slots = {
	#head = 1
	shield = 1
}




#############################
###### Societies ######
#############################

#############################
###### Misc ######
#############################









#############################
###### Christian ######
#############################

#############################
###### Jewish ######
#############################

hezekiahs_hammer = { #creating israel

	martial = 3
	combat_rating = 18
	same_religion_opinion = 5
	
	active = {
		religion_group = jewish_group
		is_adult = yes
	}
	allowed_gift = { religion_group = jewish_group }
	
	quality = 5
	flags = { religious jewish_group very_rare hammer combat_weapon }
	stacking = no
	picture = "GFX_hezekiahs_hammer"
	slot = weapon
}
menorah  = { #given by pilgrim 
	
	monthly_character_piety = 0.75
	learning = 2
	same_religion_opinion = 5
	religious_authority_artifact = 0.05
	
	active = { religion_group = jewish_group }
	allowed_gift = { religion_group = jewish_group }
	
	quality = 4
	flags = { religious jewish_group very_rare candelbra  }
	stacking = no
	picture = "GFX_menorah"
}
maccabean_shield = { #vanilla rumors

	martial = 2
	combat_rating = 10
	command_modifier = {
		defence = 0.15
	}
	
	active = {
		religion_group = jewish_group
		is_adult = yes
	}
	allowed_gift = { religion_group = jewish_group }
	
	quality = 4
	flags = { religious jewish_group very_rare shield }
	stacking = no
	picture = "GFX_maccabean_shield"
	slot = shield
}
himyarite_mask = { #regular spawn
	
	diplomacy = 2
	vassal_opinion = 5
	same_religion_opinion = 15
	general_opinion = -10

	active = {
		OR = {
			religion_group = jewish_group
			culture = bedouin_arabic
		}	
		is_adult = yes
	}
	allowed_gift = {
		religion_group = jewish_group
		culture = bedouin_arabic
	}
	
	quality = 4
	flags = { religious jewish_group bedouin_arabic mask very_rare  }
	stacking = no
	picture = "GFX_himyarite_mask"
	slot = mask
}


priestly_breastplate = { #religious head, gives negatives when worn by someone else

	learning = 3
	same_religion_opinion = 5
	
	priestly_breastplate_modifier = 1
	#debuffs for non religious head
	
	active = {
		religion_group = jewish_group
		is_adult = yes
	}
	allowed_gift = { religion_group = jewish_group }
	
	quality = 3
	flags = { religious jewish_group very_rare temple }
	indestructible = yes
	stacking = no
	picture = "GFX_priestly_breastplate"
}

brass_snake = { #regular spawn + vanilla rumors

	health = 0.5
	defensive_plot_power_modifier = 0.05
	monthly_character_piety = -0.20

	active = { religion_group = jewish_group }
	allowed_gift = { religion_group = jewish_group }
	
	quality = 2
	flags = { religious jewish_group rare statue }
	stacking = no
	picture = "GFX_brass_snake"
}



#############################
###### Muslim ######
#############################

#############################
###### Zoroastrian ######
#############################


#############################
###### Germanic ######
#############################

gungnir = { #event spawn
	
	martial = 3
	combat_rating = 18
	command_modifier = {
		phase_melee_attack = 0.10
		phase_melee_defense = 0.10
	}
	
	gungnir_modifier = 1
	special_inheritance_modifier = 1
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
		dynasty = FROMFROM
	}
	allowed_gift = { always = no }
	
	quality = 5
	flags = { religious norse_pagan very_rare odin spear ragnarok combat_weapon blacklist special_inheritance }
	stacking = no
	picture = "GFX_gungnir"
	slot = weapon
}
odins_eye = { #event spawn
	
	intrigue = 2
	monthly_character_piety = 0.75
	
	odins_eye_modifier = 1
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
		OR = {
			trait = one_eyed
			trait = blinded
		}	
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious norse_pagan very_rare odin }
	stacking = no
	picture = "GFX_odins_eye"
}
gleipnir = { #event spawn
	
	arrest_chance_modifier = 0.30
	learning = 2
	threat_decay_speed = 0.15
	same_religion_opinion = 5
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious norse_pagan very_rare fenrir ragnarok }
	stacking = no
	picture = "GFX_relic_box_simple"
}
jarngreipr = { #regular spawn
	
	martial = 2
	combat_rating = 8
	command_modifier = {
		defence = 0.05
	}
	same_religion_opinion = 5
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious norse_pagan very_rare thor armor gauntlets ragnarok }
	stacking = no
	picture = "GFX_jarngreipr"
	slot = wrist
}
fafnirs_scale = { #reward for killing fafnir

	monthly_character_prestige = 0.5
	global_revolt_risk = -0.05
	martial = 1
	health = 0.5
	
	blacklist_modifier = 1
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { always = no }
	
	quality = 4
	flags = { religious norse_pagan very_rare dragon scale blacklist }
	stacking = no
	picture = "GFX_fafnirs_scale"
}
braggis_harp = { #regular spawn
	
	diplomacy = 3
	sex_appeal_opinion = 15
	same_religion_opinion = 10
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		musical_artifact_activation_trigger = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious norse_pagan very_rare music harp }
	stacking = no
	picture = "GFX_king_davids_harp"
}
brisingamen = { #regular spawn
	
	fertility = 0.20
	church_opinion = 5
	sex_appeal_opinion = 10
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious norse_pagan rare necklace }
	stacking = no
	picture = "GFX_pearl_necklace"
	slot = neck
}
tarnkappe = { #regular spawn 
	
	murder_plot_power_modifier = 0.10
	intrigue = 1
	defensive_plot_power_modifier = 0.15
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious norse_pagan rare cloak }
	stacking = no
	picture = "GFX_tarnkappe"
	slot = ceremonial_torso
}
huginns_feather = { #event spawn 4 after odin's ravens spotted
	
	monthly_character_piety = 0.25
	learning = 1
	health = 0.5
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious norse_pagan rare odin ragnarok }
	stacking = no
	picture = "GFX_huginns_feather"
}
muninns_feather = { #event spawn 4 after odin's ravens spotted
	
	monthly_character_piety = 0.25
	intrigue = 1
	plot_discovery_chance = 0.10
	
	active = {
		religion_openly_norse_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_norse_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious norse_pagan rare odin ragnarok }
	stacking = no
	picture = "GFX_muninns_feather"
}
slayers_skull = { #for fafnir, destroyed on it's death
	
	monthly_character_prestige = 0.25
	monthly_character_wealth = 2
	
	blacklist_modifier = 1
	
	allowed_gift = { always = no }
	
	quality = 1
	flags = { trophy skull fafnir_trophy blacklist curse }
	picture = "GFX_saints_skull"
}

#############################
###### West African ######
#############################

jaguar_spear = { ####event spawn

	monthly_character_prestige = 0.5
	martial = 3
	combat_rating = 15
	command_modifier = {
		morale_offence = 0.15
		morale_defence = 0.15
	}

	active = {
		religion_openly_west_african_or_reformed_trigger = yes
		is_adult = yes
	}
	
	allowed_gift = { religion_openly_west_african_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious west_african_pagan very_rare spear combat_weapon }
	stacking = no
	picture = "GFX_jaguar_spear"
	slot = weapon
}

djembe = { ####regular spawn

	diplomacy = 2
	learning = 1
	same_religion_opinion = 5

	active = {
		religion_openly_west_african_or_reformed_trigger = yes	
		musical_artifact_activation_trigger = yes
	}
	allowed_gift = { religion_openly_west_african_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious west_african_pagan very_rare drums music }
	stacking = no
	picture = "GFX_relic_box"
}

dan_mask = { ####regular spawn

	monthly_character_prestige = 0.25
	monthly_character_piety = 0.25
	learning = 2
	same_religion_opinion = 15
	general_opinion = -10


	active = {
		religion_openly_west_african_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_west_african_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious west_african_pagan very_rare mask }
	stacking = no
	picture = "GFX_dan_mask"
	slot = mask
}

ashanti_doll = { ####event spawn

	fertility = 0.15
	sex_appeal_opinion = 10
	
	ashanti_doll_modifier = 1
	blacklist_modifier = 1
	
	active = {
		religion_openly_west_african_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { always = no }
	
	quality = 4
	flags = { religious west_african_pagan very_rare doll created curse blacklist }
	stacking = no
	picture = "GFX_ashanti_doll"
}

herbal_medicine = { ####event spawn

	health = 0.5
	learning = 1
	
	blacklist_modifier = 1
	
	active = {
		religion_openly_west_african_or_reformed_trigger = yes	
		is_adult = yes
	}
	allowed_gift = { always = no }
	
	quality = 3
	flags = { religious west_african_pagan rare medicine created curse blacklist }
	stacking = no
	picture = "GFX_pouch"
}

#############################
###### Finnish/Suomenusko####
#############################


ukonvasara = { ####regular spawn

	monthly_character_prestige = 0.5
	martial = 2
	combat_rating = 18
	same_religion_opinion = 5
	
	active = {
		religion_openly_finnish_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious finnish_pagan very_rare hammer combat_weapon }
	stacking = no
	picture = "GFX_ukonvasara"
	slot = weapon
}

sampo_fragment = { ####regular spawn 4, event spawn 5
	
	monthly_character_prestige = 0.1
	
	#can be reconstructed into sampo
	
	active = {
		religion_openly_finnish_or_reformed_trigger = yes
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious finnish_pagan very_rare fragment curse }
	stacking = yes
	picture = "GFX_sampo_fragment"
}
vipunens_magic_scroll = { ###event spawn
	
	learning = 3
	diplomacy = -1
	tech_growth_modifier = 0.1
	
	active = {
		religion_openly_finnish_or_reformed_trigger = yes
		OR = {
			trait = scholar
			trait = mystic
			learning = 15
		}
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious finnish_pagan very_rare magic }
	stacking = no
	picture = "GFX_vipunens_magic_scroll"
}
vainamoinens_harp = {  ###regular spawn
	
	diplomacy = 3
	sex_appeal_opinion = 15
	same_religion_opinion = 5 
	
	active = {
		religion_openly_finnish_or_reformed_trigger = yes
		musical_artifact_activation_trigger = yes
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious finnish_pagan very_rare music harp }
	stacking = no
	picture = "GFX_vainamoinens_harp"
}
kalevanmiekka = { ###event spawn

	martial = 3
	combat_rating = 12
	monthly_character_prestige = 1
	command_modifier = {
		morale_offence = 0.1
	}

	active = {
		OR = {
			religion_openly_finnish_or_reformed_trigger = yes
			culture_group = finno_ugric
		}	
		is_adult = yes
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious very_rare finnish_pagan finno_ugric sword combat_weapon }
	stacking = no
	picture = "GFX_kalevanmiekka"
	slot = weapon
}
beard_of_moss = {   ####regular spawn 3

	diplomacy = 2
	health = 0.25
	monthly_character_prestige = 0.50

	active = { religion_openly_finnish_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious finnish_pagan rare herb }
	stacking = no
	picture = "GFX_beard_of_moss"
}
axe_pendant = { ###regular spawn 5
	
	monthly_character_prestige = 0.25
	monthly_character_piety = 0.25
	learning = 1
	
	
	active = { 
		religion_openly_finnish_or_reformed_trigger = yes 
		is_adult = yes
	}
	allowed_gift = { religion_openly_finnish_or_reformed_trigger = yes }
	
	quality = 2
	flags = { religious finnish_pagan pendant }
	stacking = no
	picture = "GFX_axe_pendant"
	slot = neck
}

#############################
###### Slavic ######
#############################

svarogs_hammer = {  ###regular spawn

	stewardship = 2
	command_modifier = {
		siege = 0.3
	}
	build_cost_modifier = -0.15
	build_time_modifier = -0.15
	
	active = {
		religion_openly_slavic_or_reformed_trigger = yes	
		is_adult = yes
	}
	allowed_gift = { religion_openly_slavic_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious slavic_pagan very_rare hammer ceremonial }
	stacking = no
	picture = "GFX_svarogs_hammer"
	slot = ceremonial_weapon
}

kladenets = { ###event spawn
	
	martial = 3
	combat_rating = 15
	command_modifier = {
		morale_offence = 0.1
	}
	monthly_character_prestige = 0.75
	
	active = {
		OR = {
			religion_openly_slavic_or_reformed_trigger = yes
			culture_group = east_slavic
		}	
		is_adult = yes
	}
	allowed_gift = {
		OR = {
			religion_openly_slavic_or_reformed_trigger = yes
			culture_group = east_slavic
		}
	}
	
	quality = 4
	flags = { religious slavic_pagan east_slavic very_rare sword combat_weapon }
	stacking = no
	picture = "GFX_kladenets"
	slot = weapon
}

raskovnik = { ###regular spawn 2

	intrigue = 2
	plot_power_modifier = 0.25
	monthly_character_prestige = 0.25
	
	active = { religion_openly_slavic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_slavic_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious slavic_pagan herb very_rare }
	stacking = no
	picture = "GFX_raskovnik"

}
fern_flower = { ###event spawn
	
	stewardship = 1
	global_tax_modifier = 0.1
	monthly_character_prestige = 0.5
	
	active = { religion_openly_slavic_or_reformed_trigger = yes }
	allowed_gift = { always = no }
	
	quality = 3
	flags = { religious slavic_pagan herb very_rare created curse }
	stacking = no
	picture = "GFX_fern_flower"
}

peruns_stones = {	###regular spawn 5
	
	plot_discovery_chance = 0.05
	defensive_plot_power_modifier = 0.10
	health = 0.25
	
	active = { religion_openly_slavic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_slavic_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious slavic_pagan perun rare }
	stacking = no
	picture = "GFX_peruns_stones"
}

#############################
###### Romuvan/Baltic ######
#############################
 
world_tree_branch = { #event spawn

	learning = 2
	retinue_maintenence_cost = -0.15
	same_religion_opinion = 10
	monthly_character_piety = 1
	monthly_character_prestige = 0.5

	active = { religion_openly_baltic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_baltic_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious baltic_pagan branch very_rare }
	stacking = no
	picture = "GFX_haoma_sapling"
}


velnias_bow = { #event spawn
	martial = 3
	combat_rating = 8
	command_modifier = {
		phase_skirmish_attack = 0.20
	}
	monthly_character_prestige = 0.75

	active = { 
		religion_openly_baltic_or_reformed_trigger = yes 
		is_adult = yes
	}
	allowed_gift = { religion_openly_baltic_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious baltic_pagan very_rare bow combat_weapon }
	stacking = no
	picture = "GFX_velnias_bow"
	slot = weapon
}

laimas_scales = { #vanilla rumors

	stewardship = 2
	global_tax_modifier = 0.10
	plot_discovery_chance = 0.05

	active = { religion_openly_baltic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_baltic_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious baltic_pagan scales very_rare }
	stacking = no
	picture = "GFX_laimas_scales"

}


evening_star_mark = { #regular spawn 3
	
	intrigue = 1
	sex_appeal_opinion = 5
	plot_power_modifier = 0.05

	active = { religion_openly_baltic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_baltic_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious baltic_pagan mark rare }
	stacking = no
	picture = "GFX_evening_star_mark"

}

morning_star_mark = {  #regular spawn 3

	diplomacy = 1
	sex_appeal_opinion = 5
	fertility = 0.10

	active = { religion_openly_baltic_or_reformed_trigger = yes }
	allowed_gift = { religion_openly_baltic_or_reformed_trigger = yes }
	
	quality = 3
	flags = { religious baltic_pagan mark rare }
	stacking = no
	picture = "GFX_morning_star_mark"

}

#############################
###### Tengri ######
#############################

aram = {  #event spawn

	monthly_character_prestige = 1
	martial = 3
	combat_rating = 15
	command_modifier = {
		cavalry = 0.3
	}
	horde_maintenence_cost = -0.1

	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
		is_adult = yes
	}
	allowed_gift = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
	}
	
	quality = 5
	flags = { religious tengri_pagan altaic very_rare spear combat_weapon }
	stacking = no
	picture = "GFX_spear_of_destiny"
	slot = weapon

}

skai_unav = {  #event spawn

	martial = 2
	combat_rating = 18
	command_modifier = {
		morale_offence = 0.5
	}
	monthly_character_prestige = 1
	
	
	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}	
		is_adult = yes
	}
	allowed_gift = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
	}
	
	quality = 5
	flags = { religious tengri_pagan altaic very_rare sword combat_weapon }
	stacking = no
	picture = "GFX_skai_unav"
	slot = weapon
}

asenas_paw = {  #regular spawn

	fertility = 0.10
	nomad_tax_modifier = 0.10
	population_growth = 0.03
	
	
	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}	
	}
	allowed_gift = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
	}
	
	quality = 4
	flags = { religious tengri_pagan altaic very_rare  }
	stacking = no
	picture = "GFX_asenas_paw"

}



alpamyshs_chains = {  #vanilla rumors

	intrigue = 1
	plot_power_modifier = 0.1
	arrest_chance_modifier = 0.1
	
	
	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}	
	}
	allowed_gift = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
	}
	
	quality = 3
	flags = { religious tengri_pagan altaic very_rare }
	stacking = no
	picture = "GFX_alpamyshs_chains"
	
}

tengris_favor = {  #regular spawn 5

	monthly_character_prestige = 0.25
	monthly_character_piety = 0.25
	learning = 1
	
	
	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
		is_adult = yes
	}
	allowed_gift = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}
	}
	
	quality = 2
	flags = { religious tengri_pagan altaic very_rare pendant }
	stacking = no
	picture = "GFX_tengris_favor"
	slot = neck
}

meteorite = {  #special event spawn
	
	blacklist_modifier = 1
	#reforge into skai unav
	
	active = {
		OR = {
			religion_openly_tengri_or_reformed_trigger = yes
			culture_group = altaic
		}	
	}
	allowed_gift = { always = no }
	
	quality = 5
	flags = { religious tengri_pagan altaic very_rare blacklist  }
	stacking = no
	picture = "GFX_strange_chest"
}


#############################
###### Zunist ######
#############################

blazing_crown = { ####event spawn

	monthly_character_prestige = 1
	monthly_character_piety = 0.5
	diplomacy = 3
	global_levy_size = 0.05
	same_religion_opinion = 10

	special_inheritance_modifier = 1
	
	active = {
		religion_openly_zun_or_reformed_trigger = yes	
		is_adult = yes
		dynasty = FROMFROM
	}
	allowed_gift = { always = no }
	
	quality = 5
	flags = { religious zun_pagan very_rare crown blacklist special_inheritance }
	stacking = no
	picture = "GFX_blazing_crown"
	slot = crown
}

ashrune = { ####event spawn
	
	martial = 3
	combat_rating = 18
	command_modifier = {
		phase_melee_attack = 0.05
		phase_melee_defense = 0.05
	}
	
	active = {
		religion_openly_zun_or_reformed_trigger = yes	
		is_adult = yes
		OR = {
			trait = zealous
			trait = herald_of_zun
			trait = herald_of_zun_descendant
			trait = holy_warrior
		}
	}
	allowed_gift = { religion_openly_zun_or_reformed_trigger = yes }
	
	quality = 5
	flags = { religious zun_pagan very_rare flail combat_weapon }
	stacking = no
	picture = "GFX_ashrune"
	slot = weapon
}


sun_scepter = { ####regular spawn
	
	monthly_character_prestige = 0.5
	stewardship = 2
	global_tax_modifier = 0.1

	active = {
		religion_openly_zun_or_reformed_trigger = yes
		is_adult = yes
	}
	allowed_gift = { religion_openly_zun_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious zun_pagan very_rare scepter }
	stacking = no
	picture = "GFX_sceptre_ruby"
	slot = scepter
}

mask_of_terror = { ####event spawn
	
	diplomacy = 2
	short_reign_length = -5
	global_revolt_risk = -0.05
	general_opinion = -10
	vassal_opinion = 20

	active = {
		religion_openly_zun_or_reformed_trigger = yes	
		OR = {
			trait = zealous
			trait = lunatic
			trait = possessed
		}
		is_adult = yes
	}
	allowed_gift = { religion_openly_zun_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious zun_pagan very_rare mask }
	stacking = no
	picture = "GFX_mask_of_terror"
	slot = mask
}

cylinder_of_secrets = { ####event spawn
	
	learning = 1
	intrigue = 1
	tech_growth_modifier = 0.1
	health = 0.5

	active = {
		religion_openly_zun_or_reformed_trigger = yes
		is_adult = yes
		learning = 20
	}
	allowed_gift = { religion_openly_zun_or_reformed_trigger = yes }
	
	quality = 4
	flags = { religious zun_pagan very_rare relic }
	stacking = no
	picture = "GFX_relic_box_simple"
}

sunlight_medallion = { ####holy order spawn
	
	martial = 2
	command_modifier = {
		morale_offence = 0.05
		morale_defence = 0.05
	}
	same_religion_opinion = 5

	blacklist_modifier = 1
	
	active = {
		religion_openly_zun_or_reformed_trigger = yes
		is_adult = yes		
		OR = {
			has_landed_title = d_zun_warriors
			AND = {
				has_minor_title = title_commander
				liege = { has_landed_title = d_zun_warriors }
			}
			custom_tooltip = {
				text = sunlight_medallion_activation
				has_character_flag = former_sun_knight
			}
		}
	}
	allowed_gift = { always = no }
	
	quality = 3
	flags = { religious zun_pagan rare medallion holy_order created curse blacklist }
	stacking = no
	picture = "GFX_sunlight_medallion"
}

#############################
###### Hellenic ######
#############################
pandoras_box = {
	intrigue = 1 
	church_opinion = -10
	
	pandoras_box_modifier = 1
	
	active = {
		is_adult = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
			trait = mystic
			trait = lunatic
			trait = possessed
			learning = 20
		}
	}
	allowed_gift = { 
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	
	quality = 5
	flags = { very_rare hellenic greek roman generic box magic }
	indestructible = yes
	stacking = no
	picture = "GFX_relicbox_iron"
}

trident_of_poseidon = {
	stewardship = 1
	monthly_character_prestige = 1
	monthly_character_piety = 0.5
	days_of_supply = 30
	
	trident_of_poseidon_modifier = 1
	
	active = {
		is_adult = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	allowed_gift = { 
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	
	quality = 5
	flags = { very_rare hellenic greek roman trident poseidon }
	indestructible = yes
	stacking = no
	picture = "GFX_trident_of_poseidon"
	slot = ceremonial_weapon
}

bow_of_artemis = {
	martial = 2
	combat_rating = 15
	monthly_character_prestige = 0.75
	monthly_character_piety = 0.5
	command_modifier = {
		phase_skirmish_attack = 0.2
	}
	
	active = {
		is_adult = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	allowed_gift = { 
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	
	quality = 4
	flags = { very_rare hellenic greek roman bow artemis }
	indestructible = yes
	stacking = no
	picture = "GFX_velnias_bow"
	slot = weapon
}

girdle_of_aphrodite = {
	intrigue = 2
	sex_appeal_opinion = 20
	
	girdle_of_aphrodite_modifier = 1
	
	active = {
		is_adult = yes
		is_female = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	allowed_gift = {
		is_female = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	
	quality = 4
	flags = { very_rare hellenic greek roman girdle aphrodite female_only }
	indestructible = yes
	stacking = no
	picture = "GFX_girdle_of_aphrodite"
}


#Talaria
sandals_of_hermes = {
	global_tax_modifier = 0.1
	monthly_character_prestige = 0.75
	command_modifier = {
		speed = 0.25
	}
	
	active = {
		is_adult = yes
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	allowed_gift = { 
		OR = {
			religion_openly_hellenic_or_reformed_trigger = yes
			culture = greek
			culture = roman
		}
	}
	
	quality = 4
	flags = { very_rare hellenic greek roman sandals feet hermes }
	indestructible = yes
	stacking = no
	picture = "GFX_relic_box"
}





#############################
###### Indian ######
#############################


#############################
###### Cultural ######
#############################

armor_of_achilles = {
	martial = 2
	combat_rating = 15
	monthly_character_prestige = 1
	brave_opinion = 5
	command_modifier = { 
		defence = 0.2 
	}
	
	active = {
		is_adult = yes
		culture = greek
	}
	allowed_gift = { culture = greek }
	
	quality = 4
	flags = { very_rare greek achilles armor }
	stacking = no
	picture = "GFX_warden_armor"
	slot = torso
}

shield_of_achilles = {
	
	martial = 1
	combat_rating = 10
	command_modifier = {
		center = 0.25
	}
	
	active = {
		is_adult = yes
		culture = greek
	}
	allowed_gift = { culture = greek }
	
	quality = 4
	flags = { very_rare greek achilles shield }
	stacking = no
	picture = "GFX_shield_of_achilles"
	slot = shield
}

pelt_of_the_nemean_lion = {

	health = 1
	combat_rating = 8
	defensive_plot_power_modifier = 0.20

	command_modifier = {
		defence = 0.10
	}
	
	pelt_of_the_nemean_lion_modifier = 1
	
	active = {
		is_adult = yes
		culture = greek
		OR = {
			trait = strong
			trait = robust
			martial = 25
		}
	}
	allowed_gift = { culture = greek }
	
	quality = 5
	flags = { very_rare greek cloak }
	indestructible = yes
	stacking = no
	picture = "GFX_pelt_of_the_nemean_lion"
	slot = ceremonial_torso
}

alberichs_ring = {

	diplomacy = 1
	stewardship = 1
	intrigue = 1
	general_opinion = 5
	
	active = {
		is_adult = yes
		culture_group = central_germanic
	}
	allowed_gift = { culture_group = central_germanic }
	
	quality = 4
	flags = { very_rare central_germanic ring magic }
	stacking = no
	picture = "GFX_alberichs_ring"
}

nagelring = {
	
	monthly_character_prestige = 0.5
	martial = 3
	combat_rating = 15
	
	command_modifier = {
		morale_offence = 0.1
		terrain = hills
		terrain = mountain
	}
	
	
	active = {
		is_adult = yes
		culture_group = central_germanic
	}
	allowed_gift = { culture_group = central_germanic }
	
	quality = 5
	flags = { very_rare central_germanic magic sword combat_weapon  }
	indestructible = yes
	stacking = no
	picture = "GFX_nagelring"
	slot = weapon
}

brionac = {
	
	martial = 2
	combat_rating = 12
	
	command_modifier = {
		phase_skirmish_attack = 0.15
		phase_pursue_attack = 0.15
	}
	
	brionac_modifier = 1
	
	active = {
		is_adult = yes
		culture_group = celtic
	}
	allowed_gift = { culture_group = celtic }
	
	quality = 5
	flags = { religious very_rare celtic magic spear combat_weapon }
	stacking = no
	picture = "GFX_brionac"
	slot = weapon
}

curtana = {

	monthly_character_prestige = 0.25
	short_reign_length = -5
	global_revolt_risk = -0.03
	vassal_opinion = 5
	
	active = {
		is_adult = yes
		OR = {
			has_landed_title = k_england
			has_landed_title = e_britannia
			culture = saxon
			culture = english
		}
	}
	allowed_gift = { 
		OR = {
			culture = saxon
			culture = english
		}
	}
	
	quality = 4
	flags = { very_rare saxon english coronation sword }
	stacking = no
	picture = "GFX_curtana"
	slot = ceremonial_weapon
}

durandal = {

	monthly_character_prestige = 0.5
	martial = 3
	combat_rating = 12
	general_opinion = 5
	
	durandal_modifier = 1
	
	active = {
		is_adult = yes
		OR = {
			culture = breton
			culture = old_frankish
			culture = frankish
			culture = occitan
			culture = norman
		}
	}
	allowed_gift = { 
		OR = {
			culture = breton
			culture = old_frankish
			culture = frankish
			culture = occitan
			culture = norman
		}
	}
	
	quality = 5
	flags = { very_rare breton old_frankish frankish occitan norman sword combat_weapon }
	indestructible = yes
	stacking = no
	picture = "GFX_durandal"
	slot = weapon
}

joyeuse = {
	
	monthly_character_prestige = 3
	martial = 3
	combat_rating = 12
	vassal_opinion = 10
	general_opinion = -10
	
	#enables carolingian cb
	blacklist_modifier = 1
	joyeuse_modifier = 1
	
	active = {
		is_adult = yes
		OR = {
			culture = german
			culture = old_frankish
			culture = dutch
			culture = frankish
			culture = occitan
			dynasty = 25061
			
			#until i find a way to make this work without it being stupid
			#any_owned_bloodline = {
				#show_scope_change = no
				#has_bloodline_flag = bloodline_heroes
				#bloodline_is_active_for = PREV
			#}
			#is_bloodline_member_of = carolingian
		}
	}
	allowed_gift = { always = no }
	
	quality = 5
	flags = { legendary charlemagne sword combat_weapon blacklist special_inheritance }
	indestructible = yes
	stacking = no
	picture = "GFX_joyeuse"
	slot = weapon
}

joyeuse_ceromonial = {

	monthly_character_prestige = 1.5
	short_reign_length = -10
	global_revolt_risk = -0.05
	vassal_opinion = 10
	demesne_size = 1
	
	special_inheritance_modifier = 1
	
	active = {
		is_adult = yes
		dynasty = FROMFROM
	}
	allowed_gift = { always = no }
	
	quality = 5
	flags = { legendary charlemagne sword ceremonial blacklist special_inheritance }
	indestructible = yes
	stacking = no
	picture = "GFX_joyeuse_ceromonial"
	slot = ceremonial_weapon
}