear = {
		ai = no
	
		potential = {
             has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            NOT = { trait = brownbear }
		}

		allow = {
			always = yes
		}

		effect = {
            add_trait = brownbear
		}

		
	}

	remove_af_brownbear = {
		ai = no
	
		potential = {
            has_character_flag = cheats_enabled
            has_character_flag = AGOT_enabled
			has_character_flag = show_AGOT_af
            trait = brownbear
		}

		allow = {
			always = yes
		}

		effect = {
            remove_trait = brownbear
		}

		
	}
	
	
	}