targetted_decisions = {
	sacrifice_to_rukhmar = {
		filter = court
		ai_target_filter = court
		
		from_potential = {
			religion = rukhmarism
			is_ruler = yes
			is_landed = yes
			NOT = { ROOT = { dynasty = top_liege } }
		}
		potential = {
			ai = yes
			NOT = { ROOT = { is_liege_of = FROM } }
			NOT = { dynasty = FROM }
		}
		allow = {
			FROM = {
				has_character_modifier = rukhmar_unhappy
			}
		}
		
		ai_will_do = {
			factor = 1.0
			modifier = {
				factor = 0.0
				has_character_modifier = rukhmar_happy
			}
		}
		effect = {
			prestige = 85
			death = { death_reason = death_sacrificed killer = FROM }
			FROM = {
				piety = 100
				prestige = 30
				remove_character_modifier = rukhmar_unhappy
				add_character_modifier = { name = rukhmar_happy duration = 999999 }
			}
		}
	}
	
	curse_with_sethe = {
		filter = court
		ai_target_filter = court
		from_potential = {
			religion = rukhmarism
			is_ruler = yes
			is_landed = yes
			NOT = { ROOT = { dynasty = top_liege } }
		}
		potential = {
			graphical_culture = arakkoagfx
			NOT = { ROOT = { is_liege_of = FROM } }
			NOT = { has_character_flag = is_arakkoa_outcast }
			NOT = { has_trait = curse_of_sethe }
			
		}
		effect = {
			prestige = -200
			set_graphical_culture = cursed_arakkoan
			culture = cursed_arakkoan
			set_character_flag = is_arakkoa_outcast
			add_trait = curse_of_sethe
			religion = anzuism
			FROM = {
				piety = 100
				remove_character_modifier = rukhmar_unhappy
				add_character_modifier = {
					name = rukhmar_happy duration = 999999
				}
			}

		}
		ai_will_do = {
			factor = 1.0
			modifier = {
				factor = 0.0
				has_character_modifier = rukhmar_happy
			}
		}
	}
}