#AVIALABLE CUSTOM LOCALISATION KEYS
#When adding new custom loc keys, add them to the appropriate category (or add a new one) and describe them. Name the strings "String_X" where x is its content.
# To not display anything, you can use 'localisation_key = ""'


defined_text = {
	name = GetVulcanName
	
	text = {
		trigger = { NOT = { culture = roman } }
		localisation_key = hephaestus_god_name
	}
	text = {
		trigger = { culture = roman }
		localisation_key = vulcan_god_name
	}
	
}
defined_text = {
	name = GetDianaName
	
	text = {
		trigger = { NOT = { culture = roman } }
		localisation_key = artemis_god_name
	}
	text = {
		trigger = { culture = roman }
		localisation_key = diana_god_name
	}
	
}





####Timers####
defined_text = {
	name = GetAaoStealCooldown
	
	text = {
		trigger = { has_character_modifier = steal_artifact_timer }
		localisation_key = steal_artifact_cooldown
	}
}

defined_text = {
	name = GetAaoOdinEyeCooldown
	
	text = {
		trigger = { has_character_modifier = gaze_into_eye_timer }
		localisation_key = gaze_into_eye_cooldown
	}
}

defined_text = {
	name = GetAaoPandoraCooldown
	
	text = {
		trigger = { has_character_modifier = open_pandoras_box_timer }
		localisation_key = open_pandoras_box_cooldown
	}
}







defined_text = {
	name = odins_quest_stage1
	text = {
		localisation_key = odins_quest_stage1A
		trigger = { has_character_flag = odins_quest_fought_in_pit }
	}
	text = {
		localisation_key = odins_quest_stage1B
		trigger = { has_character_flag = odins_quest_watched_pit }
	}
	text = {
		localisation_key = odins_quest_stage1C
		trigger = { 
			NOR = {
				has_character_flag = odins_quest_fought_in_pit
				has_character_flag = odins_quest_watched_pit 
			}
		}
	}
}
defined_text = {
	name = odins_quest_stage2
	text = {
		localisation_key = odins_quest_stage2A
		trigger = { has_character_flag = odins_quest_correct_answer }
	}
	text = {
		localisation_key = odins_quest_stage2B
		trigger = { NOT = { has_character_flag = odins_quest_correct_answer } }
	}
}
defined_text = {
	name = odins_quest_stage3
	text = {
		localisation_key = odins_quest_stage3A
		trigger = { has_character_flag = odins_quest_removed_eye }
	}
	text = {
		localisation_key = odins_quest_stage3B
		trigger = { has_character_flag = odins_quest_removed_other_eye }
	}
	text = {
		localisation_key = odins_quest_stage3C
		trigger = { has_character_flag = odins_quest_already_blind }
	}
	text = {
		localisation_key = odins_quest_stage3D
		trigger = { 
			NOR = {
				has_character_flag = odins_quest_removed_eye
				has_character_flag = odins_quest_removed_other_eye
				has_character_flag = odins_quest_already_blind 
			}
		}	
	}
}
defined_text = {
	name = odins_quest_stage4
	text = {
		localisation_key = odins_quest_stage4A
		trigger = { check_variable = { which = raiding_score value <= 9 } }
	}
	text = {
		localisation_key = odins_quest_stage4B
		trigger = { check_variable = { which = raiding_score value > 9 } }
	}
}
defined_text = {
	name = odins_quest_result
	text = {
		localisation_key = odins_quest_fail
		trigger = { check_variable = { which = odins_quest_counter value < 5 } }
	}
	text = {
		localisation_key = odins_quest_success
		trigger = { check_variable = { which = odins_quest_counter value >= 5 } }
	}
}






	