### At the moment we have a pretty basic icon system for combat tactics showing
### the uniticon which has the biggest bonus value in the tactic.
### This is the sprite number for each unit:
### 1=LI 2=HI 3=PIKE 4=LC 5=KNIGHTS 6=ARCHERS 7=HORSE ARCH.

durandal_tactic = {
	days = 18
	sprite = 2
	group = defensive

	trigger = {
		phase = melee
		flank_has_leader = yes
		leader = {
			has_artifact = durandal
			any_artifact = {
				artifact_type = durandal
				is_artifact_equipped = yes
			}
		}
	}

	mean_time_to_happen = {
		days = 3
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 10
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 20
			}
		}
		modifier = {
			factor = 3
			flank_has_leader = yes
			leader = {
				martial = 14
				trait = defensive_leader
			}
		}
	}

	
	knights_defensive = 1.4
	heavy_infantry_defensive = 2.2
	light_infantry_defensive = 2.2
	pikemen_defensive = 2.2
	
	knights_offensive = 0.7
	heavy_infantry_offensive = 1.1
	light_infantry_offensive = 1.1
	pikemen_offensive = 1.1
	
	enemy = {
		group = charge
		factor = 1.5
	}
	enemy = {
		group = advance
		factor = 1.2
	}
}